Paw-lymorph D20 Dog Toy, RPG Class Dice Sets, Decorum Deluxe, New Cryptid and More!
RPG Class Dice Sets
Beautifully designed tins of class-curated dice. Original tarot-style art representing each of the major 5e and Pathfinder classes (and the GM) in a collector’s edition tin. Each set of dice is carefully chosen to suit each class: extra D6’s for the Rogue’s Sneak Attack, extra D4’s for the Wizard’s Magic Missiles, and extra D12’s for the Barbarian’s massive Battle Axe!
There are 14 Different Class Sets to Choose From!
A game of passive aggressive cohabitation.
Communicate and compromise while working together to decorate your shared home.
Decorum is a cooperative, hidden information game where you and your partner share the same objective: decorate your home in a way that makes you both happy. The problem is, different things make each of you happy and nobody says exactly what they need. Can you find a happy compromise, or is it time to move out?!
-Play through 30 unique scenarios, each introducing new twists and challenges.
-Keep your conditions a secret, they say how you want the house decorated.
-Add, remove, and swap objects or repaint rooms to make the house look just right… for you.
-Respond with “Love it”, “Hate it”, or “Fine with it” to work together toward a perfectly decorated home.
-There is a solution for each scenario, the trick is figuring it out in time.
At its heart, Décorum is a pretty straightforward logic puzzle. There are a small number of ways to arrange the internal pieces that meet all the requirements listed on the player’s rule sheets simultaneously. The twist of Décorum is that it’s also a hidden information game. No player has all of the rules. While playing, the players will have to watch their partner’s moves just as carefully as they’re planning their own. Even more crucially, they’ll have to communicate why they’re making the moves they’re making–using the very limited means we’ve provided them.
Décorum might be about solving a puzzle, but it’s really a game about communication and compromise. The real challenge isn’t just solving the problem with the limited information you and your players have; it’s dealing with the frustrations that will inevitably occur when your partner does something that messes up your plan. In order to be successful in Décorum, there will come a point where both players will have to let go of their initial strategy for how they were going to finish the board and start paying attention to what their partner is doing instead. By introducing and providing an incentive to resolve conflict, Décorum mechanically encourages (or even requires) a positive form of compromise.
Each player draws a “Scenario” card that lists a set of criteria of what types of décor a room must have or cannot have. For example “No room may contain a lamp” or “Every room must contain a wall hanging”. Players keep their criteria secret.
The play surface is a board displaying various rooms in a house. Each room has multiple items that can potentially be placed in the room. Players take turns placing, moving, or removing colored tokens on the board, where each token represents an item of home décor. Each token placed may conform with, or violate, the other players’ criteria. After each token is placed, other players may state they like the item of décor, as placed, or they do not like the item of décor, as placed. Further discussion or explanation is not allowed.
The game ends when all players’ criteria are satisfied.
- Deluxe Edition includes 64 Acrylic Tokens!
- Play through 30 unique scenarios, each introducing new twists and challenges.
- Keep your conditions a secret, they say how you want the house decorated.
- Add, remove, and swap objects, or repaint rooms to make the house look just right… for you.
- Respond with “Love it”, “Hate it”, or “Fine with it” to work together toward a perfectly decorated home.
There is a solution for each scenario, the trick is figuring it out in time.
Paw-lymorph D20 Dog Toy
Dice for Dogs!
This Paw-lymorph D20 Dog Toy is a functional D20 – all numbers follow the standard placement for a 20-sided die, with the only exception being a “dog-treat opening” on the 1-face. The toy itself measures approximately 4″ wide and is made out of quarter-inch thick, food-grade rubber. The D20 Dog Toy has been tested using seven different breeds of dogs, with a special emphasis on ‘tough-chewers,’ to ensure its durability and longevity. The material is dishwasher-safe (top-rack only), for easy cleaning between use!
The Looking Glass has shattered, madness is being drained from the inhabitants, and war has come to Wonderland. Alice, Mad Hatter, Red Queen, and Jabberwock must gather all that they can while playing nice at the Hatter’s Tea Party before going to battle!
In Wonderland’s War, 2-5 players take the role as a faction leader who has been invited to the Hatter’s tea party. Drink tea and eat cake as you move around the table drafting cards to gather your forces, build your towers, upgrade your leader, and recruit Wonderlandians to your cause — but one must be careful as shards of the Looking Glass are spread throughout Wonderland. Once all the plates are empty, the Tea Party is over and war begins. Use the forces you gathered to battle your enemies in familiar locations, but make sure not to draw your shard chips or your towers will fall and you will be out of the fight. Can you muster enough strength to win the battle, or will you just try to gain region bonuses for set scoring throughout the game instead?
After all the battles have been fought, a truce is called and everyone meets back at the tea party to plot their moves for the next fight. After three rounds, the faction with the most points will be crowned as the new leader of Wonderland!
Wonderland’s War Deluxe Edition Coming Soon!
Cryptid: Urban Legends
There’s something hiding among us, a creature hitherto undiscovered prowling our very streets. If you track it down, well, that’d be the discovery of the century!
Play as a determined scientist manipulating heat, movement, and sonic sensors to scan the city, identify your quarry’s true location, and capture them — or take the role of a cryptid, snaking your way through shadows and back alleys of the metropolis that surrounds you, eliminating all evidence of your existence as you go, desperately avoiding capture. Emerging victorious in this high stakes cat-and-mouse chase, played out across a sprawling urban landscape, will require all your ingenuity and foresight.
Cryptid: Urban Legends is a tense asymmetric game of competitive abstract deduction for two players from the creators of Cryptid .
A game of Tenpenny Parks is played over five rounds, called months. Each month players take turns placing workers on the gameboard to take actions like removing trees, building concessions and attractions, and buying more property in order to make their growing theme parks as attractive to visiting people (VP tokens) as possible. At the end of each month, rewards are given to the player with the fairground that best exemplifies certain raw emotions, and after five months the player with the most VP tokens wins!
Termite Towers is the next insect-forward offering in the line after Waggle Dance. Termite Towers brings players into the world of the efficient and dedicated termites, building on the mechanics of Waggle Dance.
Players compete to complete their section of the mound first, gathering the necessary resources from the wood pile, whilst hatching new termites and training up soldiers that can help you secure the best spots.
With the wood you have gathered, you use the polyomino plan cards to construct your tower, the winner is the first player to build the required number of rows (5 for a shorter game, 7 for a longer game).
Much like its predecessor, you can also call on the help of the Queen to help you, or hinder your opponents.
Control worker bees to build a beehive, collect nectar, and make honey while also being efficient and strategic to outmanoeuvre your opponents. This 1-4 player Euro-style worker-placement dice game has stunning artwork and broad appeal. There are many paths to a sweet victory – it’s every beehive for themselves!
Terra Mystica Big Box
Only few other games have received as many awards in recent years as Terra Mystica! In this peaceful strategy game, you’ll decide the destiny of your faction. Choose between witches, darklings, dragon masters, and 17 other factions. Terraform the world to your ideas and construct a large number of buildings. Upgrade them and gain various resources as regular income. Build your stronghold to activate your faction’s special ability. Build temples and gain influence in the four cults of fire, earth, water, and air! Use the unique ability of your faction. Terra Mystica offers a great depth of play without being unnecessarily complicated. The numerous factions and different round scorings guarantee high replayability.
The Terra Mystica Big Box contains:
Terra Mystica Base Game
Terra Mystica Fire & Ice Expansion
Terra Mystica Merchants of the Seas Expansion
Solo mode by Automa Factory
In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups.
Terra Mystica is a full information game, without any luck, that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group’s skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities.
Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group’s special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are:
- Desert (Fakirs, Nomads)
- Plains (Halflings, Cultists)
- Swamp (Alchemists, Darklings)
- Lake (Mermaids, Swarmlings)
- Forest (Witches, Auren)
- Mountain (Dwarves, Engineers)
- Wasteland (Giants, Chaos Magicians)
Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult…
Terra Mystica: Automa Solo Box
The Automa Solo Box is an expansion that allows you to play Terra Mystica alone. Play the base game or add one or both of the Fire & Ice and Merchants of the Seas expansions. 10 different Automa factions and various difficulty levels challenge you to prove your skills in the world of Terra Mystica!
Includes a variant to add Automa as an additional neutral player in a 2-player game.
Mr. Jack: New York
In this opus, the player still embody Jack and the Detective – it is a more tactical version of Mr. Jack London.
The board is different every single game, since the players place the décor tiles where they want as the game goes on. An impossible route can ‘suddenly’ change into a perfect one and make you win or lose the game!
Mr. Jack: London
In Mr. Jack, one player is Jack and the other player is the Detective. The Detective has only 8 rounds to unmask Jack who is impersonating one of the 8 characters on the district board.
Jack has 2 ways to win: escape via one of the 4 exits or keep his identity secret until the game ends. The Detective has to figure out who is Jack and to accuse the suspect believed to be Jack, but only one accusation can be made during the game!
Pathfinder: Level 20
Here you are, minding your own business with some of your best friends, enjoying the leftover scraps buried in the filth of your cave, when you hear a human curse as they knock some rocks free. Hopeful that this newcomer will mean an opportunity for new delicacies, you creep over to the entrance of the cave. And then you hear the most terrifying words you’ve ever heard. Words spoken of in legend. You thought they were just a myth to scare young kobolds into obedience.
In LEVEL 20, the players take on the role of kobolds in their den, scampering away from a fighter who only needs five XP to hit level 20. Your goal is to not be the kobold at the end of the fighter’s sword!
Dr. Who: Don’t Blink
Can you lead the heroes to victory, and escape the weeping angels?
The TARDIS has crashed on a derelict spaceship, full of Weeping Angels: terrifying killers that can only be stopped by staring at them. But if you dare to stop looking, if you even blink, they’ll send you out of time. Will the Doctor and companions be able to get all the pieces to repair the TARDIS in time? Or will the Weeping Angels succeed where so many adversaries have failed before?
Don’t Blink is a challenging tactical boardgame where up to four players control the Doctor and companions, attempting to collect four parts to repair the TARDIS and escape. One player takes on the role of the terrifying Weeping Angels and attempts to outmaneuver and capture them!
Architects of the West Kingdom: Works of Wonder
Construct glorious buildings and choose your path to victory!
In Architects of the West Kingdom: Works of Wonder, builders from far and wide have travelled to partake in the King’s latest endeavour – five glorious monuments to beautify the city. However, not just any architect can be entrusted with such a task. Only those of influence and charitable reputation shall receive this great honour. Will you accompany the Princess as she surveys the projects, or rally support from the elusive Profiteer?
Architects of the West Kingdom: Works of Wonder is and expansion. Architects of the West Kingdom is required to play.
Legendary: James Bond: The Spy Who Loved Me Expansion
That’s right, nobody does it better than Bond! In this new exciting expansion, which follows the plot of the classic film, The Spy Who Loved ME, join 007 in his battle against one of his greatest foes the indestructible Jaws! Along the way you will face other notorious villains, complete epic missions all while avoiding perilous traps and pitfalls. Are you up the task?
Let’s join the team with James Bond and his Russian counterpart the extremely capable Agent XXX and battle the evil madman Karl Stromberg!
First They Came
First They Came is an innovative role-playing game, designed for one-shot sessions and lasting 2-3 hours for 3 to 5 players, created by The Chaos League. It’s an immersive roleplaying game, designed to be played blindfolded or in the dark, to imitate the conditions in which the characters in the story find themselves.
First They Came needs no game master or preparation. It’s not just a manual, but a richly illustrated, full-color artbook. The entire game is supported and complemented by audio tracks designed to take immersion and identification to a higher level, downloadable from a dedicated link or using a QR code included in the book. The music and ambient sounds are organically incorporated into the different scenes and provide atmospheres, clues, and threats. Guided by audio tracks, players step into the role of those persecuted by the regime for ethnic, political, gender, or religious reasons.
Players find themselves inside an apartment in a suburban building during a grey Berlin morning in 1942. They heard “them” coming with sirens blaring and ran to the only place they could hide: the attic. It’s dark there, they hold their breath, then comes a whisper. They are not alone.
Journey to Ragnarok: Norse Grimoire
Norse Grimoire is a 5th Edition supplement, designed to integrate Galdrastafir (Icelandic magical staves) and the Elder Futhark (the alphabet of the Runes of Knowledge) in your game sessions and campaigns. This Grimoire is the follow-up to our work and research that started almost 20 years ago, which has given life to the Journey To Ragnarok project, our first Kickstarter campaign. With Norse Grimoire you can improve your Journey To Ragnarok sessions and setting, but you can also power up characters or worlds from any setting you like. Our goal is to enhance both the Adventurers and the Players’ experience, adding game options and trying to transmit an ancient culture that we love. To better understand Icelandic staves and the Runes, we decided to focus our research on ancient sources. Poetic and Prose Edda, along with Runic Poems, led our way on the path shaped by Odhinn in his journey through the Nine Worlds. For Icelandic symbols, we browsed through the pages of authentic grimoires filled with cryptic runes and staves, whose Norse echoes, sometimes bounded to continental magic, Middle Age esoteric or alchemical doctrine, unveiling a meaningful world permeated by magic.
Runes of Knowledge. A historical essay about the Runes, how they appear in Norse Mythology, and their role in the Divination. Encrypted Runes. How to read them and how to use them for your secret message. 24 Runes of the Elder Futhark. Their meaning, their story, and their use in Divination. Icelandic Magical Staves. A historical essay about Iceland Mythology, the ancient grimoire, and the warlocks. 36 Galdrastafir. Their origin, their rituals, and their magical effects. Tattoos & Ritual Paintings. Game mechanics of the effects that Runes and Galdrastafir have on the skin of your characters or on the items. Extensive Bibliography of the research that led us to this book.
Journey To Ragnarok: The Rune Thief
The Rune Thief is a series of 9 adventures set in the world of Journey to Ragnarok, linkable to form a campaign that will accompany the characters from the 1st to the 7th level while exploring the heart of Midgardr and trying to stop a threat mysterious.
Something terrible is about to subvert the order of things in Midgardr, threatening the true foundations of reality and knowledge. Dare you face the Rune Thief?
Great Wyrms of Drakha 5E RPG
The Great Wyrms of Drakha, a 300+ page RPG adventure book containing seven high-level roleplaying adventures for your games using the 5e engine. Each of these 4-session adventures are designed to pit your most daring players against each one of the seven Azhurmas, the gargantuan dragons ruling over their respective broods and controlling vast territories in Drakha.
Jiangshi: Blood in the Banquet Hall
Jiangshi: Blood in the Banquet Hall is a collaborative,storytelling RPG about a Chinese-American family making their living by running a restaurant in one of America’s Chinatowns, circa 1920. Despite societal backlash and anti-Chinese laws, they have turned a profit and their quality of life has recently improved.
Players take on the roles of members in the family, spanning three generations, who face threats of Jiangshi (hopping vampires) at night and oppression by day.
Players must balance the responsibility of running and maintaining their family business with protecting themselves and their community from the supernatural forces.
Are you ready to survive the Jiangshi?
Kobold Guide to Worldbuilding, Volume 2
Learn to Build Worlds with Titans of Fantasy and Tabletop!
Middle-Earth, Faerûn, Westeros, Eberron, The World of the Wheel, Exandria … these richly-detailed fantasy worlds have captured the imaginations of legions of fans worldwide. These settings offer worldbuilding that launched a thousand—or a thousand thousand—dreams.
Whether you’re worldbuilding because you want to write the next Game of Thrones, intend to build a rich, vibrant world to enthrall the players of an upcoming tabletop RPG campaign, or you’re just curious to find out how all these creators did it, the Kobold Guide to Worldbuilding, Volume 2, puts a team of master world-architects at your side.
Featuring practical essays and roadmaps for the intrepid worldbuilder to follow, this anthology shows you how to:
– create a pantheon of gods
– incorporate technology into your fantastical environments
– build great settings that look beyond our own history and cultural expectations
– design a world in just 30 minutes
– leave space when building a world so the characters can help bring it alive
The Kobold Guide to Worldbuilding, Volume 2, features 15 stars of tabletop roleplaying games and fantasy fiction, such as Gail Simone, Keith Baker, Veronica Roth, Ken Liu, Kate Elliott, Mike Shea, Tobias S. Buckell, Shanna Germain, Cassandra Khaw, Gabe Hicks, the Dungeon Dudes (Monty Martin & Kelly McLaughlin) and more.
What worlds await? Let’s find out!
Pathfinder 2E: Book of the Dead
The dead are rising! This blasphemous tome gives players and GMs everything they need to bring the shambling menace of the undead to their Pathfinder adventures. This book includes tools for fighting against the undead horde, but also options for the players themselves to control or even become undead creatures. GMs will find new tools and haunts, as well as information about the undead-plagued lands of the Lost Omens campaign setting. A massive bestiary section full of undead creatures brings more threats for GMs to use and summonable creatures for players, including more versions of classic undead like vampires, skeletons, and zombies. This 224-page hardcover rulebook also includes a full adventure themed around fighting the undead!