Heroes of Terrinoth, Heroes of Black Reach, 8Bit Box, Betrayal Legacy, D&D: Guide to Ravnica and D&D: Dungeon of the Mad Mage, Chronicles of Crime and More!

Heroes of Terrinoth

Terrinoth is in peril and now the realm looks to you for a savior in Heroes of Terrinoth! The restless dead rise in the Mistlands, the Bloodguard sow discord in the Free Cities, and even the Land of Steel is no longer safe as tales of marauding goblins travel along the roads. You must step into the shoes of a hero and journey into the darkest dungeons and caverns, seeking out the dangers that threaten Terrinoth and casting them down. And if you happen to get rich along the way… well, what’s the harm in that?

Called to Arms

In this cooperative card game of questing and adventure, one to four players choose from an array of twelve distinct heroes, spread across four possible archetypes: healer, warrior, mage, and scout. Each hero has a special ability reflecting the skills and talents they’ve learned along the way, and as you gain more experience through your quests, you’ll have the chance to grow from a fledgling student to a true master of your art and specialize in different classes.

How you choose to advance you character depends on how you build your party—which skills your allies have mastered, and which areas still need improvement. The paths available to each hero often borrow lessons from other archetypes, allowing you to build a well-rounded party. For example, a mage can choose to become either a Geomancer, which helps them to fight like a warrior, or a Runemaster, who can evade as skillfully as a scout. Both options remain true to the heart of a mage by striking from a distance with magic, but once you take command of your hero, the choice is yours alone.

A Realm in Danger

Once you have assembled your heroes, your adventures begin! Over the course of eight quests, you will face heroic tasks, saving helpless townsfolk, slaying deadly monsters, uncovering devious plots, and recovering priceless artifacts. With unique objectives, setups, and rules, no two quests are the same and every adventure will challenge you in new ways!

Your first mission is to handle “The Goblin Problem.”  Rumors are circulating outside Goldhall about a bold troop of goblins, who attack travelers on the road in broad daylight. This is the perfect chance to test your skills, and the hoard of a goblin king may be worth its weight in gold.

Once you set out on your quest, your game progresses in four phases every round: Hero Phase, Enemy Phase, Peril Phase, and Travel Phase. During the Hero Phase, your team uses Activation cards to perform actions—holding off enemies, aiding your allies, or forwarding the objective by exploring the territory. Then, your antagonists advance and get their chance to strike back during the Enemy Phase. The strain of your mission will inevitably take its toll during the Peril Phase. And finally, if you have plumbed the depths of the current area, you can advance to a new location during the Travel Phase. No matter where you go, danger lurks just out of sight in the shadows, but if you can balance your strengths and face the darkness together, the adventure of a lifetime awaits!

A New Tale Begins

Terrinoth needs heroes. The powers of darkness have taken hold of the realm, and only the bravest champions can restore peace. Do you have what it takes? Assemble your team, stand fast against the darkness, and embark on an adventure worthy of song!

Heroes of Terrinoth Playmat

Heroes of Terrinoth, the cooperative adventure card game, sees aspiring heroes venturing forth on quests to defeat terrifying monsters, save vulnerable townsfolk, and recover valuable artifacts. While this is all undeniably exciting, it is also exceedingly dangerous. Exploring Terrinoth is not for the faint of heart, and as the undead rise and strange foes return, your heroes will need all the tools they can muster to ensure their success.

A New Age

The Heroes of Terrinoth Gamemat is the perfect backdrop for your adventures in Terrinoth, providing a beautiful map of the region and plenty of space for you to play out your adventures. This 26″ x 26″ gamemat also provides organization to your adventures along with the room you need to battle the forces of evil. In fact, you’ll find designated spaces for the exploration, enemy, and location decks, as well as your active quest and the nemesis lair.

Prepare for your adventures with the Heroes of Terrinoth Gamemat! With no small amount of obstacles awaiting you and your friends, you’ll need all the help you can get to ascend to the same level as the heroes of old. With the Heroes of Terrinoth Gamemat, you’ll have an edge before you even take your first step.

 

D&D: Dungeon of the Mad Mage

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THE GREATEST DUNGEON OF THEM ALL
Explore the mega-dungeon of Undermountain in this adventure for the world’s greatest roleplaying game.

In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries—to what end is a constant source of speculation and concern.

This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport. Treasures and secrets abound, but tread with care!

D&D: Guildmasters’ Guide to Ravnica 

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Explore a worldwide cityscape filled to the brim with adventure and intrigue in this campaign setting for the world’s greatest roleplaying game.

A perpetual haze of dreary rain hangs over the spires of Ravnica. Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds—crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs—vie for power, wealth, and influence. These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane.

D&D: Monster Cards

This set contains 268 durable, laminated cards for a range of deadly monsters of challenge rating 0–5. With game statistics on one side and evocative art on the other, they are the perfect tool to help Dungeon Masters manage and reference their menagerie during play.

This set contains 125 durable, laminated cards for a range of deadly monsters of challenge rating 6–16. With game statistics on one side and evocative art on the other, they are the perfect tool to help Dungeon Masters manage and reference their menagerie during play.

8Bit Box

Inspired by retrogaming, 8Bit Box contains everything to recreate the sensations we all had playing classic games from the 80s. With the controllers in your hands, live a new gaming experience to share with your friends.

​EACH CONSOLE INCLUDES:
• 3 Boardgames
• 72 Wooden Cubes
• 6 Controllers
• 5 Dice
More games, same components, coming soon.

​PIXOID:
One player plays as Pixoïd, the little energy cube.
All others are bugs trying to catch him!
As Pixoïd, gather bonuses to score the most points and survive as long as possible!

OUTSPEED:

A racing game full of twists for competitive players.

STADIUM:

Enter a world of trials & challenges where you and your team will compete in a series of events to win Gold, Silver, or Bronze.

 

Warhammer 40,000: Heroes of Black Reach

The “Heroes System Tactical Scale” from Heroes of Normandie is moving to the very stars into the universe of Warhammer 40,000!

On the hive-world of Black Reach, an Ork Waaagh! breaks, jeopardizing this sector of the galaxy! In Warhammer 40,000: Heroes of Black Reach, you need to help the Ultramarines in their merciless fight against the Warlord Zanzag and relive the grim adventures of Captain Cato Sicarius and Sergeant Scout Marines Torias Telion!

Betrayal Legacy

Betrayal Legacy marries the concept of Betrayal at House on the Hill — exploring a haunted mansion — with the permanency and multi-game storytelling exhibited by Daviau’s Risk Legacy and other legacy games that followed. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families, with specific members of a family participating in one story, then perhaps an older version of those characters (assuming they lived) or their descendants showing up in later stories.

Why would people keep exploring a haunted mansion for decade after decade, especially when horrible things happen there? Curiosity, I suppose, or perhaps an ignorant boldness that comes from the belief that we know better than those who have come before. Look at all that we’ve learned, marvel at the tools we have at hand! Surely we’ll all exit safely this time…

As with other Betrayal titles, the game is narratively-driven, with elements that record the history of your specific games. The tools mentioned earlier, for example, become attached to specific families. This isn’t just a bucket; it’s my bucket, the one my grandpappy used to feed his family’s pigs when he was a boy, and while you can certainly use that bucket, I know how to wield it best from the time he spent teaching me how to slop. Yes, it’s an heirloom bucket, and when kept in the family, I get a bonus for using it.

Arboretum

Arboretum is a strategy card game for 2-4 players, aged 10 and up, that combines set collection, tile-laying and hand management while playing in about 25 minutes. Players try to have the most points at the end of the game by creating beautiful garden paths for their visitors.

The deck has 80 cards in ten different colors, with each color featuring a different species of tree; each color has cards numbered 1 through 8, and the number of colors used depends on the number of players. Players start with a hand of seven cards. On each turn, a player draws two cards (from the deck or one or more of the discard piles), lays a card on the table as part of her arboretum, then discards a card to her personal discard pile.

When the deck is exhausted, players compare the cards that remain in their hands to determine who can score each color. For each color, the player with the highest value of cards in hand of that color scores for a path of trees in her arboretum that begins and ends with that color; a path is a orthogonally adjacent chain of cards with increasing values. For each card in a path that scores, the player earns one point; if the path consists solely of trees of the color being scored, the player scores two points per card. If a player doesn’t have the most value for a color, she scores zero points for a path that begins and ends with that color. Whoever has the most points wins.

Haven

The mystical forest has been home and haven to beasts, spirits, and forgotten gods for thousands of years. While the Haven Guardian slumbers, a nearby human village has grown into a city, hungry to control the powers of the forest. Can the forest creatures discover enough potent lore to defend their ancient home from the oppressive city — or will the city use this lore to power their machines and turn the forest against itself?

The battle for Haven begins!

In Haven, you and your opponent battle for control of a mystical forest. The Haven Guardian, spirit of the forest, sleeps deeply and can no longer protect its kingdom. One of you controls the city in an effort to master the vulnerable forest using “stone lore” and machines. The other plays as the forest and its creatures who defend their home with the aid of “leaf lore” and forest spirits.

To obtain the power needed to oppose your enemy, you must send seekers to compete for the lore controlled by elementals, ancient beings who bestow the lore on those who seek it. Seekers also engage in combat for control of shrines on the board, scoring you bonus points if you occupy a majority of shrines surrounding forest havens. When one type of lore is depleted or one elemental has left the board, the Haven Guardian awakens and the player with the higher score masters the forest — or defends it from harm — and wins the game.

Chronicles of Crime

Chronicles of Crime is cooperative game of crime investigation, mixing VR experience and board gaming.

With the same physical components (board, locations, characters and items), players will be able to play plenty of different scenarii and solve as many different crime stories.

They will start the app, choose the scenario they want to play, and follow the story. The goal being to catch the killer of the case they have been given in the shortest short time possible.

Using the Scan&Play technology, each component (locations, characters, items, etc.) has a unique QR code, which, depending on the scenario selected, will activate and trigger different clues and stories. That means players will be able to get new stories way after the game is release simply by downloading the app’s updates, without any shipping of new physical components involved.

The VR experience only requires a mobile phone. Players simply put the VR glasses provided inside the game onto their mobile device, and put the VR glasses on their nose, holding their mobile device in front of their eyes, to immerse themselves in the game’s universe and search for clues in a virtual world.

Each session last around 1h to 1h30 minutes and many scenarios are connected to each others in order to tell a much bigger story.

Catan Scenario: Crop Trust

In Catan Scenario: Crop Trust, players balance their individual need to harvest crops against their collective goal to store and preserve seeds in the Seed Vault. Players who harvest too much endanger the seed diversity, and in doing so, threaten Catan with mass extinctions and a collapse of the food supply.

This scenario was developed in collaboration with the Global Crop Diversity Trust, an independent international organization whose goal is to preserve crop diversity in order to protect global food security.

Condottiere

It is 13th century Italy. Trade is flourishing between the city-states and the Levant. Venice, Florence, and Genoa are all bursting with wealth. However, each city-state is also plagued with a weak national army, leaving them defenseless against invasion from their envious neighbors. Enter the Condottiere.

As veteran English soldiers returned from the Crusades, Italy found itself with an influx of desperate and capable men. These hired swords were contracted to fight for individual city-states by an agreement known as a condotta. The most elite of these men were the mercenary leaders known as the Condottiere.

The object of Condottiere is to acquire four connected provinces in renaissance Italy. To do this players auction off different provinces on the board and bid on these provinces with a hand of cards representing mercenaries, seasons, scarecrows, and political figures. However, unlike standard auctions in which only the highest bidder loses their bid, in Condottiere every player loses their bid. Players are, in effect, bidding the number of troops they are willing to lose in order to win a province. However, several special effect cards shake the contests up and keep the players guessing.

The Mansky Caper

It’s 1925. You and your Family of Associates have been trying to get respect for years. But the richest mobster in the country, Al Mansky, has been cramping your style. Al’s a bit eccentric; he doesn’t trust the cops or banks, so all his loot is in his mansion, guarded by a diabolical security system of explosive traps. The good news is that he’s out of town.

It would be a shame if something happened to all that loot, but a Family (working together) that bested Al would make quite a name for itself. Of course, the most fame – and (dare we say) leadership of the Family – goes to the person who walks away from the job with the most loot.

Your colleagues may not agree with you – but you all owe each other favors. Calling in the right favor at the right time is what leadership is all about in this business. The key is to work together to help yourself – and don’t get blown up!

In The Mansky Caper, players team up to ransack rooms of Al Mansky’s mansion, opening safes to find the valuables inside. Split loot with others in the room, and watch out for twists of fortune and dangerous traps that can ruin your plans with a bang! The winner is the player who has accumulated the most loot in their private stash at the getaway car by the time Al’s mansion is completely ransacked.

Star Wars Destiny: Across the Galaxy

Across the galaxy, epic battles unfold between the heroes and villains of the Star Wars saga—from guardians of peace and justice, to scoundrels looking to earn a profit, to tyrants ruling the galaxy with an iron fist. When these forces of good and evil collide, who will come out on top?

Across the Galaxy features 160 new cards for the collectible dice and card game of epic duels in the Star Wars galaxy. This set introduces the cast of Solo: A Star Wars Story into the game, as well as exciting mechanics like mods that open up new deckbuilding strategies!

Thunderstone Quest

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Thunderstone returns with Thunderstone Quest. Recruit your heroes, arm your party, then visit the dungeon — and the dungeon has new perils not seen in prior Thunderstone releases. All-new dungeon tiles create new challenges and rewards as you explore deeper and deeper in the dungeon. Each quest brings new dungeons as well as new side adventures!

Thunderstone is a fantasy deck-building game. Each player starts with a basic deck of cards that they can use to purchase, or upgrade to, other, more powerful cards. Thunderstone Quest brings new play modes to the table. The game will tell a specific story with a series of pre-set dungeon tiles, monsters, heroes and support cards. Each will come with a series of mini-adventures and a story booklet that tells players what happens as they progress through the scenarios.

Once players have completed the quests they will be able to enjoy great replay value with the available selection of monsters, heroes, and support cards, as well as the new dungeon tiles, by choosing random set-ups before the start of play. Aside from heroes such as wizards, fighters, rogues, and clerics, cards will include supplies that heroes need like weapons, spells, items, or light to reach further into the dungeon.

The dungeon deck is created by combining several different groups of monsters together. Certain groups of monsters may be more or less susceptible to different hero types, so players have to take this into account when they choose what to buy.

Thunderstone Quest: Ripples in Time

Thunderstone Quest: Ripples in Time consists of a selection of dungeon tiles and monster cards that create an engaging storyline. Thunderstone Quest: Ripples in Time includes rules for selecting Village and Dungeon cards to create a variety of Adventures. After you’ve mastered each Quest you use random setups of Quest cards to create new Dungeons and Villages – build your own Quests and Adventures!

Contains dungeon tiles, dividers, randomizers, and 243 cards, including 6 heroes, 6 monsters, 12 support items, treasure and three versions of the Guardian, each of slightly different difficulty, meaning that different Adventures within the Quest have a scaling challenge.

Thunderstone Quest: At The Foundations of the World

Thunderstone Quest: At the Foundations of the World consists of a selection of dungeon tiles and monster cards that create an engaging storyline. Thunderstone Quest: At the Foundations of the World includes rules for selecting Village and Dungeon cards to create a variety of Adventures. After you’ve mastered each Quest you use random setups of Quest cards to create new Dungeons and Villages – build your own Quests and Adventures!

Contains dungeon tiles, dividers, randomizers, and 243 cards, including 6 heroes, 6 monsters, 12 support items, treasure and three versions of the Guardian, each of slightly different difficulty, meaning that different Adventures within the Quest have a scaling challenge.

 

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