Chronicles of Crime: The Millennium Series Bundle, Eclipse: Second Dawn For The Galaxy, Twilight Imperium: Prophecy of Kings, Under Falling Skies and More! Buckle Up!

Chronicles of Crime: The Millennium Series Bundle

The Millennium Series
Chronicles of Crime is back with a range of games called “The Millennium Series”. Three brand new standalone Chronicles of Crime games, working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.

LE Bundle Includes:

Chronicles of Crime: 1400

Box Cover Jan 2020

“You are Abelard Lavel, a knight sworn to King Charles VI the Beloved. You live in the city of Paris in a family mansion not far from the famous Notre Dame cathedral. Since you were a child, you had strange, prophetic dreams in which you saw violent scenes of past crimes or even ones yet to be committed. Over time you learned that your unusual gift could be put to good use and you started to solve cases that nobody else could crack. This earned you some reputation in the city and now people seek your help whenever a mysterious crime is committed.”

The Chronicles of Crime: 1400 standalone game brings back well-known mechanisms of the original Chronicles of Crime game while adding some new twists. Now you can deduce not only from the evidence you find or the testimonies given by various characters but also from the mysterious scenes depicted on new Vision Cards. These scenes can be either from the future or from the past and they usually involve characters and objects yet to be revealed.

During your investigation, you can also count on your family members to share their knowledge with you. You can ask your uncle, a monk who has a wealth of knowledge about written texts, your sister a merchant who knows something about almost any object you’ll find or even your brother, a king’s spy, who knows a story or two about many of the people you will meet. Finally, your faithful dog is always willing to trace a suspect for you, just bring him an item belonging to the person in question and he’ll track them down!

Chronicles of Crime: 1900

1900 Box Cover (Prototype Feb 2020)

“You are Victor Lavel, a young ambitious journalist working for a major newspaper. It’s the year 1900, the middle of the Belle Époque, and Paris flourishes. There are so many stories to cover, the Exposition Universelle, the Summer Olympics, the opening of the first metro station, but as a Lavel, a family famous for solving crimes since the Middle Ages, you are much more interested in murders, kidnappings, and robberies. Being a journalist helps you be among the first ones to know about them, and your wits often make you the first one to find the perpetrator.”

The new Chronicles of Crime: 1900 standalone game challenges players not only to skillfully collect evidence and interrogate suspects but also to solve some escape-room-style puzzles incorporated into each scenario.

Can you guess the right combination to open the safe? Would you be able to decipher an encrypted message found on the crime scene? Can you trace the suspect by navigating a map? It won’t be easy, but if you get stuck, you can ask your colleague Charlotte for help. She runs the “Puzzles and Riddles” column in your newspaper, so she can always give you a hint about the mystery you’re struggling with.

Chronicles of Crime: 2400

2400 Box Cover (Prototype Feb 2020)

“You are Kalia Lavel. You’ve always wanted to fight crime like your famous ancestors, so you joined the elite BelCor forces. They turned you into a highly trained cyber-agent, but it didn’t take you long to figure out that your bosses cared much more about their profit than about justice for ordinary people. You turned in your badge and now you live in a tiny apartment in a bad neighborhood, stripped of most of your cybernetic implants. It doesn’t matter though, as you can finally do what a Lavel is meant to do: solve crimes and help those who can’t count on anyone else in this merciless world.”

In the new Chronicles of Crime: 2400 standalone game you can use all the latest technology to solve crimes. Your pet Cyber-Raven can analyze evidence and search the web to find information on suspects. During the course of a scenario, you may also obtain cybernetic implants that would increase your abilities. Super-senses that help you find evidence on the crime scene? A tomograph to quickly check the person you’re talking to for cyber enhancements? Or maybe a zapper to quickly neutralize any electronic device? The future is full of useful stuff!

Be careful though, as the technology is not always on your side! Is the character you’re talking to a human or an android? Who’s hiding behind the avatars you meet in the virtual cyberspace locations? The struggle between criminals and detectives is millennia old, but at the beginning of the 25th century, it’s been taken to a whole new level.

Welcome to Paris in the year 2400! Technology has taken a giant leap forward: androids, indistinguishable from humans, walk the streets, and having cybernetic implants has slowly become the norm. Artificial intelligence plays a major role in everyone’s daily life and, for many, Cyberspace has become a world as important as the real one.

The landscape of Paris is now dominated by a gargantuan translucent Dome covering half a district. Under it, there’s a private city on its own, created and ruled by BelCor. Only the rich and privileged can live there and enjoy comfortable houses, unlimited access to water, clean air and controlled temperature.

Uneven access to new technologies, and a host of other inequalities, fuel social unrest which often turns into open violence. Paris has become a popular destination for people from regions that suffered catastrophic droughts, epidemics, and wars. It isn’t, however, a promised land, but a merciless world where the constant fight for influence takes place on every level, from big international corporations, through political extremist groups to ordinary street gangs.

Chronicles of Crime: The Millennium Series – Chronicles of Time Expansion

Box cover

The Chronicles of Time Expansion contains FOUR new scenarios that are playable with games from the entire Millennium Series.

Scenario #1 – “Pursuit of Knowledge” (Requires Chronicles of Crime: 1400)
A scholar from the faculty of medicine at the University of Paris has been murdered. His body was found in his laboratory surrounded by mysterious drawings and notes that seem to document his research. What was he up to? Who wanted him dead?
New 1400 components: 4 Character cards, 2 Location boards, a dog meeple, 4 Vision cards.

Scenario #2 – “The Bitter Pill” (Requires Chronicles of Crime: 1900)
For the police, the case is closed. A retired high-ranking officer has been found dead in his mansion and a young man with blood-covered hands has been caught on the scene. He’s in shock and can’t explain the situation at all. It seems obvious what happened. A friend of yours, however, happens to know the boy quite well and is absolutely sure that he wouldn’t hurt a fly and begs you to look into this case. How could you refuse?”
New 1900 components: 4 Character cards, 2 Location boards, an Eiffel Tower meeple, 4 Puzzle cards.

Scenario #3 – “The Dream That Never Ends” (Requires Chronicles of Crime: 2400)
You take the case of a strange avatar lost in Cyberspace. For some unknown reason, it can’t get back to its body, and the memories of its real-life existence are faded due to prolonged exposure to virtual reality. Who is this mysterious avatar? Why is it lost in cyberspace? Will you find the true identity of the avatar, before its mind slips into eternal oblivion?
New 2400 components: 4 Character cards, 2 Location boards, a raven meeple, 1 new Implant card.

Scenario #4 – “A Matter of Time” (Requires Chronicles of Crime: 1400, 1900 and 2400)
Kalia Lavel finds herself needing to travel back in time to get help for one of her toughest cases yet!
New components: 3 Character cards, 3 Location boards.

Chronicles of Crime Millennium Series Collector’s Box

Collector's Box

The Chronicles of Crime Millennium Series Collector’s Box comes with a custom plastic insert to store all components from the 3 “The Millennium Series” games (1400, 1900, 2400) and the the Chronicles of Time Expansion!

Chronicles of Crime Millennium Series Large Game Mat

Chronicles of Crime - The Millennium Series by Lucky Duck Games - Large  Neoprene Mat -

A gorgeous Millennium Series themed 1080 x 560mm neoprene mat to play on! Usable with all Chronicles of Crime games,

Eclipse: Second Dawn for the Galaxy

Eclipse – 2nd Dawn for the Galaxy in a new release of 2020 and it replaces the classic 2011 version of the game.

Eclipse places you in control of a vast interstellar civilization. Explore new star systems, research technologies, and build spaceships with which to wage war. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations’ endeavors.

Eclipse is a “4X” game where players will command a human or alien species that explores, expands, exploits, and exterminates their way to victory. Over 8 rounds, each player will select actions to achieve their goals, carefully managing resources, engaging in epic battles with one another and the Ancients that lie in wait. Only one will guide the galaxy toward the second dawn.

This new edition features new components and thoughtfully revised content, incorporating material from former expansions to create the best possible updated version of the game.


  • 108 player ship miniatures
  • 1 galactic center defense system miniature
  • 14 ancient ship miniatures
  • 4 guardian miniatures
  • 12 orbital miniatures
  • 10 monolith miniatures
  • 210 acrylic cubes
  • 96 acrylic discs
  • 24 dice
  • 18 storage markers
  • 1 round marker
  • 1 black reputation tile bag
  • 1 white tech tile bag
  • 54 sector hexes
  • 114 tech tiles
  • 282 ship part tiles
  • 36 discovery tiles
  • 24 colony ship tiles
  • 6 blueprint tiles
  • 33 reputation tiles
  • 18 ambassador tiles
  • 10 orbital/monolith tiles
  • 1 start player tile
  • 6 summary tiles
  • 1 traitor tile
  • 4 info tiles
  • 6 species boards (two-sided)
  • 6 species trays (with lid)
  • 6 control boards (two-part)
  • 1 tech tray
  • 1 upgrade tray (with lid)
  • 2 table trays (with lid)
  • 1 base tray

Eclipse: Second Dawn for the Galaxy Expansion Bundle

The Eclipse: Second Dawn for the Galaxy Expansion Bundle includes:Ship Stands

Eclipse – 2nd Dawn: Ship Stands includes 36 clear plastic ship stands, enough for all players, giving the Cruisers and Dreadnoughts an even more formidable look!


  • 36 ship stands

Galactic Events

Eclipse – 2nd Dawn: Galactic Events includes the original four small Eclipse promos, updated for Second Dawn.

The PulsarBlack HoleSupernova, and Nebula Sectors are governed by special rules including supernova explosions, movement through time and space, extra Actions, and Subsector divisions. These Sectors are optional and can be included individually or in any combination.


  • 8 sector hexes
  • rules

Rift Cannon

Rift weapons utilize powerful technology that bypasses Computers and Shields by creating destructive spacetime rifts through enemy Ships. However, spacetime manipulation can be unpredictable: Rift Cannons are known to sometimes backfire, damaging the Ships armed with them.

Eclipse – 2nd Dawn: Rift Cannon introduces new Ship Parts with powerful cannons that may also backfire and damage your own ships.


  • 1 Rare Tech tile
  • 1 Discovery tile
  • 10 Ship Part tiles
  • 4 dice
  • rules

Terran Ships

The Eclipse – 2nd Dawn for the Galaxy base game includes ships for six different alien species. Eclipse – 2nd Dawn: Terran Ships adds 18 Terran Ships in each player color, so everyone can easily see who has chosen to play as Terrans.


  • 108 unpainted ships, consisting of 18 Terran ships in each of the 6 player colors

Minor Species

Though they do not have representation on the Galactic Council, the Minor Species of the galaxy have a keen interest in the outcome of this new conflict. Unable to compete directly with the financial and military capabilities of Galactic Council members, the Minor Species offer their expertise in research, diplomacy, construction, and more, to an ally who will reward them for their service. Perhaps their efforts can tip the conflict toward a new power in the galaxy who could provide more than financial support after the conflict…

With the Eclipse – 2nd Dawn: Minor Species expansion you gain the possibility of forming Diplomatic Relations with Minor Species.


  • 9 Minor Species Ambassador tiles
  • rules

Eclipse: Second Dawn for the Galaxy Game Mat

Eclipse: Second Dawn for the Galaxy - Playmat | Board Game | BoardGameBliss  Inc

Eclipse – 2nd Dawn: Playmat is a double-sided neoprene playmat for Eclipse – 2nd Dawn for the Galaxy or the original Eclipse boardgame. One size has a regular playing area for 2–9 players, and the other size has a specially designed playing area for a more balanced 5-player game. Also includes a handy carrying bag for the mat.

Playable also with Eclipse first edition!


  • double-sided playmat, size 3′ by 3′
  • carrying bag

Twilight Imperium: Prophecy of Kings


The Prophecy of Kings expansion is packed with new content for Twilight Imperium (Fourth Edition). The galaxy has grown far larger as seven never-before-seen factions enter the game, each boasting its own unique strengths and weaknesses, from the gene-altering powers of the Mahact to the watchful guard of the Argent Flight, to the mysterious and ancient Empyrean. And new factions aren’t the only way the galaxy grows bigger! Forty new system and hyperlane tiles add new planets and obstacles to the map, and with two new colors of player components included in the box, you can play Twilight Imperium with up to eight players.

But that’s only a fraction of what you’ll find in this expansion! Adding even more flavor to your chosen species, a wealth of unique leader cards arrive to support every faction in the game, giving you powers to unlock during the game. Lumbering mechs stomp onto the battlefield as powerful new ground forces with unique special abilities for every faction. As you venture into the unknown regions of space, brand-new exploration decks seed new planets and the void of space with new discoveries, including fragments you can combine to create awe-inspiring relics. On top of this, Prophecy of Kings includes new action cards, agenda cards, objectives, technologies, promissory notes, legendary planets, and more.

Under Falling Skies

Under Falling Skies cover. Illustrated by Kwanchai Moriya.

Aliens have arrived to conquer Earth. Enemy ships fill the skies. Humanity retreats to underground bunkers located below cities across the globe. Stand against the common threat! Fight the invaders city by city. Build a team from around the globe to save your planet and defeat the aliens!


As the mothership descends to complete her conquest of Earth, enemy ships fill the skies. In your underground research bunker, you are Earth’s last hope.

Under Falling Skies is a solo game with a multi-mission campaign. In each mission, you take charge of defending a besieged city.

Your actions are powered by an innovative dice placement mechanic. When you choose an action, you are also choosing which enemy ships will descend. Bigger numbers give better effects, but they also cause ships to descend faster.

Expand your underground base to gain access to more powerful actions, allowing you to shoot down enemy ships or deploy robots to increase your workforce, but don’t forget to work on your research and watch your energy supply.

The mothership draws closer every round, ratcheting up the tension.

Can you complete your mission before your base is destroyed?

The Shining: Escape from the Overlook Hotel

Box Top

The Shining: Escape from the Overlook Hotel puts one or more players in the roles of unhinged writer Jack Torrance’s wife and son, Wendy and Danny, who must work together and find a way out of the mysterious resort!

Driven by the “Coded Chronicles” mechanism, which requires you to unlock clues and solve puzzles for unique storytelling codes, the game allows you to use psychic abilities like “the shining” to get through more than two challenging hours of escaping the threat of homicidal Jack and the paranormal hotel itself! Since every Coded Chronicles game is enriched with thematic details and objectives, escaping captivity makes this edition’s difficulty level as hard as a dizzying hedge maze (minus the time limit)!

Players can anticipate being engaged with every unpredictable turn, thanks to Wendy and Danny’s heightened abilities, which allow their characters to investigate with double the intuition as characters from the previous Coded Chronicles game, Scooby-Doo: Escape from the Haunted Mansion. Use Wendy’s skill of looking and using surrounding objects to get a better hold of helpful items or tap Danny’s supernatural “Shining” to reveal hidden clues.