Terraforming Mars: Hellas & Elysium, Unicornus Knights, Codenames: Duet, Viral and More!

Terraforming Mars: Hellas & Elysium
Terraforming Mars: Hellas & Elysium, the first expansion for Terraforming Mars, consists of a double-sided game board presenting two new areas of Mars:
• Elysium takes players almost to the opposite side of Mars’ equator, with vast lowlands for oceans in the north and a dry, mineral-rich south. Place a tile on Olympus Mons, the highest peak in the solar system, to gain three free cards!
• Hellas, the southern wild, includes Mars’ south pole and the enormous seven-hex Hellas crater that just begs to become a giant lake. Building around the pole gives you new placement bonuses in the form of heat and possibly even water.
Each of these maps consists of new sets of milestones and awards with relevance for that particular map. Place three tiles around the south pole to be a Polar Explorer, for example, or race to have the most estates beside water on Elysium!
Unicornus Knights
Unicornus Knights is a cooperative board game where the players are generals who must assist the Princess of a Kingdom to reach her capital. Chased away from the capital by a sudden attack from the Empire, the Princess is set on returning, and will stop at nothing. The players must pave way for the princess so that she does not run into enemy hands.
The game is played on a modular board, where each board contains an enemy general. When a player closes in upon an enemy general, random “fate” cards are drawn that will represent the connection between the enemy general and the player, adding to the narrative and available tactics.
Codenames: Duet
Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you’re working together as a team to find all of your agents. (Why you don’t already know who your agents are is a question that Congressional investigators will get on your back about later!)
To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and one square colored black (representing an assassin). The assassin is in different places on each side of the card, and three of the nine squares on each side are also green on the other side!
Collectively, you need to reveal all fifteen agents — without revealing either assassin or too many innocent bystanders — before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier.
Viral
You are a VIRUS that has just infected a human body. Now you have to spread out and mutate your virus in order to infect other organs to gain VIRAL POINTS. But watch out for the other VIRUS controlled by other players and the powerful IMMUNE SYSTEM!
VIRAL is a 2-5 players competitive boardgame in which each player controls a virus that is growing inside a human body. Players will simultaneously play cards to place tokens on the board and move them around to gain control of zones to score Viral Points. Players also score points when they cause a crisis in an organ and thus activating the anti-virus (the immune system). Players also can play cards that allows them to attack other players. The player with the most Viral Points when the event deck runs out is the winner of the game VIRAL!
Widower’s Wood
Widower’s Wood: An Iron Kingdoms Adventure Board Game is a cooperative, tile-based adventure game for up to four players that contains dozens of high-quality miniatures.
Gameplay takes place on a richly designed board with tiles that change from scenario to scenario, all accompanied by hundreds of tokens and cards for tracking the players’ progress.
Widower’s Wood is compatible The Undercity, making for a tremendous amount of replayability.
Widower’s Wood: Dead Men Walking Campaign Expansion
The Clutches of Death Beckon…
An ancient cult of necromancers stirs throughout the darker reaches of western Immoren and bids the dead to rise up against the living. From the crumbling subterranean passages of the Undercity to the swamps of the Widowers Wood, these masters of death work toward unseen ends more nefarious than any might imagine. Only those brave few willing to face their own mortality can have any hope of stopping the sinister plots unfolding in the shadows. Steel yourself and prepare to send wraiths, boneswarms, and other unspeakable horrors back to the grave!
The Dead Men Walking expansion contains six new scenarios that pit players against hosts of undead servants and their ?endish masters. These compelling scenarios can be played on their own or mixed into the larger campaigns of The Undercity and Widowers Wood.
Orleans: Trade & Intrigue
Orléans: Trade & Intrigue is the second large expansion for the award-winning game Orléans.
In addition to new place tiles, this expansion contains a new “beneficial deeds” game board, a new and challenging set of events, and trade contracts. The “Intrigue” introduces ways to hinder your opponents’ progress or even allow you to take over your opponents’ achievements.
Ghostbusters: The Board Game II
Ghostbusters: The Board Game II features an original story by Ghostbusterscomics writer Erik Burnham in which the Ghostbusters investigate mood slime that has flooded the city, creating earthquakes and riots in another attempt to bring back Vigo and his minions. In line with the story, the map tiles in the game depict buildings destroyed by earthquakes and fires, as well as collapsed streets that expose sewers infested with slime, tunnels with derailed subway cars, and ghost trains.
This standalone game features new game elements that allow players to:
- Switch between Proton and Slime Blower Packs with new custom figures and double-sided Character Cards.
- Battle challenging new Plazm enemies that combine into stronger versions to attack and split up in defense; immune to Proton Streams, these phantoms can be taken down only by Ghostbusters wielding Slime Blower packs.
- Use new ghosts to bring new Slime tokens that can inhibit the Ghostbusters’ sight, movement, maneuvers and combat rolls.
- Recover stolen experimental Ghostbusting equipment and level the playing field with new weapon, trap, utility and tome cards to survive challenging Event Cards and reap the rewards before things go from worse to apocalyptic.