Death Eaters Rising, Clank! Legacy, Catan: Starfarers, New KeyForge, Imperial Settlers, Feast for Odin, X-Wing and More!

Harry Potter: Death Eaters Rising

Harry Potter: Death Eaters Rising captures the difficulties and terrors Harry Potter, Ron Weasley and Hermione Granger face during their fifth year at Hogwarts as they scramble to persuade the wizarding world of Voldemort’s return.

In Harry Potter: Death Eaters Rising, each player must assemble teams of witches and wizards from the Order of the Phoenix, Dumbledore’s Army, and Hogwarts to fight against the growing threat of the Dark Lord. Starting with either Harry Potter or Hermione Granger representing Dumbledore’s Army, Minerva McGonagall or Albus Dumbledore from Hogwarts, or Nymphadora Tonks or Sirius Black from the Order of the Phoenix, players will be able to rally a variety of year-5 characters to their cause, such as Ginny Weasley, Luna Lovegood, Alastor Moody, Mrs. Norris, Severus Snape, and Rubeus Hagrid. The collective armies and players must then work together to stop the spread of dark influence throughout the wizarding world.

Players have to battle Dark Wizards Peter Pettigrew, Bellatrix Lestrange, Lucius Malfoy, and others who bear the dark mark for control of key wizarding world locations, including the Ministry of Magic, Diagon Alley, and Hogsmeade Village. To be successful, players must vanquish Voldemort’s Death Eaters and eventually defeat You-Know-Who before they corrupt and take control the wizarding world.

 

Clank! Legacy: Acquisitions Incorporated

Clank! Legacy: Acquisitions Incorporated extends the deck-building fun of Clank! with legacy-style gameplay! Found your own franchise of the legendary adventuring company Acquisitions Incorporated, and shepherd your fledgling treasure-hunters to immortal corporate glory over the course of multiple games. Your game board, your deck, and your world change as you play to create a unique campaign tailored to your adventuring party. Be cunning, be bold, and most importantly be ready…

 

Clank! In! Space!: Cyber Station 11

If there’s a cybernetic enhancement worth having, the ruthless Commander Preon has it. Eager to prove her worth to Lord Eradikus, she has built a research station on the edge of civilized space.

Since Cyberware is all the rage, the place makes a tempting target for you and your fellow thieves. Whether it’s illegal, hazardous, or just plain fun, you’ll find it on CYBER STATION 11.

Dragon Boats of the Four Seas

In Dragon Boats of the Four Seas, Zhong-Guo, the Middle Kingdom, is an island surrounded by the four Dragon Seas. After a long period of strife, Zhong-Guo has once again been unified and the noble houses rise from the ashes, hoping to cross the Dragon Seas and reach the wealthy vassal states of the former Empire. In Zhong-Guo, Dragons are believed to be good luck and sources of celestial power, so the people make offerings to Dragons at temples and cast coins with the images of Dragons on them to bring fortune at the marketplace. Farmers invoke Dragons over their fields for a bountiful harvest and boats are made in the likeness of Dragons for protection on the dangerous waters. As the leader of one of the noble houses of Zhong-Guo, you must build farms, trade, and make offerings for the safe passage of your ships to these forgotten lands. Recapture the glory of the old Empire and ride the Dragon Boats to victory!

 

KeyForge: Worlds Collide

“The Grand Star Alliance is happy to accept the best and brightest from any world.”

One year ago, KeyForge introduced the world to a new kind of game, one where every deck is one-of-a-kind and where anyone has the chance to become a champion. Richard Garfield’s imaginative design welcomed players to the endlessly diverse world of the Crucible, where they stepped into the role of mighty Archons leading teams from three of the planet’s great houses in tactical competitions of wits and wills. Victory means the chance to unlock ultimate knowledge and power, and the chance to ascend beyond this plane to discover what waits beyond the world you know.

In both Call of the Archons and Age of Ascension, you have had the chance to explore seven distinct Houses of the Crucible, learning their key characteristics, playstyles, and ways they interact with other Houses to discover synergy within each unique Archon Deck. But just when you thought you knew the Crucible, the clever Architects have altered its make-up once again. Now, two new Houses join the fray and the world will never be the same.

Worlds Collide, the third set of KeyForge— is now available in Archon Decks, Two Player Starter Sets as well new Deluxe Archon Decks and Premium Boxes!

Uncharted Lands

Discover a new side of the Crucible in Worlds Collide! As with other sets of KeyForgeWorlds Collide is a companion to Call of the Archons and Age of Ascension, not a replacement or a sequel. You do not need to start with Call of the Archons in order to reach Worlds Collide, and Archon Decks from each set are equally matched, so you do not need to switch to Worlds Collide Archon Decks in order to remain competitive. Rather, you are invited to continue your exploration of the planet with a cardpool of 405 cards, mixing in cards from each of the other KeyForge sets and introducing two brand new Houses!

Worlds Collide rotates out Mars and Sanctum to make way for the Saurian Republic and the Grand Star Alliance, but that does not mean that they are gone for good. The Crucible is ever-changing and evolving, and these beloved Houses will have the chance to return in future sets of the game!

The Infinite Cosmos

A new dawn is about to rise on the Crucible, and nothing will ever be the same. Are you ready to embrace new challenges and explore new corners of this impossible planet? Discover new friends, forge new alliances, and prepare to claim the world anew when Worlds Collide!

 

The Taverns of Tiefenthal

In the village of Tiefenthal lies “The Tavern of the Deep Valley”. There, all citizens from the area gather, but it’s important to attract new, wealthy guests for only then is there enough money to expand the tavern, which will then lure nobles into the tavern as well. But which tavern expansion is best? Should you focus on money? Or rather ensure that the beer will keep flowing?

In Die Tavernen im Tiefen Thal, the challenge is to skillfully choose the dice and develop your personal deck of cards as profitably as possible. The game is structured with five modules so that your group can add extra levels of complexity as you become more familiar with the game.

Wakanda Forever

When will you take the throne?

A slew of villains threaten Wakanda! As the five tribes of Wakanda, battle together to keep the country safe. Leading the fight is the King of Wakanda and ultimate warrior, the Black Panther, who alone earns more points than the other four tribes — but you want the throne for yourself, so time your moves carefully, challenge for the throne when the moment is right, and take the mantle of Black Panther! Win the game with the most points and cement your legacy as the Black Panther.

In Wakanda Forever, each tribe has a bonus power to begin the game, and additional powers are earned by whoever holds the Black Panther title when a villain is defeated. Choose to use your valuable Vibranium to upgrade your tech with the chance to score more points, or save it to enter a one-on-one ceremonial battle for the throne.

Catan: Starfarers

Twenty years ago, the settlers started into the depths of the galaxy to discover unknown planets, the undiscovered universe lying before them. Maybe they’ll find planets with good ore or carbon deposits — or perhaps only barren ice planets. They might encounter alien folks and start lucrative trading, with pirates and wormholes being a constant challenge for them.

Catan: Starfarers is a new version of Starfarers of Catan, originally released in 1999, that contains completely revised graphics and game materials, revised rules, and (most importantly) a variable game board that brings even more variety to the exploration of space.

 

Pret-A-Porter

Prêt-à-Porter is an economic strategy game set in a world of fashion. Players run clothes companies and fight for dominance during fashion shows. It is – perhaps – one of the most cruel and ruthless of all our games. Money can be a dangerous weapon.

During the game players open new branches and outlets, hire new workers and try to gain new capabilities. New Design Agencies, Brand stores or Preparation rooms are opened, Accountants, Models and Designers are hired, lucrative contracts are signed to allow for short-term profits and expand company’s competencies.

Every single month player’s company gains new capabilities.

Each quarter held fashion shows – each player has to prepare a collection of clothing and has to show it on the show. The public, media, experts estimate collections in four categories and award prizes and diplomas. The more awards (represented by ‘stars’ in the game) will be collected at the show, the more money the players earn for selling their collection!

Will you get award for best Trends? Will you manage to be best in Public Relations and get the Media award? Will you earn more ‘stars’ than your opponent?

If you win ‘stars’, your opponents don’t.
If you win ‘stars’, you earn more money. Your opponents don’t.
If you win ‘stars’, you earn money, you hire new stuff, you get better. Your opponents don’t.

That is why during show you will kill for every single ‘star’. Welcome to the hell…


Prêt-à-Porter is a 2-4 player board game, unique mix of deep economy strategy and direct interaction. Low luck element, many important decisions to be made and many strategies that can be used to acclaim victory. With wide range of different employees, different buildings and contracts you can create your unique company every single time.

Silver & Gold

Distant islands with golden treasures — who hasn’t dreamed of that?!

Silver & Gold combines simple rules, fast action, luck, and planning as players try to complete treasure map after treasure map, with the maps being printed on wipeable cards to allow for endless adventures…

Imperial Settlers: Empires of the North – Japanese Islands

Imperial Settlers: Empires of the North – Japanese Islands expands the Imperial Settlers: Empires of the North with two new decks and additional island cards, with the Japanese faction connecting the world of Empires of the North with the Imperial Settlers base game.

 

DC Comics Deck-Building Game: Crossover Pack 8 – Batman Ninja

Based on the Batman Ninja animated feature, Crossover Pack 8: Batman Ninja, an expansion for the DC Deck-Building Game, takes place in feudal Japan and lets players become Batman, Catwoman, Robin, Red Robin, Red Hood, and Nightwing.

The Super-Villains — The Joker, The Penguin, Poison Ivy, Deathstroke, and Two-Face — are the daimyos who battle from within giant castles that come to life. When the fifth one has been defeated, the five castles merge to become one final titanic challenge. The card backs of the Super-Villains each form a portion of the giant merged castle, with The Joker’s head at the top.

Each Super-Villain has colors on its four sides matching the main card types: Hero, Villain, Super Power, and Equipment. During your turn, if there is a card matching one of those types in the Line-Up, you must take the card and place it next to the corresponding side of the Super-Villain. When you defeat a Super-Villain, instead of placing it in your deck, you earn each card attached to it.

The new keyword “Ninjutsu” provides the heroes some much-needed help as they take on the fearful might of the combined Super-Villains’ super castle!

 

Cities: Skyline

Cities: Skylines – The Board Game is a co-operative game based on the popular computer game of the same name by Paradox Interactive.

Gameplay starts with four land boards being visible, the exact number varying depending on the scenario. The goal is to finish a number of milestones and to make the inhabitants of your city happy. At the start of each milestone, one additional board is bought, flipped over from its nature side to its developed side. Players have personal cards that show what they can build, and ideally they discuss and plan with the other players how to best develop the city. The cards show what effects the building will have on the city, for example increasing the need for garbage collection, decreasing crime, or giving a bonus if placed next to a park.

Cardboard tiles represent residential, commercial, industrial, and other buildings, and they have varied base shapes that are placed on the developed boards on the grid.

When the players have developed the city to the next milestone, they choose which new board to buy to expand the city, score their current happiness, and start a new milestone. When the last milestone is finished, the game ends, then the total happiness score is summed. There is only one city treasury, and all players add to it when they make money for the city and take money from it for building a hospital or buying a new board. Making sure you have enough money is an important aspect of the game for if you run out of money, you go bankrupt and lose.

A series of scenarios teach the game in steps, with each new step introducing new parts of the game. Each step is easily varied, such as, for example, switching out which unique buildings are used during a playing session.

 

A Feast for Odin: The Norwegians

The first large expansion for A Feast for OdinThe Norwegians includes four new islands (Isle of Man, Isle of Skye, Islay, Outer Hebrides) with Irish coastal viking-settlements on the backside (Waterford, Wexford, Cork, Limerick), where people from Norway came to stay through the winter (longphort), to trade at, and to settle nearby. This offers new strategies and new puzzle-tiles like horse (6VP, 2×5 spaces)/pregnant horse/leather(green)/vadmal(blue) and pigs (1 VP, breed every round; 2×3 – 1 = 5 spaces)/herbal (orange)/ antler (green)/tools (blue). The game has a third box for the tiles and offers the four old islands too (renewed little different VPs and new graphic-aspects of mini-expansion islands Lofoten/Orkneys/Tierra del Fuego).

The expansion includes another mountain-strip (last round), more two-silver coins, meat/beans and runes/oil and a “little emigration” piece that covers one food instead of two. You get it on a new action-space for giving away a whaling boat. The renewed action board has three pieces that can be turned around for different numbers of players (version for 1-2, 3, and 4 players), which increases the chances of players getting in each others way. It contains new opportunities like butchering, elk-hunting, fishing, and thievery, along with changes for some old actions. It’s now easier, for example, to play an animal strategy, also because you can now get two of the same animals in one action. There is also a new fifth column to make a (better) action with your last viking! You can smith, for example, now a grey piece with maximum of eight swords by using an ore and only one action. Also for this, there are five new grey puzzle-pieces like pan, hauberk or anvil and a little board for smithable pieces with fewer than nine swords.

Totally new is also the idea of a random start-building. Everybody gets one of the six artisan shed boards and can build the front or backside with one wood and one action. These buildings offer, covered like stonehouse and longhouse, some stuff (pieces, weapons, commodities), VPs and one silver (horse stable 2 silver). So everybody has another different start-opportunity – like the profession card. Another new option is, that instead of puting a profession card into the game, you can throw it away for a VP-chip. A nice little competitive element, because there are only two 4-VP-chips, six 3-VP-chips and eight (endless) 2-VP-chips.

The expansion includes no almanac about game-elements and their viking-history. But again it was written by Gernot Köpke as a “historical-science”-journalist and learnd lokal newspaper editor and main elements will be published on BGG at https://www.boardgamegeek.com/thread/2023534/almanac-almanach
The expansion includes also an extra board for ships and small emigration tiles.

 

CLUE: Dungeons & Dragons

Clue Dungeons & Dragons

Relieve your regular Dungeon Master of their storytelling duties for a different kind of adventuring party, where fantasy roleplay meets murder mystery and a familiar world contains paths to new secrets. CLUE: Dungeons & Dragons can now be yours!

This Wizards of the Coast-sanctioned version of “The Classic Mystery Game” calls for readied imaginations to explore the coastal land of Baldur’s Gate, where being “halfway to everywhere” means players are on the cusp of finishing an untold story of deception.

A valuable Infernal puzzle box, formerly in the possession of Hellriders from Elturel, has been hidden by an imposter among the party. Take on the role of Sylvira Savikas, Lulu, Slobberchops, Reya Mantlemorn, and others on a quest to uncover WHO was slain and replaced by one of Zariel’s minions, WHAT weapon was used in the execution, and WHERE the hell-forged puzzle box can be recovered!

The highest dice roll determines who goes first in CLUE: Dungeons & Dragons, where the quest begins for 2-6 players in the Elfsong Tavern. The haunted place of long rests is one of nine locations recognizable to those familiar with the Gate, the others including the maze-like chambers of The Undercellar, the narrow boundaries of Wyrm’s Crossing, and the chaotic hub of Little Calimshan.

Six pewter tokens represent the lethal tools possibly used to dispatch archangel Zariel’s unsuspecting victim. Narrow down the deadly weapon out of the Great Sword, Demon Longbow, Silverclaw, Mastercraft Scimitar, Horn of Blasting, or Censor of Remembrance—each of varying damage, but all custom-sculpted in fine detail.

Could the Dungeon of the Dead be the ancient catacomb where Minsc and Boo drew the Mastercraft Scimitar? Or was the passage to Low Lantern Tavern, Vanthampur Villa, the site where Falaster Fisk raised the Silverclaw at the fallen? A custom score pad aids adventurers in tracking what has been declared, while other components of the game include 6 color-coded player character movers, 6 Personality Cards, 21 Rumor Cards, 21 Intrigue Cards, an envelope, 2 dice and Rules.

Relive the nostalgia of past campaigns on the Sword Coast or learn the lore of Baldur’s Gate for the first time with CLUE: Dungeons & Dragons available now!

 

Star Wars: X-Wing– Epic Battles Multiplayer Expansion

Image result for Star Wars: X-Wing– Epic Battles Multiplayer Expansion

Broaden the possibilities of your Star Wars: X-Wing games with the Epic Battles Multiplayer Expansion! This expansion introduces a totally new way to play X-Wing, inviting two to eight players to engage in epic multiplayer battles as they command massive fleets in large-scale games that evoke iconic Star Wars scenes.

Featuring eleven cinematic scenarios, Epic Battles gives players the chance to fly coordinated wings of starfighters into a wide variety of situations. From desperate defensive actions to daring assaults on enemy fortifications, each scenario creates an exciting X-Wing experience. Within this expansion, you’ll find five wing tools, eight upgrade cards, seven Wing Quick Build Cards, and everything else you need to stage your own epic X-Wing battles!

Blitzkrieg!

Recreate World War Two in 20 minutes! The perfect wargame for non-wargamers, Blitzkrieg! allows two players to battle across the War’s most iconic theatres, winning key campaigns and building military might.

Players draw army tokens from a bag to determine their starting forces and to replenish their losses. Rather than ‘fighting’ battles with dice or cards, players allocate their military resources to each theatre’s campaigns, winning victory points, further resources, special weapons, and strategic advantages as they play. Refight World War Two several times in one evening!

Includes Solo mode by Dávid Turczi.