LE Vindication, Living Planet, Mechanica, Unmatched: Bruce Lee, New X-Wing, Armada, Legion, Terra Mystica, Ticket to Ride and More!
Vindication is a highly strategic, fantasy-based tabletop journey for 2-5 players. Play time is 15-30 minutes per player.
Thrown overboard for a life of wretchedness, you wash ashore a hostile island ruins — completely alone with nothing except the breath in your lungs and an undaunted spirit.
Through your advanced resource management, area control tactics, and freeform action selection, you’ll add companions to your party, acquire bizarre relics, attain potent character traits, and defeat a host of unusual monsters in the ultimate goal of mastering heroic attributes — and regaining honor.
You may perform 3 actions on each turn in the order you feel is most advantageous that turn: activate a companion, travel to a new location, and interact with a map tile. Many actions require the the use of your influence to gain attributes in a one-of-a-kind heroic attribute alchemy system, which is leveraged to gain the game’s most powerful rewards. For example, you can meditate at a spire to gain inspiration. You can train at a fort to gain strength. But then you can combine your inspiration and strength to gain the courage (inspired strength) which allows you to perform a bounty hunt.
There are distinctive end-game triggers that can be affected through game play, over 72 unique card abilities that can be merged in unusual ways for potent combinations, and fresh tile placement each game for high replayability.
LE Bundle Also Includes:
Vindication: Leaders & Alliances
Grow in reputation, exert exciting new abilities, and forge powerful bonds in Leaders & Alliances, the first expansion for 2018’s Vindication.
Use your attributes to gain rapport with the leaders of the lands six mysterious guilds and then use that rapport to perform powerful new abilities or build it up to initiate guild alliances for significant honor gains!
Contains alternative dice for more harrowing battles, a gargantuan mulberry scumbag, character art standees with wretched and vindicated designs, the introduction of guild monuments into the main board for a more robust area control experience, and more.
Plus the Following:
Guilds and Monuments Expansion
Myths and Wonders Expansion
Jewelcrafter Map Region
Pet Menagerie Map Region
Well of Wishes Map Region
Sacred Stones Map Regions
Building Site Map Regions
Boulder Hulk Awakened Promo Miniature and Promos!
Living Planet (Rental Copy Available)
In Living Planet, each player represents one major Galactic Corporation exploiting the distant planet MYC.14.250. Each one of them is eager to industrialize the planet and generate as much profit as possible before the planet self-destructs.
To do so, you’ll have to explore the planet to grow the map. You’ll manage your team to extract resources with factory buildings you’ve built, and trade resources at the stock market to make money. And above anything else, you’ll have to handle cataclysms generated by the planet. But cataclysms don’t happen randomly, players trigger them through their actions, using their card set. Confrontation between players will take place through the planet.
Players will alternately take the leader role for each turn. Each turn follows a specific game turn sequence. Every player will have some actions to accomplish at a turn, in the order the Leader chooses, resolving the sequence : Resources production – Action (Explore, Move, Construct, Trade…) – Cataclysms.
At the end of the game each player will earn victory points based on how much money they have and how many buildings and vehicles they control.
Mechanica (Rental Copy Available)
Mechanica Inc. will make the world spotless with their Tidybots: ambitious vacuum robots made for global DOMINATION cleanliness! Humans are messy. It’s time they got some help!
Build the best Tidybot factory and ship out as many Tidybots as possible to prepare for (the definitely harmless) OPERATION CLEANUP. The player who has sold the most money worth of Tidybots wins!
Mechanica is a game of tile-laying and engine building. Each player buys puzzle piece-shaped machines and slots them together to form their factory. The different machines all improve the Tidybots your factory can make: building new Tidybots, upgrading them, copying them, and more. There are many strategies for putting your machines together, and everyone has fun trying to build the perfect factory!
Players compete to buy the best machines for their factory at the best prices while running their factories, shipping out Tidybots for profit, completing specialty bot blueprints to fill their vaults with money, and turning the rotating shop wheel.
Agents of Mayhem: Pride of Babylon (Rental Copy Available)
Based on the Volition Deep Silver video game, Agents of Mayhem: Pride of Babylon is a competitive 32mm scale miniatures game that pits the evil LEGION (the League of Evil Gentlemen Intent on Obliterating Nations) against the more heroic, but potentially just as chaotic and destructive MAYHEM (Multinational Agency for Hunting Evil Masterminds).
The game is played out on a map featuring multistory, modular buildings that can be destroyed and altered as the battle rages on. Miniatures combat itself is asymmetric, as the LEGION player runs an entire army of diverse and fearsome robots, dark matter powers, giant golems, and doomsday devices, while the MAYHEM player gets to build a team of three elite specialized agents, and give them unique upgrades to build on their individual strengths and shared synergies.
The game features a procedural campaign, which has the MAYHEM player keeping their agents’ progress and upgrades through a series of missions, while the LEGION player deploys more fearsome and dangerous squads of troopers. Choices made, victories and defeats, and buildings and blocks damaged and destroyed in combat will affect later missions and ensure that every campaign plays out differently.
Terra Mystica: Merchants of the Seas
The factions of Terra Mystica have opened their doors for business beyond the trading post in Terra Mystica: Merchants of the Seas. More trade flows between the factions with their brand new ships sailing on the rivers. A new large building, the shipyard, upgrades your shipping or range and produces ships with twenty faction board extensions.
Factions that export will receive VP and resources depending on the building they deliver to. Factions importing and receiving an opponent’s ship will gain power. Ships will dig and build in adjacent hexes, so watch out! Ships can also be consumed and form new Dwellings. The ship movement and Dwelling actions add a new tactical movement element to the already deep strategy of Terra Mystica while maintaining perfect information.
The factions must also adjust to an entire new set of 12 round scoring tiles, four new Ship related Favors, three new bonus tiles, three additional power actions, town tiles, and two maps: Loon Lakes and Fjords. The maps and most of the round scoring may also used be used with the base game if desired.
The Fire and Ice expansion is not required, but the material for them is provided.
Ticket To Ride: Map Collection V7 – Japan and Italy
Ticket to Ride Map Collection: Volume 7 – Japan & Italy includes a double-sided game board — the longest yet in the Map Collection series — that features Japan on one side and Italy on the other.
In the Japan half of the expansion, some routes are reserved for the Bullet Train network, and once such a route is claimed, it can be used by all players to complete destination tickets. To claim such a route, discard a number of cards equal to the length of the route with all the card being the same color, then mark the route with a single Bullet Train miniature; instead of scoring points for such a route, advance your marker on the separate Bullet Train track as many spaces as the length of this route. At the end of the game, whoever has contributed the most to this shared project receives the largest bonus, with the player who contributes least being penalized.
This game board also has a small inlay for the Tokyo subway system, so players are effectively working on two networks at once. You might have a ticket that lists a city outside Tokyo and a station with Tokyo, and you need to complete a route from that other city to Tokyo, then from the central Tokyo station to that particular subway station.
In Italy, the game board is divided into regions, and players score bonus points based on how many regions they connect in their network, with three regions — Sardegna, Sicilia, and Puglia — counting as two regions in your tally. If you have separate networks, then you score each one separately.
The board also introduces a new type of ferry route. On this game board, all gray routes are ferry routes, with these routes having 1-4 spaces marked with a wave symbol. To cover a wave symbol, you must play a locomotive or a ferry card from your hand (in addition to the other cards needed to claim this route); a ferry card is a special type of card that can be drafted on its own on your turn, and it contains two wave symbols, so it can be used on its own to cover two symbols on a route.
The player trains and game cards from Ticket to Ride or Ticket to Ride: Europe are needed to play this expansion.
Unmatched: Bruce Lee
In battle, there are no equals.
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you’ve mastered one set, new heroes arrive to provide all new match-ups.
Bruce Lee is a single-hero expansion to be used with any existing Unmatched full set. It includes a hero miniature, a health dial, and 31 cards.
Mattel and the National Federation of the Blind have partnered together to create a Braille edition of UNO®, the iconic family card game. UNO® has always prided itself on being a card game for everyone, but often blind and low-vision people found it difficult to participate. Now, with easily readable Braille dots on every card, blind and low-vision players can participate in the fun. All players call out the cards they play during the game, and blind players may touch the discard pile to verify the card in play or call for a “Card Check” to determine how many cards are in each player’s hands. It all adds up to an inclusive experience for everyone!
Airship City (Rental Copy Available)
airship city (飛行船都市) is a heavier game from Japanese doujin publisher analog lunchbox.
Electing to make a new home among the clouds, humankind has assembled a variety of airships to provide utilities, thereby creating “airship city”. As airship engineers, you gather materials and work hard to build airships to further the development of airship city.
In order to build airships efficiently, you need to donate airships to cultivate a positive relationship with the city, renovate your workshop, hire workers, and occasionally piggyback off other engineers to acquire resources. You can contribute to the city’s development not only by donating airships, but also by building public facilities and participating in trade.
Will your contributions to the development of airship city earn you fame as an airship engineer?
In a shattered world called the Cradle, players take control of mighty champions as they battle to claim the powerful tears of perished gods.
Their goal? To use the godtears to gain immortality…and ultimate power.
Godtear is a hex based tabletop skirmish board game for two players. With its dynamic scenarios and pre-assembled, pre-coloured miniatures, it’s quick to start but hard to master!
Godtear is a scenario driven game. Each scenario has its own rules, but there are common rules that form the basis of all scenarios. Each scenario uses the scoring system below in addition to its unique scenario rules.
During each turn of Godtear, players compete to influence the momentum of battle, allowing them to gain the upper hand. This is represented by moving the turn token on the battle ladder closer to that player’s warband token.
Here are the ways a player can influence the tide of battle and move the turn token closer to their own warband token:
• Knock out an enemy champion – 4 steps
• Knock out a small enemy follower – 1 step
• Knock out a large enemy follower – 2 steps
• Make a claim action during the plot phase – 1 step
• Have a friendly banner on an objective hex during the end phase – 4 steps
At the end of the turn, the player with the turn token in their half of the battle ladder wins the turn and gains the number of victory points shown on the reverse side of that turn’s turn token.
Turns increase in value as the action intensifies and then taper off again as the battle nears its conclusion:
• Turn 1 = 1 victory point
• Turn 2 = 2 victory points
• Turn 3 = 3 victory points
• Turn 4 = 2 victory points
• Turn 5 = 1 victory point
The first player to have 5 victory points wins the game.
Choosing Your Warband
To build you warband you must pick three champions. Any champion can fight with any champion. There are no ally matrices, race restrictions or class restrictions. You can use whichever champion you like in Godtear.
There are four types of champion:
• Guardians (blue miniatures)
• Slayers (red miniatures)
• Shapers (green miniatures)
• Maelstroms (yellow miniatures)
Guardians are stalwart protectors. They will defend their allies and their banners with their life. They gain a bonus point when scoring for having a banner on an objective in the end phase.
Slayers take the fight to enemy champions, with powerful attacks they are able to lay low anyone foolish enough to defy them. They gain a bonus point when they knock out an enemy champion.
Shapers manipulate the battlefield to their advantage through cunning movement of the godtears, or simply buffing allies and debuffing enemies. They gain a bonus point when placing their banner on an objective hex in the plot phase.
Maelstroms excel in eliminating followers with a whirlwind of attacks that can cleave through any foe foolish enough to challenge them. They gain a bonus point when they knock out a small or large enemy follower.
Where to Begin
If you want to start your adventure in Godtear then there are two Starter Sets available.
Eternal Glade – Nia & Morrigan
The Borderlands – Titus & Finvarr
Both starter sets contain everything you need to learn to play Godtear:
• Double-sided Hex Board
• Objective Hexes
• Champion & Follower Cards and Dashboards
• Dashboard Tokens
• Battle Ladder Tokens
Star Wars: Legion – Crashed Escape Pod Battlefield Expansion
R2-D2 and C-3PO set the entire Star Wars saga into motion when they crash landed on Tatooine, and the Crashed Escape Pod Battlefield Expansion invites you to play our the early stages of their desperate mission in your games of Star Wars: Legion.
This expansion contains one finely sculpted crashed escape pod miniature, one C-3PO miniature, and one R2-D2 miniature, along with new battle, unit, upgrade, and command cards. The crashed escape pod miniature can be used as a terrain piece to enhance your battlefield or fought over as part of a unique scenario using the battle cards. Meanwhile, the C-3PO and R2-D2 miniatures can be used as either scenario objectives or fielded as a Rebel Alliance or Galactic Republic unit.
Star Wars: Legion – Imperial Stormtroopers Upgrade Expansion
A ubiquitous sight across the galaxy, white-armored stormtroopers strike fear into the hearts of all those who would oppose the Empire. Though their uniform armor and rigid tactics emphasize the crushing weight of Imperial might, Stormtroopers can be surprisingly flexible units that serve a multitude of roles in Imperial strike forces.
This expansion for Star Wars: Legion contains four unpainted and finely sculpted soft plastic Stormtrooper miniatures different from those found in the Star Wars: Legion Core Set and the Stormtroopers Unit Expansion, inviting you to enhance your existing Stormtrooper units or to form a corps unit of their own. Alongside these new miniatures, you’ll also find new heavy weapon and personnel upgrade options to outfit your Stormtroopers for any situation.
Add new personnel to your Stormtrooper units! A Stormtrooper Captain miniature is ready to lead your troops into battle while a Stormtrooper Specialist supports helps improve the unit’s aim and gear.
Outfit your Stormtroopers with new heavy weapons for even more tactical flexibility. Add a T-21 Stormtrooper to make critical strikes or an RT-97C Stormtrooper for powerful shots from long range.
Star Wars: Legion – Rebel Troopers Upgrade Expansion
The Rebellion is made up of beings from countless worlds, all standing united in opposition to the tyranny of the Empire. No matter what world they hail from, every Rebel trooper dedicates their life to fighting on the front lines for the cause of the Rebellion. Now, you can add even more diversity to your Rebel ranks with the new miniatures and upgrades found in the Rebel Troopers Upgrade Expansion.
This expansion for Star Wars: Legion contains four unpainted, finely sculpted soft plastic Rebel Trooper miniatures to enhance your existing Rebel Trooper units or to form one corps unit, along with new heavy weapon and personnel upgrade options.
Star Wars: Legion – B1 Battle Droids Upgrade Expansion
The Separatist Alliance’s B1 Battle Droids are manufactured to attack in massive numbers and wear down enemy forces through raw attrition alone. But that does not mean they don’t have other purposes to serve as the Separatists seek to overthrow the Galactic Republic. Other series of battle droids perform a variety of tasks for the Separatist military and a select few droids are outfitted with different weapons that give them unique capabilities.
The B1 Battle Droids Upgrade Expansion contains four unpainted, finely sculpted B1 Battle Droids different from those found in the Clone Wars Core Set or the B1 Battle Droids Unit Expansion. These miniatures arrive on frames, giving you freedom to customize their appearance. On the battlefield, these miniatures can become the basis for a new unit of B1 Battle Droids, or you can use the new heavy weapon and personnel upgrade cards options they bring to enhance your existing units.
Upgrade your B1 Battle Droids’ personnel! An OOM-Series Battle Droid miniature and a B1 Security Droid add even more tactical options to your units.
Bring more firepower to the battlefield with an E-5s B1 Trooper or a Radiation Cannon B1 Trooper.
Star Wars: Legion – Phase I Clone Troopers Upgrade Expansion
The Galactic Republic’s Phase I Clone Troopers are always armed with state-of-the-art equipment. For most clone troopers, this means carrying the powerful and versatile DC-15A blaster rifle, but a select few Phase I Troopers are trained in the use of even more weapons, ensuring the Grand Army of the Republic is prepared for any situation.
The Phase I Clone Troopers Upgrade Expansion contains four unpainted, finely sculpted soft plastic Phase I Clone Trooper miniatures to enhance your existing Phase I Clone Trooper units or to form one corps unit, along with new personnel and heavy weapon upgrade options.
Star Wars: Legion – Darth Vader Operative Expansion
Feared by friend and foe alike, Darth Vader is the living embodiment of the Empire’s might. Before he could become one of the most fearsome field commanders in the galaxy, however, he honed his skills hunting Jedi to the far corners of the galaxy. Now he is ready to carry out the Emperor’s bidding by decimating the Rebel Alliance wherever it can be found.
In the Darth Vader Operative Expansion, you’ll find an unpainted, easily assembled Darth Vader miniature in a different pose from the one found in the Star Wars: Legion Core Set. This miniature is accompanied by three new Darth Vader command cards that can be used by both the operative and commander versions of the unit, letting you tailor your strategy to fit your needs. Rounding out this expansion are four upgrade cards that invite you to augment Darth Vader with even more Force powers or training.
Star Wars: Legion – Luke Skywalker Operative Expansion
One of the Rebellion’s most enduring heroes, Luke Skywalker has sparked hope across the galaxy. As the first new Jedi Knight in a generation, he helped bring the Empire to its knees and began the process of restoring peace and justice to planets that had only known oppression.
The Luke Skywalker Operative Expansion gives you the chance to bolster your Rebel armies with a powerful Jedi Knight. Here, you’ll find one unpainted, finely sculpted miniature depicting Luke Skywalker as he appeared in Star Wars: Return of the Jedi. Meanwhile, three command cards that can be used alongside the Luke Skywalker command cards from the Star Wars: Legion Core Set give you the freedom to shape exactly how you make use of this powerful operative in battle. Finally, four upgrade cards invite you to further augment Luke Skywalker with additional Force powers and training.
Star Wars: Legion – Imperial Bunker Battlefield Expansion
As outposts and data centers, Imperial bunkers play a pivotal role in securing the Empire’s reign over the galaxy. Found on Imperial-controlled planets such as Scarif and the forest moon of Endor, these bunkers keep safe some of the Empire’s most vital military secrets and command centers. Whether protecting what lies within, or fighting to extract vital information, any battle fought over a bunker could stand as a turning point in the war.
This Battlefield Expansion contains one unpainted, finely sculpted Imperial Bunker miniature and six modular computer terminal miniature miniatures that can enhance any Star Wars: Legion battlefield. Alternatively, six new battle cards make this miniature the centerpiece of an exciting, two-act scenario that sees both sides battling for the bunker.
Star Wars Armada: Onager-Class Star Destroyer Expansion
The Onager-class Star Destroyer is a specialized platform for some of the Empire’s most dangerous weaponry. The arrival of its ominous silhouette in orbit heralds a bombardment by massive particle cannons, or, more rarely, a devastating pulse from superheavy composite beam turbolasers. Its deployment in more sensitive Imperial operations can be neither confirmed nor denied.
The Onager-class Star Destroyer Expansion Pack for Star Wars: Armada provides your imperial officers with everything you need to add 1 Onager-class Star Destroyer to your game, including 1 painted ship, 1 speed dial, 3 command dials, 2 ship cards, 15 upgrade cards, and a collection of assorted tokens.
Star Wars Armada: Nadiri Starhawk Expansion Pack
The Starhawk-class Battleship was the first capital ship commissioned by the nascent New Republic Defense Fleet after the Battle of Endor. Assembled at the Nadiri Dockyards from the salvage of captured Star Destroyers, Concord served as the flagship for Commodore Kyrsta Agate during the capture of the infamous Kuat Drive Yards, while Amity and Unity joined her in time for the climactic Battle of Jakku. There, all three Starhawks bore the brunt of the battle to destroy the remnants of the Galactic Empire.
The Nadiri Starhawk Expansion Pack for Star Wars: Armada provides your rebels with everything they need to add 1 Starhawk-class Battleship to your game, including 1 painted ship, 1speed dial, 4 command dials, 2 ship cards, 15 upgrade cards, and a collection of assorted tokens.
Star Wars X-Wing: 2nd Edition – TIE/D Defender Expansion Pack
A fighter so powerful and advanced that Phoenix Squadron feared its mass production could make the Imperial Navy unbeatable, the TIE/D defender features powerful shields, speed and maneuverability, and a suite of potent weapons including missiles and cannons. In the right ace’s hands, the TIE/D defender can bring down nearly any target.
Within the TIE/D Defender Expansion Pack, you’ll find everything you need to bulk up your Imperial squadrons, including a TIE/D defender miniature, five ship cards, and four upgrade cards inviting you to outfit your ship with new systems, missiles, and cannons. Meanwhile, two Quick Build cards provide exciting combinations of pilots and upgrades, inviting you to see everything the ship can do.
Star Wars X-Wing: 2nd Edition – TIE/in Interceptor Expansion Pack
With incredible engine output, a lightweight frame, and precise thrusters for close maneuvering, the TIE/in interceptor is a vessel for the most elite Imperial aces. Only those with nerves of steel can ride the knife’s edge to draw out this craft’s full potential. This includes the ship’s four wing-mounted laser cannons, a dramatic increase in firepower over its predecessors.
The TIE/in Interceptor Expansion Pack gives you the chance to put the legendary Soontir Fel and three other pilots at the controls of this swift and deadly craft. Joining them are five upgrade cards that give these elite pilots even more advantages in the thick of a space battle. Finally, two Quick Build cards provide useful combinations of pilots and upgrades, allowing you to test all of the TIE/in interceptor’s capabilities.
Star Wars X-Wing: 2nd Edition – Hound`s Tooth Expansion Pack
The reptilian bounty hunter Bossk is as tenacious as he is notorious, pursuing his targets doggedly in his customized YV-666 light freighter, the Hound’s Tooth, or launching his Z-95-AF4 Headhunter to engage other starfighters up-close and personal. Beside Bossk, the YV-666’s spacious triple-decker design makes it popular with bounty hunters of all stripes, who often retrofit an entire deck for prisoner transport.
The Hound’s Tooth Expansion Pack contains everything you need to start your own bounty hunting career, including a YV-666 light freighter miniature and a Z-95-AF4 Headhunter miniature painted in the striking Nashtah Pup scheme. Joining these miniatures are six ship cards—four for the YV-666 and two for the Z-95-AF4 Headhunter—and fourteen upgrade cards. Finally, three Quick Build Cards give you even more options for deploying your YV-666. The Bossk Z-95-AF4 ship card contained in this expansion is also be available in the Hotshots and Aces Reinforcement Pack for the benefit of veteran players.
Star Wars X-Wing: 2nd Edition – RZ-1 A-Wing Expansion Pack
The favored craft of Rebel aces who value precision handling, the RZ-1 A-wing can fit through narrow gaps between obstacles or fly circles around enemy craft. What these nimble interceptors lack in durability, they more than make up for in speed and maneuverability.
The RZ-1 A-Wing Expansion Pack includes everything you need to add one of these speedy ships to your Rebel Alliance squadrons. An RZ-1 A-wing miniature painted in the colors of Phoenix Squadron is accompanied by four ship cards representing the Rebel pilots willing to take on the challenge of flying this craft. You can improve these pilots’ capabilities in battle with five upgrade cards of your choosing, or you can take the recommendations of two Quick Build cards for even more ways to use your RZ-1 A-wing.
Star Wars X-Wing: 2nd Edition – Major Vonreg`s TIE Expansion Pack
As the personal ship of the First Order elite ace Major Baron Elrik Vonreg, the Sienar-Jaemus Fleet Systems TIE/ba Baron Space Superiority Interceptor strikes fear in the hearts of even the most grizzled Resistance pilots. Major Vonreg personally guided the enhancement of proven designs to create this precise and lethal craft.
Within Star Wars: X-Wing (Second Edition) – Major Vonreg’s TIE Expansion Pack, you’ll find six pilots ready to fight for the First Order, as well as six upgrade cards to fine-tune your TIE/ba interceptor’s capabilities. Accompanying these are two Quick Build cards with pre-built combinations of pilots and upgrades to help you get flying right away.
Star Wars X-Wing: 2nd Edition – Fireball Expansion Pack
A labor of love to the crew of Jarek Yeager’s garage, the Fireball is a highly combustible, scratch-built racing ship. Flown by undercover Resistance operative Kazuda Xiono, this explosion with wings is able to push the limit around the course before living up to its name. Lightly armed but lightning fast, the Fireball can careen around the battlefield, gaining superior position on almost any enemy.
The Fireball Expansion Pack contains everything you need to add one of these swift ships to your Resistance squadrons, including one Fireball miniature, four ship cards, and seven upgrade cards. Additionally, two Quick Build cards help you easily combine pilots and upgrades and get your Fireball to the start line as quickly as possible.
Star Wars X-Wing: 2nd Edition – Never Tell Me the Odds Obstacles Pack
In the vast depths of space, one can find countless wonders—comets with icy trails, nebulas filled with ionizing gas, or even living creatures, like mynocks, hiding within wreckage.
In addition to asteroids, debris fields, and gas clouds, the Never Tell Me the Odds Obstacles Pack contains six environment cards that reflect a few of the strange and terrifying places a space battle could erupt. Each environment card changes the placement or rules around obstacles, adding variety to your X-Wing games!
Star Wars X-Wing: 2nd Edition – Fully Loaded Devices Pack
Star Wars X-Wing: 2nd Edition – Hotshots and Aces Reinforcements Pack
The Yellow King RPG Set
Belle Époque Paris, where a printed version of the dread play is first published. Players portray American art students in its absinthe-soaked world, navigating the Parisian demimonde and investigating mysteries involving gargoyles, vampires, and decadent alien royalty.
The Wars, an alternate reality in which the players take on the role of soldiers bogged down in the great European conflict of 1947. While trying to stay alive on an eerie, shifting battlefield, they investigate supernatural mysteries generated by the occult machinations of the Yellow King and his rebellious daughters.
Aftermath, set later in the same reality, in present day North America. A bloody insurrection has toppled a dictatorial regime loyal to Carcosa. Players become former partisans adjusting to ordinary life, trying to build a just society from the ashes of civil war. But not all of the monsters have been thoroughly banished—and like it or not, they’re the ones with the skills to hunt them and finish them off.
This is Normal Now. In the present day we know, albeit one subtly permeated by supernatural beings and maddening reality shifts, ordinary people band together, slowly realizing that they are the key to ending a menace spanning eras and realities.