Altar Quest, Catan: Anniversary Edition, Commander Legends, New Marvel: Crisis Protocol, Tiny Towns, Exit, West Kingdom and More!
LE Altar Quest Bundle
In Altar Quest, each player chooses to play as a hero with their own cards and equipment. The players choose a quest deck to undertake, a threat deck to serve as the main enemy forces, and a sinister villain deck. Each of these decks are fixed and require no assembly, but can be mixed and matched to create a wide variety of combinations. In addition the enemies in the chosen threat deck, the danger of lurkers is always present in every quest. Lurkers are represented by a deck of various types of enemies that add to the variety of enemies heroes must defeat in the game.
While heroes attempt to complete their quest before drawing the attention of the almighty villain, the unstable magic of the altars constantly affect the game. The altar dice are tied to the mystical powers known as “rhunes,” which can enhance cards in different ways. Each time an altar die is used (either by the heroes or the enemy), that die is rolled to create an ever-changing mix of rhunes to draw upon.
Inspired by the modular deck system that was introduced in Street Masters and Brook City, Altar Quest is an epic fantasy adventure game that provides a deep game experience whether as a one-off game or an engrossing campaign.
LE Bundle Includes the Altar Quest Core Game, Call of the Lunarin Expansion, Ruins of Arkenspire Expansion, Exclusive Stretch Goals Box, The First Four Hero Pack and Neoprene Board Mats 1 & 2
Altar Quest: Ruins of Arkenspire
THE DOOMCHILD’S LEGACY
In the heart of Nethermoor is the broken tower of Arkenspire—a once-mighty tower built by the sole survivor of the Pheran empire, Szera the Doomchild.
The prophesied earthquake (known by the Pheras as “the Welcoming”) swallowed the Pheran capital city of Vaulsk, and only the elder Phera who lived in the safety of the ziggurats survived. Thus, the greater Pheran empire fell, and its remnants held the lich queen Szera and her burgeoning empire of Aridika directly responsible. The Pheras brought war to Aridika, and gave their collective lives to break apart Arkenspire and its connection to the Arkenhold—the underworld spiritual prison that Szera sought to rule.
With their dying breath, the Phera elders spoke the mysterious hexes given to them by the Welcoming and bound Szera’s supernatural energies to the very soil of Aridika. The Doomchild was cursed to wander her broken kingdom, seeking a way to break the spell that prevented her from merging the worlds of life and death.
Eventually, the First Four Heroes of Eastony defeated Szera and bound her in the depths of her wicked ruined tower… there the Doomchild sleeps, but still schemes, determined to finish her work.
The Ruins of Arkenspire expansion takes heroes to the accursed tower that was once the Doomchild Szera’s seat of power in Aridika. In the heart of Aridika, the entire region of Nethermoor is completely under the control of the Profaned—a legion of undead abominations that serve their necromantic overlords. As the Profaned begin threatening the provinces surrounding Nethermoor, valiant heroes are needed to push back the undead assault! Unfortunately, there are worse things lurking around Arkenspire than just the living dead…
Featuring a new hero, a new villain, a new threat, a new story and so much more, the secret of the Ruins of Arkenspire are yours to discover!
The First Four Expansion
DISCOVER THE LEGENDARY FIRST FOUR HEROES OF EASTONY
When the first four races of Eastony made an alliance after years of conflict, it began an age of heroes and prosperity. Five Holds was founded, and the Council of Middenvale forged a unified order of law and melting pot of cultures. However, this was before the coming of Szera…
When the Pheran Empire fell, Szera claimed the harsh and untamed lands of western Eastony as her own. Heroes were called, but none could bring justice to Szera’s unholy tyranny. After the second invasion of Szera’s forces into Five Holds, the Church of the Guided Light chose their greatest champions to lead a counterattack against Szera’s hordes.
While this historic campaign held many trials and lasted many years, only four legendary heroes managed to brave the tower of Arkenspire and bound Szera between life and death in the Arkenhold.
The First Four allows players to take on the role of one of the First Four Heroes of Eastony. Gavin Ulrich, Aeveth Namoura, Karon Harrick, and Willow Banks are renowned heroes of legend who defeated Szera and bound her in the ruins of Arkenspire. This hero pack includes all the cards and miniatures needed to bring these legendary heroes into your games of Altar Quest!
Neoprene Board Mat #1 and Neoprene Board Mat #2
Catan 25th Anniversary Edition
Celebrate 25 years of exploration and discovery! The CATAN 25th anniversary edition contains the classic CATAN 3-4 player board game, PLUS 5-6 Player Extension, Helpers of CATAN Scenario, special iridescent anniversary wood pieces and dice. Also includes resource card sorting trays and card sleeves!
In Catan, take the role of an exploring settler carving out a home for your people.
45-90 minute play time
30 unique hexagonal terrain tiles
10 coastal frame pieces
28 number tokens
11 harbor markers
120 resource cards
34 development cards
8 building costs cards
2 special bonus cards
1 simple rules and almanac book
ONLY IN THIS EDITION:
Custom-colored playing pieces
30 wooden settlements
24 wooden cities
90 wooden roads
1 wooden robber pawn
2 custom 6-sided CATAN dice
2 card sorting trayds
180 CATAN clear card sleeves
Marvel Crisis Protocol: Beast and Mystique Pack
Mystique is a peerless shapeshifter, able to alter her physical appearance and voice to match another person’s as a perfect mimic. Little is known about her early life, though she has claimed to be over 100 years old. During her life, she has assassinated several significant figures involved in mutant affairs, imitated high-ranking generals and politicians, and clashed with the X-Men on numerous occasions.
Dr. Hank McCoy is a founding member of the X-Men who possesses enhanced agility and genius-level intellect. McCoy has undergone progressive mutations that have increasingly given him a feral, bestial appearance, including fangs, claws, and superhuman senses. Though his visage is animalistic, Beast retains his intelligence and is a global authority on matters of mutant-kind, a top-tier geneticist, and a fierce advocate for mutant rights.
Marvel Crisis Protocol: Magneto and Toad Pack
Max Eisenhardt, the man who would become Magneto, faced unimaginable discrimination and evil during the Third Reich’s rise to power in World War II. He survived, thanks in part to the manifestation of his mutant power to control magnetic fields. Following the war, he resolved that such a fate would never befall mutant kind. An uncompromising freedom fighter for his fellow mutants, his extreme beliefs for mutant superiority drove a wedge between Magneto and his close friend, Professor Xavier. Magneto’s vision for mutant kind caused him to form the Brotherhood of Mutants, who fight for mutant supremacy.
Mortimer Toynbee, known as Toad, is a genetically flawed mutant. Visibly mutated since birth, he was abandoned by his parents to an orphanage where he was ostracized for his appearance. When Magneto discovered and recruited him, Toad embraced the mission to conquer the human race who had rejected and degraded him. Toad serves Magneto as an unquestioning lackey using his mutant abilities of enhanced jumping and prehensile tongue.
Marvel Crisis Protocol: Storm and Cyclops Pack
Scott Summers is Cyclops, the first member of the mutant team the X-Men. Summers’ mutant power causes him to produce beams of optic force from his eyes. Unable to control these beams, Cyclops must wear protective ruby lenses to shield others from his mutant ability. As the field leader of the X-Men, Cyclops is a master tactician and skilled combatant who never stops fighting for equality between mutants and humankind.
Ororo Munroe descends from a long line of witch-priestesses. Once worshiped as a goddess of the storm, she is a mutant with the ability to control the weather, able to produce hurricane winds, and summon lightning at a whim. After a chance encounter with Professor Xavier, Munroe joined his task force, the X-Men. As a member of the X-Men, she is Storm, a capable leader and one of the most powerful mutants in existence.
Marvel Crisis Protocol: Wolverine and Sabertooth Pack
Wolverine is a man whose past is shrouded in mystery. His mutant power of enhanced regeneration not only protects him from harm but has dramatically increased his life span. It also made him the ideal subject for the Weapon X project, which bonded indestructible metal to his skeleton and claws while robbing him of his memory. As a member of the X-Men, Wolverine is a gruff and vicious member of the team who often clashes with the team’s leader, Cyclops.
The mutant Victor Creed, called Sabretooth by many, is a feral assassin and mercenary. His mutant abilities grant him an enhanced healing rate, keen senses, and razor-sharp claws he uses to savage his foes. He is a long-time enemy of Wolverine. Their pasts intertwine through decades of conflict, and Sabretooth acts as a dark mirror of Wolverine’s suppressed savage instincts.
West Kingdom: Tomesaga
Build the kingdom, defend its borders and increase your influence throughout the lands. In the campaign mode, players will be competing in an epic journey to collect the most tomes and earn their place among the chronicles of their people. Alternatively, players may instead band together to take on the ruthlessOverlord in separate co-operative modes for each game in the West Kingdom Trilogy.
Viscounts of the West Kingdom
Viscounts of the West Kingdom is set at a time when the King’s reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his ability to lead and sought independence from the crown. Since finding favor in his courts, our future has also become uncertain. As viscounts, we must be wise and decisive. Loyalty is to be upheld, but gaining favor among the people must be our priority, should there be a sudden shift in power.
The aim of Viscounts of the West Kingdom is to be the player with the most victory points (VP) at game’s end. Points are gained by constructing buildings, writing manuscripts, working in the castle and acquiring deeds for new land. Players begin with a handful of townsfolk, but should quickly seek out more suitable talents to advance their endeavors. Each turn they will be traveling around the kingdom, looking to increase their influence among the various areas of society. The game ends once the Kingdom reaches poverty or prosperity -or potentially both!
A Song of Ice & Fire: Baratheon Sentinels
For most armies, the armor worn by the Baratheon Sentinels would count them as heavy infantry. But for House Baratheon, they only are classified as medium infantry. Still, their resilient plate mail can turn away most attacks, while their warhammers make quick work of enemies out on the field.
The Baratheon Sentinels Unit Box for the A Song of Ice and Fire: Tabletop Miniatures Game gives House Baratheon commanders a new melee unit for their forces. Simple and straightforward, the Sentinels head into battle confident in the power of their armor. On the attacking side of the coin, the Sentinel’s double warhammers can crush enemies under the weight of their mighty blows, easily sundering enemy armor.
A Song of Ice and Fire Miniatures Game: Champions of the Stag
House Baratheon’s philosophy of “heavy arms and heavier armor” extends even to its cavalry. The Champions of the Stag are some of the heaviest armored in all of Westeros. These mounted knights head to battle in full plate, their huge destrier horses kitted with full barding. Yet, they still remain rather maneuverable during battle. These knights can be used as a flanking force, or simply plunged straight into the heart of an enemy formation.
The Champions of the Stag unit for the A Song of Ice and Fire: Tabletop Miniatures Game gives Baratheon commanders a heavy cavalry option for their forces. With strong Defensive Save and Morale stats and multiple wounds per figure, they can withstand enemy attacks very well. They are also formidable on offense, gaining special bonuses with their Champion’s Wrath ability, which grants Critical Blow and forces the enemy to become Weakened if they roll any 1s when making Defensive Saves against their attacks. Truly a strong unit to have on the battlefield.
By Stealth and Sea
By Stealth and Sea is a solitaire or cooperative game that takes place during the Battle of the Mediterranean in World War II.
In By Stealth and Sea, you lead elements of an Italian commando frogmen unit called Decima Flottiglia MAS. Under your command, teams of frogmen will pilot manned torpedoes in attacks against the Royal Navy in the heavily guarded harbors of Gibraltar, Algiers, and Alexandria.
By Stealth and Sea’s campaign system features all nine key historic manned torpedo attacks by the Decima Flottiglia MAS against the Royal Navy. During the campaign, you can advance your technology and train your frogmen, but the Royal Navy responds to successful attacks by improving their defenses.
The remarkable accomplishments of the Decima Flottiglia MAS served as a model for other naval special forces for years after World War II. Will you be able to match these historic results? Or will you succumb to the defenses of the Royal Navy?
EXIT: The Cemetery of the Knight
According to an old legend, a priceless red ruby is said to be hidden in the tomb of Sir Reginald Wreston and it can only be found when the moon is at just the right angle in the night’s sky. The problem is, the moon is only ever at the right angle at midnight on a specific night once every 87 years! But guess what? Tonight is that night! Up until now the crypt has remained sealed, and over the course of centuries, no one has ever succeeded in opening it. “Who knows what might happen tonight …” you think to yourself as you make your way into the darkness. Will you and your group of curious treasure hunters have what it takes to finally solve the mystery and uncover the coveted gem? Difficulty: 3 of 5
EXIT: The Enchanted Forest
What you had planned to be a relaxing walk in the woods suddenly takes a very different turn. As you are walking over a bridge, it unexpectedly disappears behind you and you begin to encounter strange fairytale creatures and even stranger puzzles. What’s going on here — and how are you ever going to find your way out of this forest again?Difficulty: 2 of 5
Adventure Games: The Volcanic Island
In this cooperative game, you take on the role of four students traveling together on a remote and mysterious island. You are looking into some strange events that have been happening — incidents that the police believe are natural occurrences, things to be expected on a volcanic island such as this. But is everything really as normal as it seems? Or is there something else behind what is happening at the volcano? How the story ends is entirely up to you.
MTG: Commander Legends – Draft Booster Box and Packs
Commander Draft is here! Draft with the first ever booster packs designed for Commander—grab 3 packs, add in some basic lands, then show off your deck in exciting free-for-all games with up to 8 friends.
2 Legends per pack. Every Commander Legends Draft Booster Pack contains 2 legendary creatures, and the set introduces 70+ legends to MTG!
Tome of Beasts 2
The Tome of Beasts 2 from Kobold Press brings nearly 400 new monsters to 5th edition—designed by some of the most talented, and wildly creative, designers working today.
You’ll find monsters for almost every location your heroes might journey: from farmlands to forests…dungeons to deserts…and from bustling cities to fantastical planar realms.
Tome of Beasts 2 brings you:
Angelic Enforcers and Alligator Turtles.
Befouled Weirds and Clockwork Tigers.
Hoard drakes and zombie dragons.
Death Vultures and Dragonflesh Golems.
Imperial dragons and swordbreaker skeletons.
Swamp Nagas and Magma Octopuses.
Sasquatch and Shriekbats.
Walled Horrors and Wraith Bears.
Keep your players surprised, entertained, and terrified with all-new opponents they’ve never seen before—and won’t be expected.
Follow-on from the bestselling Tome of Beasts and Creature Codex volumes from Kobold Press!
Tiny Towns: Villagers
In Tiny Towns: Villagers, word has spread far and wide of a thriving little civilization in the forest. Creatures with incredible talents—from engineers to merchants—have come to visit these towns and decide where they will make their new homes. They offer the most astute town mayors their skills, which can transform buildings, control the influx of resources, and perform impressive architectural feats. The world of Tiny Towns is getting a bit bigger!