High Rise, Evil Dead 2, Sonora, Apidaia, Doctor Strange, Blade Runner, New Everdell, Dune and The Blob is Back!
High Rise is a strategic city-building game with a bit of corruption. You can get bonuses on your actions by gaining Corruption, but the game will periodically penalize the most corrupt players, and everyone loses VP for Corruption at the end of the game.
You’ll perform all your actions — like collecting resources, constructing buildings, and repaying favors — on a one-way track. Like other one-way track games, you can go as far as you’d like, but you’ll only get another turn when everyone else passes you. You gain 1 VP per floor for each building you construct. Tenants offer powerful actions that change each game. You can collect a tenant power by landing on its space or constructing a building on its card.
The round ends after everyone makes a lap around the one-way track. Players score bonus points for tallest buildings in each neighborhood and the game. You’ll play 2 rounds in the Standard Game (about 90-120 minutes for 3-4 players) and 3 rounds (about 2.5 hours) in the Full game. After the appropriate number of rounds, players lose points for Corruption, and the player with most VP wins.
Evil Dead 2: The Board Game
Evil Dead 2: The Boardgame is a wild romp through the cult classic film. Players fend off Deadites, search the cabin for items and Necronomicon pages, and attempt to close the portal before evil is unleashed upon the world. But beware! You can’t trust everyone, and at a moment’s notice you might find that your allies are working for evil.
Marvel Champions: Doctor Strange Hero Pack
When renowned surgeon Doctor Stephen Strange sought to fix his broken hands through magical means, he found a new calling in life. Utilizing mystic forces beyond our mortal understanding, Doctor Strange now protects our dimension as the Sorcerer Supreme!
With the Doctor Strange Hero Pack for Marvel Champions: The Card Game, Doctor Strange calls upon forces beyond our understanding, represented within the game by a unique Invocation deck. As the defender of our dimension, the Doctor Strange Hero Pack offers a fully pre-built deck using the Protection aspect to ensure your team of heroes can defend against any attack, from this mortal realm or beyond!
Blade Runner 2049: Nexus Protocol
A single Nexus Protocol model remains at large. Along with Deckard, a group of Blade Runners have been tasked to hunt down this last replicant. But time is running out. The replicant could be anywhere. They could be anyone… including one of you.
Blade Runner 2049: Nexus Protocol is a deduction and hidden identity game for 3-6 players. Players compete against Deckard and each other to hunt down the last replicant. Collect evidence by interrogating witnesses to finally expose their hidden identity. You may even discover that you are the one being hunted – can you evade capture to win?
Everdell: Spirecrest Expansion
Far beyond the comfortable borders of the Everdell Valley, deep in the mysterious and uncharted lands, adventure is waiting to be discovered. Spirecrest adds several exciting and challenging new mechanics and features to the Everdell base game, including:
Weather cards that impose challenging limitations to overcome.
Discovery cards let players encounter intrepid new critters and locations on their journey, providing unique new strategies and abilities.
Big Critters are unique workers with interesting and helpful abilities, who also serve as trusty mounts.
Everdell: Bellfaire Expansion
The king is throwing an unprecedented year-long event to commemorate the 100th year since Everdell’s founding. Come one, come all, to the Bellfaire!
Bellfaire is a new expansion for Everdell that offers several different gameplay modules, including:
- Components and rules for 5-6 players
- Player powers and resource boards
- A Bellfaire board with a new Market location
- Garland Awards, which are shared endgame goals
- New Special Event cards
Dune: Ixians & Tleilaxu House Expansion
This expansion adds two new houses, the Ixians and the Tleilaxu, to the Dune boardgame.
Tleilaxu: Led by a small council of Tleilaxu Masters – the fanatic, xenophobic Tleilaxu were tolerated because of their useful genetic engineering superiority. Although underestimated and loathed by others, they hoped to someday dominate all.
Ixian: The cyborg, Prince Rhombur of House Vernius, leads the Ixians, masters of manufacturing and technologies only they know how to deploy.
Both the Ixians and the Tleilaxu are integral to the economy of CHOAM and the Imperium. The royal family of Ix had once been one of the wealthiest in the Imperium. Because of a successful invasion of Ix by the Tleilaxu and the Emperor’s Sardaukar, and then, after many years, the liberation of Ix by Ixian and Atreides forces, the Ixians and the Tleilaxu are mortal enemies.
The Ixians & Tleilaxu House Expansion expansion also introduces new game mechanics to help you gain advantages over your rivals.
You have entered the Sonoran Desert, a place of vast beauty. Technicolor sunsets pop out over vistas revealing deep canyons, trickling tributaries, and ancient pueblo cliff dwellings. Immerse yourself in the secrets of the desert in a flick-and-write game in which cunning and dexterity meet.
In Sonora, players flick wooden discs onto a game board representative of different vibrant landscapes across the Sonoran sands. Each area encompasses a different unique game, so skillful aim is required to play in the region of a player’s choosing and score points on your dry-erase sheet! But watch out for other players eager to bump discs to score points for themselves.
Arkham Horror: The Card Game – The Blob That Ate Everything: Scenario Pack
Something out of this world is coming to Arkham in The Blob That Ate Everything Scenario Pack for Arkham Horror: The Card Game! This standalone adventure, which first premiered at Gen Con 2019, takes players back into the world of H.P. Lovecraft’s Cthulhu Mythos where just beyond the edge of Blackwater, something unnatural has gone out of control. After a strange meteor made impact, the town was placed under lockdown by a shadowy government agency—no one was allowed to leave, and only a few select investigators were allowed to enter. That is, until the thing hatched. Now, time is running out as all hell breaks loose in Blackwater. Even as the anomaly continues to grow and devour everything in its path, the quarantine is still strictly enforced. The only way you’re getting out alive is if you kill it…if that’s even possible.
Apidaia is a light to medium 2-6 player asymmetric world exploring, worker placement, resource management, engine builder. Each player takes control of a unique bee species and chooses a unique hive location to build upon. They will play through three seasons acting as the queen bee to harvest nectar and pollen, lay and mature larva, explore the world, and build their hive.
Each round begins with a pollen reward based on the season that players are in and the hexes that players have built into their hives. Pollen is the currency that players take to do their actions. Starting with the starting player which rotates each round, each player will take 1 action per turn until a player either passes or runs out of pollen. Once that happens no additional pollen can be awarded through pollen rewards that round. A round ends when all players have passed or run out of pollen.
Players can move their bees to uncover hive hexes from the field which allows them to decide on receiving a one time pollen reward for that hex or pay its cost to purchase immediately before any other player. They may also move to bee quests which grant end-game victory points, to the waggle dance track which gives players access to their own exclusive field with special abilities, to their hive bank where all pollen and nectar is stored, or to the hive hexes where larva is layed and matured. Field hexes also contain random seasonal challenges which when explored will cause trouble based on the season.
Other than moving, players may choose to harvest nectar from the field which is used to mature larva based on the color of flowers purchased into the hive, they may lay larva, buy hexes based on the seasonal chart and the location of their bees, and they may mature larva as actions on their turn. As players build their hive they will unlock permanent upgrades to their abilities.
The game ends when someone has completed their hive or when the end of the season track is reached.
Victory points are calculated based on the number of flowers on the hexes purchased into their hive, the number of worker bees they have alive, the pollen in their hive bank, and any completed quests.
Ticket to Ride: London
Ticket to Ride: London is an elegantly simple version of Ticket to Ride where players race around 1970s London to claim the most important bus lines and complete their Destination Tickets, connecting Districts in the capital of the United Kingdom. With its quick and compact format, Ticket to Ride: London is fast-paced, easy to learn in three minutes, and extremely portable. Perfect for new players and veterans alike.
Ride the Rails
The station is jam-packed full of excited people ready to ride the rails. Mason is off to Chicago, Ashley to Denver, and Hunter is going all the way to San Francisco. The train arrives, and passengers start detraining the sleeper cars with the red-capped porters expertly loading their luggage onto the baggage carts. Enthusiastic travelers crowd the doors, anxiously anticipating their adventure cruising across America in style!
In Ride the Rails, you will invest in railroad companies, build railway track across the United States, and deliver passengers to as many cities as possible. Each round, a new railroad company is introduced to the game, and each railroad company has its own special placement rules! Deliver passengers to as many cities as possible to earn the most points. Be cautious in your travels as shareholders of railroads that you use will also earn points!
Ride the Rails is the second title in the Iron Rail series by Capstone Games.
Space Poo: The Card Game
In space, no one can hear you fling poo!
It was one of those missions. The ones where they send monkeys into space to make sure it’s safe for humans. Lucky for you, you’re that crack simian space station crew, but the astronaut food isn’t cutting it. There’s only one thing to do – Fling Poo, in zero-gravity!
Space Poo is a fast-paced game where players take on the role of monkeys on a space station in the middle of a poo fight. Your goal is to be the last monkey standing, who is also the cleanest one. Each turn, each player gets to draw and play a card, usually to either fling poo or clean himself off. Out of turn, players have the opportunity to play cards to foil other players’ poo flinging. If you get covered in too much poo, you’re out of the game and the last monkey standing wins. But watch out! Things can go wrong on the station and they spell disaster if you don’t deal with them.
It’s a manufacturing arms race! Compete against other players as you try to build the most efficient set of factories in the shortest time. You must carefully manage your blueprints, train your workers, and manufacture as many goods as possible in order to achieve industrial dominance!
In Fantastic Factories, you race to manufacture the most goods or build the most prestigious buildings. There are elements of dice rolling, worker placement, engine building, resource management, tableau building, simultaneous play, and some card drafting. Each round is split into two phases, the market phase and the work phase.
During the market phase, you choose to either acquire a new blueprint for free or pay to hire a contractor. Blueprints are used to construct new factories during the work phase. Contractors can be used to reinforce your strategy by providing resources or allowing you to roll additional dice. You need to be mindful of what cards are available in the marketplace and the strategies your opponents may be pursuing.
During the work phase, all players simultaneously roll their dice and use their dice as workers to run factories. Factories start as blueprints and need to be constructed. Once constructed, each factory can be used once each turn. Worker placement can happen in any order and figuring out the correct sequence can enable a powerful chain of actions. Additionally, you can build training facilities that allow you to manipulate the dice values of your workers. Each work phase is like solving a unique worker placement puzzle in order to optimize your output of resources and goods.
Once any player has manufactured 12 goods or constructed 10 buildings, the game end is triggered and one additional and final round is played. The player with the most points wins (combination of building prestige and manufactured goods). With over 30 unique blueprints and countless synergies across buildings, each game is unique. Fantastic Factories offers a lot of replay value and satisfaction as players discover new factory engines with each game.
Marco Polo II: In the Service of the Khan
The journeys of Marco Polo continue in Marco Polo II: In the Service of the Khan, an epic follow-up to The Voyages of Marco Polo. After traveling to Beijing, your travels now take you back to the West in the service of the Khan, sending you to the farthest reaches of his empire in search of wealth and fame.
Marco Polo II is a standalone game based on The Voyages of Marco Polo, and you don’t need the original game to play this one. This new journey will present unique challenges, with new and different actions, new scoring rules, and a new good: rare and valuable Chinese jade.
Retread old paths with renewed purpose, or find new ones as you explore farther west, continuing to build the immortal legacy of Marco Polo!
The Shining “Come Play With Us” 1000 Piece Puzzle
My Little Scythe: Pie in the Sky
Pie in the Sky begins on the eve of the 3000th Harvest Tournament, where stories are retold of Pomme’s ancient animals venturing into distant lands to establish their own kingdoms. To accomplish this, Pomme’s founders contributed to building the legendary Airship Kai and imbued it with the best knowledge from all nine animal species. With the ship’s powers and speed, the foundations of each kingdom were built. Then one year, the airship and its Fox and Owl passengers journeyed into the far frontiers and were never seen or heard from again … until now.