Western Legends, Everdell, Discover: Lands Unknown, Wildlands, Axis & Allies & Zombies, Between Two Castles of Mad King Ludwig, Sentinels: Oblivaeon and More!
Western Legends is an open-world sandbox tabletop adventure for 2-6 players set in the American Wild West. Players assume the roles of historical figures of the era, earning their legendary status in a variety of ways: gamble, drive cattle, prospect for gold, rob the bank, fight bandits, pursue stories, become an outlaw, keep the peace. The possibilities are darn near endless.
How will you write your name on the face of history?
Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?
Everdell is a game of dynamic tableau building and worker placement.
On their turn a player can take one of three actions:
a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player’s tableau: gathering resources, drawing cards, and taking other special actions.
b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities.
c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins.
The great evil has fallen, and has taken the capital with it. Where once there was a kingdom, there is now only the Wildlands. In a lawless fantasy world, you must band together for survival, treasure, or maybe even glory. Players control rival factions, each with a unique deck of cards dictating their abilities across the battlefield. Some focus on ranged prowess, some on raw strength, and others on the bond between characters, offering a wide range of playstyles to explore.
Created by award-winning game designer Martin Wallace, this miniatures board game contains everything you need to dive straight into the dynamic fantasy world of Wildlands. Simple enough to pick up and play, but packed with tactical nuances that will keep you coming back for more, it is the perfect approachable skirmish game with endless replayability.
Discover: Lands Unknown
You awaken with a splitting headache and no idea of how you got here. The wilderness stretches in every direction, and something howls in the distance. Your quest for answers will have to wait; first, you need to survive. Will you help the others that are stranded here or will you save yourself at any cost?
When two to four players find themselves marooned in the harsh wilderness, you must cooperate and compete to search for water, food, and tools that will be essential to your very survival. But your adventure holds many secrets. Every copy of Discover: Lands Unknown is unlike any other in the world. A mix of environments, storylines, characters, locations, items, and enemies have been engineered to tell a story unique to every copy of the game thanks to an algorithm that ensures no two copies are alike. Your copy will contain various tiles, cards, and tokens, each pulled from a shared pool of components, and the combination will be different from every other copy in the world.
Shadows of Brimstone: Forbidden Fortress
Shadows of Brimstone: Forbidden Fortress is a new dungeon crawl adventure board game in the Shadows of Brimstone series. It can either be played on its own, as a stand-alone game, or it can be used in combination with any and all of the other Shadows of Brimstone products! It is fully compatible, in every way!
Players take on the role of courageous Heroes, fighting back a tide of evil creatures and demons that have invaded their world! Play as the stalwart Samurai Warrior, using your mastery of the Katana and your bushido code of honor to defeat your foes in combat, the nimble and deadly ninja Assassin, using stealth and speed as weapons, the Traveling Monk, a member of an ancient Yamabushi order devoted to fighting supernatural creatures wherever they may be found, and the powerful and mystic Sorceress, who wields Elemental Magik to crush her enemies
Set in Feudal Japan, the Heroes must brave the Forbidden Fortress; a feudal castle overrun with all manner of Demons, Ghosts, and Monsters inspired by Japanese myth and legend. The massive Oni, red beast-like ogres wielding giant clubs, stalk the halls, while deadly Tengu sword masters descend from the skies with their raven wings to attack the Heroes. Legions of Samurai Dishonored Dead rise from the grave, and writhing Acidic Tentacles burst from the floor to spit acid and feed on the Heroes with their razor sharp teeth. But at the heart of the fortress lie the most terrifying and epic foes of all; the Harionago, a ghostly, demonic woman, held aloft by the twisting strands of her animated hair, which is also used to entangle and slash at the Heroes with its vicious barbs, and the towering Living Statue, possessed by Darkness to break away from its posts, wreaking havoc and smashing the castle it was once built to protect!
Includes 27 multi piece hard plastic, 32mm scale game miniatures for the Heroes and Enemies.
Immersive adventures and story driven gameplay, using the Shadows of Brimstone™ Game Engine.
Fully Cooperative, with all of the players working together against the game itself
Dynamically generated adventures, 12 different Missions, and 4 unique Heroes with many options for customization, the game is designed for massive replayability.
Built-in Campaign system for keeping your Hero characters from game to game, finding new items on your adventures and gaining new skills and abilities as you go up in level.
Heroes visit a Feudal Japanese Village between mission to re-stock and re-supply before the next adventure, having a mini-adventure in town.
Double-sided Map Tiles include a Japanese Fortress on one side and the Belly of the Beast OtherWorld on the back side for the Heroes to explore; stepping through a shimmering portal and continuing their adventures in an alien world inside of a massive living creature.
Over 250 game cards, a full set of beautifully illustrated, double-sided Map Tiles, a host of dice and counters, and all of the large Hero and Enemy record sheets needed to play
Includes a CD Soundtrack of original Music, created to set the mood while playing.
Shadows of Brimstone: Forbidden Fortress can be played on its own as a stand-alone game, or it can be used in combination with any and all of the other Shadows of Brimstone products already available! It is fully compatible, in every way! For new players, Forbidden Fortress will make a great introduction to the world of Shadows of Brimstone, and for veteran players, it adds a ton of new content, including two brand new Worlds to explore – the Japanese castles and temples of the Forbidden Fortress and a living world inside a massive creature in the Belly of the Beast. It also includes a brand new set of Heroes and Enemies to add to your games. With the option of starting your Heroes in Feudal Japan or the Old West, or having a mixed party of Heroes, drawn from both worlds, the possibilities are endless!
Axis & Allies & Zombies
In Axis & Allies & Zombies, a new take on the iconic World War II strategy board game, each player takes command of one of the major powers, joining either the Axis or the Allies. Players then fight for victory against the opposing faction and a terrifying new foe: zombies. In this game that features streamlined game play, curveballs like chainsaw tanks and zombie mind control rays, and a zany storyline, will players survive the onslaught or succumb to the uprising?
Sword & Sorcery: Darkness Falls
The darkness is covering all the land, the cemetery gates are no longer closed, and the immortal heroes must now face enemies who ignore pain and never sleep… the undead army! Skeletons, vampires and werewolves appear everywhere… Will the heroes accomplish their mission and finally free their souls from the soul gems’ spell?
In Sword & Sorcery: Darkness Falls, the heroes’ path brings them toward their final destiny. Complete the heroes’ epic campaign across the quests of this expansion, recreating the final act of their legendary saga. High soulrank powers, treasures, and challenging enemies await you!
Darkness Falls includes twenty new lethal enemies: Succubi, Skeletons, Death Knights, and Werewolves, two new, powerful master enemies, 14 new modular boards, new Act II cards for items, traps, treasures, events and enemies.
The campaign is played through seven new high-level quests, using the innovative combination of Storybook, Book of Secrets and cards to create a challenging, story-driven climax to the Immortal Souls campaign.
Sentinels of the Multiverse: OblivAeon
The heroes of Earth and beyond have fought against the effects of an unknown cosmic power for a long time, and each time they managed to prevail. However, other realities and timelines have not been so fortunate. The goal of this cosmic entity’s encroachment upon the Multiverse has been the collapse of all realities and timelines into a singularity which will self-implode, leaving naught but OblivAeon, the true heir to nothingness.
OblivAeon itself has manifested on Earth in this timeline to put an end to the pitiful resistance. If it succeeds, everything will be destroyed. However, if the heroes are able to stop OblivAeon, the cracks which run through all realities will be repaired as the cosmic power that created them is destroyed, effectively cutting the timelines and realities off from each other.
One way or another, the Multiverse ends here.
Sentinels: Ultimate Collector’s Box
Introducing, the Sentinels of the Multiverse Ultimate Collector’s Case! Decorated with beautiful art and elegant design, the interior of the case features trays in the top for tokens, rulebooks, and more, and drawers for oversized cards, hero character cards and variants, villain decks, hero decks, and environment decks. In the Ultimate Collector’s Case is a Comparison Booklet, listing the complexity/difficulty of every hero, villain, and environment in the entire Multiverse.The case also comes with dividers for every deck, damage type tokens, four foam blocks, and even a Guise variant card! The Ultimate Collector’s Case can hold ALL of the Multiverse!
● 112 Tabbed Divider Boards
● 2 Token Sheets
● Full Color Comparison Chart Booklet
● 1 Promo Card
● 4 Foam Blocks
Fallout: Please Stand By Gamemat
The Please Stand By Gamemat gives you the perfect canvas to create your own Wasteland, with plenty of space for you to set up your map tiles for a standard scenario or to expand into the new territory provided in the New California expansion. No matter what situation you find yourself in, the playmat draws you even deeper into the world of Fallout with the iconic “Please Stand By” imagery of the critically acclaimed video game series.
In addition to providing a smooth, slip-resistant surface for your map tiles, the playmat also helps you stay organized while roaming across the irradiated landscape. Next to the play area, you’ll find convenient spaces for the cards you’ll collect during your adventures, including spots for the agenda, loot, and asset decks, ensuring that everything you need is within easy reach of all players!
Blue Moon City
Blue Moon City – the board game – picks up where the two-player game, (Blue Moon), ended: the reconstruction of the destroyed city of Blue Moon. The board, illustrated by Franz Vohwinkel as well as many well-known American fantasy artists, consists of 21 large building tiles, which show building plans on one side and the buildings in their reconstructed glory on the other. As in the 2-player game, the game includes 3 large molded plastic dragons.
At the start of the game, the board tiles all show their building plan sides. The object of the game is to use cards featuring the races of Blue Moon to help rebuild the city and, at the end, put the large Crystal of the Obelisk in the middle of the city back together. Whenever a building is completely rebuilt, its tile is turned back over to its rebuilt side. The players who helped with a building get crystals and dragon favors, which can be traded in for crystals at certain times.
The player who first manages to add the required number of markers by paying crystals to the Obelisk wins the game. (four markers in a 4-player game, five markers in a 3-player game, and six markers in a 2-player game)
There are two mini-expansions for this game (Blue Moon City: Expansion Tile Sets 1 & 2), each consisting of two tiles that can be added to the main game either separately or combined. The first mini-expansion was included with the Der Knizia Almanach. The second mini-expansion was included in the 6/06 issue of Spielbox.
Original Knizia design–after dragon scales score, ALL players discard scales. This rule was modified by the publisher.
The Haunting House: Condemned Edition
It’s Friday Night… You’re bored… The old Breitenstein place is just screaming your name! Let’s face it, you and your friends just aren’t that bright. You’ve seen the movies; heard the stories; dreamt the dreams. You, of course, didn’t believe any of them. (What a shame…) The bet is made. Everyone goes in the front… The first one out of the back wins! If only it was that easy! Use the cards to manipulate the halls, but watch out for the trap doors. And where was the exit again?
Snow White: A Gemstone Mining Game
Play Snow White and the Seven Dwarfs: A Gemstone Mining Game and press your luck as you collect valuable gems from the mine and earn bonus points by discovering gem combinations from Snow White objectives.
In the game, which is based on Quartz, you and your fellow dwarfs do what you do best — mine for gemstones. It’s off to work you go, collecting as many as you can to trade in for Snow White pie points. Beware of your friends as well as the dangers that lurk in the mine that could force you to return home empty-handed. Have the most pie points after five days in the mine, and you win!
Between Two Castles of Mad King Ludwig
Between Two Castles of Mad King Ludwig is published by Stonemaier Games as part of a collaboration with Bezier Games.
The king demands a castle! You are a world-renowned master builder who has been asked by the Mad King Ludwig to help design his castles. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with another master builder to execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive castles in the world?
Between Two Castles of Mad King Ludwig is a competitive tile-drafting game in which each tile is a room in a castle. You work together with the player on your left to design one castle, and with the player on your right on another castle. On each turn you select two tiles from your hand, reveal them, then work with your partners to place them. To win, you have to share your attention and your devotion between two castles.