Skyrim Adventure Board Game, boop, Verdant, Wingspan: Asia, BattleTech: Alpha Strike, New Dune: Imperium and More!

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The Elder Scrolls: Skyrim Adventure Board Game

Before the Dragonborn came to Skyrim….

You are surviving members of the Blades, a legendary group who long protected the Empire of Tamriel! Abandoned by the empire, you must work together to thwart a plot that threatens the whole of Skyrim

Build a unique character in the world of the Elder Scrolls. Choose between a Nord, Dunmer, Imperial, Altmer, Khajiit or Orsimer. Equip your character with a wide range of weapons, spells and armour. Travel across the Holds of Skyrim to places like Riften, Solitude, Falkreath and Whiterun. Attempt a huge range of evolving quests that change the game with each decision, Explore the wilderness. Gain side quests from mysterious characters. Delve into ancient ruins and tombs. Battle Draugr, Frostbite Spiders, Dragons, Dwemer Constructs and Daedra. The deeper you delve, the deadlier your foes will become. Gain experience and amazing treasures. Upgrade and enchant your gear. Level up your character with a wide range of unique skills and abilities. Play through six chapters of two huge campaigns spanning 25 years in the history of Skyrim in this endlessly replayable boardgame.

The Elder Scrolls V: Skyrim – The Adventure Game is a 1-4 player co-operative game of adventure and exploration across Skyrim. Players take the roles of heroes involved in epic quests, working together to defeat their enemies and exploring the vast expanse of Skyrim. You will be able to choose character miniatures like the Khajiit, Nord, or High Elf; plan your strategy with weapons or spells; and fight your way through forgotten mines, Draugr-infested tombs, or ancient Dwemer cities to find ancient treasures and increase your power.

The players must keep an eye out as the threat increases across Skyrim as Dragons, Daedra, Trolls, and more roam the lands and wreak havoc across the holds. Players need to work together to keep the lands free, whilst balancing the demands of their most important quests.

The base game is divided into two campaigns of three chapters each. The decisions the players make from their first turn have a distinct effect on the unfolding story and encounters, making the whole campaign experience different every time you play. You can even save your progress after each game and start the next chapter with the same character, equipment, and skills.

With the numerous choices of characters, gear, magic, and skills matched with the many decisions each player makes through their quests, there are literally hundreds of hours of gameplay, with some stories not even seen based on your early decisions. The face of Skyrim can change during the game, impacting the course of the players’ experience in subsequent chapters. At any time, the players can simply reset, choose another character and play style, make different choices, and experience things differently. Alternatively, pick a chapter that sounds fun and drop in to just play that adventure as a one-off.

Key mechanics:

A Living Board
The game board represents the province of Skyrim. Players move their characters — represented by 32mm scale plastic miniatures — across the region, visiting Strongholds, exploring dungeons and meeting interesting characters as the story unfolds. But they are not the only ones there; roaming monsters appear, blocking roads and threatening the peace in Skyrim. Several game effects could lead to the fall of a Stronghold so players need to keep an eye on the state of unrest and the active dangers across the board.

Customizable Characters
There are no classes in Skyrim. Each character has a different starting innate ability and additional abilities that are unlocked as they learn specific skills, but that doesn’t mean that they are tied to a gameplay style. For example, even though Nords shine when they are developed with a focus on warrior skills and equipment, a player could decide to make their Nord a spellcaster, or a summoner, and still retrain midway through the game after finding an amazing sword they really want to use. Players can change their progression path mid-game, and enjoy many different play styles.

Upgradeable Equipment
There are plenty of equippable items: weapons, pieces of armor, trinkets, etc. Most of these items can be customized; by either Enchanting or Upgrading them in a Stronghold. When Upgrading or Enchanting an item, the player draws an Enchantment/Upgrade card, and slots it underneath the item, altering its properties. A piece of armor can be Upgraded so it becomes better against Heavy Attacks, for example, and it can also be Enchanted so it helps the character regenerate Stamina faster. When learning the Smithing and the Enchanting skills, the players get to draw more cards and choose between them, making the experience of customizing equipment richer and letting them focus on the playstyle they prefer. Furthermore, when playing in a group, one player can specialize their character in Enchanting or Smithing and upgrade all their allies’ items by meeting in a Stronghold, adding another layer of cooperative gameplay.

Quests in Cards
The story in the game is told using Quest cards. Players draw Main Quests — those that push the narrative forward — and Personal Quests — side stories gained by exploring the vastness of the province of Skyrim. By completing or failing them, the story progresses. Many of these Quests give the players a choice at the end. This choice chains the Quest with a new one, creating a branching story that changes every time the game is played. Failing a quest doesn’t mean losing the game; instead, failure often becomes another way of choosing. The cards are organized in a way in which, if a card is removed as a result of Quest being failed or a game effect is triggered, the next card will take its place, dramatically changing the story.

Combat System
With an assortment of weapons, ranging from daggers to bows, players will be able to engage in combat with dangerous enemies, whether they be in a dungeon or part of a questline. Each weapon and spell will inform the player what attacks it can perform and how much Stamina or Magicka they’ll have to spend to use them. The player will roll the custom dice and attempt to overcome each weapon’s specific Skill Tests; hitting with heavier weapons is bound to be harder than hitting with lighter weapons. Combat is fast, exciting, and deadly, although strategy is a key factor to success. Some enemies, in fact, will employ unorthodox tactics, including the ability to heal themselves or wear nearly impenetrable armors.

Dungeon Crawling
Players can visit increasingly dangerous caves, mines, tombs, ruins, and Dwemer cities across Skyrim. Dungeons are built with cards each representing a major threat in that area of the dungeon. It might be a terrifying Draugr or a surprise trap that, if you’re lucky, one of the characters may be capable of disabling. As the characters level up, the lower-level adversaries are discarded, scaling the difficulty of the dungeons along with the player’s level. The more you visit a certain type of dungeon, the more likely you will see its more fearsome denizens, albeit with better rewards!

Cooperative
The whole game is fully cooperative. Players are encouraged to discuss their strategies and to collaborate to advance in their own storylines. Each player will be following their own storyline, joining together at the end of each chapter, when their plots are woven together into an epic finale for the whole party.
There are some situations where characters, even if they have the same overall goal, find themselves on opposite sides of a struggle, and may interfere with each other as they progress. This gives an interesting layer of light competitive gameplay, whilst still keeping the cooperative nature of the game in the forefront.


All in all, the Elder Scrolls Skyrim Adventure Game will offer players dozens and dozens of hours of adventure exploring the game world. Expansions will ensure there’s even more Skyrim to be had.

Skyrim Expansions Also Available!

Wingspan: Asia

In this third expansion to Wingspan, we welcome new species to our habitats by exploring the vibrant, intriguing, and magnificent birds of Asia. These birds were chosen from the over 2,800 species that live in Asia.

Wingspan Asia is several different things: A stand-alone game for 1 player or 2 players (Duet mode that can be used with any bird/bonus cards), a card expansion to the original Wingspan (any bird/bonus cards across any Wingspan game or expansion can be combined), and a 6-7 player expansion via the new Flock mode (for which the player components from the core game are necessary).

BattleTech: Alpha Strike

Clashing Armies

The commline ablaze with determination. 

An army of war-forged metal titans on the heights. 

The enemy entrenched in the valley below, weapons charging.

On your order, your force surges toward their foes, banners streaming as weapons sear and render and shatter! Will your star-spanning empire win the day? Only you will decide!

It is the thirty-second century. Mankind has waged a millennia of war across thousands of worlds of human-occupied space. The Great Houses. The Clans. The Periphery. A myriad of star empires claim ascendance, as others wane or fall. Fighting and dying for their ambitions are the MechWarriors who owe them fealty, each the master of a towering avatar of destruction: the BattleMech. You command a detachment of these brave warriors dropped onto an unforgiving battlefield: only your wits and tactical acumen will bring victory, or leave you a casualty on a forgotten world.

boop.

A deceptively cute, deceivingly challenging abstract strategy game for two players.

Every time you place a kitten on the bed, it goes “boop.” Which is to say that it pushes every other kitten on the board one space away. Line up three kittens in a row to graduate them into cats… and then, get three cats in a row to win.

But that isn’t easy with both you AND your opponent constantly “booping” kittens around. It’s like… herding cats!
Can you “boop” your cats into position to win?
Or will you just get “booped” right off the bed?

  • Approachable but challenging abstract game and a worthy follow up to SHOBU. Plays in 20 to 30 minutes.
  • Features a quilted, fabric board that lays over the back of the box, completing the miniature bed playing surface. 8 wood kittens and cats per player – 32 adorable cat pieces in all!

King of Monster Island

A new King of Game rises: King of Monster Island

We have detected irregular movement on the Monster Island. The volcano is erupting like never before. Monsters from all around the world are gathering on the Island, what is happening? They don’t even fight each other anymore!
Because is a greater menace is lurking. Something big enough to threaten every monster and make them fight together against the same enemy…

Was this in the script? Wait… Is this a cooperative King of game?

In King of Monster Island, players will play as giant monsters who must work together to defeat a titan-like Boss before it finishes building an interdimensional portal. Each turn, players will roll dice to damage minions & boss, heal themselves, gain energy and buy cards, move around the island, activate human support, and increase fame. For the Boss’ actions, they are controlled entirely by the game itself. Using the results of the dice rolled into the volcano, the Boss will move, activate their minions, and attack nearby monsters.
Their goal: allow their minions to set up the pylons needed to construct the portal. To win, the players must defeat the Boss before they manage to activate the portal or defeat even a single Monster.

Otherwise Earth will be demolished!

Doctor Who: The Roleplaying Game

The award-winning Doctor Who: The Roleplaying Game has regenerated into a new Second Edition that is faster, easier, and even more exciting. This book presents all the rules and background you need to voyage across space and time with the Doctor, or as new characters experiencing brand new epic adventures.

This core rulebook includes:

  • Complete character creation rules to allow you to bring to life a new time travelling adventurer to explore space and time aboard the TARDIS. They could be companions to the Doctor, or a new Time Lord of your own creation, Time Agents, or investigators and defenders of planet Earth.
  • The complete revised rules for playing Doctor Who: The Roleplaying Game. The new and updated version of the popular Vortex system is completely compatible with the First Edition of the game. Second Edition makes gameplay faster, easier, and quicker to learn, while keeping all of the dramatic action you’d expect from an episode of Doctor Who.
  • Advice for Gamemasters, new and old, on how to make the experience of Doctor Who: The Roleplaying Game feel like you’re living an episode of the TV series, as well as how to create exciting storylines and continuing campaigns.
  • Revised rules for creating your group’s own TARDIS, or other time travel device to allow them to adventure from the dawn of history to the very ends of the Universe.
    -An expansive look at the history of the Universe, detailing many of the aliens and creatures the Doctor has encountered across space and time.
    -Pregenerated character sheets for the Doctor and her companions, ready to play straight away!

Doctor Who RPG Starter Set Also Available!

Dune Imperium: Immortality

The Bene Tleilax advance their own agenda by trading in genetic innovations. Will you hire Face Dancer spies of unmatched skill? Regrow damaged tissue and organs? Or dare to employ people restored to life as gholas?

Make shadowy deals with the Tleilaxu to harvest genetic specimens. Unlock the potential of scientific research. Graft cards together to empower your Agents.

Explore a universe of possibilities with Dune: Imperium – Immortality!

War of the Ring Game Mat

War of the Ring Second Edition is widely recognized as the best strategy board game based upon the works of J.R.R. Tolkien and the ultimate gaming experience set in Middle-earth. The War of the Ring Anniversary Edition, produced in a limited number of copies, included a larger game board, and players have been asking for a similar board to be offered as a regular product.

Ares Games went a step further, and it is now producing the official War of the Ring Deluxe Game Mat a giant neoprene playing mat (laser cut, 128 x 88 cm size) with an enlarged playing area, for easier gameplay, printed on high-quality, foldable material. This beautiful mat features the amazing John Howe’s depiction of Middle-earth created exclusively for War of the Ring.

The game mat provides a gaming surface similar in size to the Anniversary Release game board 50% larger than accessory, players will have a durable game board with even more room to maneuver the 205 miniatures used in the game.

Orconomics

Hey Orc! Are you sad that the days of heroes are in the past? Do you feel upset that brave warriors such as yourself have no chance to use their fury and courage? If so, we have just the thing for you! Dive into the world of business, a vortex of competition, a fight to be the best. Build up your companies with your strong green hands and bargain to the bitter end with your rivals. Legends will be told of your glorious business ventures!

Orconomics is a game for 2-5 players, competing against each other to establish Companies in ten industrial sectors. The game board assembles randomly for each new game. That gives a good replay rating as sectors will have different value and will affect each other.

Companies in each industrial sector generate income or losses, and grant players abilities that can be used during the game. For example, a leader of a Totemology industry will get an ability to send a crisis to an opponent’s sector. That also gives a variety of tactic decisions.

To win the game a player needs to be the first to found 10 companies on the game board or sometimes even less if they successfully fulfilled some business quests of Greed, Rage or Dare!

What is new in Orconomics 2.0 version:

  • victory condition is changed – new quest system is introduced
  • activation of sector abilities are now directly bonded with influence cards
  • sector abilities are completely reworked
  • startup mechanics are fully reinvented

Dice Tray: Nightmare Before Christmas

Always have your dice in sight with Tim Burton’s The Nightmare Before Christmas Oogie Boogie Dice Tray! Roll your sets inside his roulette wheel to keep them contained and the rattling under control. Grab it for any game that uses dice and let the good times roll! Features a felt-lined wooden tray and measures 7.5” in diameter.

Avatar: The Last Airbender – Fire Nation Rising

Are you brave enough to face Lord Ozai? The Fire Nation is primed to claim victory in the Hundred Year War against element bending Avatar Aang and fellow heroes Katara, Sokka, Toph, and Zuko. In this cooperative card and dice game, players must work together to recruit other Heroes from the four nations and battle a variety of Villains leading up to the Day of the Black Sun. Following the eclipse, three Final Battles must be won by the Heroes in order to succeed in restoring balance to the world! Based on the critically acclaimed Nickelodeon animated series, this latest addition to The Op’s Rising light strategy card and dice game series features a one-of-a-kind, full color Lord Ozai sculpt in the center of the action.

Codenames: Deep Undercover 2.0

Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES. Codenames: Deep Undercover is an adults-only, mature version of Codenames using the same popular game mechanics, but introduces all-new words, packaging, “by-standers” and art. A new twist is added with the inclusion of blank cards, allowing players to introduce their own words to the game. In Codenames: Deep Undercover, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. Codenames: Deep Undercover can be played as a standalone game or combined with other Codenames titles.

Verdant

Verdant is a gorgeous spatial puzzle game for the whole family!

Take on the role of a houseplant enthusiast – collecting and caring for plants as you compete to create the coziest, most verdant home!

Turns are simple – select a card / token set and place each into your expanding home. Earn points by providing plants with the lighting conditions they desire, coordinating your interior space with furniture and pets, and racing against your opponents to pot plants and earn bonuses.

With variable scoring goals, each game of Verdant brings a new spatial puzzle to your table!

Premium Marvel Black Panther Dice Set 

Take T’Challa’s noble spirit to your next game night with the Marvel Black Panther Premium Dice Set! This black and purple marbled, vibranium blue engraved 6-sided dice set features an icon of the masked defender with Wakandan numbers, all stored in an embossed tin carrying case decorated with a graphic of the superhero’s spiked collar.

Premium Dragon Prince Dice Set

Take your very own primal cubes to the next game night with The Dragon Prince Premium Dice Set! This ornately designed and antique-washed 6-sided dice set features elemental symbols and numbers inspired by the Netflix Animated Series, all stored in an embossed tin carrying case resembling Callum’s spell book.

D&D 5E: Tome Of Beasts 3

Whether you need creepy crawlies to clamber from the dark places or sinister visitors to make your favorite fantasy city come alive, Tome of Beasts 3 has what you’re looking for! From swamps to arctic tundra, mountains to deserts, and coastlines to badlands, every region is fully represented.

Tome of Beasts 3 brings you:

Void knights and breakwater trolls
Musk deer and fiend lords
Prismatic dragons and royal chimeras
Stained glass moths and voidclaw zombies
Tar golems and witchwillows
Kobold drake riders and hellfire giants

Terrify and delight your players with a whole host of new, exotic, and deadly opponents!

Dom Pierre

Throughout the 18th century, several champagne houses replaced small farms and monasteries, in the production and development of French champagne. Targeting these wines to the Royal Courts of Europe created the glamorous fashion of drinking champagne.