DUNE, Ecos, Megacity, Talisman RPG, God of War, Ishtar, New Arkham, War Chest and More!
Imagine you can control the forces of a noble family, guild, or religious order on a barren planet which is the only source for the most valuable substance in the known universe.
Imagine you can rewrite the script for one of the most famous science fiction books of all time. Welcome to the acclaimed 40-year-old board game which allows you to recreate the incredible world of Frank Herbert’s DUNE.
In DUNE you will become the leader of one of six great factions. Each wishes to control the most valuable resource in the universe – melange, the mysterious spice only found at great cost on the planet DUNE. As Duke Leto Atreides says “All fades before melange. A handful of spice will buy a home on Tupile. It cannot be manufactured, it must be mined on Arrakis. It is unique and it has true geriatric properties.” And without melange space travel would be impossible. Only by ingesting the addictive drug can the Guild Steersman continue to experience visions of the future, enabling them to plot a safe path through hyperspace.
Who will control DUNE? Become one of the characters and their forces from the book and . . . You decide!
Ecos: The First Continent
What if the formation of Earth had gone differently?
In Ecos: First Continent, players are forces of nature molding the planet, but with competing visions of its grandeur. You have the chance to create a part of the world, similar but different to the one we know. Which landscapes, habitats, and species thrive will be up to you.
Gameplay in Ecos is simultaneous. Each round, one player reveals element tokens from the element bag, giving all players the opportunity to complete a card from their tableau and shape the continent to their own purpose. Elements that cannot be used can be converted into energy cubes or additional cards in hand or they can be added to your tableau to give you greater options as the game evolves.
Mountain ranges, jungle, rivers, seas, islands and savanna, each with their own fauna, all lie within the scope of the players’ options.
WELCOME TO THE FUTURE OF CITY BUILDING!
GOLD COAST, AUSTRALIA, 2100. Construction of the first oceanic MegaCity begins. Tackling overpopulation and rising sea levels has become the planet’s number one priority.
Advances in technology enable us to build towering superstructures on immense floating platforms. You are the next generation of architects called upon to design and build these marvels of structural engineering.
Race to collect contracts, construct beautiful buildings and vie for awards as a unique MegaCity emerges each time you play. It’s a competitive business where prestige points are everything!
A combination of dexterity and light strategy, MegaCity: Oceania is the city building game in which you actually build a unique city every time.
Players create a brand new MegaCity by collecting Building Tiles, Building Pieces and Contracts. However, this is not a co-operative game – you are battling to score Prestige points based upon the contracts you complete. Players can also gain bonus Prestige points by creating tallest buildings, using a single material, and placing monuments in Parks. At the end of the game, Awards are handed out that contribute to the final score, and points are lost if players have any pieces left over in their personal supplies. Whoever has the highest total is declared the winner, and the finest architect in your new MegaCity.
Players build when it’s not their turn, meaning this is a game with little downtime. A combination of dexterity, light strategy and creativity make MegaCity a truly unique experience – a city building game where you actually build a brand new city every time you play!
God of War: The Card Game
Ragnarök is coming. The fate of all existence is at stake. Is destruction inevitable, or are there ways to avoid ultimate cataclysm? The Norns, mystical beings of great power, have decided they will not go quietly into oblivion and have turned their attention to the well of Fate, Urðr, in order to find any possible way to stop Ragnarök. Looking deep into the swirling waters, they can foresee which potential combination of heroes, villains, battles, victories, and defeats might stop the end of all that is known — but will they find the right combination in time? Is there any true path to salvation at all? They must hurry and seek the true way through, before all is lost.
In God of War: The Card Game, players take on the role of the Norns as they try different combinations of heroes and events in order to stop Ragnarök. Each game is a new attempt to find the right key to saving Midgard from destruction. Players must work together, embodying mighty heroes such as Kratos, Mimir, Atreus, Brok and Sindri, and Freya. They will fight enemies and bosses from the popular God of War video game, but combined and remixed in exciting new ways, creating unique “What if…?” scenarios each time they play. If they succeed, the way forward has been secured and Ragnarök can be halted. Failure means the Norns will have to try again as only death and destruction lay along that particular path.
Each quest in God of War: The Card Game is made up of a mosaic of cards that recreate monsters and locations from the video game. Each quest’s mosaic is different, and each card is double-sided, depending on whether a section has been destroyed or not, and each has special rules that go into effect when it is face up on the tabletop. Learning how each quest is won, as well as what strategy to employ, is key to victory.
As players progress, earlier quests have an effect on what comes after them. At certain points along their path, players must choose which quest they will complete. Completing one might grant a bonus, but quests left untouched result in dire permanent consequences as the players move forward. These choices and challenges lead to new strategies, making it so no two games of God of War: The Card Game are alike.
Heroes in the game have several elements that make them unique. Each comes with their own dashboard that explains their special abilities and health totals, in addition to tracking the number of cards a player can keep in their hand from round to round. Tokens are used to keep everything clear as heroes gain and lose health and build up their power so they can unleash a mighty special attack. Heroes begin the game with a unique starting deck of cards that will be augmented from additional decks as the game progresses. Players can construct their deck to focus on their strengths or look for ways to generalize their approach, preparing for future quests that lie ahead. Each hero also has a unique standee that indicates which portion of the mosaic they are facing. With multiple heroes from which to choose, numerous ways to build their deck, and various different quests to attempt, each game of God of War: The Card Game will be a new experience that will echo throughout eternity.
Arkham Horror LCG: Murder at the Excelsior Hotel Scenario Pack
I have answers.
Room 225. Tonight. Come alone.
Reports of strange occurrences have been circulating around Arkham about the prestigious Excelsior Hotel: disappearances, bizarre sightings, sudden closures that go on for days without warning. You tried talking to the police about these suspicious claims, but they dismissed you with little more than a glance up from their desks. So, when you receive a note promising answers if you come to the mysterious location, you feel compelled to make the meeting.
What happened at the Excelsior Hotel? With the clock ticking and danger around every corner, will you be able to figure out the truth behind this grisly murder and clear your name? Or will you be the next victim? The truth is out there, but the story is yet to be told. Pack your bags and check in for a night at the Excelsior Hotel!
Ishtar: Gardens of Babylon
You open your eyes to discover the most horrible truth of a lifetime… It has just come to an end and you are a ghost, floating in the air! Terrified, you look at your own body. A group of strange individuals have gathered around your mortal remains, watching it closely with sparks of fascination in their eyes. They want to communicate with you to discover how your life ended. You need to talk to them and reveal the truth so the culprit can be judged!
Paranormal Detectives is a deduction party game. One player takes the role of a Ghost. All other players work as Paranormal Detectives and need to discover how the victim died. Using paranormal abilities they will communicate with the Ghost, asking open questions about the details of the crime. The Ghost answers in a variety of ghostly ways – by arranging a hangman’s knot, playing chosen tarot cards, creating a word puzzle on a talking board, drawing by holding the hand of a detective and many more!
At the beginning of the game, the Ghost player receives a story card with a full description of the murder. Each card depicts all the details of the case. Each Detective receives asymmetrical, pre-constructed set of interaction cards, player investigation sheet, and a player screen.
On their turn, each Detective asks the Ghost any open question they want and plays a single interaction card. The card implies the way the Ghost may answer the question. There are 9 different interactions total, most of them giving information to all Detectives. Since Detectives may ask any open questions and interaction cards vary, the game allows for lots of creativity for both the Ghost and Paranormal Detectives.
Detectives may try, twice during the game, to guess what has actually happened to the victim stating who was the killer, where did it happen, what was the motive, how was it done and what was the murder weapon. Then the Ghost writes down secretly on this Detective’s investigation sheet how many of their answers are correct.
The game can end in two ways:
- If a Detective gives all correct answers. In this case, they win, together with the Ghost player.
- If all Detectives run out of interaction cards. In this case, if no one has guessed everything correctly then, whoever guessed correctly the most information is the sole winner of the game!
1950/1960: The race into space is in full swing! We’re making great progress on the techniques for supplying astronauts and space-ready machines, for optimizing launch conditions, and of course for designing the much-needed rockets. All this to explore the sheer vastness of space.
But in Lift Off, not only are two superpowers competing for the most glorious milestones of space travel, no, we players are also very involved. In this game, we each play a private space agency that wants to develop in their own areas. We must hire specialists, improve our rockets, and expand our capabilities because soon we have to decide which missions we want to carry out and what we want to bring into space. Only those who plan ahead and properly manage the resources available will win this race to the stars…
Talisman Adventures RPG: Playtest Guide
The Playtest Guide for the Talisman Adventures Fantasy Roleplaying Game allows you to explore the world of Talisman as never before! Create your own characters, choose your companions, and set out to explore a dark fairy tale world of deadly monsters, mysterious strangers, magical fountains, and crumbling ruins. In the Talisman Adventures you forge your own destiny. The Playtest Guide offers a preview of the full game and allows you to make characters that are playable up to 3rd level. Now you can create your own adventures and share them with your friends. Players are encouraged to email us after filling out the feedback questionnaire (located at the end of the book) to help us make this game as awesome as possible. Players who send in feedback will have their names listed in the final book. All you need to play are 3 six-sided dice and a few friends.
The Playtest Guide features the following:
- Core rules of play.
- 6 ancestries (elf, dwarf, human, ghoul, troll, and sprite)
- 9 classes (assassin, druid, minstrel, priest, prophet, sorcerer, thief, warrior, and wizard)
- A starting adventure, The Corpse Watchers, that features some of the more advanced exploration rules.
- 6 pre-generated characters.
War Chest: Nobility
The queen sat down with her child the next day, and together they opened the book. They found that the insides had been carved out and filled with more coins for their game, as well as some letters and wax seals. They took their chest from the shelf, opened it, and began to play…
The chivalric system was a huge part of medieval warfare. Various offices of state were handed out to the highborn of the land, from Bannermen that surrounded kings and queens, to Earls and Heralds enacting their liege’s will across the realm. Bishoprics had much land and influence associated with them, and were sought after position for nobles.
Can you add these four new influential units to your force, and use royal proclamations to your advantage, to once again triumph in this masterful game of tactical warfare?
Flip Over Frog
The flippin’ frogs are coming! Help your brightly coloured frogs take control of your little corner of the rainforest!
Cleverly place frogs on the game board to flip adjacent tiles, hiding some frogs and revealing others. Each player is given a secret Frog Token at the beginning of the game, determining what colour frogs they are trying to get on to the board. After dealing three tiles to each player, the game begins. Tiles can be placed on any empty space on the 4×4 board, or on the back of any face down tile. Frogs may NOT be placed on top of face up tiles.
When placed, the arrows on the tile which surround the frog tell the player which nearby tiles should be flipped. If a tile is stacked on another, both tiles are flipped together. Only the newly placed tile causes other tiles to flip.
Also included are four Snake Tiles which remove any one face up Frog Tile from the game. Both the Frog and Snake are discarded, freeing up a space for a new tile to be played.
Players keep playing a tile and drawing back up to a hand of three until either no more tiles can be played or the board has sixteen face up frogs on show. This triggers the end of the game, and the player with the most frogs face up is the winner.
Plan ahead, watch out for snakes, and flip your way to victory!
WizKids 4D Settings: Gas Station
The Gas Station is the first offering from WizKids in the 4D Settings line to feature a modern setting. These 4D scenes offer more than just pre-painted miniatures, they offer exciting new play experiences and game inspiration. These are complete scenes, ready for use on your tabletop right out of the box. The pieces are intended to be used as a set, as well as provide tabletop gamers a way to quickly fill their collection with useful items to pop into their favorite games.
The Gas Station provides you with set pieces for a modern gas station. With a variety of cover pieces like the Station Sign, Soda Machine or Ice chest, it’s perfect for wargame set dressing. The gas can, tires or even 55-Gallon Drums serve as great interactive objects for games like Heroclix. No matter what style of modern tabletop game you’re playing, these great pieces can find a way into your scenes.
Marvel Champions: The Card Game
“With great power, there must also come great responsibility.”
–Stan Lee, Amazing Fantasy #15
Iron Man and Black Panther team up to stop Rhino from rampaging through the streets of New York. Captain Marvel and Spider-Man battle Ultron as he threatens global annihilation. Do you have what it takes to join the ranks of these legendary heroes and become a champion?
Jump into the Marvel Universe with Marvel Champions: The Card Game, a cooperative Living Card Game for one to four players!
Marvel Champions: The Card Game invites players embody iconic heroes from the Marvel Universe as they battle to stop infamous villains from enacting their devious schemes. As a Living Card Game, Marvel Champions is supported with regular releases of new product, including new heroes and scenarios.