Mystery Loot: Holiday, Undaunted: Reinforcements, Transformers and G.I. Joe Deck Building, Jekyll vs. Hyde, Twilight 2000 RPG, New Destinies and more!
Mystery Loot – Holiday Oversized Metal Die & Enamel Pin
We’re celebrating winter holidays with Christmas, Hanukkah and winter themed pins and dice!
Each mystery loot comes in a small package ready to rip open and contains 1 of 6 slightly oversized (20mm) metal D20s and an enamel pin.
G.I. Joe Deck Building Game
In G.I. JOE Deck-Building Game, you and your fellow players will lead teams of G.I. JOE soldiers on missions to stop Cobra’s dastardly plans! Each player starts the game with a meager deck that will grow more powerful as you recruit veterans from the G.I. JOE team, requisition gear, and field new vehicles. This fully co-operative game pits you against increasingly dangerous missions to save the world. This core set begins your journey with everything needed to play, but be prepared for more JOEs and missions to come!
Transformers Deck Building Game
Transform and roll out!
The Autobots are brave robot warriors hailing from the planet Cybertron. Their mission? To stop the Decepticons from enacting their evil schemes on Earth.
In Transformers Deck-Building Game, you take on the role of one of the mighty Autobots. Travel and explore the Matrix and transform between your different modes as you gain allies, find relics, and acquire technology to do battle with the Decepticons. But be warned! As your deck grows, more powerful Decepticons will rise up to challenge you.
Transformers Deck-Building Game can be played competitively or as a co-operative experience. This core set will begin your collection with everything needed to play, but the battle is far from over as playable Decepticons are on the way to expand your game.
In North Africa, the Long Range Desert Group are a thorn in the sides of the Italian forces, disrupting vital lines of communication and striking at strategic targets ranging far and wide. In Normandy, US forces brace against a German counterattack, determined to maintain their foothold in the region. The fighting is intense and the outcome hangs on a knife-edge. With everything at stake, you desperately need reinforcements!
Undaunted: Reinforcements is a modular expansion that introduces a range of new rules, scenarios, and units. Unleash the might of the German and American tanks and see how your new squad options fare against them in Undaunted: Normandy, or make use of mines, assault aircraft, and other new units as you attempt to outfox your opponent in Undaunted: North Africa. Whether you have only one or the other, you’ll be able to play Undaunted for the first time in a four-player mode, or test your mettle in a solo mode by Dávid Turczi and David Digby.
D&D 5E: Survivalist’s Guide to Spelunking
The Definitive Guide to Underworld Survival! This tome contains the collected wisdom of legendary dwarven delver Dugmore Dumple. Dugmore takes you through crystalline caverns, fungal jungles and maze-like passages of his home beneath the surface, even skirting the upper regions of Hel itself. Survival in the Underworld is no mean feat, but this massive tome contains all you need to exist and endure, nay, prosper in and profit from the lightless realms below. Dugmore’s sage advice, carefully balanced by seasoned traveler and guide Fin Starling, provides all the tools you require to enhance your experience while exploring the fabled caverns and tunnels below the surface.
This book includes an array of modular tools and rules to customize your games. A comprehensive taxonomy of cave types. Expanded climbing tools and rules. Advice for designing, mapping, and running 3-D environments. Modular rules for momentum and chases. Rules for mining minerals and exotic ores. Streamlined rules for tracking supplies. Foraging and hunting rules. Detailed segmented spellcasting and combat maneuvers. Rules to make tactical combat puzzles. Highly modular hazard generators. Comprehensive notes on light and darkness. A breath-engine for exploration of flooded caverns or spore-choked jungles. Rules for hypothermia, hyperthermia, and more exotic afflictions like Shroomitis. The lethal hazards of elemental border regions. A glimpse at the lightless abyss and the upper regions of Hel. Plus, all the tables and tools you need to run an underground exploration campaign.
Twilight 2000 RPG: Core Box Set
A classic roleplaying game returns. This new retro-apocalyptic edition of Twilight: 2000 goes back to the roots of the franchise with open-world roleplaying in the devastation of World War III. Just like the original 1984 edition, this new game is set in a year 2000 devastated by war – now in an alternate timeline where the Soviet Union never collapsed.
Jekyll vs. Hyde
Jekyll vs. Hyde is a trick-taking game for 2 players, based on the famous novella Strange Case of Dr. Jekyll and Mr. Hyde by Robert Louis Stevenson. As Dr. Jekyll, you’ll need to resist Mr. Hyde’s fierce attacks to protect your mind and keep the secret of your dual nature. As Mr. Hyde, your goal is to dominate Dr. Jekyll to overcome his identity.
One player is Dr. Jekyll ; the other is Mr. Hyde. The game plays in three rounds. At the end of each round, Dr. Jekyll’s identity will progressively disappear under Mr. Hyde’s relentless attacks. Compare the number of tricks that each player has won in this round and subtract the lowest score from the highest one (for instance, if Dr. Jekyll won 6 tricks and Mr. Hyde won 4 tricks, then the final result is 6-4=2). This result indicates by how many spaces the Identity Marker will move to Mr. Hyde’s side.
Evil is relentless! Even if Dr. Jekyll won more tricks that Mr. Hyde, the marker will progress towards Mr. Hyde’s side. As Dr. Jekyll, your goal is to keep balance, without giving in to darkness!
If the marker reaches the last space of the track (far left), then Mr. Hyde instantly wins the game. Otherwise, start a new round: remove the three colored tokens from the board and reshuffle all cards, including the 5 cards that you set aside at the beginning of this round.
Mr. Hyde wins as soon as the Identity Marker reaches the last space of the Identity Track (far left). If the marker did not reach the end of the track after three rounds, then Dr. Jekyll wins, escaping from Mr. Hyde’s dark influence.
Destinies: Sea of Sand
Embark on an epic journey to reach the sands of Mahdia, a pirate fortress on the shores of North Africa! Is your army strong enough to break through its walls? Or will the African heat, merciless pirate raiders, and the Ifrit, a creature of Arabic legend, see your dreams of glory sinking into the sea of sand forever?
The Destinies: Sea of Sand expansion comes with three scenarios that form a campaign that should be played in the suggested order. We recommend playing the whole campaign with the same group of players, but this is not mandatory. Scenarios are linked together, and each unveils the next steps of a bigger plot, but each scenario is a separate story, and knowing previous scenarios should not give a player any unfair advantage.
Sea of Sand also adds new dungeon and maze mechanisms, alongside the use of “sub-maps” to represent the vast distances of the Saharan desert and the locations players will visit.