New Dominion, New Puzzles, New MTG and More!
Dominion, that’s what you’re trying to achieve. This time with animals! They each have a lesson to teach, whether it’s how to spit really far, or what kind of grass tastes the best. It’s a lot to keep track of, but you’re like an elephant: you remember everything. And you’re afraid of mice. You’ve taken up riding. Horses are intimidating; they say you can lead a horse to water, but you haven’t managed it. So you’re working your way up, starting with dogs. So far so good; the dog hasn’t bucked you off yet. Your menagerie got off to a poor start, with just a goat, two rats, and the advisor who suggested starting a menagerie. You couldn’t get that fox you wanted, but it was probably bad anyway. Now you’ve got some camels, which are just as useless for sewing as you’d been warned, and a turtle that can hold its breath for longer than anyone can stay interested. Soon the animal kingdom will be yours.
This is the 13th expansion to Dominion. It has 400 cards, with 30 new Kingdom cards. There are Horses that save a draw for later, Exile mats that cards can be sent to and rescued from, and Ways that give Actions another option. Events return.
Dominion: Menagerie is an expansion, and cannot be played by itself; to play with it, you need the Basic cards and rulebook (Dominion provides both). Dominion: Menagerie can also be combined with any other Dominion expansions you have.
The Golden Girls “I Heart Miami” 1000 Piece Puzzle
Garbage Pail Kids “Yuck” 1000 Piece Puzzle
Joker “Crown Prince of Crime” 1000 Piece Puzzle
Breaking Bad “Breaking Bad” 1000 Piece Puzzle
MTG: 2020 Challenger Decks
For the uninitiated, Challenger Decks are individual, 75-card decks geared toward Standard play for the Friday Night Magic player. Each deck comes with a 60-card main deck and 15-card sideboard and is intended to be playable and competitive at a local level right out of the box. All cards will have been previously printed in Standard and are Standard-legal.
D&D: Young Adventurer’s Guide: Wizards & Spells
An immersive illustrated primer to the enchanted beings, magic users, and spells of Dungeons & Dragons, the leading fantasy role-playing game.
This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game’s essential magical characters, this book shines a spotlight on the mystical side of D&D.
The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.