Return To Dark Tower, Bardsung, Basket of Eggs Mystery Loot, Too Many Bones, Cloudspire, New X-Wing, Sentinels and More!
Return to Dark Tower
Return to Dark Tower constantly presents new challenges. The adversary within the tower, the plan to access the tower, and the suite of foes you will face can mix and match in thousands of combinations. Play the same array over again or try something completely new.
For an age, the tower lay in ruins. Unbeknownst to the people of the realm, a great evil stirred in its bowels. It started with strange sightings: a flock of crows flying in circles until they dropped from the sky, the lake frozen solid in the height of summer. In time, they could not deny that which they most feared.
The evil had not been vanquished. The darkness would soon fall again. The tower will rise.
A “sequel” to the 1981 grail game, Return to Dark Tower is a cooperative game for 1-4 players who take the role of heroes. Together, they gather resources, raise buildings, defeat monsters, and undertake quests to build up their strength and discern what foe ultimately awaits them. When the heroes face the tower, the game shifts into its dramatic second act, where the players have one chance to defeat the enemy once and for all.
The game features traditional game mechanisms, such as engine building and resource management, paired with a technological interface unlike any seen before in games, including the titular tower, which holds more than a few secrets.
LE Bundle Also Available and Includes:
Alliances Advanced Game Expansion
The Alliances expansion offers new rules and components to add further depth and variety to Return to Dark Tower. It includes two new heroes, who can be used in any game. The Archwright fortifies buildings to protect the kingdoms; the Haunted Recluse dabbles in forbidden lore to powerful effect. Influence is a new resource that can be used to form alliances with powerful guilds or to thwart the capricious whims of the nobles. It also features new treasures and allies with more intricate abilities for experienced gamers.
Dark Horde Miniatures Pack
The Dark Horde box contains stunning sculpts by Punga Miniatures of all the foes in the game. These figures bring the foes to life.
The Coffers Token Upgrade
The Coffers box replaces the cardboard resource tokens from the game and the Alliances expansion with top-quality, heat-transfer plastic tokens that have a great feel and durability.
Return to Dark Tower: Neoprene Play Mat Also Available (Sold Separately)
You begin with a single tile and a destination. What unfolds is a branching, labyrinthine dungeon of dangerous enemies, wandering monsters, challenging puzzles, and valuable treasure.
Bardsung is a game of choosing your path as you seek to inspire the bard’s songs and live your legend. From your physical passage through the dungeon to your journey of building your character into a fabled hero, your choices define your experience.
Because dungeons are procedurally generated (like those in a roguelike video game), no two playthroughs will be the same. Lay tiles to build the dungeon as you go, choosing your direction from the options at hand to seek loot and avoid threats.
Encounter different enemies and challenges each time through Event, Battle, and Challenge decks that spawn new foes and throw curveballs in the form of poisoned weapons, traps, reinforcements, non-player characters, and more.
Round length, turns, and enemy activations are governed by a dynamic marching order that will keep you on your toes, encouraging you to adopt strategies that control the ebb and flow of initiative.
As you continue your campaign, level up your hero to upgrade their stats, access powerful new abilities, and enhance existing skills. You have the freedom to either follow your hero’s designated path, or to create your own bespoke hero with a unique set of traits and arsenal of attack combos.
Enter intelligent and dangerous combat where positioning and teamwork are vital for maximizing your attacks and working with your allies. Your abilities can’t be used over and over, so choose your moment wisely. And beware, for the same enemy will behave differently from one encounter to the next. Just like your hero, enemies can level up, evolve their attacks, and can even learn to hold grudges against heroes who defeat them…
Bardsung can be enjoyed as a cooperative game of up to five players, or as an exciting solo player experience. Explore the dungeon in standalone sessions, or as part of a far-reaching narrative campaign that evolves based on your decisions.
An RPG dungeon explorer, Bardsung takes the best elements of traditional roleplaying games and beloved dungeon-crawling classics, and combines them with a dash of contemporary gameplay to create a powerful new experience.
With swift setup and easy-to-grasp mechanics taught by an intuitive tutorial-based rulebook, your descent into the dungeon will be quick.
Inspire the songs. Live your legend. Become Bardsung.
Basket of Eggs Mystery Loot
Share in the Joy of Spring’s Rebirth With Our Brand New Springtime Mystery Loot! Each Basket of Eggs Mystery Loot Pack contains one of each:
Pastel Metal D20: Slightly oversized and in one of 6 colors with a baby animal embossed on one side!
Spring-themed Enamel Pins: Enamel pins featuring 1 of 6 cute hatching critters!
Cantaloop Book 2: A Hack of a Plan
After the chaotic, but successful, events in part 1, “A hack of a plan”, the game continues right away. Oz “Hook” Carpenter has gathered his team and his goals are set. Just one thing is still missing: Use the unique abilities of your team in order to create a rock-solid revenge plan against the biggest crook of town. Explore beautifully illustrated locations, talk to characters and solve tricky puzzles in this “Point’n’Click” like game. Search and collect items, figure out where to use them and combine them with each other. Do you have what it takes? Find out in Cantaloop * An interactive adventure book!
- Open World: You decide where you want to go and when.
- Non-Linear Puzzle Design: There’s always at least two puzzles to solve at any given time, so chances that you’ll get stuck are minimized.
- 6-10 hours Playtime: Or 18-30 hours for the entire trilogy * a huge game world to immerse yourself in.
- Story-driven: In the prologue (download the Print & Play at lookout-spiele.de) and the 3 parts of the game, the story slowly ramps up to the big heist on Cantaloop Island.
- Humor: Similar to the old point & click adventure games, you’ll get a funny response for a lot of the combinations you try.
- Non-Destructive: None of the game material gets destroyed in your playthrough. There is only one sheet of paper that you can easily copy.
- Help System: Should you get stuck, there is a vast help section where you can get up to two hints and the solution to any puzzle.
- No Abstract Puzzles: Every puzzle fits into the world and story of Cantaloop.
- Dialogues: Most of Cantaloop’s story is told in speech bubbles, encouraging player groups to roleplay the scenes together.
- Secrets: There MAY be a few easter eggs and unlockables sprinkled throughout Cantaloop, but I’m sure that’s just hearsay.
Caverna: Cave vs. Cave – The Big Box
In the two-player game Caverna: Cave vs. Cave, each player starts the game with only two dwarves and a small excavation in the side of a mountain. Over the course of eight rounds, they’ll double their workforce, open up new living space in the mountain, construct new buildings and rooms in which to live, and dig for precious metals.
In more detail, each player starts the game with an individual player board that’s covered with a random assortment of face-down building/room tiles and only one space. Some tiles are face up and available for purchase at the start of play. Four action tiles lie face up as well. At the start of each of the eight rounds, one new action tile is revealed, then players alternate taking actions, with the number of actions increasing from two up to four over the course of the game. As players excavate their mountainous player board, new building and room tiles are added to the pool; some rooms can be used immediately when acquired, whereas others require the use of an action tile.
After eight rounds, players tally their points for buildings constructed and gold collected to see who wins.
In Caverna: Cave vs Cave – Era II, players start exploring a side cave abundant in ore. Donkeys help you move the ore to the surface so that you can cast iron and forge weapons out of it — to protect your cave from anyone who wishes it harm, of course. In the meantime, your tribe has grown four primates capable of work. Keep on collecting grains, fibers, and building resources to increase your wealth. Shortly you will be engaging in agriculture…
Caverna: Cave vs Cave – The Big Box contains all of the material in the base game and first expansion in a single package.
Star Wars X-Wing 2nd Ed: Razor Crest Ship Expansion
Once a military patrol craft used in the time before the Empire, the Razor Crest is now the craft, and home, of the storied Mandalorian bounty hunter, Din Djarin. Now, the Mandalorian uses the Razor Crest to search the galaxy in an attempt to reunite The Child with its own kind. Perhaps the most iconic and popular starship in recent memory, the Razor Crest Expansion Pack also introduces some of the most requested characters seen in The Mandalorian to your games of Star Wars X-Wing.
This expansion contains everything you need to add a ST-70 Assault Ship to your Scum and Villainy squadrons, including a beautifully painted miniature in the Razor Crest color scheme, a maneuver dial, and tokens. Additionally, four ship cards let you choose the pilots who fly this iconic assault ship into battle and fourteen upgrade cards invite you to customize your ship to fit your strategy.
Star Wars X-Wing 2nd Ed: Gauntlet Fighter
The Gauntlet Fighter is a massive presence in any battle whether serving as a flagship, hard- hitting gunship, or troop dropship for Mandalorian super commandos. Collar mounted swivel wings allow the craft to rotate in place, threatening numerous angles at once. Used by many factions from Pre Vizla’s Deathwatch during the Clone Wars to Clan Wren’s resistance fighters of the Galactic Civil War, this intimidating craft has flown in countless battles across galactic history.
The Gauntlet Expansion Pack contains everything you need to add a Gauntlet Fighter to your squadrons, including a beautifully painted miniature in a classic Mandalorian color scheme, multiple maneuver dials (for each faction), and tokens. Additionally, fourteen ship cards let you choose the pilots who fly this iconic assault ship into battle and eighteen upgrade cards invite you to customize your ship to fit your strategy.
Legends of Sleepy Hollow
Three days after the disappearance of Ichabod Crane, four Tarrytown residents with strange ties to the supernatural venture into an ever-darkening Sleepy Hollow to uncover its mysteries.
In Legends of Sleepy Hollow, players take on the roles of the four residents — undertaker Jeremiah Pincke, Revolutionary War veteran Matthias Geroux, minister Elijah Kappel, and tanner Emily Van Winkle — in a cooperative, miniatures-based campaign game full of secrets and twists. During the game, players will use an action pool to move about, investigate, interact with their environment, or unleash powerful attacks and abilities unique to each character. Once selected, however, these abilities will be unavailable until that character’s action pool has emptied — a process that becomes more complex as that character gains fear.
The players will have to work closely together to overcome their fear, unravel the mysteries of the glen, and become true Legends of Sleepy Hollow.
Meeples & Monsters
The peaceful city of Rowan is surrounded by dangerous monsters. It’s up to the citizens to fortify the city, train up warriors, clerics, knights, and mages, and defend Rowan in Meeples & Monsters!
Meeples & Monsters is a big, beautiful bag-building engine builder by designer Ole Steiness (Champions of Midgard and more). Depth, replayability, beautiful components, and a splash of meeple humor will have you coming back for “just one more play” game night after game night!
During a players turn, they draw meeples out their bag and use those meeples to perform various actions on the board. Those actions include upgrading your meeples, adding new meeples to your bag, fighting monsters, investigating towers, or even upgrading the town giving players even more options on future turns. At the end of a player’s turn, all the meeples they drew are put onto the “lodging” part of the player’s board.
During the game, players will score victory points by defeating monsters, completing quests, and investigating towers. At the end of the game, players will score additional victory points by fighting boss monsters and through end of game quests. The player with the most victory points wins!
The Siege of Runedar
Since time immemorial, the mines of Runedar have supplied gold to generations of dwarves. Today, only a handful of them remain, guarding the fortress surrounding the entrance to the old, depleted mine… or so it was thought. This group of dwarves have been fortunate enough to accidently stumble upon a new vein of the purest gold and have managed to extract a small treasure. Unfortunately, just as they were about to set off to the safety of the nearest stronghold, they discover that the old fortress of Runedar is surrounded by orcs who are willing to do anything to get their hands on the precious metal. Now, the dwarves not only need to defend the fortress, they also must dig a tunnel under the mountain to escape and get their hard-earned gold to safety.
The Siege of Runedar is a co-operative game for 1-4 players who take on the role of dwarves charged with defending the walls of Runedar and the treasure they keep within. They will have to face orcs, goblins, and trolls, fighting in hand-to-hand combat against those who manage to get past the walls and shooting from a distance at those who try to enter. A deck-building system allows players to upgrade their weapons and tools as they must hold off the raiders long enough to build a tunnel to escape the terrible siege they have been subjected to and get the treasure to safety.
Too Many Bones
Too Many Bones comes loaded for bear by breaking into a new genre: the dice-builder RPG. This game takes everything you think you know about dice-rolling and turns it on its head. Dripping with strategy, this fantasy-based RPG puts you in the skin of a new race and takes you on an adventure to the northern territories to root out and defeat growing enemy forces and of course the infamous “baddie” responsible.
Team up or go it alone in a 1-4 player Coop or Solo play campaign. With over 100+ unique skill dice and 4-7 classes to choose from, every battle is its own mini challenge to figure out. Your adventure will consist of 8-12 battles before you reach your final destination and face off against one of a number of possible kingpins in order to win. Along the way, you will be faced with storyline decisions that will quickly have you weighing risk/reward, odds, and logic – with dice woven into every aspect! Your party will also be faced with other decisions: when to rest, when to explore, or even which fights to pursue! The Encounter cards offer fun plot twists and some comic relief, all while setting the stage for your next battle.
Expansions and Character Packs Also Available!
Cloudspire is 1-4 player strategy game heavily influenced by both tower defense and MOBA (Multiplayer Online Battle Arena) games. Solo and Cooperative play are driven by a scenario book that chronicles the story of the game from the perspective of each individual faction. Players control one of four unique factions in a battle to destroy and steal source energy from their opponents. Send and defend against armies and minions, build towers to protect your base, and explore with your heroes in search of resources and powerful Relics to turn the tide of battle.
Taking place in the floating realm of Ankar, Cloudspire tells the story of a war to acquire a powerful and rare energy known only as “the source.” Every race has their own unique units and heroes as well as the ability to bid and draft mercenaries for hire.
Armies are placed either individually or in stacks to conceal powerful units until the last possible moments. Heroes, in the meantime are controlled individually and may join the tide of battle or choose to explore points of interest in search of numerous resources. Meanwhile, the event deck regularly changes the terms of the fight, making every wave exciting and unpredictable.
As armies and minions approach opposing bases, they’ll need to contend with Spires – powerful defense towers that can be built around the board. Fight for control of build sites and acquire new spire schematics to build an impenetrable defense and hold off the enemy. Upgrade your home base to unlock new strategies and abilities. Level up your heroes and lead your armies into battle with advanced and upgraded skills!
Cloudspire Expansions Also Available!
Fire in the Sky: The Great Pacific War 1941-1945
Simulating the Pacific Front of World War II has always been one of the great wargame design challenges. The same distance that planes could cover in a few hours took days for ships and weeks for foot soldiers. Hostile jungles and great oceans combined to make logistics and transport of paramount historical concerns. These and other design puzzles are solvable by only the most gifted designers.
Renowned Japanese wargame designer Tetsuya Nakamura has successfully met these challenges and Multi-Man Publishing is to offer the elegant result – Fire in the Sky. Fire in the Sky has, until now, only been available in Japanese.
With only one map and 180 counters, Fire in the Sky packs years of prior Pacific design attempts and experience into an effort that beautifully distills the essence of the conflict and serves as further proof that great things do indeed come in small packages. Fire in the Sky provides players with the same problems and perspectives faced by the historical combatants, yet does so in a game that can be played in 5 hours or less. The game is ingeniously balanced and so provides not only a look into the minds of the actual commanders, but also a fun, competitive and tense gaming experience.
The game includes glorious 1-inch counters, a clever map that integrates hexes and areas, and rules that cover all of the essential aspects of the Great Pacific War. Oil convoys and troop transports are as vital to victory as the massive Carrier fleets that steam over the vast Pacific. Tetsuya Nakamura’s intelligent and ingenious design also offers Western players a fascinating glimpse into the Japanese perspective on the war.
Pokemon Battle Academy 2022
Prepare for a Pokémon battle with the ready-to-play Pokémon Trading Card Game Battle Academy! The Battle Academy includes everything two players need to play, with guides to the decks so your first game is easy to follow.
You can choose Cinderace or Pikachu to lead your team in a heads-up battle against another Trainer. Then, switch up the decks to play Eevee against Cinderace or Pikachu, and lead a different team of Pokémon into the arena! With a little strategy and a little luck, you can battle with the best!
3 complete Pokémon TCG decks (60 cards each)
Each deck includes powerful special Pokémon: Cinderace V, Pickachu V, Eevee V
Eevee deck includes 2 copies of an all-new promo card featuring Galarian Obstagoon
1 instruction sheet to help you set up to play
2 tutorial guides to lead you through the decks
1 two-player game board
3 deck boxes to keep the cards organized
1 large metallic coin featuring Cinderace, Pikachu, and Eevee
1 set of damage counters
1 code for the new Pokémon TCG Live
Mysthea Essential Edition
Survive the mysteries and perils of an ancient planet shaken by bizarre forces. Mysthea is the iconic eurogame that launched the Mysthea universe, brought to the public in this Essential edition.
Mysthea is an area management and hand building eurogame from Tabula Games, in which time-tested euro mechanics receive a modern twist and are infused with strong thematic flair.
Fight for control of unexplored floating islands, places full of anomalies and strange phenomena. Gather your powers to make entire islands move. Join forces to fight the terrible monsters that inhabit them by creating an army and strongholds on these new frontiers.
Sentinels of the Multiverse: Definitive Edition
Sentinels of the Multiverse is back, and better than ever! With all-new art, notably streamlined mechanics, and new stories to experience, this is the award-winning cooperative comic-book card game you’ve been waiting for!
Sentinels of the Multiverse is a cooperative game in which each player controls a Hero, using their powers, abilities, and wits to work together with their fellow Heroes and save the world!
Each game involves three to five Heroes fighting against one Villain in a perilous Environment. The game is fully cooperative, so the Villain and Environment aren’t run by a dedicated player, but rather are controlled by turning over cards from their decks and following the instructions on those cards.
Each Hero, Villain, and Environment are represented by a deck of cards. Heroes and Villains also have character cards, which provide their Hit Points and other information specific to that character.
The game starts with the Villain turn, then each of the Heroes in turn order clockwise around the table. The round ends with the Environment turn. After the Environment turn, repeat the round, starting with the Villain turn! The game continues in this order until the Heroes save the Multiverse, or the Villain defeats the meddling Heroes, one way or another.
Sentinels of Earth-Prime
Sentinels of Earth-Prime is a standalone card game set in the Earth-Prime universe of the Mutants & Masterminds RPG that can also be played with the decks and characters from Sentinels of the Multiverse.
Mountains Out Of Molehills
Moles have traveled from all over to compete in the annual Mountain Maker tournament. In this light strategy game, competitors show their skill based on how high they can pile their Molehills, and by how many Mountains they control. The Mole that can build and control the most Mountains out of Molehills over 6 rounds will be declared the “Top Tunneler” and win the game. Features a two-level game board and full-color acrylic standees for each Mole!
Mountains Out Of Molehills is played over six rounds, and each round has four phases. In Phase 1 players take turns drafting action cards from a face up market to form a hand of 4 cards each. These actions will move Moles underground while adding Molehill pieces to the bottom of the Mountains above them.
In Phase 2, each player simultaneously determines the order they plan to resolve their action cards, they place these cards face down in a stack from first action, to last. Once the order is set it cannot be changed! Carefully planning will help ensure you take control of the most valuable Molehills, but be careful as your opponents may block your path, throw a Rock in your way, or even cause your best Mountains to Topple over, spilling the pieces onto other Mountains!
In Phase 3 players take turns revealing the top card from their stack and resolving its action. In Phase 4 players score the round. Each player controls the Mountains that have their color Molehill on the bottom, and they earn 1 point for each piece in the Mountains they control.
After scoring, players draft the turn order for the next round, starting with the player who has the most pieces on TOP of each Mountain. The player who goes first gets first choice when drafting cards, but the player who acts last gets the final movement of the round.
After six rounds players total up all their points from the 6 rounds and the player with the most points is dubbed the Top Tunneler and wins the game!
Wise Guys is a quick-to-learn, cutthroat, area-control board game in which you play as one of four rival gangs seeking to strike it rich as “Rum Runners” on the rough streets of Chicago at the height of the roaring 20s.
Each turn, players wheel, deal, talk, and fight to control locations where they buy and sell alcohol, help politicians get elected, and get help in return or double-cross rival gangs. Negotiate, threaten, and ally with rival gangs when it serves your needs, but be wary of the inevitable knife in the back…
Over six rounds, players take turns driving to locations in the city represented by the grid of cards at the center of the board. Different locations provide access to materials, cash, or clout that the player’s gang members can “acquire” through trade, earning profit from property within their territory or by exploiting parts of the city under the control of a rival gang. All players must maintain a certain discretion as selling too much in one round will draw unwanted attention or else saturate the city in liquor — and your fellow mafioso won’t be too happy about lost profits.
The gang with the most cash at the end of the game wins.