Root, Villainous, Detective, Thornwatch, Paper Tales, New Boss Monster, Scythe, Spyfall, Exit, Pathfinder and More!
Root is a game of adventure and war in which 2 to 4 (6 with the ‘Riverfolk’ expansion) players battle for control of a vast wilderness.
The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.
Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.
Root represents the next step in our development of asymmetric design. Like Vast: The Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.
The Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting Wood they are able to produce workshops, lumber mills, and barracks. They win by building new buildings and crafts.
The Eyrie musters their hawks to take back the Woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling.
The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic late-game presence–but only if they can manage to keep the other players in check.
Meanwhile, the Vagabond plays all sides of the conflict for their own gain, while hiding a mysterious quest. Explore the board, fight other factions, and work towards achieving your hidden goal.
In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. Leder Games invites you and your family to explore the fantastic world of Root!
Root: The Riverfolk Expansion
A new faction is added to the forest fray.
The Riverfolk expansion includes:
- A New Core Faction: The Riverfolk Company
- A New Core Faction: The Lizard Cult
- An Extra Vagabond
- Five Custom Card Holders
- Cooperative Scenarios
- Rules for Bot Play
- and Four Additional Vagabond Variants
This expansion now allows Root to be played with 1-6 players.
In Villainous, each player takes control of one of six Disney characters, each one a villain in a different Disney movie. Each player has their own villain deck, fate deck, player board, and 3D character.
On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, conditions, and (for some characters) curses. You need to use your cards to fulfill your unique win condition.
One of the actions allows you to choose another player, draw two cards from that player’s fate deck, then play one of them on that player’s board, covering two of the four action spaces on one of that player’s locations. The fate deck contains heroes, items, and effects from that villain’s movie, and these cards allow other players to mess with that particular villain.
Detective: A Modern Crime Board Game
In Detective: A Modern Crime Board Game you are going to solve FIVE different cases and find out what connects them, you are going to BREAK THE 4th WALL by using every resource you can, you are going to browse the game’s DEDICATED DATABASE simulating your agency’s resources, you will enter a city maze of old mysteries and fresh CRIME, and you will be able to COOPERATE with other agents or solve the mystery on your own.
Take the job of a real detective in a modern setting! In Detective: A Modern Crime Board Game, 1-5 players take on the role of investigators, solving mysterious crimes while working as an Antares National Investigation Agency team members. This board game tell rich stories – stories you will participate in. Let’s hope that you will be able to deduce the end, before there is another crime… The game will challenge you with five different cases, that have to be played in order. Seemingly unconnected at first, they will unveil an immersive meta-plot based on facts and fiction alike.
Detective: A Modern Crime Board Game brings classic, card-based, puzzle-solving gameplay into the 21st century with the introduction of online elements. You will gain access to the online Antares database that contains data about suspects, witnesses, and documentation from arrests and trials related to your case. Use every tool at your disposal to solve these crimes – consult the Internet, check the facts and constantly discover new clues. You are not playing a detective; you ARE a detective!
Experience two fantastical centuries of expansions and combat in Paper Tales. Remodel your assorted assembly of characters, units, and buildings in each period based on your developments and the age of your heroes. Write a new legend of the rightful ruler who brought unity to the rival kingdoms.
In more detail, Paper Tales is a simultaneous drafting card game. Each turn, players draft five units that they then recruit into their kingdom — assuming that they can pay. These choices determine the players ability to shine in battle, generate great income, construct dominant buildings, and earn legend points. There are only four hiring positions available during the four rounds of the play, but your units grow older with each turn until time takes them away.
Build a comprehensive strategy and adapt the shape of your realm according to opportunities and restrictions and you will make history!
My Little Scythe
My Little Scythe is a competitive, family-friendly game in which each player controls 2 animal miniatures embarking upon an adventure in the Kingdom of Pomme.
In an effort to be the first to earn 4 trophies from 8 possible categories, players take turns choosing to Move, Seek, or Make. These actions will allow players to increase their friendship and pies, power up their actions, complete quests, learn magic spells, deliver gems and apples to Castle Everfree, and perhaps even engage in a pie fight.
Some of My Little Scythe’s mechanisms are inspired by the bestselling game, Scythe. It caught the eye of Stonemaier Games as a fan-created print-and-play game in 2017 (it went on to win the BoardGameGeek 2017 award for best print-and-play game).
In Raids, players sail from island to island to collect vikings and viking-related paraphernalia, using them fight one another for good spaces and fight monsters for points.
In more detail, the game lasts four rounds, and at the start of each round tiles are laid out at the various locations on the path that all players must follow. On a turn, a player moves to either an empty spot on the path to claim one of the tiles located there or to an occupied spot. In the latter case, the attacking player must sacrifice a viking, then the defending player must sacrifice two vikings or vacate the space; if they sac two vikings, then the attacker must remove three or leave. Eventually, someone must leave.
You can collect runes with an eye toward having lots of the same type or collect goods to sell at the end of the round. You might gather axes to give you better odds against monsters. You can collect more vikings for your crew.
At the end of each round, players score majority bonuses depending on the tiles that were revealed before the round started. After four rounds, whoever has the most points wins!
Near and Far: Amber Mines
Golden Amber fills the deep mines, it’s fiery, cold embers glowing in the ancient rocks. Scholars say that the Arzians valued it above gold or silver, and wore it as a sign of wealth. Perhaps the rare substance holds forgotten secrets about the long-dead empire and their lust for power?
Near and Far: Amber Mines is the first expansion to Near and Far. It includes modules that you can add or remove according to your preferences. The modules are detailed below.
This module includes a new Mine tile which you place over the top of the Mine on the town board. It also includes a deck of 43 Amber Mine cards that players can explore.
This module includes a new Mystic’s Hut tile (that is combined with the new Mine), a Magic Track tile, and a deck of 30 Spell cards with powerful abilities.
New General Store
This module includes a new General Store tile which you place over the top of the General Store on the town board. It has slightly altered actions and gives players another way to place camps.
New Threat Cards
This module includes 13 new threat cards. These cards replace the original deck of threat cards in Near and Far.
Boss Monster: Rise of the MiniBosses
Looks like there’s a new threat rising in the land of Arcadia: Minibosses! Boss Monster: Rise of the Minibosses is an all new standalone set that can integrate with the previous two Boss Monster Base sets and all previous expansions.
As before, players will build up their dungeon (with graphics inspired by classic videogames) in order to lure in heroes and defeat them before they reach your boss. New mechanisms such as the all new miniboss room cards will power up your dungeon in insidious new ways, and wreak havoc on your opponents’ dungeons.
Become one of four clans of adorable bear-warriors out to build the best neighbearhood in the forest! Don’t expect this to be a picnic as your bears aren’t the only ones fishing for glory, so be prepared to ward off attacks from your furry rivals. By gathering resources, pillaging your neighbears’ villages, and developing your home turf, the tale of your clan will become legend.
BarBearian Battlegrounds is a simultaneous secret-action, dice-puzzle, worker placement game for up to four players. Are your bears worthy enough to be every cub’s bedtime story for generations to come? It’s time to gather your clan, bear down, and hold on to your honey.
Star Trek Fluxx
Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.
At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available.
Now you can set a course for the final frontier with Star Trek Fluxx! Featuring Kirk, Spock, McCoy, and the rest of the original series crew, in this game you take command of the Enterprise, and face Creepers like Klingons, Romulans, and the terrifying Doomsday Machine. You might even find yourself playing “Fizzbin” or “Venting the Warp Core” to explore new worlds and collect the Keepers needed for victory! Star Trek Fluxx will take you where no card game has gone before!
Star Trek: The Next Generation Fluxx
Now you can beam yourself aboard the Enterprise-D for a game of Star Trek: The Next Generation Fluxx! Join Picard, Riker, Data, and the rest of the TNGcrew to gather the Keepers you need for victory — but don’t let Creepers like Q or the Borg keep you from your mission! With new cards like “Darmok” and the “Rule of Acquisition”, this version of Fluxx will take you into the 24th century!
Star Trek Fluxx: Bridge Expansion
Want to shuffle Star Trek Fluxx together with Star Trek: The Next Generation Fluxx? The games are already designed so that they can be combined, and the twelve cards in Star Trek Fluxx: Bridge Expansion allow them to mesh even better. The Bridge Keeper lets you take control of either Enterprise, and a host of new Goals let Kirk meet Picard, Spock meet Data, and the Past meet the Future!
Remnants takes place in a post-apocalyptic world. Each player builds a compound and fights to survive raiders and mutant creatures. The game is played in five phases: Scavenge, Build, Fight, Heal, and Clean-up. In the Scavenge phase, you send survivors into the Badlands to roll dice in a real-time race for resources. In the Build phase, you take turns spending those resources to buy weapon, defense, and special development cards that enhance your compound. When threats attack, you roll dice and use abilities from cards you purchased to survive. You’ll fight a Level 1 threat, followed by a Level 2 threat, then finally face down the Raider Boss.
After the final attack, the game ends and the player with the most victory points wins. Victory points can be scored from development cards, survivors, specialists, defeated threats, and special bonus tokens.
Exit: Dead Man on the Orient Express
Exit: The Game – Dead Man on the Orient Express is a puzzle game modeled after escape rooms.
Starting with season 3, the Exit series is divided into difficulty levels. “Dead Man on the Orient Express” is categorized at hard level.
Exit: The Sunken Treasure
Exit: The Game – The Sunken Treasure is a puzzle game modeled after escape rooms.
Starting with season 3, the Exit series is divided into difficulty levels. “The Sunken Treasure” is categorized at beginners level.
World of Harry Potter Trivial Pursuit Ultimate Edition
HARRY POTTER fans test their knowledge of all 8 Harry Potter movies with TRIVIAL PURSUIT: World of Harry Potter Ultimate Edition. Move around the board with House Mascot movers as you answer questions and collect “wedges”. Includes 1800 questions to challenge the ultimate Harry Potter fan. Categories include Slytherin House, Death Eaters and The Dark Arts; Objects & Artifacts; Animals, Magical Creatures and Magical Beings; Witches, Wizards, Ghosts and Muggles; Hogwarts, Other Locations and Transportation; and Spells, Potions and Other Magic.
Warhammer Age of Sigmar: Champions Trading Card Game
Following the destruction of the original Warhammer world by the forces of Chaos, Sigmar floated aimlessly through space, clutching onto the metal core of the previous world of Warhammer. Long Sigma drifted through space until he was rescued by the great celestial dragon Dracothion, who led Sigmar to the “Mortal Realms”. Surviving souls were drawn to these realms but the respite was short lived, as once again the forces of Chaos stuck.
Take command of one of four powerful factions and recruit an army of legendary Champions in Warhammer Age of Sigmar: Champions Trading Card Game. Deploy units and unleash deadly magical abilities, while completing quests to earn blessings from the gods. Only the mightiest of warriors will stand victorious in this battle for the Mortal Realms, that spans both physical and digital worlds.
Warhammer Age of Sigmar: Champions includes more than 270 cards split across the four Grand Alliances; Order, Chaos, Destruction and Death; each with their own individual playstyle and strengths.
After choosing their alliance, players begin building their deck. This consists of 38 cards including four legendary Champions, four powerful blessings and 30 action cards consisting of units, spells, and abilities.
Thornwatch is a graphic novel adventure game for 2-5 players and a Judge. Players are manifestations of the Thornwatch: scarred veterans of the Eyrewood who now live as spirits summoned by the ancient ritual of tying a knot of thorns around a birch tree. The Thornwatch summoned to a particular tree do not necessarily know each other or the true nature of the problem they’ve been called to resolve; all they know is that they’ve answered the call, and they’re bound to see it through.
Thornwatch bestows upon one player the role of the Judge, who enacts the will of the Judging Wood. Each other player plays a Thornwatch character: the Blade, Briarlock, Greenheart, Guard, Sage, or Warden. The game begins with the Judge selecting a storyboard in which the Thornwatch manifest before a tree adorned with a knot of thorny brambles, surrounded by conflict. If the players overcome this first challenge, the Judge offers choices that lead to new storyboards and further adventure.
The game takes place on one of many maps that display forests, swamps, and villages of the Eyrewood. The pawns lay flat, as if the heroes, enemies, and denizens of the forest are characters in a set of comic book panels.
The core engine is the momentum system. This system tracks turn order and monster health, encourages teamwork, and creates dynamic combat with priorities that change turn-by-turn and round-by-round.
The Thornwatch players each have decks of cards which give them skills and actions, as well as playmats and trait cards to show their unique outlook on the world. They roll custom dice including hero dice gained by manifesting their traits. Each session Thornwatch players have an opportunity to gain knots, which grant their wearer a bonus, regardless of which Thornwatch they choose to manifest in a particular session.
Thornwatch: The Dark of the Wood
Thornwatch is a graphic novel adventure game for 3-6 players that bridges the gap between narrative-driven RPGs and pick-up-and-play board games. A group of heroes fights their way through the comic panels of a world created by Penny Arcade’s Mike Krahulik and Jerry Holkins. Each branching storyline plays in about an hour using easy-to-learn character decks and custom dice mechanisms. Gorgeous map tiles and pawns provide a sense of tactile immersion that is unique to each adventure.
Thornwatch: The Dark of the Wood includes two hundred new cards and nine storyboards for play with the Thornwatch base game. This includes five new hero decks (The Briarlock, The Dark Courier, The Unsundered, The Weave-Weald, The Woldsen), five hero trackers, and one new Judge tracker (two Judges).
Container: 10th Anniversary Jumbo Edition
Container, the classic game of big ships and big production, returns in a 10th Anniversary Jumbo Edition! Now with huge ships and realistic containers to load and unload, building (or destroying) your living economy has never been more fun!
Container is an easy game with an open economy and lots of meaningful decisions. Build factories and warehouses, or focus on shipping goods to your island. Take advantage of government subsidies to ensure maximum profits! But watch out for your cash reserves because the player-driven market can go sour at any time, and you’ll need to be ready to change your strategy.
Also included in this edition of Container is an all new add-on called “The Investment Bank”. This new entity operates as a game-controlled broker who is seeking to maximize their own profits. Watch as the three brokers try to build their own cash and container resources and be ready to make a deal when the price is right. The Investment Bank add-on ensures new and interesting challenges for even the most seasoned Container player.
This 10th Anniversary Jumbo Edition of Container features resin miniature ships 7 inches long!
Seal Team Flix
SEAL Team Flix is a fully co-operative or solo tactical dexterity game that pits 1-4 players against the forces of terrorism. Taking inspiration from several military-themed first-person shooter video games, SEAL Team Flix incorporates flicking, dice rolling, and character standees into an exciting, unique combination that will have the whole table standing up.
The game has two modes: campaign and skirmish. In campaign mode, players embark on an eight-mission non-linear adventure. Individual SEALs will get promoted several times over the course of the campaign…if they live. In skirmish mode, simply play one of the 17 missions as a standalone set-piece.
SEAL Team Flix is an objective-based game, with primary and secondary objectives which need to be resolved to successfully complete each mission. For example, in some missions, you must locate and acquire intelligence against the terrorist organization Gaia’s Hope. In others, you must disarm time bombs or rescue hostages. While you are given intelligence at the beginning of each mission as to the number and nature of the objectives that need to be completed, every game will be different because you will never know where on the map they are until you physically locate them with your SEALs. The game’s difficulty scales both with the number of SEALs playing as well as with three optional difficulty levels.
Scythe Legendary Box
The Scythe Legendary Box is designed to hold the Scythe core game plus all 3 expansions (the expansion components, not the boxes), the various accessories, promos, and a custom insert. We were inspired to create this box thanks to the feedback from people on this blog post.
The box features a dual-layered bottom half and a top that is the exact same dimensions as all other Scythe tops, allowing backers and fans of the original top to use it interchangeably with the new top.
While the Legendary Box does not include any game components, it contains 3 large tuckboxes to fill unused space (and, optionally, store tokens, cards, and other loose pieces). The latest printing also includes structural supports.
Because the Legendary Box (STM634) has the same length and width of all other Scythe boxes, any custom insert fits perfectly inside of it. However, it’s double the height of the original Scythe box, adding much more room.
The Legendary Box features the following:
1 giant box (300x365x196mm)
3 tuckboxes (70x289x118mm)
“Wendake” is the name that the Wyandot People use for their traditional territory. This population, also known as the Huron Nation, lived in the Great Lakes region together with the Iroquois, Shawnee, Potomac, Seneca, and many others. In this game, you explore the traditions and everyday life of these tribes during the 1756-1763 period when the Seven Years War between the French and the English took place in these territories.
But this white man’s war is really only a marginal aspect of the game; the focus is on life in the Native villages, fields, and forests. In this game, you won’t find the traditional teepees since those were used by southwestern tribes who moved their camps to follow the herds of buffalo. The Natives of the Great Lakes were sedentary, living in long houses. The women farmed beans, corn, and pumpkins, while men hunted beavers in the forests, mainly to sell their pelts as leather.
In the game Wendake, you are placed in the shoes of a chief of a Native American tribe. You have to manage all of the most important aspects of their lives, earning points on the economic, military, ritual, and mask tracks. The core of the game is the action selection mechanism: You have the opportunity to choose better and better actions over seven game rounds, and the winner will be the player who can find the best combinations of actions and use them to lead their tribe to prosperity. Each player has their own 3×3 action board that is comprised of nine action tiles. The first time you select an action tile each year, you may choose any tile; the second and third times that year, you must choose another action tile in the same column, row, or diagonal as your previously selected tile(s). If the action tile you choose shows more than one action, you can use them only in the order shown, from top to bottom. After the last player has placed (and resolved) their fourth action marker, the restore phase begins.
During the restore phase, all players remove the action markers from their tiles and flip the tiles they used face down so that they show the opposite side. All players then move their action tiles down one row so that the top line of their action grid is empty and the three tiles from their bottom row are now outside of the grid; if any of these three tiles shows the ritual side, they must be flipped back to the action side. The first player may now set aside one of the three tiles below their grid and replace it with one of the six advanced action tiles near the board or with any action tile they already set aside in previous years. This new tile is added to the tiles below the player’s grid. Then, whether a new tile was taken or not, they shuffle the three tiles that are below their grid and place them in random order on the top line of their grid, all showing the action side.
During the game, you score points in four tracks, with these tracks being coupled randomly at the beginning of the game. The game ends at the end of the seventh year, and for each pair of tracks, you score only the number of points indicated by the score marker on the lower value. Sum these points from the two pairs of score tracks to see who wins.
Legend of the Five Rings RPG Beginner Box
In Rokugan, it is said that honor is stronger than steel. While even the finest blade can bend and break under the heat of the forge, the Emerald Empire’s society has been folded in the forges of politics and war for more than a thousand years, and it has not yet broken. The society of Rokugan follows a divinely ordered pattern set down by the eight Kami, who shared their celestial blessings with the mortal realm. Rokugan is a land of strict social stratification, where an improper look at the wrong time can mean death.
This is an era of sudden change and upheaval, however. Mortal schemes, natural calamities, and celestial turmoil alike have disrupted the political, military, and spiritual equilibrium of the land. Long-simmering rivalries and fresh betrayals ripple through the courts and on the battlefield. The Chrysanthemum Throne is beset by threats from without and within, and the honor of the seven Great Clans—the families descended from the heroes of legend and sworn to rule their lands in the Emperor’s name—shall be put to the test.
This is the stage of The Legend of the Five Rings Beginner Game, a new roleplaying experience in the land of honor and steel.
The Legend of the Five Rings Beginner Game allows anyone to take on the role of a Samurai in Rokugan With a full range of four character folios, a fully realized adventure book, a set of custom dice, a map of Rokugan, a variety of tokens and a complete set of rules including a play example, The Legend of the Five Rings Beginner Game gives newbies and veterans alike the perfect door to the Emerald Empire.
DC Deck Building Game Crisis: Expansion #4
DC Comics Deck-Building Game: Crisis Expansion Pack 4 introduces the keyword “Unity” for ongoing cards that get better as more teammates have them in play. The pack focuses on the Teen Titans and includes six superheroes from the Titans, original members of the group who are now all grown up and have something to prove.
Another fresh twist to gameplay comes in the form of personal crisis cards, which may directly affect only one character, but can still take down the whole team if players don’t work together to solve the problem.
Based on the social party game Spyfall, DC Spyfall is an easy-to-learn party game that features bluffing, suspicion, probing questions, and clever answers. At the start of each round, players receive a secret card informing them of the group’s location — one of twenty unique DC locations, including Arkham Asylum, the Daily Planet, the Hall of Justice, and S.T.A.R. Labs — except for one player who receives the Joker card instead. The Joker doesn’t know where he is, but if he can figure out his location before his cover is blown, he wins the round!
DC Spyfall includes a few twists on the Spyfall formula. Since Harley Quinn usually follows wherever the Joker goes, each round, one player may receive a location card with a Harley image; if they do, they try to feed the Joker player information about the location, even if they don’t know that player’s identity! If the Joker player guesses the location, the two collaborators each score points — unless the superheroes can turn the tables on them and determine who Harley is.
The game includes two multiverse decks that contain eight different locations instead of only one, so players will be confused with some of the questions and answers. Keep in mind that no one at the table knows whether or not they are playing with a multiverse deck. An all-Joker deck gives each player a Joker card, which means that all questions and answers will be based on nothing more than whatever players collectively believe. As with the multiverse decks, you won’t know you’re playing with this deck until someone figures it out.
Super power cards can give a player an ability for a round, such as being able to dodge a question, or require a player to modify their behavior; for example, Super Speed forces a player to answer a question in three words or less.
Spy Tricks (orig. Trick of Spy) is a trick-taking game in which the players act as spies, trying to identify the only face-down card in the game.
Race to the New Foundland
Daring sailors explore the oceans and make a gigantic discovery: Newfoundland. The newly found land. A huge island off the coast of North America — and right away a competition among nations breaks out. As so often happens, everyone wants the biggest piece of land. In Race to the New Found Land, you must skillfully use your fleet to consistently present achievements to your royal house. Are you quick to set sail and populate the first known lands? Do you first explore new areas? Or do you trade and build your fleet first? Find out in this exciting race to Newfoundland!
D&D: Adventures Outlined (Available Friday 8/10)
The Dungeons & Dragons Adventures Outlined coloring book features fantastical designs and shows off classic monsters from the game as seen through the eyes of world renowned artist, Todd James. Color your way through each adventure with these delightful illustrations. This coloring book features unique designs including beholders, trolls, goblins, dragons, and more. Provides hours of creativity, fun, and relaxation.
Warhammer 40K: Kill Team
A fast paced tabletop miniatures game, Warhammer 40,000: Kill Team pits teams of elite specialists, ragtag zealots and hard-bitten veterans against each other in vicious skirmish battles to the bitter end. A single squad of well-trained and well-equipped warriors can tip the balance of a wider conflict – with Kill Team, you’ll play through countless stories of your own devising that could alter the fate of the galaxy itself.
Games of Kill Team are based around small but powerful squads of warriors rather than huge armies. Every single model commanded is vitally important to your strategy, and will develop its own personality, history and abilities with each game you play. In this box set, you’ll find everything you need to play games of Kill Team – from the comprehensive rulebook that covers Open, Narrative and Matched play games (and campaigns!), 2 complete 10-man plastic Kill Teams from the Adeptus Mechanicus and Genestealer Cults factions, a huge set of Imperial Ruins scenery and a gameboard to play on!
Starfinder RPG: Armory
It’s a dangerous universe out there, and often the difference between survival and being the next meal for an angry ksarik is having the right equipment. From guns to augmentations to high-tech and magical devices for every imaginable situation, Starfinder Armory is your guide to everything you need, whether you are a frontline fighter, stealthy spy, or scholarly spellcaster. Inside this book you’ll find the following:
Scores of new weapons, filling out the options for weapons of every category, level, and type and rules to customize your weapons through weapon accessories, weapon fusions, and different weapon manufacturers.
New suits of armor, including light, heavy, and powered armor for nearly every level and numerous armor upgrades.
A wide range of new equipment-themed player options, including class features for every class!
Dozens of new pieces of technological, magic, and hybrid items, as well as numerous personal items, new augmentations from cybernetics to magitech and necrografts, and more!
Welcome to the next Evolution of the Pathfinder Roleplaying Game! Ten years ago, the Pathfinder Roleplaying Game launched with a massive public playtest that led to a decade of amazing stories of adventuring heroes from game tables around the world.
Now it’s time to make the game even better! Download the free Pathfinder Playtest Rulebook, give the game a try by playing the Doomsday Dawn adventure, and tell us what you and your friends thought of the experience. We need your feedback to make Pathfinder Second Edition the best game it can possibly be.
We can’t do this without you!