Arkham Horror: Edge of the Earth, LE Lizard Wizard, Rolling Realms, New AnkH, Marvel Champions, MicroMacro and More!

Arkham Horror: Edge of the Earth Campaign Expansion

In the far, uncharted reaches of Antarctica, unspeakable horrors dwell on the edge of shadows.

The Edge of the Earth Campaign Expansion has no player cards in sight. Instead, this expansion contains over 300 scenario cards to support the entirety of the Edge of the Earth campaign, including the materials for a breathtaking new story, branching paths, and more. The best part? All you need is a core set and a copy of this expansion to jump right into this chilling tale—no other materials required!

Arkham Horror: Edge of the Earth Investigator Expansion

In the far, uncharted reaches of Antarctica, unspeakable horrors dwell on the edge of shadows.

In the Edge of the Earth Investigator Expansion, you’ll find a treasure trove of player cards the likes of which you’ve never seen in Arkham history. With five investigators and around 250 cards to expand your deckbuilding options, you won’t want to miss this opportunity to strengthen your player card content like never before.

Lizard Wizard: Limited Deluxe Premium Edition

Limited Deluxe Premium Edition includes: 

Metal Coins

Wood Tokens

All Stretch Goals

Neoprene Player Mats

Full Color First Player Token

Special Full Art Box

Astoria is a land pulsing with magic and intrigue! A handful of Arch-Mages are vying for the loyalty of wizards across the land so that they can wield ultimate power.
Lizard Wizard is a game from the team that brought you Raccoon Tycoon. Aspects of gameplay will be familiar to fans of RT, and will add a bit of extra depth and strategy.

In Lizard Wizard, players compete to recruit wizards from seven unique schools of magic, build mystical towers, research powerful spells, summon helpful familiars, and search dark dungeons for gold and items of power. Only one Arch-Mage will rise above the rest and control the land. Will it be you?

Marvel Champions: The Hood Scenario Campaign

Ever since he witnessed a battle between Electro and Daredevil as a child, the life of a supervillain was enticing to Parker Robbins. Later, while stealing money to pay for his mother’s medical care, a chance encounter with a demon left Robbins with a pair of boots that let him walk on air and an equally-mystical red cloak. Now, as the Hood, Robbins and his budding criminal empire are swiftly becoming a formidable threat to the people of New York City.

This 78-card scenario pack introduces a new scenario to Marvel Champions showcasing the Hood and his notorious organization of supervillains. Also included are a whopping nine modular encounter sets that can be mixed in with any scenario—including the Hood’s—to add more customization options to your Marvel Champions experience. Are you prepared to take down a dangerous criminal empire?

Ankh: Gods of Egypt Guardians Set

While all gods possess power and responsibility beyond that of mortal ken, they themselves were never created equal. Not all bestrode the world like the mighty sun, or commanded the realm of the dead, or even represented all of feline kind in their regal majesty.

The lesser gods and demons knew their place, and divined that their survival would hinge on levying favor with the one patron that would dominate the cosmos when all was done. It was not a matter of followers or that their duties were of any lesser import. Yet the whims of fate and the cosmic tide had left them without grand monuments and legions of devoted followers. Such was the nature of a divine existence.

For the patron deities that grant them succor, these Guardians ply their talents in their patrons’ names, adding to their grandeur and protecting their devoted followers as their own. Serving the mighty was their truest path to enduring this war to end all wars.

The Guardians Set introduces a new set of Guardians ready to join the gods in their quest. Most of the Guardians contained in this set are terrible demons with vicious abilities the gods would much rather have at their side than used against them. The introduction of new Guardians into the game gives new options to select from, increasing the possibilities for different combinations and interactions for each game. The presence or absence of each Guardian can have a profound impact on the gameplay dynamics.

Ankh: Gods of Egypt Pharaoh Expansion

In ancient times, a single individual was chosen as intermediary between the gods and mortal man. This king was anointed as prophet, priest, and ruler by the gods themselves, and charged with maintaining Ma’at, cosmic balance and order, over the land of Egypt and its people. The right of law, the right of rule, the right of war, and of judgment were granted to the Pharaoh, and in his wisdom and with the gods’ guidance, Egypt prospered.

When the war of the gods began, each deity sought the Pharaoh’s support. Who better to champion their cause than the very mortal they had endowed with such powers? Yet, such a decision would upend Ma’at and throw the cosmic order into chaos. With the very sagacity granted to him by the gods, the Pharaoh declared that one man alone, however exalted, could not decide the war by fiat alone. The Pharaoh would watch, protect the people against the war’s worst depredations, and maintain Ma’at through the transition to monotheism while honoring all gods equally.

Thus, the Pharaoh balances the needs of the gods with the political and social needs of mortalkind. The battle in heaven shall not overflow into a civil war on earth, not so long as the Pharaoh still draws breath.

The Pharaoh expansion introduces a whole new dimension to Ankh: Gods of Egypt. This expansion brings the divine struggle closer to the world of men, and one man in particular: the Pharaoh of all Egypt! The gods will do well to send their priests into the royal palace in order to influence the affairs of the kingdom, manipulating the different offices in order to gain political advantage and steer the Pharaoh towards recognizing the ultimate divinity of the one true god. Your struggle may be divine, but if you fail to enforce your dominance over the human sphere of affairs, all that awaits you is oblivion.

The Goonies: Escape With One-Eyed Willy’s Rich Stuff – A Coded Chronicles Game

The third release in The Op’s at-home escape room Coded Chronicles series, The Goonies: Escape with One-Eyed Willy’s Rich Stuff takes players on an epic adventure through the trap-filled caverns of Astoria, Oregon. Using the treasure hunting skills of Mikey, Brand, Mouth, Data, Andy, Stef, Chunk and Sloth, players will navigate their way to finding One-Eyed Willy’s rich stuff! Can you get the gang to the Inferno, nab the treasure, and get to freedom all while staying one step ahead of the nefarious Fratelli family?

D&D Icons of the Realms: Gargantuan Tiamat

Tiamat the Dragon Queen is about to burst bodily from her confinement in the Nine Hells and enter the world! At over 14 inches tall, and with a wingspan over 28 inches long, Tiamat is sure to be the centerpiece of your hoard of miniatures.

The figure is fully painted and meticulously sculpted, with all five of Tiamat’s heads rendered in incredible detail. This is a game-scale model designed for table play, but with its impressive size and detail, it is also a perfect item for collectors or for store displays. 

Chronicles of Crime: 2400

“You are Kalia Lavel. You’ve always wanted to fight crime like your famous ancestors, so you joined the elite BelCor forces. They turned you into a highly trained cyber-agent, but it didn’t take you long to figure out that your bosses cared much more about their profit than about justice for ordinary people. You turned in your badge and now you live in a tiny apartment in a bad neighborhood, stripped of most of your cybernetic implants. It doesn’t matter though, as you can finally do what a Lavel is meant to do: solve crimes and help those who can’t count on anyone else in this merciless world.”

In the standalone game Chronicles of Crime: 2400, you can use all the latest technology to solve crimes. Your pet Cyber-Raven can analyze evidence and search the web to find information on suspects. During the course of a scenario, you may also obtain cybernetic implants that would increase your abilities. Super-senses that help you find evidence on the crime scene? A tomograph to quickly check the person you’re talking to for cyber enhancements? Or maybe a zapper to quickly neutralize any electronic device? The future is full of useful stuff!

Be careful though, as the technology is not always on your side! Is the character you’re talking to a human or an android? Who’s hiding behind the avatars you meet in the virtual cyberspace locations? The struggle between criminals and detectives is millennia old, but at the beginning of the 25th century, it’s been taken to a whole new level.

Welcome to Paris in the year 2400! Technology has taken a giant leap forward: androids, indistinguishable from humans, walk the streets, and having cybernetic implants has slowly become the norm. Artificial intelligence plays a major role in everyone’s daily life and, for many, Cyberspace has become a world as important as the real one.

The landscape of Paris is now dominated by a gargantuan translucent Dome covering half a district. Under it, there’s a private city on its own, created and ruled by BelCor. Only the rich and privileged can live there and enjoy comfortable houses, unlimited access to water, clean air and controlled temperature.

Uneven access to new technologies, and a host of other inequalities, fuel social unrest which often turns into open violence. Paris has become a popular destination for people from regions that suffered catastrophic droughts, epidemics, and wars. It isn’t, however, a promised land, but a merciless world where the constant fight for influence takes place on every level, from big international corporations, through political extremist groups to ordinary street gangs.

Part of Chronicles of Crime – The Millennium Series
Chronicles of Crime is back with a range of games called “The Millennium Series”. Three brand new standalone Chronicles of Crime games, working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.

Resident Evil 3: The Board Game

Based on the original video game, Resident Evil 3: The Board Game is a cooperative survival horror game for 1-4 players that can be experienced either through individual, one-shot scenarios, or as a 19+ hour campaign with an overarching storyline.

Taking control of iconic characters like Jill Valentine and Carlos Oliveira, players will attempt to escape Raccoon City in the midst of a T-virus outbreak.

All the while, the city danger level will be on the rise, the number of undead monsters will increase, and every decision will be crucial.

To survive, players must carefully manage resources, make intelligent and meaningful decisions, and be wary of curveballs thrown by the tension deck—a mechanic carried over from the RE2 board game which will surprise players with unexpected threats to replicate the terrifying suspense of the video game.

Dune: A Game of Conquest and Diplomacy

Take part in one of the most famous science-fiction stories of all time. Dune: A Game of Conquest and Diplomacy builds on 40 years of development, refinement, and evolution from the original classic game. It has the same beloved DNA, flavor, tension, and themes, but with new game-board design, more spice, new streamlined rules, and a new market deck from which you can purchase game advantages. Also, the brand new two-player mode really opens up new gaming opportunities, all making the game more accessible for even the most casual gamer.

In Dune, you will take control of one of the four great factions—House Atreides, House Harkonnen, the Fremen, and the Imperium—all vying to control the most valuable resource in the universe: melange, the mysterious spice only found at great cost on the planet Dune. Ship your forces to Dune, harvest spice, seize control of strongholds, and destroy your enemies. Who will control Dune? You decide!

The game is played multiple phases, some of which don’t have player specific actions, like in the Spice phase, a Spice Blow card is drawn and spice is added to the board in two territories, or else a Sandworm attacks that last two territories where spice was placed. But on the card phase, each player draws up to a hand of 4 Battle cards, and then may purchase Market cards up to a hand of 3 for 2 spice each. On the Shipping and Movement Phase, players take turns adding forces to the board and then moving forces on the board. Each player’s faction has

The game plays 3 to 5 Rounds. Starting on Round 3, the game can end if a player occupies 3 strongholds at the end of the Round. If no one occupies 3 strongholds at the end of Round 5, then the player with the most spice wins (and each stronghold they occupy counts as 5 spice).

Last Message

A crime was just committed! The victim is unable to speak — but they can draw, and in doing so they will ideally help the inspectors guess who in the vast crowd is the criminal! This shifty character will do anything and everything to cover their tracks, though, so will you be able to stop them before the last message?

In Last Message, the victim of the crime gives clues over four rounds to help the detectives determine the identity of the criminal. To give clues in a round, the victim has 30 seconds in which to draw and write in a 3×3 grid — but before handing over these clues, the criminal can erase part of these drawings.

If the criminal is not identified by the end of the fourth round, they win the game; otherwise, the detectives and the victim win.

Disney’s Kingdom Hearts Perilous Pursuit

Take on the role of Sora, Goofy, Donald and Kairi & Riku on a journey through the memorable worlds of Kingdom Hearts and rid them of Heartless! Collect sets of dice and work together in this cooperative game based on the hit video game series to take actions to protect each other, attack Heartless, collect potions, and seal the door to save six worlds without letting the darkness take over!

MicroMacro: Crime City – Full House

Crimes have taken place all over the city, and you want to figure out exactly what’s happened, so you’ll need to look closely at the giant city map (75 x 110 cm) to find all the hidden information and trace the trails of those who had it in for their foes.

MicroMacro: Crime City – Full House includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. The city map serves as a map in time as well as space, so you’ll typically find people in multiple locations throughout the streets and buildings, and you need to piece together what happened, whether by going through the case card by card or by reading only the starting card in the case and trying to figure out everything that happened for yourself. Will you be able to answer all questions about the case without fail?

Unlike the original MicroMacro: Crime CityFull House marks each case with symbols so that parents can decide which cases the youngest investigators are cleared to research.

Land vs Sea

Part puzzle, part game. Play as either Land or Sea (or the Cartographer in a 3 player game). Each player plays with 2 double-sided hex tiles containing a mix of land and sea shapes. They take turns placing a tile each to make a map together. Land places tiles trying to complete land areas, and Sea places tiles trying to complete sea areas. Completed areas score a point per tile; land areas for Land, sea areas for Sea. Some tiles score bonus points for whoever completes the area they are in. So players may decide to strategically complete rival’s areas to gain their bonus points. Other tiles allow players to play their second tile, or steal a player’s tile – but not their last one!

Using 2 double-sided tiles (one side always revealed and the other always hidden until played) means there is partial information to plan around, and some surprises too. Players replenish back up to 2 tiles from a choice of 2 face-up tile stacks.

The strategy of the game involves careful tile placement to score from as many land or sea areas as possible, while minimising your rivals’ opportunities to score from the tiles you play. Watch your rivals’ possible plays, and control tempo strategically with Play Again and Steal tiles. Look out for opportunities to score valuable bonus points in your and your rivals’ areas. Carefully select tiles as you replenish your hand to prepare for your next turn.

The game ends once the last tile is placed. The player or team with the most points wins.

The basic Land vs Sea game is simple enough for light / family gamers. After you have played the basic game, you can unlock more scoring options on the tiles to add surprising depth:
1. Mountain & Coral scoring – score for cumulative chains of connected Mountain (Land) / Coral (Sea) sections.
2. Caravan & Ship scoring – score for Caravans & Ships added to Trade Routes on the map, and score each Trade Route you have majority in (more Caravans scores the Trade Route for Land, more Ships for Sea) at the end of the game.
3. Waypoints – bonus points you can place on the map to entice cooperation, or score for yourself.

2, 3 & 4 player modes:
You can play head to head with 2 players, or with 4 players in teams using the basic rules and any of the additional scoring options. 4 player games use Waypoints to prevent alpha players directly instructing their partner.

The challenging 3 player mode uses all of the additional scoring options in a more asymmetric game. The Cartographer scores by connecting Mountain and Coral sections, and all players compete for bonus points and Trade Route scoring.

The Princess Bride Adventure Book

Inconceivable! Climb the Cliffs of Insanity, brave the Fire Swamp, and help Buttercup, Westley, Fezzik, and Inigo Montoya survive the dastardly machinations of Prince Humperdinck, Count Rugen, and Vizzini. Follow the incredible story of The Princess Bride through six chapters and work together to keep the plot on course despite Shrieking Eels, kissing, and constant interruptions! Will the forces of evil — or true “wove” — prevail?

In The Princess Bride Adventure Book Game, players work together to advance the plot and tell all six chapters despite interruptions from a sick grandson. Each chapter is represented by a new board within a “book” of game boards. Instead of each player controlling a single character, players cooperate to complete challenges by moving characters and discarding story cards from their hand.

Each chapter has a series of challenges that require characters to be in specific locations and specific story cards to be discarded from a player’s hand. All challenges must be completed before players can advance to the next chapter. A chapter can be interrupted by different story-based conditions or by the grandson. Players have one more chance to complete the story after an interruption, or they lose the game. Special story cards earned as a reward for completing challenges as well as miracle tokens give players more options and help them along the way.

The Princess Bride Adventure Book Game includes paintable miniatures for Westley, Princess Buttercup, Prince Humperdinck, Count Rugen, Vizzini, Inigo Montoya, and Fezzik.

Terraforming Mars: Ares Expedition Collector Edition

In the not so distant future, mankind has finally decided to spread beyond the boundaries of our world. The United Nations is giving out subsidies to any corporation who will invest time and money into the terraforming of the great red planet. Great prestige and opportunities await the company which makes the biggest impact on making Mars habitable. In Terraforming Mars: Ares Expedition, each player will take on the role of a corporation working to build oceans, raise the temperature, and increase the oxygen level in Mars’ atmosphere. This is accomplished during simultaneous play, through phases chosen by each of the players. Each player will have a hand full of project cards which they will build and utilize in order to race their fellow entrepreneurs and gain the highest Terraforming Rating.

Terraforming Mars: Ares Expedition is a standalone, card game version of the best selling game Terraforming Mars. It features all the same complexity of strategy and decision making in half the playtime, and is easily enjoyed by both new players and Terraforming Mars veterans alike. How quickly can you terraform Mars?

Collector’s Edition includes Dual Layer Boards and Plastic Resource Trays

Rolling Realms

In Rolling Realms, players compete to earn the most stars in a series of minigames over 3 rounds. This is a roll-and-write game, meaning that players will write on the game components using dry-erase markers.

Each turn, one player rolls 2 dice, and all players use the dice results on their realm cards to generate resources and earn stars.

Rolling Realms plays with 1-6 players out of the box, but you can combine multiple copies to play with any number of players. It can easily be played remotely over videoconference, as only 1 player needs to roll the dice.