Fallen Land, Star Trek HeroClix, Sentinels RPG, Stranger Things Monopoly, New Scythe, D&D and More!

Fallen Land: A Post Apocalyptic Board Game

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Set in a post-apocalyptic sci-fi setting, Fallen Land: A Post Apocalyptic Board Game is a hybrid game that combines the elements of a strategy board game, with card building and role-playing. It is driven by macabre stories of a world gone mad and features adventure, politics and economics to deliver an unlimited sandbox experience. Each game the variables change: cards, player interactions, stories, strategies and threats. While the game has a strong pulp influence, its roots stem from Cold War studies. We have expanded upon this research to arrive at our game’s premise: What would happen after a nuclear and biological apocalypse?

Our answer is Fallen Land. As a player, you are the leader of a unique faction of survivors competing for primacy in the ruinous aftermath of post-apocalyptic America. You must manage and enhance your town, protect your citizens and secure resources. You will also have to make and break treaties to endure, amidst a myriad of bribery and betrayal by the other players. But that is just where the adventure begins! You must also direct your agents (a party of characters), to explore the rugged landscape, establish your territory and solidify your agenda.

Game play is comprised of Turns. Each represents one month and is divided into Phases and Sub-Phases. The First Player resolves each Phase and Sub-Phase followed clockwise by the other players, before proceeding to the next Phase or Sub-Phase. A Turn is over when all players have had the opportunity to act or pass on each Phase.

A player’s town is simulated by a Town Play Mat. Players organize their owned Resources, inventory, Party Characters, excess Characters and movement bonuses here. In addition, Town Play Mats can be upgraded three different ways: Town Defense Chips, Town Technologies and Action Cards. The first two upgrades are available for purchase during the Town Business Phase. However, Action Cards are dealt at the beginning of each Turn and are also drawn as a reward.

Players also manage their Party consisting of five Character Cards. Characters may be equipped with gear (Spoils Cards), to increase their Base Skills. A party can move around the map, draw Encounter and Mission cards (stories) which contain Skill Checks (challenges) and even attack another player’s Party in PVP. Dice are rolled for these many “deeds” to determine the outcome.

There are seven decks of cards. These are drawn and played throughout the game. Some are stories, such as Encounter and Mission Cards, Characters are a Faction’s agents, and Spoils are equipment/vehicle/gear. Lastly, Action Cards modify the story and/or game play.

To win, one of two Victory Conditions is necessary, either 20 Prestige or 80 Town Health. Prestige represents your reputation as a leader, while Town Health represents your town’s prosperity and number of its citizens. Both conditions are marked on their respective Victory Tracks bordering the map.

Adventure and intrigue await! We hope you have the opportunity to play Fallen Land and that you enjoy playing it as much as we have enjoyed creating it for you.

 

Fallen Lands: A Journey Into Darkness Expansion

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A Journey Into Darkness is the first expansion for Fallen Land: A Post- Apocalyptic Board Game! This exciting supplement increases the cards of the core set by 20 percent and features the rules for adding a sixth player to your Epic Game play and two solo play variants to Fallen Land. Untold adventures, deadly creatures and villains await! Explore deeper into the dust choked wastes, craggy peaks, and ruinous rad zones of the Fallen Lands than ever before! New agents and equipment will aid your cause, while the new Missions and Actions will help your Faction ascend to primacy.

 

Otys

Mid-22nd century, after 300 years of unconsciousness, the water rising engulfs the last emerged lands. Fighting for their lives, the survivor’s settlements must remain above the sea level. You live in the Otys colony and you must retrieve the past civilizations debris in the depths to build the future of humanity.

Your diver’s team is trained to bring up the most useful materials remaining in the depths. You need to use them wisely to fulfill the contracts offered by the Colony and thus obtain more notoriety than your contenders. Your divers lay at different depths; it is up to you to best match their special abilities with the bonuses offered by the Colony. But beware! Your diver’s oxygen is limited, and as soon as they have accomplished their mission, they must go up to the surface. Try to manage all the parameters of your team in a profitable way, so the Colony will reward you more than it will the others!

Otys is an optimization and development game co-published by Pearl Games and Libellud. Optimize your game in order to match the depth of your divers, their special abilities and the Colony bonuses. That is how you will supply the best contracts and win.

The future is built from the past…

In Otys, each player has a team of divers and must use them to take actions, retrieve items, and complete objectives. The divers are stacked in a column on the player’s individual game board, and some of them are next to depth gauges that read 1-5.

On a turn, a player chooses an available depth gauge on their individual board, then carries out the action at that same depth on the shared game board, then takes the action for their diver at that depth. Afterward that diver moves to the surface, pushing down all the other divers in the queue. That depth gauge is placed at the bottom of the player’s board, and they return to the player’s board to be chosen again only when that player’s gauge meter is full. Initially a player must play all six of their gauges before getting any back, but they can improve their meter so that it takes fewer gauges to fill, thereby giving them more choices for their actions.

As divers obtain items, those items are kept at the appropriate depth on a player’s board, and when a player has the needed items together at the same depth, they can claim one of the shared objectives revealed on the table or one of their personal objectives (if they’ve taken any). Players are racing to score 18 points first in order to win the game.

 

Scythe: The Wind Gambit

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Mankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire’s expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences.

Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions:

• Airships: (1 miniature per faction; 16 tiles) An airship is a new type of unit that is distinctly different from characters, mechs, and workers. Unlike those units, airships never control territories. Airships are moved via a Move action, and rivers and lakes do not constrain their movement. Each airship has two randomly combined abilities (1 aggressive and 1 passive ability; same combo for all players).

• Resolutions: (8 tiles) The resolution module changes the way a game of Scythe ends. If you play with this module, ignore the standard end-game trigger (when a player places their sixth star, everything stops and the game ends). Instead, the resolution tile for the current game will determine when and how the game ends.

Stranger Things: Monopoly

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In this Monopoly game inspired by the Netflix Original Series, Stranger Things, Will Byers has gone missing. Players choose an 80s-inspired token or one “ripped from the Upside Down” to move around the board trying to find him. Pretend to search the town of Hawkins and buy, sell, and trade locations and vehicles from the show. The game includes Walkie-Talkie and Blinking Lights cards, replacing Community Chest and Chance cards, while Forts and Hideouts replace houses and hotels. Who will win the game and avoid getting trapped in the “Upside Down?” Includes gameboard, 8 tokens, 28 Title Deed cards, 16 Walkie-Talkie cards, 16 Blinking Lights cards, 32 Forts, 12 Hideouts, 2 dice, money pack, and game guide.

Star Trek HeroClix Away Team: The Original Series

Star Trek HeroClix Away Team: The Original Series boldly goes where no Starfleet Crew has gone before – the HeroClix Tabletop!

Star Trek HeroClix Away Team: The Original Series includes some of the most iconic characters and creatures from Star Trek: The Original Series. Kirk, Spock, Uhura and more are joined by Romulans, Klingons, and other iconic adversaries in this HeroClix 5-figure booster release!

The Star Trek HeroClix Away Team: The Original Series set has 50 new figures to collect!

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Star Trek HeroClix Away Team: The Original Series Starter Set

Star Trek HeroClix Away Team: The Original Series Starter Set includes six of the most iconic crewmembers of the U.S.S. Enterprise with all-new dials! This Starter Set features Captain Kirk, Mr. Spock, Scotty, Bones, Uhura, and Sulu coming together to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before!

 

Battle for Rokugan

Conquer the realm and bring honor to your clan in Battle for Rokugan! This turn-based strategy game of conquest and mayhem puts players in the role of Rokugan daimyō struggling for control over the rich land of the Emerald Empire. Leaders must balance their resources, plan their attacks, and outwit their enemies to ensure their clan’s victory. The land is there for the taking. The most honorable daimyō will win the day!

 

D&D: Xanathar’s Guide to Everything Spellbook Cards

Expand your library of arcane knowledge with a new set of D&D Spellbook Cards featuring new spells found in D&D Xanathar’s Guide to Everything.

This set contains 95 durable, laminated cards that expand options for spellcasters of all types. Now Spellcasters may choose from a wide variety of new spells, ranging from useful cantrips like the befuddling Infestation to the devastating Psychic Scream. Each card is marked with symbols denoting which classes can cast the spell. Xanathar’s Guide to Everything and the Spellbook Cards includes all the spells previously released as part of the Elemental Evil storyline.

 

Sentinels Comics RPG: Starter Kit

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The Starter Kit for Sentinel Comics: The Role Playing Game!

In the Sentinel Comics Roleplaying Game, you and your friends play as comic-book heroes – either from the pages of Sentinel Comics or from your own imagination! Join forces against terrible villains and fight in dangerous environments, all in a tabletop roleplaying game!

The Sentinel Comics Roleplaying Game Starter Kit comes with everything you need to play your first entire super-heroic campaign! This starter kit comes with a ton of information and gameplay content across thirteen booklets.

CONTENT
● 1 Gameplay Guide
● 6 Adventure Booklet
● 5 Freedom Five Character Folios
● 1 Unity Character Folios

 

Star Trek Ascendancy: Borg Assimilation

Star Trek: Ascendancy – Borg Assimilation adds an all-new threat to the game. The Borg are an independent menace, attacking players’ ships and assimilating civilized worlds. If the Borg are not dealt with, they could overwhelm the Galaxy. Can the great civilizations put aside their rivalries long enough to face the Borg as a united front? Or will they try to combat the Borg onslaught individually, seizing Borg technology for themselves?

 

Nations The Dice Game: Unrest

 

Beware! Unrest may manifest itself in the worst possible situation. New benefits await the Nations that act quickly. Build the greatest Nation from your unique starting conditions!

Unrest, the first big expansion for Nations: The Dice Game, includes eight new nations. Four additional new concepts are included: Green dice – Unrest (which makes dice rolling a bit more challenging), Star rerolls (these respond to dice showing Unrest icons), Bonus tiles (something else to aim for each round), and Pass first tiles (get more benefits). Together with the 36 new Progress cards, the replayability is increased significantly. This expansion is recommended when you are experienced with the base game.

 

Majesty: For the Realm

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The crown is up for grabs to whoever can build the richest domain and seize it from their rivals. It’ll take a whole kingdom’s worth of people to accomplish this monumental task. Rally your citizens, grow your power, and reign supreme in Majesty: For the Realm, a game of strategically selecting who you want to work your lands set during the Middle Ages. Each game, you recruit characters to perform jobs that generate gold for your kingdom. Some characters work better with others, opening many paths to victory. Whether you choose to be a silver-tongued monarch who rules with mercy, or an iron-fisted tyrant who crushes their rivals, the fate of the land rests with you.

From the humble Miller to the elegant Noble, all of your loyal subjects will play a decisive role in your new kingdom. Some might grow the food needed to feed your many subjects, while others lead attacks on other kingdoms and weaken your rivals. They all help generate gold in their own way, but your decisions will determine how well they work together. It is up to you to find the combination that helps your kingdom rise while stymying your opponents’ efforts. Raise your banners, fill your coffers, and stake your claim for the realm!

 

Antidote: Lab Alliance

“DANGER, DANGER!” The unwavering emergency voice on the loudspeaker reminds you again-and-again of the deadly airborne toxin contaminating your lab. If you’re going to survive, you’ll need to find the antidote…fast. The flash of the warning lights gives you just enough visibility to find your teammates and compare notes about what the antidote could be, but you suddenly realize there may not be enough of the antidote for all of you. Will you be willing to give-up your dose so your teammates can live?

Antidote: Lab Alliance expands the world of Antidote with five new ways to play including support for up to nine players, team-play, new turn actions and special cards, and sinister new Lab Romance characters.

 

King of Tokyo: King Kong

He is not happy! King Kong is ready to conquer the Empire State Building and Tokyo Tower to find his love. Will you dare cross his path, or worse, capture his beloved?

The King Kong Monster Pack adds new elements to two game: Tokyo Tower for King of Tokyo and the Empire State Building for King of New York!

Evolution cards let you play King of Tokyo and King of New York with supercharged monsters! King Kong’s Evolutions work like the Evolutions in King of Tokyo: Power Up! and King of New York: Power Up! To play with King Kong’s Evolutions, you need the Power Up! expansion for whichever base game you have.

One of King Kong’s Evolutions introduces the Beauty card, which has two sides that have different effects according to which monster owns the card.

 

Kingsburg (Second Edition)

The realm of Kingsburg is under attack! Monstrous invaders are gathering at the borders, aiming to invade and plunder the realm! Your king has chosen you to take charge of a province on the border; you will manage your province and help defend the realm. To accomplish this, you must influence the King’s advisors and the Royal Family to obtain gold, wood, stones, and soldiers to expand and defend your lands. But you are not the only governor seeking the aid of the advisers! The other players also seek to collect the best resources for their own territories.

King Tritus is waiting for you. Will you be able to be the most influent and powerful governor of the realm?

The game of Kingsburg takes place over five years, a total of 20 turns. In every year, there are three production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game.

The resources to build structures and train troops are collected by influencing the advisers in the King’s Council. Players place their influence dice on members of the Council, and each adviser awards different resources or allocate soldiers, victory points, and other advantages to the player who was able to influence that adviser for the current turn. The player with the lowest influence dice sum is the first to choose where to spend their influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers.

At the end of five years, the player who best developed their assigned territory and most pleased the King through the Council wins.

Kingsburg (Second Edition) includes six expansion modules for use with the base game.

 

Red Dragon Inn: Adonis vs. Lich King

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Expand the party with a cocky new bard and a diabolical new mage!

The Magnificent Adonis, Bard of the Ages

This bard’s pretentious title (self-given, of course) makes him the envy of other bards… Okay, not really, but he can carry a tune and he’s good in a fight. He uses his three preferred instruments, the flute, the lyre and the drum, to cast bardic magic or just bash bad guys over the head!

The Good: Adonis is a fine specimen of a man.
The Bad: … and he won’t let you forget it!

The Lich King

Look over there! It’s the Lich King! This ancient skeletal mage has transferred part of his essence and power to his severed hand, making him highly resistant to attack by the good guys. But even this near-immortal embodiment of evil enjoys a pint at the tavern once in a while!

The Bad: Good luck getting past his formidable defenses.
The Worse: He knows how to “throw a punch.” Literally.

The Red Dragon Inn: Allies – Adonis vs. The Lich King expands the party at the Red Dragon Inn with a new hero and a new villain. These archenemies bring new mechanics and fun to the party, and can be combined with any Red Dragon Inn base set. The Lich King includes a side deck allowing him to be played as a boss in the Boss Battle variant introduced in The Red Dragon Inn 6: Villains. As an added bonus, this set includes custom Player Mats and Deck Dividers that are compatible with The Red Dragon Inn 5: The Character Trove!

 

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