Big Trouble in Little China, House of Danger, Outlive, Medieval, New Mystic Vales, Ascension, Star Wars and More!
Big Trouble in Little China
There is a secret world where ancient evil weaves a modern mystery… they call it Little China. It’s where Big Trouble was waiting for Jack Burton and his friends as they uncover an ancient diabolical plot. The evil minions of the immortal ghost-sorcerer Lo Pan are waiting to chop down the players with axes and guns in dark alleys and all throughout the battle-torn streets of Chinatown. Now, Jack, Wang, Gracie, and the rest of the gang must muster up all of their courage, survive against hordes of baddies, and then face off in a showdown with the darkest demon of them all Lo Pan!
Big Trouble in Little China the Game sends you and up to three other players on a wild adventure to experience the unknown and mystical underworld of Chinatown. Each brave character uses their own unique talents and abilities to take on various missions throughout Little China; working together to gain enough Audacity to take down Lo Pan, the Three Storms, and a slew of other powerful henchmen, in this cooperative, replayable, cinematic experience.
You will venture through the iconic locations in Chinatown saving the helpless and thwarting evil plans, all the while discovering weapons and rare magics to use to your benefit. Player actions are powered by thematic dice that are rolled each round. These dice will be used to take part in combat, testing your luck taking audacious actions, and get players in and out of “Big Trouble.” But beware: roll bad luck and suffer the consequences!
The clock’s ticking as Lo Pan inches closer to breaking the curse and regaining his mortal form. The heroes are thrown into a final showdown with Lo Pan and his most elite bodyguards to finally put an end to his reign of terror. You’ll need all of your guts and glory to rescue the green eyed beauty, defeat ancient magic, and save Chinatown… in Big Trouble in Little China: the Game!
Choose Your Own Adventure: House of Danger
The classic Choose Your Own Adventure series comes to life in this new narrative adventure game. Will you survive the House of Danger? Will you solve the mystery?
A MYSTERIOUS BEGINNING
Images flash through your mind. You only catch a few visuals from these premonitions before they disappear. A grand staircase. A dollar bill. A looming statue. A chill runs up your spine. You know there is danger ahead, but you can’t resist the case.
In Choose Your Own Adventure: House of Danger , you are a psychic detective, haunted by the mystery of the missing owner of the Marsden mansion. With only a water bottle, your trusty pocketknife, and confidence in your detective skills, you set out to solve the mystery.
A CONTINUALLY CHANGING ADVENTURE
Do you follow the noise you just heard? Do you venture down the dark cavern? It’s up to you to decide! Investigate the many narrative branches in each of the five exciting chapters, discovering hours of play and thousands of options. Face deadly challenges to find clues or increase your psychic skills.
As you explore the mysteries of the House of Danger, new clues will guide your investigation, illuminating new paths or equipping you with useful items. Some items can assist in appeasing unsavory characters you stumble upon or make challenges easier to overcome. Don’t forget your psychic premonitions! They may help keep you away from a dangerous path or guide you toward a promising lead.
Acquire items, complete challenges, hone your psychic skills, and unravel the mystery of the House of Danger!
The world as we knew it has been destroyed by a full-scale war on the last water resources. 4 tribes have taken shelter underground and struggle to survive. Their only hope is the “Convoy”, a traveling organization looking for Survivors worthy enough to join the secret submarine cities, humanity’s only hope of long-term survival.
How does it work?
outlive set upEach round is split in two phases: the Day and the Night. During the Day, send your heroes in a post-apocalyptic world to gather resources. You need to move your meeples on the main board, using simple movement rules. Think well how and when to move though, resources deplete quick, and opponents may set you traps to steal your goods!
During the Night, use the gathered resources to expand your shelter, fix equipment, feed your troops recruit new survivors. It won’t be that easy to manage your resources; get used to lacking everything and try to survive anyway!
Wage war, unleash the plague, excommunicate the unworthy, and drive back the Mongol hordes.
You are the head of a cabal—bent on controlling provinces, kingdoms, and of the Medieval world through skulduggery and outright conquest.
The object? Spread your influence by controlling regions of Europe, the East, and North Africa—all while driving back the Mongol hordes.
Your turn consists of playing action cards (some mandatory some optional), collecting income and attacking opponents. All with the goal of acquiring more provinces. Provinces provide income for you and are how the game is won. The game ends after the 7th attack by the Mongols (a non-player power that attacks from the East).
This second edition of Medieval features a full-on graphic and component overhaul of the original, mounted map (in lieu of cards), streamlined rules, and new optional rules for games with one, two, and six players.
Age of Towers
You’ve just found a mine filled with precious energy crystals! Precisely those you use for your daily magic. The problem here is that you’ve also stumbled onto a horde of monsters! And to make things even worse, three other cities seem to have discovered the existence of your mine as well. As they rush into danger to mine the precious crystals, you have no choice but to join in the fray…
Age of Towers brings the exciting gameplay of your favorite tower defense games onto the tabletop! Playable either solo or with up to four players, Age of Towers sees you and your opponents competing to defend your cities against the oncoming wave of monsters by constructing defenses, placing traps, and funneling those beasts towards your opponents’ cities!
In more detail, each turn has three phases: night, dawn, and day. During night, the event card is applied and monsters progress on your path (with each type having a different movement value). Two more monsters (or your boss) appear on your path. During dawn, the towers can attack one monster of a particular type on one of the four adjacent spaces, or the boss. During day, each player can choose one action from the four available, then they can take one more action, whether the same or different. The actions available are:
- Make a quest (by drawing two cards from the market deck).
- Build a tower, then optionally play a market card.
- Extend your path, then optionally play a market card.
- Go to the market by choosing, then playing an available market card.
Each monster type has a movement value (1-3 spaces) and maybe a special ability; all core box monsters have 2 life points. The boss, who is not a monster, is harder to kill as it has 10 life points; when a player successfully kills it, the game ends. Each time a monster or a boss leaves your path to reach your city, you lose a number of city guards equal to their movement value. You begin at 15, and even if you lose your last one, you don’t lose the game; you will just earn fewer victory points than other players.
After the game end, each player adds their victory points from three sources: Number of remaining city guards, amount of damage to your boss, and achievements (which are drawn randomly at the beginning of the game).
Masque of the Red Death
As nobles at a magnificent masquerade ball, you and your friends all vie to improve your social standing. Gossip flies, rumors swirl, and with each chime of the ebony clock, hearts fill with dread and despair. As midnight approaches, you begin to realize that something is amiss.
Based on Edgar Allen Poe’s sinister story, Masque of the Red Death pits you and up to six of your friends against each other as you hobnob with the Prince. But disaster strikes at midnight. You must balance your actions carefully between currying the Prince’s favor and discovering which rooms the Red Death will visit. After all, having the highest social standing matters only if you survive…
A new portal into the Dreamscape has been opened! The world of Vigil is warped by dreams and nightmares come to life. In Ascension: Delirium, you must wield the power of the Dreamborn to battle the forces of Delirium to save the realm.
Use insight to access powerful new hero abilities and to roll the Delirium die. Recruit legendary heroes who have been warped by Delirium into new forms. Ascension: Delirium is playable as a standalone one-to-four-player game, or you can combine it with other Ascension games to play with up to six players!
Mystic Vale: Twilight Garden
As the battle for the vale rages and spreads, new allies arise. While some are stalwart in their duties, other are more nuanced in their efforts and approach. All know the cost of failure and won’t entertain such thoughts for a moment. The battle will be fought. The battle will be won…no matter the cost.
Twilight Garden adds new advancement and vale cards, giving players more card crafting options and exciting new possibilities for combos. New leader cards grant abilities that can be upgraded to become even stronger! New curse tokens offer players a quicker path to power, but with a price at the end of the game.
Star Wars: The Role Playing Game-30th Anniversary Edition
“My ally is the Force, and a powerful ally it is. Life creates it, makes it grow. Its energy surrounds us and binds us. Luminous beings are we.”
Few books or games have had as enduring an impact upon the Star Wars galaxy and its fans as Star Wars™: The Roleplaying Game. Originally published by West End Games in 1987, it arrived at a time when the future of the Star Wars galaxy was uncertain, and it captivated a whole generation of gamers with rules and guidelines that made it possible to design and enjoy adventures truly worthy of the Star Wars universe and its ongoing space opera.
Now Fantasy Flight Games is proud to offer faithful recreations of this influential rulebook and The Star Wars Sourcebook. Our Star Wars™: The Roleplaying Game 30th Anniversary Edition is a limited edition set of both books, printed with higher quality than the originals and packaged in a stylized slipcase.
These books were sent to Timothy Zahn as references when he started to develop Grand Admiral Thrawn and his Thrawn trilogy. They introduced materials that were later adopted into Star Wars canon, such as the names of alien races like the Twi’lek, Rodians, and Quarren. They even inspired members of the Lucasfilm Story Group as they worked on their writers’ bible.
TerrainCrate is a new range of incredibly detailed, pre-assembled, plastic scenery to create your perfect custom dungeon or battlefield.
Dark Lord’s Fortress