Root: Underworld, Sanctum, New Marvel Champions, Crisis Protocol, D&D, Valeria and More!

LE Root: Underworld Expansion Bundle

New factions and battlefields join the world of Root!

The Underworld Expansion includes:

  • The Great Underground Duchy: an imperial faction that mixes the flexibility of the Marquise with the escalating Eyrie Dynasties.
  • The Corvid Conspiracy: a secretive faction that hatches plots directly into the hands of their opponents.
  • Two new maps: dig tunnels on the mountain map or fight to control the ferry on the lake map.

LE Bundle Also includes:

Root: The Exiles and Partisans Deck

Mix things up with an alternative deck of cards. This deck replaces the old deck and contains a fresh roster of special powers for players to craft, many based on the factions themselves. Frustrated by the Woodland Alliance’s guerrilla tactics? Develop the ability to fight in the shadows yourself! But, be careful, many new powers come with new vulnerabilities.

Root: The Vagabond Pack

Expansion for Root that includes custom meeples for all Vagabonds in the game, including those in the Riverfolk expansion.

Also includes 3 new Vagabonds to choose from: the Adventurer, Harrier, and Ronin. Additional starting items are included so that in games with 2 vagabonds, every possible combination of starting items is covered.

Root: Resin Clearing Markers

A set of 12 expansion clearing markers in three suits:

Mouse-stone
Bunny-hedge
Fox-fence

Posthuman Saga (Rental Copy Available)

You are a survivor in a near-future Europe that has collapsed under the weight of its own political errors, in the wake of a bloody class-war fueled by genetic modifications. In Posthuman, you journeyed to the last bastion of organized human society in the area: The Fortress. A year down the line, you have become an active part of that society and honed the skills you need to fulfill your role there, but the mutants are gaining ground…

Posthuman Saga is a standalone survival game in the Posthuman universe. You play a seasoned member of the Fortress’ militia, sent out beyond the defensive perimeter to explore and hopefully reconnect with outposts the Fortress has lost touch with, while searching for scavengable sites along the way. You have to forge across a crumbled land where resources are spare and mutants roam the ruined mansions and forests alike.

Like the initial Posthuman, this is a sandbox-style survival journey, but the game system in Posthuman Saga differs from that of the first game in the series. Players win by completing various objectives that suit different characters and playing styles. It has an emphasis on tactical choices on two levels: the journey expressed through an innovative modular tile map puzzle and the individual story and combat encounters. The latter are fast, card-based affairs involving tough choices with future consequences. Posthuman Saga boasts over one hundred, finely crafted story scenes with a simple, push-your-luck mechanism that supplements the emergent narrative afforded by the game. Mutation is a way of life in the Posthuman world, and it can have its advantages, but it can easily get out of control…

Underwater Cities: New Discoveries

Underwater Cities: New Discoveries has a number of modules which are playable as an expansion to Underwater Cities. Individual modules are not completed yet but there are planned to be new cards in each of the eras, new optional personal assistants and cards with starting resources, additional green metropolises, and one big surprise…

Marvel Champions Game Mats

Image result for marvel champions game mats

Image result for marvel champions game mats

Image result for marvel champions captain marvel game mat

Image result for marvel champions game mats

Image result for marvel champions game mats

Image result for marvel champions game mats

Marvel: Crisis Protocol – Thor and Valkyrie Character Pack

Marvel: Crisis Protocol – Thor and Valkyrie allows you to add two new characters to the Marvel: Crisis Protocol miniatures game.

Thor, Prince of Asgard, son of Odin the All-Father, wields the mighty hammer Mjolnir, which grants him command over lightning and storms. As an Asgardian, Thor is blessed with superhuman stamina, durability, and speed and stands as one of the strongest beings in the Universe. A stalwart member of the Avengers, Thor never rests in his fight to prove himself worthy.

The fierce warrior Valkyrie is leader of the legendary Asgardian Valkyrior, Odin’s personal unit of shield-maidens. Her Asgardian physiology grants her superhuman strength, stamina, and durability, but it is her extensive martial training and her skill with a blade that places her among the greatest fighters in all of Asgard.

 

Marvel: Crisis Protocol – Loki and Hela Character Pack

Marvel: Crisis Protocol – Loki and Hela allows you to add two new characters to the Marvel: Crisis Protocol miniatures game.

Adopted son of Odin and half-brother to Thor, Loki Laufeyson has long coveted the throne of Asgard. A master of sorcery and illusion, Loki has earned his title as the God of Mischief. Though Loki has often fought against his brother Thor and many of Earth’s greatest champions, he has at times joined forces with them as well—when it serves his own ends

As the daughter of Loki and the Asgardian Goddess of Death, Hela rules over the realms of Hel and Niffelheim, holding sway over the souls of all deceased Asgardians. With command over the powers of death, Hela has set her eye on expanding her dominion across the Nine Realms.

Marvel: Crisis Protocol – Vision and Winter Soldier Character Pack

Marvel: Crisis Protocol – Vision and Winter Soldier allows you to add two new characters to the Marvel: Crisis Protocol miniatures game.

Originally created by Ultron to destroy the Avengers, the android known as Vision turned against his creator and joined Earth’s Mightiest Heroes. Vision is able to alter his density, allowing him to phase through solid objects, and to augment his strength and durability to incredible levels. Using the solar gem in his forehead, Vision can synthesize energy from his surroundings and focus it into highly destructive energy blasts.

James Buchanan “Bucky” Barnes fought alongside Captain America during World War II, before seemingly meeting his demise while on a mission. Years later, Barnes re-emerged as the brainwashed Russian agent known as the Winter Soldier. Eventually, after crossing paths with his old friend and partner Captain America, Bucky was able to shake off his Russian programming and reclaim his freedom.

Marvel: Crisis Protocol – NYC Commercial Truck Terrain Pack

Add some size to your Marvel: Crisis Protocol battlefield with the NYC Commerical Truck Terrain Pack. This pack includes parts to build either a garbage truck, perfect for cleaning up after a super powered rumble, or a chemical truck, sure to be filled to the brim with some kind of dangerous industrial agents.

Sanctum

Sanctum is a competitive strategy game inspired by hack-and-slash RPG video games. Each player controls one of four unique characters as they journey into the heart of the fallen city of Sanctum, building up their skills and arsenals along the way to prepare for the final fight against the Demon Lord.

Multiple players may survive the fight, but only one may claim the glory of purifying Sanctum.

Gameplay is brisk, with the possibility for overlapping turns. The four characters all have unique skill sets, and you’ll level up fast, giving you frequent opportunities to choose new skills. Every decision counts.

Though the game is competitive, the goal is to destroy the Demon Lord, not each other. So player interaction is a race rather than a fight: Who’s furthest along the board? Who will get to choose first when an equipment draft gets triggered? Who will gain the benefit of reaching the Demon Lord first? Who will get to that group of blue demons everyone wants? Who will unlock that achievement and claim the bonus?

On your turn, you choose one action:

1) Move: Advance along the path toward the Demon Lord, and engage some demon minions to fight later.
2) Fight: Fight all the demon minions you’ve engaged. If you kill any demons, upgrade Skills and acquire Items.
3) Rest: Equip some of the loot you’ve won, recharge the resources you use to fight, and buy potions with extra Items you don’t need.

The choices you’ll be balancing and weighing against each other as you go include:

– What demons should you fight? Demons come in three colors: Blue, red, and green. The color of the demon determines which of your character’s Skills you’ll be able to choose to upgrade if you win the fight. Plus, each Demon drops a specific piece of gear when you beat it. What kind of gear do you need — a chest plate? Footgear? A weapon? Finally, since killing demons requires you to roll dice to match the die face showing on the demon’s card, which demons can you kill based on your current gear and skill setup?

– Which Skills should you unlock? Each character has 9 skills. Which ones you choose to gain in a given game drastically changes how the character functions.

– What gear should you equip? Some gear helps you block damage. Some helps you modify dice rolls. The better the gear, the harder it is to equip.

– When should you Move, Fight, and Rest? You’ll want to Move and Fight as many times as possible between Rests, but wait too long to Rest and you may take more damage than you can afford. Rest too often, though, and you’ll fall behind the other players and miss out on some kills.

– Should you do what is most optimal for your character at any given moment, or should you sometimes put that aside in order to claim competitive achievements before other players can?

The final battle with the Demon Lord is tough. Even surviving can feel rewarding. But only the player with the most health at the end of the boss fight can truly claim the glory of his defeat!

 

Condition Rings

Condition Rings

As Seen On Critical Role, Exclusively Licensed By The Original Designer!

CORE SET | 50 Condition Rings

This set includes 50 total rings (w 33 unique spells/abilities and conditions) to keep you covered in all (or most?) scenarios.

Condition Rings Detail

BREAKDOWN (Version 5.1):

x4: Concentrating
x3: Blessed, Faerie Fire
x2: Charmed, Frightened, Grappled, Hasted, Hunter’s Mark, Incapacitated, Invisible, Poisoned, Magic Effect, Restrained, Slowed, Stunned
x1: Blurred, Blinded, Confused, Cursed, Deafened, Dominated, Enlarged, Exhausted, Hexed, Tasha’s Hideous Laughter, Paralyzed, Petrified, Prone, Raging, Reduced, Silenced

Dungeons & Dragons: Icons of the Realms: Spell Effects: Mighty Conjurations

WizKids enhances the Dungeons & Dragons roleplaying game with this newest collection of Spell Effects for your tabletop!

There is magic in the air and spells are brewing! Spell assistance has arrived to help you on your greatest adventure yet with the latest addition to the D&D Icons of the Realms product line. This new collection of pre-painted fantasy miniatures is sure to bring life to the tabletop or make a great collectible for your collection.

Add spells to your world today with the D&D Icons of the Realms: Spell Effects: Mighty Conjurations, which will include pre-painted miniature representations of:

  • 1 x Create Bonfire
  • 1 x Flaming Sphere
  • 1 x Rope Trick
  • 1 x Healing Spirit (Beast)
  • 1 x Healing Spirit (Fey)
  • 1 x Maximilian’s Earthen Grasp
  • 1 x Mordenkainen’s Sword
  • 1 x Arcane Eye
  • 1 x Guardian of Faith
  • 6 x Bones of the Earth
  • 4 x Dancing Lights
  • 1 x Leomund’s Tiny Hut
  • 1 x Mordenkainen’s Faithful Hound
  • 1 x Leomund’s Secret Chest
  • 1 x Forcecage (Cage)
  • 1 x Forcecage (Box)

Dungeons & Dragons: Icons of the Realms: Spell Effects: Halaster’s Tumultuous Templates

There is magic in the air and spells are brewing! Spell assistance has arrived to help you on your greatest adventure yet with the latest addition to the D&D Icons of the Realms product line. This new collection of pre-painted fantasy templates is a great way to check the effective area of spells on your tabletop!

Add spell templates to your table today with the D&D Icons of the Realms: Spell Effects: Halaster’s Tumultuous Templates, which will include pre-painted template representations of:

  • 1 x Fireball & Delayed Blast Fireball
  • 1 x Spirit Guardian (Angelic)
  • 1 x Spirit Guardian (Fey)
  • 1 x Spirit Guardian (Fiend)
  • 1 x Burning Hands
  • 1 x Faerie Fire
  • 1 x Web
  • 1 x Moonbeam
  • 1 x Hypnotic Pattern
  • 1 x Fear

Valeria Card Kingdoms: Crimson Seas

In Crimson Seas, you will obtain Maps to new far-off lands beyond the borders of Valeria allowing you to import trade Goods from Araby to increase your victory points, purchase Tomes of great power to augment your resource production, rescue captured Nobles from the villainous Amarynth Empire, and plunder the wealth of the Cursed Isle. Beware the monsters of the sea, though, as they increase in strength, sowing chaos throughout all of Valeria.

Along the top of the play area is a new game board called “The Islands”. To access the Islands you need to use a new action called “Sail” and to sail, you’ve got to spend one map token, then you can access Araby to gain Goods, Nae Aerie to gain Tomes, Exekratys to retrieve lost resources, and Amarynth to rescue captured Noble’s.

This expansion has new icons, new tokens, new mechanics, new card types, and new cards for all the existing card types.

Jim Henson’s Labyrinth: The Adventure Game

Jim Henson’s Labyrinth – The Adventure Game contains everything you need to enter the
magical world of Jim Henson’s Labyrinth. This beautiful collectors item contains a full epic
adventure which can be played both by expert roleplayers using their favourite RPG rules
system, and by fans of the Labyrinth who are not roleplayers, using the streamlined rules system
included in the book!

In this book you will find:
A full length adventure with over 100 varied scenes
Full rules for creating characters and adventuring in the labyrinth
Two custom dice included INSIDE the book!
Written by renowned RPG writer Ben Milton, with guest scenes by Alessio Cavatore, Jack Caesar, Patrick Stuart, & Matt Ward
Amazing Artwork by Ralph Horsley, Johnny Fraser-Allen & Brian Froud!
Tools and tables for creating your own adventures within the Labyrinth
Three colored ribbon markers for tracking progress through the adventure
Full color book mark with rules references and tips
High quality cloth cover, the perfect addition to any collector’s bookshelf

Little Book of Battle Mats Dungeon Edition

Little Book of Battle Mats Dungeon Ed

Attention Adventurers! Grab your dice and get ready to roll initiative with the Dungeon that fits in your pocket!

RPG in style with these 6”x6” maps as you creep down Dungeon corridors and explore suspicious rooms and cells which can suddenly appear! Link our encounter areas and bridge terrain gaps with this invaluable little book of maps!

– Lay flat book of 40 wipe clean battle maps
– Use stand alone or to link/adapt other maps
– 1 inch grid throughout
– Ideal for small dungeon encounters
– Reduces game preparation time
– Eliminates the need to draw maps in game
– 360° spine can fold in half if space is tight
– Each page is a map
– Opposing pages work together
– Just open & Roll!

Big Book of Dungeon Battle Mats

Attention Adventurers! Grab your dice and get ready to roll initiative as the game is afoot.

The Big Book of Battle Mats is the ideal set of fantasy battle mats to keep you party rolling through any and every encounter. Through Dungeons, along winding marsh tracks, past suspicious lairs and even through throne rooms, your quest for danger, excitement and treasure starts here!

– Uniquely light and portable, fits in your bag and on your shelf with your rulebooks!
– Replaces bulky roll-out mats
– 58 maps at your fingertips
– Can be used with any fantasy RPG!
– Lay flat book of 58 wipe clean battle maps

Double Dungeon Books of Battle Mats

Attention Adventurers! Grab your dice and get ready to roll initiative as the game is afoot and it just went modular!

The Dungeon Books of Battle Mats offer two adaptive books of RPG battle maps which line up to create one endlessly evolving dungeon. Standard entry/exit points and a 360° spine allow you to create anything up to a 24”x24” play area from a set of books that fits on your bookshelf and in your bag!

– 2 modular books each with 40 map pages
– Lay flat wipe clean battle maps
– Create up to 24” x 24” battle map areas
– Easily storable and portable book format
– 1 inch grid throughout
– Dungeon themed designs
– Reduces game preparation time
– Eliminates the need to draw maps in game
– 360° spine can fold in half if space is tight
– Each page is a map
– Opposing pages work together
– Just open & Roll!

Big Book of Sci-Fi Battle Mats

Attention Adventurers! Grab your blaster and get ready to roll initiative as the game is afoot.

The Big Book of Sci-Fi Battle Mats is the ideal set of Sci-Fi battle maps to keep you party rolling through any and every encounter. Through asteroid fields, space stations, dying ships, desert worlds and desolate moons, your quest for danger, excitement and loot starts here!

– Lay flat book of 60 wipe clean battle maps
– Easily storable and portable book format
– 1 inch grid or 1 inch hex on each page
– Wide range of common sci-fi rpg settings
– Reduces game preparation time
– Eliminates the need to draw maps in game
– 360° spine can fold in half if space is tight
– Each page is a map
– Opposing pages work together
– Just open & Roll!

Trial by Trolley

Trial by Trolley takes the classic Trolley Problem and turns it way past eleven. Argue why the people on your track deserve to be spared, sabotage the other side of the table and convince the conductor to murder them all, or play as the conductor and make traumatizing life or death decisions.

Arkham Horror: The Card Game – Point of No Return: Mythos Pack

Descend into the dreaded Underworld of the Dreamlands in Point of No Return, the fourth Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game! After forcing your way through the veil that divides the world of the waking from that of sleep, you must navigate the cavernous Underworld, encountering ghouls and gugs, in the hopes of finding your way to the world above and reuniting with the rest of your team.

Point of No Return is Scenario 3–B of “The Web of Dreams” campaign, which follows the path of the investigators left behind to handle the horrors of the waking world in The Dream-Eaters. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaterscycle to form a larger four-part or eight-part campaign. Following the events of A Thousand Shapes of Horror, you have finally reached the Dreamlands, but it is not as you expected. No wondrous lands or fabulous cities greet you; merely the dark, barren realm of the Underworld. Perhaps those who brought stories of the Dreamlands to Arkham had never ventured this far underground, or perhaps this place can only be found by those who force their way in. Either way, you are now hopelessly alone in a realm you have never heard of, and the only way out is through.