Lizard Wizard, Marvel Champions: The Mad Titan’s Shadow, New Ankh, Deep magic Spell Cards, Arkham, Zombicide, Descent and Pandemic Novels and More!
Marvel Champions: The Card Game – The Mad Titan’s Shadow
The universe is full of both good and evil. Mighty heroes clash with dastardly villains in every galaxy, and yet one threat has risen above all the others. One being has established himself as a scourge on all life, whose power is unrivaled across all the cosmos.
Of course, we are talking about Thanos.
In this third campaign expansion for Marvel Champions: The Card Game, you and your fellow heroes must challenge the forces of Thanos. This massive expansion contains a brand-new campaign featuring five thrilling scenarios pitting you against members of the zealous Black Order, including Ebony Maw, Proxima Midnight, Corvus Glaive, and, of course, the Mad Titan himself. As with previous expansions, you can play each of these scenarios individually or as part of a larger campaign, and with a slew of new modular encounter sets, there will be ample opportunity to mix things up for all of your Marvel Champions content. Of course, a new wave of expansions means more heroes as well, and The Mad Titan’s Shadow starts it off with the mighty champions Adam Warlock and Spectrum, both of whom come with fully pre-built and ready-to-play decks right out of the box.
Astoria is a land pulsing with magic and intrigue! A handful of Arch-Mages are vying for the loyalty of wizards across the land so that they can wield ultimate power.
Lizard Wizard is a game from the team that brought you Raccoon Tycoon. Aspects of gameplay will be familiar to fans of RT, and will add a bit of extra depth and strategy.
In Lizard Wizard, players compete to recruit wizards from seven unique schools of magic, build mystical towers, research powerful spells, summon helpful familiars, and search dark dungeons for gold and items of power. Only one Arch-Mage will rise above the rest and control the land. Will it be you?
The triumph of science that led to dinosaurs returning to the world once more has become public knowledge. New parks spring up regularly, often beginning operations even before everything has been finalized. There is no shortage of patrons eager to be entertained by these returned species in new and exciting ways. However, as with any form of entertainment, elements of triumph are often accompanied by elements of tragedy. This means it is of the utmost importance that you take every precaution by ensuring each visitor signs the safety waiver before enjoying the wonders of Dinosaur World!
Each round in Dinosaur World, you draft a new résumé card to acquire new workers; spend workers to take public actions building your park and acquiring DNA; spend further workers to take private actions improving that park; then drive your jeep around experiencing the wonder and excitement of what you have built! Throughout the game you acquire victory points through a variety of means — and possibly a few visitor deaths as a natural consequence of overly enthusiastic dinosaur encounters. At the end of the game, you lose points if you accumulated too many deaths, then the player with the most points wins!
Ankh: Gods of Egypt – Pantheon
The war of the gods did not begin with any formal declaration. No sides were drawn, no single event cascaded into open battle. Instead, it was the slow realization that as devotion to one god waxed, power to the others waned.
Some thought themselves above the fray, thought themselves wiser, learned, or immune to the whim of mortal man. They were wrong. The gods do not exist without followers, and devotion is their lifeblood, whether they wish it so or not. The tide of cosmic balance had shifted towards mankind, and the gods who once enjoyed their unquestioning deference now have to contend for prominence.
Thus it was that the last holdouts who sought to distance themselves from the fray took to the battlefield in their own bids for dominance. What had begun as jostling in a minor power struggle had drawn in all the mightiest deities across the Egyptian pantheon.
In the end, there could be only one.
The Pantheon expansion introduces a whole new set of five Egyptian gods, each bringing their own abilities and warriors to the fight against oblivion. The introduction of each new god into the game not only gives new options to the player who controls them, but also changes the landscape for everyone on the table. New strategies and dynamics arise as different mixes of gods are pitted against each other, and the Pantheon expansion increases these combinations exponentially!
The Ratcatcher: The Solo Adventure Game
The Tail so far…
The Kingdom of Brie has made a breakthrough of stunning proportions in the field of magical cheese! This new cheese seems to be able to do anything and everything, including attracting the attention of every rat from across the world. The Kingdom is now suffering a rat plague-infested from top to bottom with a ravenous horde of ill-tempered rodents, all hunting for the Magic Cheese.
You are the Ratcatcher! The only person capable of dispelling the plague suffered by Brie and returning the realm to peace. You know the ways of the rats and must use all your skills, bravery, and cunning in order to defeat them. But beware: The rats are beginning to change, and it’s not for the better, so hurry!
The objective is, Snatch the magical cheese, eliminate the rats. Easier said than done.
During a players turn they will race to explore the randomly generated city, use their limited actions to out wit and out play the vast rat horde.
The player is greatly outnumbered by the AI-controlled rat horde, so they will need to use all their unique skills and traps to stand any chance of claiming victory.
The AI has the numbers on its side, but it also has the “Nemesis rat”. These great beasts are already imbued with the mass amounts of magical cheese, it has caused mutation and psychosis the player must face this nemesis to put an end to the rodent invasion.
Deep Magic 5E RPG Spell Card Decks
These poker-sized cards feature spells from Deep Magic, ready for easy transport and reference wherever your adventures may take you.
More than 1,400 spell cards in all!
The Following Decks are available now:
– Arcane 0-3: over 350 cards of spell levels 0 to 3 for fledgling Sorcerers, Warlocks, and Wizards.
– Arcane 4-9: over 250 cards of spell levels 4 to 9 for reality-bending Sorcerers, Warlocks, and Wizards.
– Bard: over 190 cards of spell levels 0 to 9 for Bards of any artistic inspiration.
– Cleric: over 270 cards of spell levels 0 to 9 for Clerics devoted to all pantheons.
– Druid: over 210 cards of spell levels 0 to 9 for Druids seeking to harness Nature’s might.
– Paladin: over 60 cards of spell levels 1 to 6 for Paladins ready to expand their magical repertoire.
– Ranger: over 110 cards of spell levels 1 to 4 for Rangers striving to bring down their prey.
D&D 5E: Southlands Worldbook
In the Southlands, the world is alive with elemental power and wondrous magic, ancient god-kings walk among the living, and empires at their height echo the mystery and majesty of the past. This campaign setting for the 5th Edition of the world’s first RPG is ripe with possibilities for adventure in ancient tombs, enormous jungles, and searing deserts, where swift-flying sand ships dart between distant cities.
A fan-favorite portion of the Midgard world, the sprawling Southlands include the legacy of jinn, the domains of gnolls, the ruins of minotaurs, the gifts of god-kings, and many more rich stories perfect for pulp adventure campaigns. The setting is fully compatible with the 5th Edition ruleset.
Southlands 5E RPG: City of Cats
In this companion volume to the Southlands Worldbook for 5E, players will find two adventures set in this continent’s storied City of Cats, where a mercurial feline goddess walks among her chosen people. Included in this volume are fan-favorite adventures Cat and Mouse and Grimalkin, both by celebrated author Richard Pett and fully compatible with the 5th Edition of the world’s oldest roleplaying game.
In Cat and Mouse, a 1st-level adventure, a great treasure has gone missing and some very ambitious people have set their sights on it. In Grimalkin, a 3rd-level adventure, a gnoll princess needs heroes to retrieve her friend’s body and discover his fate. Rounding out this volume is a detailed gazetteer of Per-Bastet, the ancient and intriguing City of Cats itself.
Adventure Games: The Grand Hotel Abaddon
Explore places, combine items, and experience stories in Adventure Games, a series of co-operative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterious story that they must unravel over the course of play. Working together, players explore common areas, talk to people, look for clues, and combine various items to reveal the secret of the story. Depending on what decisions the players make, the course of history changes and there is no going back!
Unlike the co-operative EXIT: The Game series, titles in this series focus on the telling and discovery of the story with no time pressure. That said, many different paths can be experienced during play, with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters, each taking about 75 minutes to play. Nothing is destroyed, so the games can be played multiple times.
In Adventure Games: Grand Hotel Abaddon, you want to discover what strange events are happening in the old building, slipping into your role on the team to follow tracks and decide how the adventure game should proceed.
EXIT: The Game – The Cursed Labyrinth
During a tour of a historic castle, your attention is diverted to an intriguing labyrinth in the middle of the castle’s garden. Towering walls separate it from the outside world, and as you pass through the old iron gate in amazement, the sky suddenly darkens, and the wind begins to pick up. With a loud clang, the antique iron gate slams shut behind you! You try to open it, but it’s locked. Suddenly, to your terror, a gargoyle climbs over the gate toward you. Only by working together will you be able to solve the puzzles and escape the mysterious labyrinth.
Difficulty level: 2 of 5
Exit: The Game – The Cursed Labyrinth is a puzzle game modeled after escape rooms, and it includes components meant to be folded, written upon, or torn, so it’s marketed as a single-use game.
Great Western Trail (Second Edition)
America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the “Great Western Trail” not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. Also, it might be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line.
If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail, you surely will gain the most victory points and win the game.
The second edition of Great Western Trail includes solitaire rules, making for a player count of 1-4.
Remember the old days in the West? Well, the times they are a-changing’! From new solo opponent to incredible landscapes, you won’t know where to start. And there is a new herd of cows for you to sell!
Great Western Trail is the critically acclaimed game of cattle ranching by Alexander Pfister. Players attempt to wrangle their herd across the Midwest prairie and deliver it to Kansas City. But beware! Other cowboys are sharing the trail with you. We invite you to saddle up!
The Changes in the Second edition:
- Brand New Artwork by Chris Quilliams
- Solo Mode: A New Challenger in the West
- Dual-Layered Player Boards
- Addition of a new breed of cows: The Simmental breed
- Two new reversible buildings (#11 & 12)
- Twelve Exchange Tokens, First introduced in the Rails of North Expansion, for more interaction with other players
- Four new Master Tiles added for more strategy, replayability, and challenges
Arkham Horror: Dark Origins
The Ancient Ones are coming to consume our world, and only the bold investigators of Arkham Horror stand in their way, in this chilling collection of eldritch novellas.
Hour of the Huntress by Dave Gross – the mysterious disappearance of dilettante Jenny Barnes’ beloved sister triggers a frantic search through Arkham’s darkest shadows.
The Dirge of Reason by Graeme Davis – for federal agent Roland Banks, investigating a bizarre incident exposes him to the supernatural horrors of Arkham.
Ire of the Void by Richard Lee Byers – the astronomer and professor Norman Withers finds himself the subject of a strange creature’s gaze when he agrees to assist in a fellow scientist’s weird experiment.
The Deep Gate by Chris A Jackson – sailor Silas Marsh must return to Innsmouth and confront his harrowing nightmares when he stumbles on a tome foretelling the end of the world.
Descent: The Gates of Thelgrim
When three separate adventurers are hired to investigate the recent sealing of Thelgrim, the great Dunwarr dwarf city, all three have misgivings. One is a wanted criminal and the other two have no wish to work together – but when the money is this good, it’s hard to refuse. As the three head to Thelgrim by secret path, none of them know what awaits them. Terrinoth is in upheaval: new threats are rising, and this one comes from the dark.
Zombicide: Last Resort
The zombie apocalypse has driven humanity up into the Airondacks. Enter Westlake, hardened career criminal on the path of “the Villa”, a legendary mafia hideout where he can escape the devastation. When he’s ambushed by the undead, an old FBI “friend” and his squad of survivors rescue him… and then force him to reveal his secrets. The jokey myth of the Villa suddenly becomes salvation for the settlements scattered around Saranc Lake. Reluctantly, Westlake is saddled with an oddball team to navigate mine fields, trip wires, and flesh-eating zombies at every turn to find their safe haven. Shame there’s already someone living there…
Pandemic: Patient Zero
Based on the smash hit boardgame, here’s the debut of an incredible new novel series that shows just what humanity can achieve when experts work together, to ensure a global pandemic is never allowed to break out again
Bodhi Patel is the brand new Lead Epidemiologist for the world’s top epidemic specialists, Global Health Agency, but there’s no time to settle in: his new boss, Helen Taylor, deploys GHA to contain a mysterious new killer virus spreading into Brazil. On the ground they learn that the virus is loose in a region controlled by a heavily armed drug warlord, and the race against time to discover a cure just got a whole lot tougher. Meanwhile, Bodhi finds himself with a newly reshuffled team still smarting from the changes, including his ex – the last person he expected to be working with.