Photosynthesis, Tomb of Annihilation, New Hero Realms, Ticket to Ride, Mysterium, Conan, Starfinder, Ashes, Dead of Winter and More!
The sun shines brightly on the canopy of the forest, and the trees use this wonderful energy to grow and develop their beautiful foliage. Sow your crops wisely and the shadows of your growing trees could slow your opponents down, but don’t forget that the sun revolves around the forest. Welcome to the world of Photosynthesis, the green strategy board game!
Tomb of Annihilation (Premium and Standard Editions)
In the Tomb of Annihilation Adventure System Board Game, you play a heroic adventurer. With amazing abilities, spells, and magic weapons, you must explore the jungle of Chult, as well as the Tomb of the Nine Gods, where you will fight monsters, overcome traps and find treasure.
Following in the path of the other critically-acclaimed D&D board games, Tomb of Annihilation features multiple scenarios, challenging quests and game play designed for a single player or a cooperative group of 2-5 players. The Tomb of Annihilation Adventure System Board Game features new trap and spell decks for even more exciting game play content! That’s not all: monsters can now gain conditions!
Tomb of Annihilation can also be combined with the other D&D Adventure System Cooperative Play Board Games, including the terrifying Temple of Elemental Evil, The Legend of Drizzt, Castle Ravenloft, and Wrath of Ashardalon, to create an even more exciting experience.
Hero Realms: The Ruin of Thandar Campaign Deck
Choose your character, team up with your friends, and start your adventure! Gain experience points on each mission. Spend your experience points between missions to improve your character with awesome new skill and gear cards.
The 144-card The Ruin of Thandar Campaign Deck contains:
- Rules for solo and cooperative Campaign play
- Three different missions, each designed to be more challenging than the last!
- Skill and gear cards to improve and customize your character
Combine the Hero Realms Campaign Deck with your Hero Realms base game for cooperative adventures with your friends! Complete adventures to earn experience points that you can spend between sessions to gain skills, equipment, or other awesome new cards for your character’s starting deck!
Mysterium: Secrets & Lies
Mysterium: Secrets & Lies consists of six new characters, six new locations, six new items, and 18 story cards. This latter group of cards can replace the object cards in the game, with each card representing one way in which the ghost died. Now instead of trying to get each investigator to identify an object — a singular item that wouldn’t have much nuance to it — the ghost must instead use the dream cards to convey the story of their demise, something far more challenging.
Axis & Allies Anniversary Edition 2017
Upon its release nearly a decade ago, the Axis & Allies Anniversary Edition became an instant classic! Now this deluxe board game, designed by Larry Harris, returns with rulebook updates and streamlined gameplay. With over 650 playing pieces including the largest board ever created for an A&A game, this beloved board game is a must have for the strategy gamer enthusiast.
Ticket to Ride: Germany
Ticket to Ride: Germany is a standalone game in the Ticket to Ride series. Over the course of the game, players collect cards in order to then claim routes on the game board between two cities. Ideally the players create a network of routes that connect the cities showing on their secret ticket cards. Players score points both for claiming routes and for completing tickets, with incomplete tickets counting against a player’s score.
In addition to scoring points for tickets, whenever a player places a route on the board, they claim a passenger from the two cities that form the endpoints for that route (assuming that the passengers have not already been claimed). At the end of the game, whoever has the most passengers of each of the six colors scores 20 points for that color; whoever has the secondmost passengers in a color scores 10 points. Whoever has the most points at the end of the game wins.
Ticket to Ride: Germany combines most of Zug um Zug: Deutschland and the Deutschland 1902 expansion in one box. Zug um Zug: Deutschland, published solely for the German and Austrian market, consisted of the same map as Ticket to Ride: Märklin, but ZuZ:D didn’t include the passenger mechanism from Märklin in which players scored additional points by moving passengers from city to city. The Deutschland 1902 expansion introduced a different method of scoring passengers, and that method is now present in this collection.
Imperial Assault: Heart of the Empire
“Your feeble skills are no match for the power of the dark side.”
The Heart of the Empire expansion for Imperial Assault welcomes you to Coruscant, capital of the galaxy! This globe-spanning metropolis is the home of Emperor Palpatine and countless other beings. It is also the home of countless mysteries, including the location of an ancient artifact of incredible importance…
Set forth on a new, highly replayable campaign of sixteen missions that explore every level of the world, from its glistening halls of power to its grimy underworld alleys. You’ll find three new heroes ready to join the Rebellion, aided by the talented Force user Ahsoka Tano. You’ll maneuver through the crowded city, pursued and confronted by Imperials at every turn. And you’ll find the Emperor isn’t the only major player working against you. The former Sith, Maul, has sent a Clawdite Shapeshifter to pursue the artifact, and any face in the crowd might hide the Shapeshifter’s true identity.
Altogether, Heart of the Empire expands your campaign and skirmish games with three heroes and thirteen other figures, including the massive AT-DP, baton-wielding Riot Troopers, and twin-gunned Sentry Droids. Coruscant comes to life with dozens of new map tiles and more than 130 cards. New energy shield and rubble tokens will throw a wrench in your opponent’s plans by modifying the battlefield, and new power tokens give you more control over your fate than ever before!
Conan: Khitai Expansion
The first expansion for the Conan board game: The Tower of Khitai, by multiple game award winning Antoine Bauza and Ludovic Maublanc. Take Conan and his companions East, to the mysterious land that is home to great sorcerers whose spells are feared by those from the West, and become swept up in a sinister assassination plot!
The box includes 22 highly detailed miniatures, two maps as well as host of cards/tokens and tiles. All this will allow you to play out a total of six scenarios (4 in the box, 2 on our website). The four scenarios in the box are magnificently crafted by the highly acclaimed authors Antoine Bauza (7wonders, Takenoko) and Ludovic Maublanc (Ca$h n’ Gun$, Cyclades). Take part in a daring assassination attempt before escaping from a flaming tower where the only way out is up!
Scott Pilgrim’s Precious Little Card Game
So why grow up anyway? Is it really worth it? Don’t you have better things to do? Why does it matter whether or not your indie-rock band gets that great gig? You started a band to have fun, and now you’re going to get your butts kicked by robots. And who wants to deal with the headache of dating? Look, we’ve all got baggage. Some of us have drama that likes to pick fights and exes that like to throw punches. Love is a battlefield! So you’d rather sit on the couch throwing punches in your favorite video game. Hey, who’s going to stop you? Demons, fireballs, giant purple dudes?? Sounds like a bummer! If you want to keep living your precious little life, maybe it’s time to get it together and go up against the world!
Scott Pilgrim’s Precious Little Card Game is a deck-building game that challenges you to grow up and prepare for your finest hour. Players assume the roles of their favorite characters in the Scott Pilgrim universe, each of whom comes with a unique starting deck. Innovative double-sided cards let you decide whether to solve your problems with hard work and empathy, or whether to embrace the unpredictable world of gratuitous video game violence. Defeating the Evil Ex and collecting Power-Ups will help players inch their way towards victory.
Aeon’s End: War Eternal
Gravehold remains the last bastion of The World That Was. As the otherworldly incursions from the creatures known only as The Nameless intensify, a cadre of strange survivors emerge from the void itself. Will they be Gravehold’s salvation or its undoing?
War Eternal is a standalone game compatible with the cooperative deck-building game Aeon’s End. Players struggle to defend Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and an all-new cast of dynamic characters. Featuring a number of innovative mechanisms, including a variable turn order system that simulates the chaos of an attack and deck management rules that require careful planning, War Eternal can be played alone or combined with other Aeon’s End content for a game experience like no other.
Twilight of the Gods
In Twilight of the Gods you and your friends will each assume the role of a deity from myth and legend, and battle to the death to see who is the strongest god, using human armies, mystical beasts, and heroes of renown from both past and future.
These deities span multiple pantheons, from numerous civilizations, and each favors a particular method of strategy – Aggression, Negotiation, Mysticism, or Sanctuary – which influences how your battle will play out. Every deity also possesses a special, once per game power that can be used to further the tide of battle in your favor, or come back from what seems like overwhelming defeat, so never count an opponent out until they draw their last card.
Now go forth and let none stand in your way!
Ashes: The Laws of the Lions and The Song of Soaksend Deluxe Expansions
She is the commander of the pride, the follower of the path, the righteous judge, and the merciful servant. She emboldens the virtuous and strikes fear in the heart of the transgressor. She is Odette Diamondcrest, and she comes to the hit card game Ashes in The Law of Lions Deluxe Expansion Set.
This set gives players an all-new Ashes deck ready to play out of the box, or with which to begin deck-building. It not only introduces a new Phoenixborn and new cards to the game, but also includes ten new Divine Magic dice and a stylized deck box which neatly organizes a sleeved Ashes deck, ten dice, and all the tokens from the base set.
An ancient song binds its silvery strings to every living soul, and Namine Hymntide adds her voice to this unending melody. She plays the strings and subtly alters the song to her will, and comes to Ashes in The Song of SoaksendDeluxe Expansion Set.
This set gives players an all-new Ashes deck ready to play out of the box or with which to start deck-building. It not only introduces a new Phoenixborn and new cards to the game, it also includes ten new Sympathy Magic dice and a stylized deck box which neatly organizes a sleeved Ashes deck, ten dice, and all the tokens from the base set.
The throne to the Kingdom of Aurum lies unclaimed. Six great houses vie for control of the land in an ongoing dispute of title, territory, and birthright. Embroiled in conflict, the lords and ladies lock eyes on the crown as they fight to contend with a great plague that has now turned upon the people, ravaging the kingdom for which they war.
In Cutthroat Kingdoms, you take on the role of a leading lord or lady of one of the six eminent Houses in the Kingdom of Aurum — a grim fantasy world fraught with danger, intrigue, and plague. You must use your armies to claim territories, gather wealth, recruit hirelings, and hire mercenaries as you pursue your nefarious plots and jockey for power. Political intrigue and assassinations abound, and powerful strategic alliances are offset by bloody conflicts. Most importantly, will you strive for domination alone, or tie your fortunes to another house through a well-placed political marriage?
Cutthroat Kingdoms is a competitive game that features marriage-alliance team mechanisms in which strategic planning and decisive military moves can swing the course of the Kingdom. Changing territories and events make each game unique. Open negotiation, deal-making, and tabletalk are all encouraged — nay, necessary to win!
Marvel Legendary: Spider-Man Homecoming
Legendary: A Marvel Deck Building Game takes its first steps into the MCU with Legendary: Spider-Man Homecoming. Play through the movie story line using Peter Parker and friends, including Tony Stark, in their cinematic setting as they battle the scavenger Vulture and his crew.
The 14th expansion to the popular Legendary game brings 100 cards with images straight from the movie!
5 new Heroes
2 new Double Sided Masterminds
2 new Villain Groups
4 new Schemes
Returning and all new game mechanics, PLUS the fan-favorite Coordinate migrating over from Legendary Encounters.
King of Tokyo: Halloween Expansion
King of Tokyo: Halloween, which is subtitled “Collector Pack 1”, includes two new monsters for use with the King of Tokyo base game: Pumpkin Jack and Boogey Woogey. What’s more, each monster comes with its own set of eight Evolution cards – first introduced in King of Tokyo: Power Up! – so that each monster can mutate into an even more nightmarish version of itself!
King of Tokyo: Halloween also includes six orange-and-black engraved dice (to fit the Halloween theme, of course) and twelve new Power cards to be shuffled into the deck. These cards are all Costumes, a new type of card that provides a powerful effect, but which can be stolen by any monster that rolls three claws and rips the costume off of you.
The first edition of King of Tokyo: Halloween included an exclusive promotional card for the standalone game King of New York, which debuted in 2014.
The Nightmare Before Christmas Trivial Pursuit
Tim Burton’s The Nightmare Before Christmas TRIVIAL PURSUIT is the first and only game where fans can test their knowledge of this cult classic with 420 trivia questions about the music, iconic movie characters, the Pumpkin King himself…and much more!
Mystic Vale: Mana Storm
A Card Crafting Game of Nature’s Power! The campaign to restore Gaia’s realm rages on and other druidic clans combating the curse have joined the ranks. And it’s not just druids who have heeded the call; other creatures have joined the fight, eager for a day when all are free from the accursed blight.
The Mana Storm expansion adds new advancement and vale cards to the base Mystic Vale game, giving players more card crafting options and exciting new possibilities for combos. New leader cards grant abilities that can be upgraded to become even more powerful! Amulets feature unique effects and greater variety over regular mana tokens.
In Codenames, two teams compete to see who can guess all of their words correctly first — but those words are hiding in plain sight in a 5×5 grid that includes the words of the other team, neutral words, and an assassin that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which words belong to each team. Spymasters take turns giving one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the assassin.
Codenames: Marvel keeps the Codenames gameplay, while featuring characters and locations from the Marvel Comics universe, with words on one side of the cards and images on the other.
In Dungeon Hustle, 2-4 players are archetypal fantasy characters running through a dungeon picking up swords, keys, shields, scrolls and potions. Each item comes in different colors, and to pick them up, you must hustle through a path of dungeon tiles of matching color; once you step on a new color (or a corner space), you pick up the tiles that you had stepped on. If, for example, you start on a red key and move on a path that consists of a red sword, another red key, a red shield, and finally a white sword, you stop on the white sword, then pick up all of the red items, including the one where you started movement. You use these items to fight monsters, fulfill quests, and purchase other items.
Dungeon Hustle includes a few semi-cooperative elements. A character can help give a power to another character, for example, and is then rewarded for doing so. More importantly, you must all work together to stop monsters from escaping the dungeon. After a certain number of monsters escapes, the game ends, and whoever has the most victory points at that time wins.
Doctor Lucky’s Mansion That is Haunted Expansion Board
Doctor J. Robert Lucky wishes to sell his haunted house to a pair of unsuspecting newlyweds from across town — but the ghosts of Lucky Mansion have a different plan. They love Doctor Lucky so much, they want him to stay with them forever!
With the Doctor Lucky’s Mansion That Is Haunted expansion board, the players are ghosts, so they can move through ceilings, walls, and floors! Any two rooms are connected as long as they share an edge, not just a corner. Players can see from their current room into all the connected rooms, but no farther. What’s more, the board contains three secret portals that connect two rooms, represented by duplicate objects (the raven, globe, and portrait); you can move through these portals, but you can’t see through them.
This game board can be folded in half to create different play spaces with at most 4-5 players in the game, or the entirety of it can be used for games with up to eight. Whenever the number of players is close to the upper limit of the board, you should probably play with the Cat; if the board seems too roomy, you should add the Dog instead.
Dead of Winter: Warring Colonies
The Dead of Winter: Warring Colonies expansion includes 15 new survivors, 50 new crossroad cards, 43 new items, and 11 new crisis cards, many of which can be used with either Dead of Winter base set. However, to play either the warring colonies variant or the lone wolf module, you need both Dead of Winter: A Crossroads Game and Dead of Winter: The Long Night.
In the warring colonies variant, which is for 4-11 players, unique main objectives set two colonies against each other as they battle for territory with a new fighting system that includes tactics cards, bullet tokens, and 12-sided combat dice. New and terrible joint-colony crisis cards force cooperation and coercion every round. New simultaneous turn mechanisms and a sand timer keep things moving at a brisk pace.
With the lone wolf module, which can be used with the warring colonies variant or on its own, one player is on a team all by themselves, hiding out in their lone wolf den and carrying out missions that effect both teams.
Dead of Winter: Raxxon
Raxxon is a 1-4 player cooperative card game set in the Dead of Winter universe at the start of the zombie apocalypse. Players each choose one of six different specialists assisting Raxxon with the evacuation of healthy citizens from among the sick. Citizens take the form of face-down square cards in a grid. Through game actions, these can be flipped to reveal whether they are sick or healthy. There are various types of sick and healthy cards, each triggering different effects when flipped or killed. Flip too many Chaotic sick and you’ll add more citizens to the crowd, or even end the round prematurely. Killing off the healthy can have similar negative effects.
Each round begins by creating a crowd – a grid of citizens from the citizen deck. Players take turns performing one action at a time after resolving any consequences marked on their character sheet. Character actions are powerful effects (kill, quarantine, evacuate, etc) that interact spatially with the crowd (killing a row or column, evacuating one card and adjacent cards of your choice) and have stacking consequences. At the start of each turn, a player must resolve all their consequences from previous turns (flip citizens, add citizens, infect citizens, lose evacuated citizens, etc) before performing another action – and adding another consequence. Some consequences require players to draw Raxxon cards. Much like Crossroads cards from Dead of Winter, Raxxon cards feature stories relating to characters in play. Many have multiple parts with different outcomes depending on the choices players make. Often, the choices that make the game easier also grants power to the Raxxon corporation which can lead to defeat. Consequences don’t clear until that player passes for the round.
Once all players have passed, the citizen deck is rebuilt using remaining cards in the deck, the discard, new sick citizens, loosely quarantined citizens, and any cards still in the grid. The deck is shuffled and used to create a new crowd at the start of the next round. Players win when all healthy citizens are evacuated. Players lose if the infection deck runs out (the deck of only sick people added to the citizen deck each round) or Raxxon maxes out on power and takes over the city.
Vinhos Deluxe Edition
Vinhos (the Portuguese word for “wines”) is a trading and economic game about wine making. Despite its small size, Portugal is one of the world’s leading wine producers. Over six years of harvests, cultivate your vines, choose the best varieties, hire the best oenologists, take part in trade fairs, and show your opponents you are the best winemaker in the game.
As winemakers in Portugal, the players develop their vineyards and produce wine to achieve maximum profit. The object of the game is to produce quality wines that can be exchanged for money or victory points.
The Vinhos Deluxe Edition features new art from Ian O’Toole, all components and improved rules of the original game of Vinhos, and a new simplified version of the game. The board is double-sided and features both versions of the game. Here are the main differences from the first edition of Vinhos:
- Double-sided player boards can be used in both game versions
- A ninth region has been added
- A new estate has been added
- The Farmer (a new character) has been added
- The Fair has been streamlined with new mechanisms
- 18 actions tiles to replace the manager’s actions
- 22 multiplier tiles to final scoring
- The bank action has been removed
- The zero initial Vintage tile has been removed
- The exportation action has been optimized for 2 players
- A few small rules like the limit on experts was removed and the action replaced for another vineyards action
- No exceptions on a number of things you can do in your turn, now you can buy, hire, sell, export 1 or 2 things in every action
- Explanation of gameplay was reduced a lot
- New solo rules designed for the new game version
Coal Country is rife with corruption, with the many mine foremen “influencing” various aspects of the mining industry in a number of ways. As the boss of your mining company, it’s your job to sit at your desk and plot where to send your most influential foremen. By successfully influencing the price of coal, permits, utilities, and construction, your company can expand and boost the profitability of its operations. Your job as boss is made all the more difficult by the ever-shifting nature of the markets, from turn to turn, round to round, and game to game. It is your responsibility to determine when — and how — to act in order to capitalize on a potentially beneficial marketplace. If your mine is not built wisely and safely, a share of your company’s profits will be lost after the end-of-year visit from the mine inspector. The mining company that has the most money at the end of the year wins.
Conan: Adventures in an Age Undreamed Of RPG
The core rulebook for Robert E. Howard’s Conan: Adventures in an Age Undreamed Of contains everything you’ll need to adventure in the world of Robert E. Howard’s hero, Conan. It is based entirely on the canonical Conan stories, and uses the 2D20 system developed by Modiphius and used in Mutant Chronicles 3rd Edition, Infinity, John Carter, and other fine games. This tome presents character generation, the game’s rules, and a wealth of source material, including cultures, geography, religions, magic, gods, monsters, gamemastering advice, adventure seeds, and much more. This work has been developed by an all-star writing team, with close involvement by respected Robert E. Howard authorities, and is illustrated by world-renowned Conan artists. Full-color hardcover, 368 pages.
Star Wars Force and Destiny RPG: Ghosts of Dathomir
The dark side is calling you in Ghosts of Dathomir, an upcoming adventure supplement for the Star Wars: Force and Destiny™ roleplaying game. When a mysterious and powerful artifact suddenly surfaces on Toydaria, you embark on a journey into the lawless Outer Rim. Along the way you’ll enter negotiations with a ruthless Hutt kajidic, experience relentless Force visions, and discover some of the darkest secrets of the galaxy.
This 96-page, beautifully illustrated book introduces locations throughout the Star Wars galaxy, a new and mysterious Force power, and many adversaries including Toydarian merchants, ruthless mercenaries, Hutt crime lords, and powerful wielders of the dark side of the Force. Designed to be used with the Force and Destiny roleplaying game, Ghosts of Dathomir can also easily be integrated into an Age of Rebellion or Edge of the Empire campaign.
Adventures in Middle Earth: Rhovanion Region Guide
Follow the Anduin river down from the chill springs of the Misty Mountains to the southern edge of the Wild! Explore the dread forest of Mirkwood, running from the lonely thickets of the north to the very gates of Dol Guldur! Enter the Heart of the Wild, and defend it against the rising Shadow.
The Rhovanion Region Guide is an invaluable resource for Adventures in Middle-earth further describing the lands of the River and the Forest – the rolling Vales of Anduin and the trackless forest of Mirkwood. It expands on the descriptions given in the core Guides, offering new sanctuaries and new perils for Player-heroes to discover.
Each region is described in detail, listing potential friends and foes, sites of interest and potential adventures.
An expanded bestiary contains a host of strange creatures and servants of the Enemy, from the beasts of the forest to the fabled Great Spiders.
Variant Cultural Backgrounds for the Wayward Elves and Wild Hobbits offer new options for adventurers, and new Fellowship Phase Undertakings being the Wild to life!
Starfinder: Alien Archive
Strange aliens both friendly and fearsome fill this tome of creatures designed for use with the Starfinder Roleplaying Game! From the gravity-manipulating frujais and planet-killing novaspawn to space goblins and security robots, the creatures in this codex will challenge adventurers no matter what strange worlds they’re exploring. What’s more, player rules for a host of creatures let players not just fight aliens, but be them!
Inside Starfinder Alien Archive, you’ll find the following:
- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.
- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.
- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.
- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.
- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!
Magic the Gathering Gift Pack
Tap into your deck’s true power with this array of potent spells and devastating creatures!
- 5 premium basic lands by artist Mark Poole (known as the ” Shooting Star Lands”)
- 2 premium creature cards (Metalwork Colossus and Kari Zev, Skyship Raider)
- 3 booster packs (Ixalan, Hour of Devastation, Amonkhet)
- Spindown life counter
- Exclusive mini-poster (Featuring art from Hour of Devastation)