Dark Souls Expansions, Welcome To…, Legendary: X-Files, 5 Minute Marvel, Hail Hydra, The Mind, New Fallout, D&D 5E, Doomtown, Andor and More!

Welcome To…

As an architect in Welcome To…, you want to build the best new town in the United States of the 1950s by adding resources to a pool, hiring employees, and more.

Welcome To… plays like a roll-and-write dice game in which you mark results on a score-sheet…but without dice. Instead you flip cards from three piles to make three different action sets with both a house number and a corresponding action from which everyone chooses one. You use the number to fill in a house on your street in numerical order. Then you take the action to increase the point value of estates you build or score points at the end for building parks and pools. Players also have the option of taking actions to alter or duplicate their house numbers. And everyone is racing to be the first to complete public goals. There’s lots to do and many paths to becoming the best suburban architect in Welcome To…!

Because of the communal actions, game play is simultaneous and thus supports large groups of players. With many varying strategies and completely randomized action sets, no two games will feel the same!

Brass: Birmingham

Brass: Birmingham is an economic strategy game sequel to Martin Wallace’ 2007 masterpiece, BrassBirmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.

As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands.

Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):

1) Build – Pay required resources and place an industry tile.
2) Network – Add a rail / canal link, expanding your network.
3) Develop – Increase the VP value of an industry.
4) Sell – Sell your cotton, manufactured goods and pottery.
5) Loan – Take a £30 loan and reduce your income.

Brass: Birmingham also features a new sixth action:

6) Scout – Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)

The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.

Birmingham features dynamic scoring canals/rails. Instead of each flipped industry tile giving a static 1 VP to all connected canals and rails, many industries give 0 or even 2 VPs. This provides players with the opportunity to score much higher value canals in the first era, and creates interesting strategy with industry placement.

Iron, coal, and cotton are three industries which appear in both the original Brass as well as in Brass: Birmingham.

New “Sell” system

Brewing has become a fundamental part of the culture in Birmingham. You must now sell your product through traders located around the edges of the board. Each of these traders is looking for a specific type of good each game. To sell cotton, pottery, or manufactured goods to these traders, you must also “grease the wheels of industry” by consuming beer. For example, a level 1 cotton mill requires one beer to flip. As an incentive to sell early, the first player to sell to a trader receives free beer.

Birmingham features three all-new industry types:

Brewery – Produces precious beer barrels required to sell goods.

Manufactured goods – Function like cotton, but features eight levels. Each level of manufactured goods provides unique rewards, rather than just escalating in VPs, making it a more versatile (yet potentially more difficult) path vs cotton.

Pottery – These behemoths of Birmingham offer huge VPs, but at a huge cost and need to plan.

Increased Coal and Iron Market size – The price of coal and iron can now go up to £8 per cube, and it’s not uncommon.

Brass: Birmingham is a finely brewed sequel to one of history’s most industrial economic games. It offers a very different story arc and experience from its predecessor. Many of the tried and true strategies of the original are no longer as powerful as they once were, and other interesting new strategies are waiting for you to discover.

Dark Souls: Darkroot (Releases Friday, September 21st)

The Darkroot is a lush but foreboding region of Dark Souls™. Scarecrows, giant stone warriors, and the very plants of the forest stand sentinel to hinder any heroes foolish enough to brave this realm. Darkroot is the final resting place of Artorias, a deadly revenant and relentless swordsman who is guarded eternally by his companion, the Great Grey Wolf Sif.

The Darkroot Expansion is intended for use with Dark Souls™: The Board Game.

New Dark Souls: The Board Game adventures await in the Darkroot Expansion, with new enemies, new encounter cards utilising those enemies, and new treasure cards for characters to discover along their adventures. Components for two new main boss encounters further enhance players’ options and provide fresh challenges.

Dark Souls: Black Dragon Kalameet (Releases Friday, September 21st)

As you adventure through the Royal Wood do not allow the scenery to distract you, for in the world of Dark Souls death always awaits. Black Dragon Kalameet is a fierce embodiment of that fate, as dark in colour and nature as its name suggests, with the chaos gem glowing balefully between its eyes. Do you have the courage and skill to overcome the black dragon and its malevolent Mark of Calamity?

The Black Dragon Kalameet Expansion is intended for use with Dark Souls™: The Board Game.

This Dark Souls™: The Board Game expansion features a terrifying new mega boss in the form of Black Dragon Kalameet. Included are a new gigantic mega boss tile, deadly new boss behaviours, cards for the brand-new Strafe attacks, tokens for the new Calamity condition, and unique new boss treasures.

The Black Dragon Kalameet Expansion also adds new encounter cards which provide larger battles than ever before in Dark Souls™: The Board Game. The tremendous scale of these encounters creates a whole new level of peril for you and your party. Are you up to the challenge?

Dark Souls: Asylum Demon (Releases Friday, September 21st)

As you pace the halls and corridors of the Undead Asylum it can be found to be a lonely and quiet place, moribund and uninviting. Here dwells a demon capable of lethal rage, its mind still ruled by virulent thoughts. Beware this foe. For all that you will fight stronger, more cunning, and more agile opponents, complacency will hasten your end at its hands all the same. Can you triumph over the Asylum Demon, or will your corpse soon be another to roam the Asylum with the hollowed?

The Asylum Demon Expansion is intended for use with Dark Souls™: The Board Game.

This Dark Souls: The Board Game expansion features a terrifying new mini boss and mega boss. Included are a new gigantic mega boss tile, deadly new boss behaviours, tokens for the new Pillar terrain piece, and unique new boss treasures. All the components provided are for use with the mini and mega boss encounters and offer two unique encounters!

The Asylum Demon Expansion also adds new encounter cards which provide larger battles than ever before in Dark Souls™: The Board Game. The tremendous scale of these encounters creates a whole new level of peril for you and your party. Are you up to the challenge?

Contents:

1 Asylum Demon
1 420mmx420mm Mega Boss Game Board (foldable)
4 Level 4 Encounter Cards
24 Boss Behaviour and Data Cards
4 Boss Treasure Cards
Asylum Demon Boss Dial
4 Pillar Tokens
Rules Leaflet

Tome of Beasts 2: Creature Codex

TOME OF BEASTS 2: CREATURE CODEX HARDCOVER (5TH EDITION)

A Rampage of New 5th Edition Monsters!

DM: “A mysterious figure in a cloak approaches you in the tavern…”
PALADIN: “Aha! This must be a wizard with a map to a dungeon!”
DM: “…and he’s ticking.”
ROGUE: “RUN!”
Whether you need scuttling dungeon denizens, alien horrors, or sentient avatars of the World Tree, the Creature Codex has you covered! Nearly 400 new foes for your 5e game – everything from acid ants and grave behemoths to void giants and zombie lords.

Creature Codex includes:
• A dozen new demons, and five new angels
• Wasteland dragons and dinosaurs
• All-new golems, including the altar flame golem, doom golem, and keg golem
• Monsters inspired by Mesoamerican, Hindustani, and Asian legends and folklore
• Chieftains and other leaders for ratfolk, centaurs, goblins, trollkin, and more
• New undead, including a heirophant lich suitable for lower-level characters (but plenty tough!)

…and much more! Use them in your favorite published setting, or populate the dungeons in a world of your own creation. Pick up Creature Codex and surprise your players with monsters they won’t be expecting!

 

The Dread House RPG 

The Dread House RPG Hardcover

The ancient edifice of Kaseh Tashmere sits atop a hill overlooking the remote, sleepy town of Sorenton. Thirty years ago it served as host to a wedding the likes of which had never before been seen. Something slaughtered the wedding party and all the guests the night before the nuptials were to take place. Now Kaseh Tashmere is haunted by their ghosts. Can YOU solve the mystery and break the curse of The Dread Wedding – before the ghosts do you in? A haunted house of epic proportions featuring stats playable with Pathfinder, 5th Edition, and Call of Cthulhu, The Dread House is a combination adventure and setting sourcebook that contains 19 haunting scenarios designed for multiple eras, including medieval, the Roaring 20`s, the present day, and near future.

 

Legendary Encounters: The X-Files Deck Building Game

In the cooperative game Legendary Encounters: The X-Files Deck Building Game, you play a team of agents — choosing from among Mulder, Scully, Skinner, Doggett, and Reyes — as you investigate the X-Files and work to unravel the greater conspiracy behind them. During the game, your team will play cards from their own decks — recruiting other agents, uncovering evidence, and fighting enemies. If you do well enough, you will face the final challenge – the conspiracy’s vicious “End Game”!

How to Play and, Maybe, Win
During each game, you’ll play through three “seasons” of the X-Files™ show (the game covers the first nine seasons).

Each player starts the game with a deck of basic cards. At the start of your turn, you’ll add a card from the Conspiracy Deck into the Shadows. It could be an Enemy, an Event, an Informant or even a Lead about the conspiracy. You’ll play cards from your hand to generate Attack, Recruit Points, and special abilities. You’ll use Attack to defeat Enemies and to reveal hidden cards in the Shadows. You’ll use Recruit Points to find and recruit new character cards in the Bureau for your deck.

Whenever your deck runs out of cards, you’ll shuffle your discard pile to make a new deck, including all of the new characters you’ve recruited. This allows your deck to get stronger over time. But beware – your adversaries also get tougher as you go.

Players must work together on their turns to find Leads and discover Evidence of the conspiracy’s End Game. The more Evidence you Collect, the better your chances will be when you face the End Game. If you somehow overcome the End Game, you win the game. But the conspiracy isn’t a passive participant in this game. Its End Game will have a wicked assortment of abilities and the conspiracy uses all kinds of X-Files to distract your team and keep the pressure on you.

At the end of each turn, if there are any Enemies remaining in the Field, they will Strike you. If a player takes damage equal to or greater than their health, they’re defeated and the team loses the game — they can’t bear the practical and emotional loss of their colleague. However, if “The End” has begun (if the End Game card has been revealed), the players will soldier on without their teammate. Once “The End” has begun, either the conspiracy will succeed, or a few brave agents just might save the world.

Game Contents:
500 cards
Playmat
Full color rulebook

Munchkin Starfinder

Munchkin Starfinder combines the roleplaying, backstabbing action of classic Munchkin with the lasers, alien planets, starships, and adorably deadly skittermanders from the Starfinder Roleplaying Game! Defeat The Swarm and loot the universe in Munchkin Starfinder!

Munchkin Starfinder: I Want It All!

 

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Get everything in the Munchkin Starfinder universe! Within this box, you’ll find every physical product unlocked and released during the Kickstarter campaign, including items that will not be available anywhere else! To prove you’ve got it all, you’ll get a certificate with spots for signatures from Steve Jackson, Howard Tayler, and Andrew Hackard. Plus, the box comes with its own Munchkin Starfinder rule!

This box includes:

 

  • Munchkin Starfinder
  • Munchkin Starfinder 2 – Far Out
  • Munchkin Starfinder Space Goblins, exclusive to this box!
  • Munchkin Starfinder Hero Pack
  • Munchkin Starfinder The Swarm
  • Munchkin Starfinder Credsticks
  • Munchkin Starfinder Drift Dice
  • Munchkin Starfinder Kill-O-Meter
  • Munchkin Starfinder Star Field
  • Munchkin Starfinder Blank Card Pack
  • Munchkin Starfinder Poster
  • Two extra Munchkin Starfinder cards, exclusive to this box!
  • Two new Munchkin Starfinder bookmarks, each with a game rule!
  • An “I Got It All!” certificate
  • And the box, which has a Munchkin Starfinder rule of its own!

 

Legends of Andor: Dark Heroes

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Legends of Andor: Dark Heroes is an expansion for Legends of Andor: The Last Hope that includes four new hero boards — along with dice, cards and stand-up figures — so that you can confront the final part of the Andor story with up to six heroes at once.

The Mind

The Mind is more than just a game. It’s an experiment, a journey, a team experience in which you can’t exchange information, yet will become one to defeat all the levels of the game.

In more detail, the deck contains cards numbered 1-100, and during the game you try to complete 12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2, etc. Collectively you must play these cards into the center of the table on a single discard pile in ascending order but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another’s eyes, and when you feel the time is right, you play your lowest card. If no one holds a card lower than what you played, great, the game continues! If someone did, all players discard face up all cards lower than what you played, and you lose one life.

You start the game with a number of lives equal to the number of players. Lose all your lives, and you lose the game. You start with one shuriken as well, and if everyone wants to use a shuriken, each player discards their lowest card face up, giving everyone information and getting you closer to completing the level. As you complete levels, you might receive a reward of a shuriken or an extra life. Complete all the levels, and you win!

For an extra challenge, play The Mind in extreme mode with all played cards going onto the stack face down. You don’t look at the cards played until the end of a level, losing lives at that time for cards played out of order.

Doomtown: There Comes a Reckoning

Doomtown: Reloaded There Comes a Reckoning

The Doomtown: Reloaded – There Comes a Reckoning expansion set features 96 new Doomtown cards: four copies each of 24 unique cards. The cards in the expansion offer new opportunities for all six factions currently in the game as well as cards for the Blessed and Gadgets themes. The expansion also introduces a new type of card called “Legends,” which are some of the most influential and powerful characters in the game. Four Legends, known as the Servitors, appear in the expansion, representing servants of the dreaded Four Horsemen of the Apocalypse.

This new also includes card dividers,an updated and streamlined rulebook and a sourcebook that includes rules for using the characters from Doomtown: Reloaded in the Deadlands role playing game!

The Lady and the Tiger

The Lady and the Tiger is five games in one!

Doors: A 2-player deduction game by Peter C. Hayward.
Favor: A 2-4 player auction game by Allysha Tulk and Kevin Carmichael.
Hoard: A solo game by Ken Maher.
Labyrinth: A 2-player maze game by Philip Tootill.
Traps: A 2-6 player bluffing game by JR Honeycutt.

Inspired by the classic short story “The Lady or the Tiger?” by Frank R. Stockton, each game offers a unique experience. Five amazing games, packed into just eighteen unique cards!

With stunning, evocative art by Tania Walker, The Lady and the Tiger is perfect for couples, families, ladies, tigers, and anyone who enjoys bluffing games.

Ogre Battle Box

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Watch out – more Ogre Miniatures are rumbling onto the battlefield! Try to defeat the Ogres with 11 kinds of combat units, including the dreaded Paneuropean Fencer!

Assemble these unpainted miniatures and dive into exciting futuristic combat with this fully playable game – a huge set of Ogre minis, a giant map, and an updated version of the Ogre Sixth Edition rules!

The Battle Box includes both Set 1 and Set 2 of Ogre miniatures, in gray:

A deadly team of Ogres:

 

  • 1 Ogre Mark III
  • 1 Ogre Mark IV
  • 1 Ogre Mark V

 

A powerful Paneuropean defense:

 

  • 1 Paneuropean Fencer with extra Fencer-B turret
  • 6 Superheavy Tanks
  • 4 Mobile Howitzers
  • 4 Howitzers
  • 8 Heavy Tanks
  • 6 Missile Tanks
  • 8 GEVs
  • 12 Light Tanks
  • 12 Light GEVs
  • 6 GEV-PCs with 3 infantry each
  • 14 infantry bases with 3 infantry each
  • 1 Command Post

 

Everything else it takes to play:

 

  • A giant 28.5″ x 33″ poster map of battlefield terrain – the original G.E.V. map, G1
  • Complete, updated 32-page Ogre rulebook
  • Reference and scenario sheet
  • 5 Ogre record cards
  • A six-sided die

 

Fallout: Wasteland Warfare

In Fallout: Wasteland Warfare, players build their own crew from a wide range of factions, allies, and iconic characters from the Fallout series, then play in apocalyptic games of 3-30 high-quality 32mm scale resin miniatures through a huge variety of iconic scenery and settlement buildings, from the Red Rocket to Sanctuary Hills, Nuka-Cola vending machines and wrecked vehicles. Settlements include buildings, defenses, and resources that impact the crew’s army list and abilities in the wasteland.

Fallout: Wasteland Warfare includes an entire narrative campaign arc as well as unique random missions with narrative-style objectives, and crew caps recovered in missions can be used to improve the crew’s perks, weapons, gear, and upgrades for the next encounter. In either player vs. player or tournament mode, players try to survive the tabletop wasteland.

The game also comes with a customizable solo-play AI deck to control enemies that play to their strengths and replicate a faction’s tactics while attempting a narrative mission or perfecting settlement-building strategy. Players can also team up with a friend to defend a larger settlement or explore narrative missions in cooperative games against AI forces or the post-apocalyptic dangers of the wasteland.

The Fallout: Wasteland Warfare two player starter set contains 32mm scale high-quality hardened PVC miniatures with scenic bases. Miniatures are fully assembled. You can upgrade this with the resin miniatures upgrade kit to get all the miniatures in multi-part high-quality resin.

Models:

1x Aviator Head Super Mutant, 1x Super Mutant Brute, 1x Standard Super
Mutant, 2x Super Mutant Hounds, 1x Nora (the Sole Survivor), 1x Dogmeat, 1x Enslaved Tech Survivor, 2x Settlers (one male, one female), 1x Brotherhood of Steel Aspirant in T-60 Power Amour, 1x Deathclaw, 12x scenic bases

Cards:

24x Large cards: Unit, AI, Reference, 100+ Small cards: Items (Weapon, Equipment, Mod, Chem, Power Armour), Boost, Heroic, Quest, Perk, Leader, Explore, Event, Wasteland (Danger, Creature, Stranger)

Dice:

10 custom dice including 1x White Skill dice d20, 1x Red Armour d12, 2x Black Damage d12, 2x Armour Reduction d12, 2x Green Accuracy d12, 2x Blue Special Effect d12

PLUS Everything else you need to play!

Two die-cut counter sheets including over 260 small counters, 60 large counters, two full sets of 6 cardboard range sticks, 1x Rule Book and 1x Ways To Play Book

FALLOUT: WASTELAND WARFARE – RED ROCKET SCENIC SET

This Fallout: Wasteland Warfare scenic set contains a pre-printed clip together Red Rocket designed by Battlesystems, fully compatible with their full range of scenery and complete with neoprene gaming matt, resin rocket and gas pumps. Resin components require some assembly and supplied unpainted.

Models & Components

1x pre-printed clip together Red Rocket Building by Battlesystems, 1 resin Red Rocket, 2x resin Gas Pumps, 1x 3ft x 3ft neoprene wasteland gaming matt representing the area around Red Rocket and suitable for many locations.

FALLOUT: WASTELAND WARFARE – SURVIVORS CORE BOX

Expand your collection with these high quality multi-part 32mm scale resin miniatures of Mama Murphy, Preston Garvey, Ronnie Shaw, Sturges, 2 male and 2 female settlers plus all the cards you need to play as the Survivors faction.

FALLOUT: WASTELAND WARFARE – SUPER MUTANTS CORE BOX

Expand your collection with with these high quality multi-part 32mm scale resin miniatures of 2 Super Mutant Hounds, 3 Super Mutants, 1 Super Mutant Brute, 1 Super Mutant Master and all the cards you need to play as the Super Mutants faction.

FALLOUT: WASTELAND WARFARE – BROTHERHOOD OF STEEL CORE BOX

Expand your collection with with these high quality multi-part 32mm scale resin miniatures of 2 Lancers, 2 Field Scribes, 2 Knight Patrol, a T60 Paladin with Gatling Laser and all the cards you need to play as the Brotherhood of Steel faction

Dinosaur Tea Party

“You’re looking well, darling. One lump or two?”

It’s the most sought-after invitation of the year: Dinoton Abbey for high tea. Now you’re all gussied up in your finery and ready for some tea and chit-chat. One problem: You can’t remember anyone’s name. Who’s that, sporting the fancy brooch with her pet chicken? Is that Jeannine? Beatriz? Oh, dear. If you’re not careful, you’ll commit a faux pas everyone will be gossiping about.

Dinosaur Tea Party is a game of pure deduction for 2-5 homo sapiens. Each player takes a card corresponding to one of the dino guests. Players take turns asking each other questions or guessing their dinosaur’s name. If someone guesses your name, draw a new card. The first player to guess three names wins.

TRIVIAL PURSUIT: Horror Movie Edition


The Movie Horror Edition of Trivial Pursuit allows players to test their knowledge of 100 years of horror including 600 questions relating to psychological thrillers, epic monster films, the paranormal and the goriest and most disturbing cinema of all time. Categories include: Monster, Gore/Disturbing, Psychological, Paranormal, Slasher, International

The Nightmare Before Christmas 25 Years Collector’s Chess Set


The Nightmare Before Christmas Chess Set is the ultimate must have strategy game for fans and collectors that feature the most popular characters in celebration of the 25th Anniversary of the film release.

Kids on Bikes RPG

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Kids on Bikes is a Collaborative Storytelling RPG set in small towns with big adventure!

The door to the old house creaks open, the rust on the hinges groaning as you see the dust floating like spores in the air inside. By the faint light of your cheap flashlights, you see the stairs to the upper floor, its railings gnarled and broken like crooked teeth. Their curve makes the stairs seem almost like a hungry grin, and you wonder if their age will support your weight. Still, you must go in.

The only question is who will go first?

In Kids on Bikes, you’ll take on the roles of everyday people grappling with strange, terrifying, and very, very powerful forces that they cannot defeat, control, or even fully understand. The only way to face them is to work together, use your strengths, and know when you just have to run as fast as you can.

FEATURES
80 pages of full-color rules, illustrated with the exceptional style of Heather Vaughan, everything you need to play in ONE BOOK!

Sample Module (Point Pleasant, New Jersey) to get you right in on the action.

Introduce a Powered Character into your game that every player has a hand in controlling. Because who knows when you may need a little extra help!

Trainmaker

Trainmaker is a fast-paced, press-your-luck dice game that puts players in the roles of aspiring railroad magnates building an empire! On a turn, you:

  • Roll the custom railroad dice.
  • Build a train using locomotive, rolling stock and caboose results.
  • Push your luck to reroll dice, trying not to derail!
  • Score city cards that match the train you created.

If you are clever — and lucky — you can score all three city cards on your turn! Use your switch track token to manipulate a dice result, but once you use it, you lose it – so pick your moment carefully!

The first player to score one of each type of city card — or complete their hidden contract card — wins!

Spring Meadow

The first delicate flowers herald the end of a harsh winter. The sun shines longer day by day and pushes the snow back. Lush meadows bloom, and curious marmots slowly awaken from hibernation. Finally, spring is coming into the mountains — the perfect time for a hike. Choose your route carefully, watch out for the burrows of the marmots, and pack enough snacks. Your chances to earn an edelweiss hiking pin are rather low if you sit hungry in the snow.

Spring Meadow is the grand finale of Uwe Rosenberg’s puzzle trilogy following 2016’s Cottage Garden and 2017’s Indian Summer. The complexity of this game — the most interactive of the trilogy — is set in between those two games, and fans of the trilogy will find familiar elements combined in an innovative way.

Place your meadow tiles with 0-2 holes skillfully on your mountain board to receive extra tiles when creating or expanding groups of holes. Find your way around the burrows of the marmots because they can restrict you during tile placement. Scoring takes place depending on the players’ selection of meadow tiles from a central game board. Whoever has the largest meadow during a scoring receives a hiking pin, and the first player to earn their second hiking pin during scoring wins.

New puzzle challenges are guaranteed with 172 tiles in 49 shapes.

Magic: The Gathering Creature Forge: Overwhelming Swarm

Bring your Magic: The Gathering Battlefield to life with Creature Forge. Measuring up to 55 mm in height, each highly detailed Creature Forge token figure comes with a base representing one of the five iconic colors that make the foundation of Magic’s mana system. Mainstays like artifacts and Multicolored creatures can also be found in the set, each with their own unique corresponding colored base. Collect well-known token creatures from Magic’s 25-year history, like the Angel, Dragon, Spider, Zombie and more! Many of the tokens include translucent parts and all come as never-before-seen three-dimensional representations!

Collect all 28 Creature Forge tokens from this inaugural release!

Warsaw: City of Ruins

Warsaw is a unique city. It is said that it “survived its own death”, and there is truth in this. Poland’s capital was largely destroyed during the Second World War, and its reconstruction was an exceptional urban development process. Warsaw is a combination of elegant buildings from Saxon times, architecture from between the World Wars, socialist blocks, and modern buildings. Walking through the streets of Warsaw’s Wola district, one can see this diversity at a glance. Modern glass office buildings stand next to pre-war automotive garages, and concrete block buildings touch elegant older houses, which show the signs of time’s decay. Some call it a spatial mess, while others see in it the residents’ determination. Both views are right because that’s how Warsaw is. Maybe not the most beautiful, but strong and determined. Nothing reflects the city’s character more than its diverse buildings.

In Capital, players jointly build Warsaw over six epochs, from when Warsaw first became the capital at the end of the 16th century through modern times. Each player creates their own district of the city. At the end of each of the six epochs, districts give income and victory points to their owners. After six rounds, whoever has the most points wins.

In more detail, each epoch consists of a construction phase and an income phase, with wars at the end of the third and fourth epochs. During the construction phase of an epoch, players shuffle the city tiles with the current epoch’s number, then deal several tiles to each player. Each player chooses one of the tiles, then places it face down onto the table. All players simultaneously reveal their selected tiles, and each player chooses one of two possible actions:

  • Discard their tile to the box and take three coins from the bank.
  • Pay the tile’s cost in coins and build the tile in their district.

Instead of placing a tile on an empty space, a player may choose to build on top of an existing tile. Simply place the new tile directly onto an existing tile, covering it completely. As a result, the new tile’s price is reduced by the price of the older tile that it covers. A player’s district can never be larger than a 3×4 or 4×3 rectangle of tiles. Each city tile is divided into four quarters, and each quarter has its own type of building, so a tile can have 1-4 different kinds of buildings. Public buildings and milestones are always separate individual areas, even if they are adjacent to each other. They also occupy an entire tile.

During the income phase, milestones are placed, and players receive coins and victory points.

5 Minute Marvel

The Marvel version of the chaotically fast-paced cooperative card game 5-Minute Dungeon that lets a group of Marvel heroes battle past Marvel bosses all in less than 5 minutes! Fast and frenetic gameplay gets everyone involved and engaged. Cooperative gameplay encourages communication, interpersonal interaction, and teamwork. 10 Marvel heroes to choose from and 6 progressively difficult Marvel bosses delivers strong re-playability.

In more detail, players assume the role of one of ten superheroes, each with special cards and abilities. Once the Jarvis-hosted five-minute timer starts, the race is on to defeat all the villains in the mission. In order to defeat a villain, players must match symbols from their hand with ones on the villain’s card. At the end of each mission is a powerful super villain — and after the first super villain is defeated, the campaign continues to the second super villain. Each super villain, and each randomized mission, gets harder until players reach Thanos, the final super villain.

Hail Hydra

Deception. Deduction. Destruction.

In Hail Hydra, you and your friends team up as Marvel’s S.H.I.E.L.D. heroes to save New York City! But wait — your fellow heroes may be villainous HYDRA operatives in your midst! Use social deduction to determine who is a secret HYDRA agent and who is truly loyal to S.H.I.E.L.D. If you succeed, you and your fellow S.H.I.E.L.D. heroes will retrieve the Cosmic Cube from the Red Skull and save the city! If the city is destroyed, HYDRA wins.

Crows