Rise of Moloch, Green Horde, Roll Player: Monsters & Minions, Thanos Rising and D&D 5E: Into The Borderlands!

The World of SMOG: Rise of Moloch Ambassador Bundle*

*Bundle includes Core Game, The Embassy Expansion and Archanist Extras Box

The World of SMOG: Rise of Moloch is a Victorian adventure board game, for 2 to 5 players, set in an alternate England, where magic and technology have taken an extraordinary turn. Playable as a campaign or solo adventures, Rise of Moloch puts one player in the position of the Nemesis, against the intrepid Gentlemen controlled by the other players trying to save the Crown. Secretly activate the order of your characters through different scenarios, enjoy your steam power weapons, and save your special actions for the most opportune moments – you surely don’t want to make your opponent stronger!

Rise of Moloch is a campaign driven adventure, played over a series of missions, each telling part of the overall story of Moloch’s rise to power (or defeat at the hands of the fearless Gentlemen!). Each mission features a unique board setup and goals for both the Nemesis player and Gentlemen players to complete. More so, subsequent missions will be impacted by the outcome of the one before it, weaving the overall story and game-play together to make each campaign unique.

Players will each control one or more of the intrepid Gentlemen or, in the case of the Nemesis player, cunning Agents and Minions, all with unique powers and upgrades they will utilize to complete the various goals of each mission.

Limited Edition Rise of Moloch Expansions also available! (See Below)

 

Zombicide Black Plague: Green Horder LE Bundle *

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*Limited Edition Extras included with purchase, but arriving at a later date

This sequel to the smash hit Zombicide: Black Plague will bring players back into a world of deadly medieval fantasy, this time filled with infected orcs and goblins who will put survivors to the ultimate test. This green menace is not only stronger than their human counterparts, but they also tend to gather into massive hordes that ambush the survivors when they least expect it. Uncover the many surprises the Green Horde has in store for you!

They were a brave people, living on the edge of the Orcish lands?on the Western frontier. It was a rough country, where nature grows wild, and the weather can change at a moment’s notice. They fought with the brutish Orcs many times, withstanding raids on their villages and fields. Never once, in all those battles, did they consider leaving for safer regions of the world. This was their land, their ancestor’s land. Generations had grown up in its green forests and fields, taking what the earth gave them, and defending what was theirs. But the Orcs were relentless, becoming bolder and bolder as time went on.

When the plague hit, it wasn’t long before the Orcs became infected. All it took was one bite, and the sickness spread through their ranks like wildfire. What the plague robbed the Orcs of in intelligence, agency, and personality, it replaced with a single-minded goal: destroy the living and feast on their flesh. The Orcs band together now, a pack, a horde. They travel the countryside, attacking the towns they come across, but now stealing some crops or a cow or two doesn’t suffice. They’re not satisfied until the people of the village are dead… or perhaps worse, undead.

Zombicide: Green Horde is coming to Kickstarter on May 30. It is the standalone sequel to Zombicide: Black Plague. Set in the same medieval era, players will take on the role of Survivors looking to defeat the shuffling, undead menace by any means possible.

In Green Horde, up to six players can join the battle for survival. They’ll combine forces and work cooperatively to accomplish their goals, and against all odds, stay alive. Fans of the Zombicide series have become familiar with the Walkers, Runners, Fatties, and Abominations that shuffle around, looking for victims. But the creatures they will face are not just zombie humans, they’re zombie orcs! The Survivors will have to gear up with a wide variety of medieval equipment if they hope to outlast these fearsome foes. Zombie Orcs are stronger than the classic zombie and represent a stiffer challenge to even seasoned undead-hunting veterans.

Orc Walkers used to be the grunt warriors of the Orcish tribes. Their intelligence is gone, but they retain their strength and ferocity in battle. Orc Fatties were the real strength of the tribes. Tougher than even the average Orc, battles with them should not be entered into lightly. The Runners in Zombicide: Green Horde were once goblins, the smaller cousins of Orcs. They are fast, unpredictable, and have retained their instincts for survival. Not much is known about the origins of the Orcish Abominations. However, there are two things that are certain: you’ll need to have a solid plan to destroy them, and you’ll need an escape route. As the different zombies are dispatched, the Survivors will earn experience points, unlocking abilities and better preparing them for the challenges they will face.

A new challenge for the Survivors is the Horde. It represents a growing group of Orc zombies that are ready to enter the board in an unexpected location and ambush the Survivors. As zombie cards with the Horde symbol are drawn, one extra zombie miniature of the same type is set aside, collectively forming the Horde. They will be locked into place until an “Enter the Horde!” card is drawn, spawning the Horde on the board. Any Survivor caught on their own near this roving menace would best beat a hasty retreat.

With such menacing new foes, the Survivors are going to have their hands full dealing with the Green Horde. Luckily, they’ll have some awesome new weapons and spells on their side to help combat the rotting masses. Things like the Lava Burst, the Norse Sword, and the Bone Kukri will all be helpful when hacking through a pack of the undead. Oh, and if they should gather together too tightly, the Survivors can always hit them with the catapult…(did we not mention the catapult?).

Zombicide: Green Horde includes ten new challenging quests, featuring some of the toughest scenarios a Survivor has ever had to face. With new terrain, like ledges and water holes, and the ever-present threat of the Green Horde making an appearance, the team will have to plan their routes carefully. Sometimes avoiding trouble is better than facing it head on! Zombicide: Green Horde is the next chapter in the ever-evolving world of Zombicide. There’s no rest for the Survivors if they hope to battle their way to a new hope and a new beginning.

Fans of the series will delight in the new challenges placed in front of them, but Zombicide: Green Horde is also a great introduction to the series. Even new players will be firing Spiked Bows or Telekinetic Blasts at the enemy in no time.

Strap on your armor, sharpen your sword, and prepare for adventure!

Roll Player: Monsters & Minions

A call to arms! An abomination of a beast is terrorizing villages throughout the kingdom, leaving behind a path of death and destruction. The lord has summoned all able-bodied adventurers to return to the capitol and organize a plan to rid the kingdom of this menace.

In Roll Player: Monsters & Minions, not only do players compete to construct the greatest fantasy characters, they must also gather information about the monstrous threat looming, and prepare for a final showdown against the beast. The more prepared the adventurers are for the battle, the better they’ll do, but that information doesn’t come for free. Listen for rumors to gather details for the fight ahead. Where is its lair? What obstacles will there be along the way? What will its next strike be?

Players earn Reputation Stars by constructing the perfect character, as well as driving back the evil of the monster and its minions. The player with the greatest Reputation wins the game and becomes the heir to the kingdom!

Thanos Rising: Avengers Infinity War

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Thanos Rising: Avengers Infinity War is a cooperative dice and card game for 2-4 players.

In the game, players recruit heroes and assemble a team to face off against Thanos and his villainous forces in an effort to thwart him from accomplishing his master plan: Collecting all six Infinity Stones to power the Infinity Gauntlet and wreak havoc on the very fabric of reality. Building upon the strengths of the characters on their team, as well as other players, winning requires critical thinking and communication to reach a common goal.

Dungeons & Dragons 5E: Into the Borderlands

Into The Borderlands – REVISION

This 380 page hardcover includes the following:

  • Restored scans of two complete printings of the original B1: In Search of the Unknown. Specifically, the second and sixth printings, one featuring the original monochrome cover and the other featuring the later color cover by Darlene.
  • Three complete monster and treasure assortments for stocking the dungeons of In Search of the Unknown(which are “un-stocked” in the original 1E edition).
  • Restored scans of two complete printings of the original B2: The Keep on the Borderlands. Specifically the second and fourth printings. These are distinguished the change in monster stats between the two printings (Dexterity scores were included in early printings). The later printing also features six interior illustrations that were not present in earlier printings.
  • A complete, “pure” 5E conversion of In Search of the Unknown, including tables for stocking it with creatures.
  • A separate chapter with a few new encounters for the Caverns of Quasqueton, all inspired by references in the original work.
  • A complete, “pure” 5E conversion of The Keep on the Borderlands.
  • A separate chapter with a few new encounters for The Keep on the Borderlands, all inspired by references in the original work.
  • Appendices with 5E stats for newly introduced monsters, hirelings and followers, and magic items.
  • A chapter of introductions and testimonials.

 

LE The World of SMOG: Rise of Moloch – The Dragon Expansion (includes LE Mister Honk Figure while supplies last)

The Dragon, an expansion for the game The World of Smog: Rise of Moloch, brings a new three-mission Campaign and two new Gentlemen to the fight.

2 Gentlemen Miniatures (Peachy Carnehan and Mister Honk)
3 New Agents (Li Fong, Fu Manchu and The Opium Dragon)
8 Minion Miniatures (Fangs)
1 New Campaign Book and a pack of double-sided tiles

LE The World of SMOG: Rise of Moloch- The Mekasylum Expansion (includes LE Plastic Coins while supplies last)

The Mekasylum, an expansion for the game The World of Smog: Rise of Moloch, introduces new mechanics and brings a new three-mission campaign to Rise of Moloch and comes with:

3 Heroes (Archibald Argrave, Miss Liddel and Little Alice)
3 Agents (Signore Gepetto, Pinokio and Little Orphan Lily)
8 Minion Miniatures (Killer Toys)
Tiles to explore the Unicorn Club

LE The World of SMOG: Rise of Moloch – The Wheel Expansion

The LE World of SMOG: Rise of MolochThe Baker Street Set contains two new Gentlemen – Lord Holmes and John Watson – and two additional Agents – Irene Adler and Colonel Moran – each with their own card and effect.

As a bonus, there are four Gentlemen Dashboards for these Agents, allowing you to field a whole team of the legends of Baker Street!

LE The World of SMOG: Rise of Moloch: Kingdom Death Crossover-Steampunk Twilight Knight

The LE World of SMOG: Rise of Moloch: Kingdom Death Crossover-Steampunk Twilight Knight Expansion includes the Steampunk Twilight Knight crossover character who is from the Kingdom Death: Monster game. Also included in this expansion is a model of the character as well as her own dashboard and card.

LE The World of SMOG: Rise of Moloch-Gentlemen of Her Majesty’s Service Expansion

The LE World of SMOG: Rise of MolochGentlemen of Her Majesty’s Service Expansion contains six additional Gentlemen – Suzanne Taylor, Colonel Steel, John Brown, Sir Daniel Home, Master Fox and Parvin Khan – each with their own dashboard and card.

 

 

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