Mystery House, Marvel: Crisis Protocol, Last Bastion, Imagineers, 15 Men, New Star Wars: Legion, Star Trek RPG, Arkham Horror and More!
Marvel: Crisis Protocol
Marvel: Crisis Protocol – Hulk
Marvel: Crisis Protocol – Hulk allows you to add one new character to the Marvel: Crisis Protocol miniatures game.
When famed scientist Bruce Banner saved his friend Rick Jones’ life during a gamma bomb test explosion, he was bombarded with intense gamma radiation. The results of this extreme exposure caused the soft-spoken Banner to transform into a raging green-skinned monster known as the Hulk. While the Hulk has been hated and feared for most of his existence, this fact has not stopped him from using his incredible strength for good, both as part of the mighty Avengers and on his own.
Marvel: Crisis Protocol – M.O.D.O.K.
Marvel: Crisis Protocol – M.O.D.O.K. allows you to add one new character to the Marvel: Crisis Protocol miniatures game.
A.I.M. scientist George Tarleton had the dubious distinction of being chosen as the subject for a procedure which would transform him into a unique, bio-engineered living computer. Unable to use his limbs, Tarleton was confined to a hoverchair, which gives him both mobility and a deadly assortment of conventional weaponry. Since then, M.O.D.O.K. has used his vast intellect and exceptional psychic powers to terrorize the world as the leader of A.I.M. and one of the world’s most dangerous and unpredictable foes.
Mystery House: Adventures in a Box
This house mysteriously moves through space and time, and no one knows its destination. Will you be brave enough to enter?
Experience the thrill of an escape room in Mystery House: Adventures in a Box, which features a mix of technology and tradition. You are imprisoned in this house, and the only way out is to solve all the riddles you find inside! You must search for clues in the box, which features multiple doorways on all sides. At the beginning of the game, you insert enigma cards in the box top, and these cards will tell a story as they’re revealed and resolved during play. An app drives you through the game and records the progress of your team and your playtime.
The base game includes two adventures: “Family Portrait” and “The Lord of the Labyrinth”. All future expansions will use the same base game box as a game system.
A handful of heroes have just stolen the powerful relics of the Baleful Queen. Without them, the immortal sovereign is weakened; recovering them is now her sole purpose.
With the High Mages attempting to destroy them, the heroes have fallen back into the Bastion of the Ancient Kings, where they must defend the fort to the peril their lives.
Unceasingly, the hordes led by the Warlords besiege the ramparts. If this citadel falls, an entire civilization will be swept away, and an entire world will fall into chaos…
Last Bastion is a cooperative game in which the players take on the roles of heroes defending an ancestral Bastion against the monstrous hordes of the Baleful Queen. The players struggle together against the game, either they all win victory, or else they all suffer defeat.
Welcome to your amusement park! It’s not much now, but just give it time! Soon the gates will open, and eager guests will rush in to ride the latest rides! It’s up to you and your fellow imaginative engineers to build a magically fun place that people will love — competing with them to make a name for yourself as the most famous park designer in the world! From your humble beginnings, you will fill the park with the best attractions, manage your staff, cleverly construct a thrilling roller coaster, and prove that you are the best Imagineer!
Over the course of several rounds in Imagineers, you must skillfully guide your guests around the park, earning money to build new attractions, which leads to happiness, which earns you fame! Careful choices about which rides to build — and when to upgrade your showcase roller coaster — will ultimately decide your success! The Imagineer who amasses the most fame wins!
You are a Nomarch in Ancient Egypt. The Pharaoh put you in charge of a Metropolis and its region. The flooding of the Nile is coming to an end and the lands of the Valley are ready to offer their riches. Organize the collection of resources, build districts with the most lucrative shops, supply them with goods and earn the most Debens for the glory of the Pharaoh. The player who will make the best use of the resources of the Nile Valley will win the game.
Fertility is a simple resource management game that raises tough decisions for you to take. Each turn, you collect some of the riches of the Valley of the Nile and immediately decide how to use them : supply one of your Shop to earn money, or spend them to build new districts, offering you new opportunities. Be wise because your choices are irreversible. None of the resources already stocked in your shops can be moved or reused until the end of the game. But any resource unspent by the end of your turn will be definitively lost. Optimize your turns and choices if you want to win.
A player’s turn goes through three fast and simple steps. They start by placing one of their Valley tile on the central board in order to collect resources : alabaster, bovines, papyrus flowers, grapes or wheat. They then have the opportunity to spend these resources to build a new District tile on their Metropolis board, for opening new opportunities. Lastly, they supply their Shops in their Metropolis by stocking the remaining resources. Any resource that a player has left unused at the end of their turn is lost. So, the aim is to collect as many resources as possible, but even more to be able to optimize how to use them. The game ends after 9 turns and each totally supplied Shop is worth money for their owner. The player with the highest amount of money is the winner.
Cupcakes are at the height of fashion in the city. It’s the perfect time to expand your business. Even though at the moment you only have one small Bakery, the dedication and the level of creativity of your employees means that there are no limits to your ambition.Your task will be no piece of cake since your competitors share your same goals and they are not going to make it easy for you. Only those who work the most efficiently and effectively will manage to build their own cupcake empire.
Cupcake Empire is mainly a dice game. Your personal board represents your business and the dice your workers. In each of the columns of the board you can carry out one specific action; create new recipes for cupcakes, open new stores, serve customers, hire new workers, etc. On each turn you will have to decide which column you are going to activate, taking into account that the more dice there are and the more specialized they are, the more effective the action will be. Through these actions you will increase your level of sales and production, trying to get them to grow in equal measure since at the end of each of your turns your Income will increase by the amount indicated by the marker that is the furthest behind i.e. that has made the least progress.
The Mandala: the symbol of an ancient and sacred ritual. Colored sand is laid to create a symbolic map of the world before the pattern is ceremonially destroyed and the sand cast into the river.
In the two-player game Mandala, you are trying to score more than your opponent by collecting valuable cards — but you won’t know which cards are valuable until well into the game! Over the course of the game, players play their colored cards into the two mandalas, building the central shared mountains and laying cards into their own fields. As soon as a mandala has all six colors, the players take turns choosing the colors in the mountain and adding those cards to their “river” and “cup”. At the end of the game, the cards in your cup are worth points based on the position of their colors in that player’s river. The player whose cup is worth more points wins.
The linen playmat shows two circular mandalas, with each being divided by a horizontal space (the mountain) to create one “field” for each player. The playmat has seven spaces in front of each player to hold their river of single face-up cards and their cup: the stack of face-down cards which they score at the end of the game.
To begin, each player receives a hand of six cards. Each player receives two random cards face down in their cup, then two random cards are dealt face up into the central mountain strip of each mandala.
On your turn, you may play either a single card into one of mountains, or one or more matching cards into one of your fields. All cards played into a mandala must follow the “Rule of Color”: Once a color has been played into one of the three areas of a mandala, then later cards of the same color can be played only into that same area. Thus, once your opponent has played red cards into their field, then you can’t play red cards in your field, and neither you nor your opponent can play red cards into the central mountain. If you played a card into a mountain, draw three new cards from the deck at the end of your turn; if you played cards into one of your fields, do not draw new cards.
A mandala is completed once it contains all six colors of cards. When this happens, the players “destroy” the mandala, taking turns to choose a color present in the mountain and claim all cards of that color. Whoever played more cards in their field chooses first; if tied, the player who did not complete the mandala chooses first. The first time you claim cards of a specific color, lay one of these cards in the lowest-valued empty space in your river, then place the rest into your cup. The spaces in your river are valued 1-6 in order, so cards of the first color you claim will be worth 1 point each, cards of the second color you claim worth 2 points each, and so on.
Once a mandala has been destroyed and all the colors in the mountain claimed, cards played in the fields are discarded, two new cards are dealt face up into the mountain, and the game continues.
The end of the game is triggered either when the deck is exhausted or when one player adds a sixth color to their river. Both players then tally the value of all the cards in their cup, based on the position of the colors in their river, and whoever has the higher score wins!
Star Wars: Legion – Count Dooku Commander Expansion
While much of the galaxy knows him as the Separatist Alliance’s Head of State, Count Dooku serves a more sinister purpose in the Clone Wars. Actually a powerful Sith lord, Dooku works behind the scenes to bring down the Jedi and destroy the Republic once and for all. As the rare Separatist unit powerful in the Force, he takes to the battles of the Clone Wars ready to show off his skills to any bold enough to challenge him.
Within the Count Dooku Commander Expansion, you’ll find one unpainted and finely detailed Count Dooku miniature challenging all comers with his lightsaber. Additionally, four upgrade cards let you explore the depths of Dooku’s Force powers, while three command cards invite you to make him a central piece of your army’s strategy.
Unleash the power of the dark side on your enemies with the highly detailed Count Dooku miniature in this expansion pack, depicted menacing all challengers with his lightsaber at the ready.
Star Wars: Legion – Clone Captain Rex Commander Expansion
Clone Captain Rex viewed military service as an honor, and his loyalty to the Republic and his Jedi Generals was absolute. Rex honed the use of twin blaster pistols into an art form, leading his fellow clones to victory on countless battlefields across the galaxy.
The Clone Captain Rex Commander Expansion contains everything you need to add this new commander to your Galactic Republic army, including an unpainted Clone Captain Rex miniature that can be assembled without his helmet, or with either a Phase I or Phase II Clone Trooper helmet. This miniature comes with Rex’s three signature command cards that give him the power to issue orders to his fellow clone troopers, as well as five upgrade cards inviting you to unlock Rex’s full potential.
Ankh’or is a quick-playing resource management game in which each player on their turn either collects three types of tokens (with an ankh being a supplemental resource) or buys a tile from a marketplace and adds this tile to their structure, trying to connect tiles of the same color or bearing the same scarab while doing so. By spending an ankh, you can shift tiles in the marketplace and change the cost and type of goods needed to purchase them.
Each player’s structure will have at most thirteen tiles, so don’t wait too long to start building!
In 15 Men (on a dead man’s chest), a group of dangerous old sea dogs will dispute control of a sea vessel and its precious treasury. Who will win out in the end? The brave captain and his faithful companion, or the mutineers?
15 Men is an intrigue game in which the players carry out their roles in secret, while the captain tries to keep control of the vessel with the help of his guards and faithful sailors. During the game, each player tries to corrupt the sailors who have not yet taken a side, and each sailor has a unique ability that the one who corrupts them can use to change the cards on the table.
Once all the doubloons have been spent, some pirates might be killed in a gunfight, then the team with more victory points takes control of the vessel, sending everyone else to the plank and the sharks waiting in the water below…
Arkham Horror: The Card Game – The Search for Kadath: Mythos Pack
Journey across the dreamlands in The Search for Kadath, the first Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game! After taking your first steps into the Dreamlands, your mind teems with anxiety over the quest ahead, dangers you left in the waking world, and the fate of dreamers who have come before you. Are they also somewhere in these expansive lands? Perhaps if you find the lost castle and return with proof of the Dreamlands, you can save everyone: yourself, your friends, and the other dreamers as well. So, despite the advice of the Dreamlands’ inhabitants, you and your companions seek unknown Kadath, where the gods dwell.
The Search for Kadath is Scenario 2–A of The Dream-Quest. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream-Eaters cycle to form a larger four-part or eight-part campaign. As your team of investigators becomes separated between the dream and the waking worlds, you will need to work together across realms to earn victory and return home. To help you achieve this, you will find new player cards that create new synergies between investigators, letting you offer aid during your turns or even the Mythos Phase. Discover the meaning behind your dreams and discover the proof you seek!
Star Trek Adventures: Strange New Worlds – Mission Compendium Vol. 2 Supplement
Strange New Worlds: Mission Compendium Volume 2 presents nine ready-to-play missions for Star Trek Adventures. Within this book Gamemasters will find the means to test their Starfleet officers while encountering a variety of strange new worlds and the lifeforms they contain.
- Solve the mystery of a viral plague among a population of aliens who attempted to remove the virus by constructing a mammoth artificial ring around their planet
- Explore an ancient doomsday seed vault on a barren, ice-covered world
- Investigate strange events occurring in and around a massive ancient ‘skyhook’ gathering resources from a Jupiter-like gas giant
- Determine how two separate species might have been caught together in an extinction-level event
- Visit a strange disk made of hyperdense matter and attempt to survive the wholesome and lethal diversions it offers
- Defuse a potentially violent situation on a neutral pilgrimage world
- Encounter a renegade Ferengi on a planet with a sentient living ocean
- Respond to a distress signal from a doomed Vulcan expeditionary team
- Determine why a research facility in the Cardassian demilitarized zone has suddenly fallen silent
Original Adventures Reincarnated #3: Expedition to the Barrier Peaks
An adventure for levels 8-12
Goodman Games expands its partnership with Wizards of the Coast with the third release in the Original Adventures Reincarnated line!
From a mysterious cave high in the Barrier Peaks, they come: savage raiders of unknown origin laying waste to castle and keep, leaving no survivors. The land is in turmoil and only a band of stalwart heroes dares to launch an expedition into the soaring mountains to stamp out this vile menace. What they discover in those lofty peaks is something beyond their comprehension. A danger spawned from the very stars above.
A crashed starship, buried for centuries beneath the Barrier Peaks, has awoken, and now its alien inhabitants—crazed robots, eerie androids, and even stranger things—endanger the world. The adventurers must confront these threats and navigate the unearthly interior of the wrecked starship, puzzling over and mastering alien technology to defeat their foes. If you’ve ever had the urge to zap an umber hulk with a laser rifle while commanding a robotic servant, this adventure is for you!
This tome is an homage to the original fantasy and science-fiction dungeon expedition that began decades ago with S3: Expedition to the Barrier Peaks. Herein you will find high-quality scans from multiple printings of the original first edition adventure module, plus commentary by gaming luminaries.
A full fifth edition conversion of the original adventure is included, as well as brand new additional adventure locations and a dungeon level to expand and develop the spaceship and the surrounding environs. This is the perfect framework for a fully playable extended dungeon delve, suitable for taking your fifth edition campaign in out-of-this-world directions, with a distinct old-school vibe.
The new version of D-Day Dice, published by Word Forge Games, sees new art, missions, tiles and dice. It is fully compatible with the previous version, but adds new mechanics and play concepts to the highly successful D-Day Dice franchise.
Normandy, June 6th, 1944 – as you land on the well-defended beaches, a German machine gun nest is killing your comrades like flies. You must do something!
In D-Day Dice, players are Allied soldiers trying to organize improvised units for an attack against the machine gun nest. Each player starts the game with a unit of a few soldiers and nothing else. As the game progresses, he will collect resources and advance on the beach, sector by sector, as his unit grows stronger and deadlier. He will succeed…or die trying.
D-Day Dice is a multiplayer co-op game, where all players play their turn simultaneously and must help each other in order to stay alive. It also includes solitaire optional rules. Although built around dice rolling, this game is about resource management (soldiers, specialists, items and courage) and knowing when to move your unit. Resources are kept from turn to turn, so the players can plan ahead.
My Little Pony Unpainted Miniatures
Since its launch in 2010, My Little Pony: Friendship Is Magic has been teaching the world about the power of friendship. WizKids has teamed up with Hasbro to release a line of My Little Pony unpainted miniatures that you can paint at home.
My Little Pony Themed Deep Cuts Unpainted Miniatures lets fans get creative with their favorite ponies and decorate them any way they want. Each miniature comes pre-primed and ready to paint right out of the box. The included decals and stickers of Cutie Marks help to complete each pony’s signature look. Now fans can come up with a look for their favorite pony that’s at least 20% cooler.
Nemesis is Back!
Nemesis is a 1-5 player survival sci-fi game where players are woken up from hibernation as a crew of a space ship. The emergency procedure states that there is a critical system failure and the space ship can’t continue its cruise. The goal of the crew is to find what is causing this failure and fix the situation to safely return back to Earth. The main problem is that one crew member is dead. Somebody crashed his hibernation chamber and pulled his body out. In addition, if you listen closely, some additional noises and sounds can be heard. New ones, strange ones, ones that were never heard before…
Nemesis is a cooperation game combined with bluffing, backstabbing, and other elements of a science-fiction survival horror adventure.