Last Light, Dune Imperium: Uprising, Apiary, Household RPG, Nucleum, New Spirit Island, Marvel Champions, RPGs, Ark Nova, Lorcana and More!
Last Light is a fast-paced 4x game with 3D planets and a rotating board in which players playing asymmetrical alien factions simultaneously gather light right before the heat death of the universe.
Each turn, players select an action card, then all players take their actions simultaneously, exploring planets, mining for resources, gaining new technologies, and commanding fleets all while racing to the center of a rotating board to the last known white dwarf star to gather light for their civilization to survive.
The first player to gather 20 light has what they need to overcome their rivals and lay claim to the last light in the universe and win!
Dune Imperium: Uprising Expansion
Uprising is a stand-alone expansion that expands on Dune: Imperium’s blend of deck-building and worker placement. Continue to balance military might with political intrigue, wielding new tools in pursuit of victory. Spies will shore up your plans. Vital contracts will expand your resources. Or learn the ways of the Fremen and ride mighty sandworms into battle! Plus, a new six-player mode pits two teams against one other in the biggest struggle yet! The choices are yours.
In a far-distant future, humans no longer inhabit Earth. The cause of their disappearance (or perhaps their demise) is unknown, but their absence left a void ready to be filled by another sentient species.
Over the span of untold generations, one species of the humble honeybee evolved to fill that void. They grew in size and intelligence to become a highly advanced society. They call themselves Mellifera, and they have made substantial technological advances in addition to the technology they adapted from human ruins, up to and including space travel.
In Apiary, each player controls one of twenty unique factions. Your faction starts the game with a hive, a few resources, and worker bees. A worker-placement, hive-building challenge awaits you: explore planets, gather resources, develop technologies, and create carvings to demonstrate your faction’s strengths (measured in victory points) over one year’s Flow. However, the Dearth quickly approaches, and your workers can take only a few actions before they must hibernate! Can you thrive or merely survive?
Spirit Island: Nature Incarnate
Since time untold, Spirits have existed on the Island. There are Spirits whose names are known by the local Dahan people — Spirits of growth and fire, of strength and river. But these are not the only Spirits… Legends whispered on the rarest of days tell stories of Spirits from the deepest, furthest reaches of the land. Powerful forces of nature that have not been witnessed in ages.
When white-sailed ships reach our coastal waters, when would-be colonizers step foot onto the unblighted shores, when they raise blade and plow to claim the land with greed and hunger, nature stirs. When Invaders strike out at the heart of the Island, they draw the attention of Spirits of myth and legend and face power unimaginable.
This time, they learn to fear Nature Incarnate.
Spirit Island: Nature Incarnate introduces eight new Spirits, twenty new aspects, and so much more!
n the Landmarks expansion for Cascadia, players create sprawling habitats and place beautiful natural landmarks within them. Landmarks give each environment its own look and feel, and provide dynamic end game scoring bonuses! In addition to the Landmarks module,this expansion includes more unique Wildlife Scoring Cards and Habitat Tiles to add variety and enough components to play Cascadia with 5-6 players!
Midnight Murder Mysteries
MIDNIGHT: TIME OF THE MURDER! WELCOME TO A STORY-BASED CRIME INVESTIGATION GAME ON A CRUISE SHIP!
Aboard the Majestic, the lifeless body of a passenger has been found in their luxury suite… You are attending a conference on board with other private detectives, and place a wager to reconstruct the circumstances of the alleged crime before the ship arrives at the port!
WHO DID IT? WHAT WAS THEIR MOTIVE? WHAT WAS THEIR MODUS OPERANDI?
DISCOVER THE STORY PIECE BY PIECE AND TRY TO UNDERSTAND WHAT HAPPENED…
In each of the 27 unique cases, you can interrogate 12 suspects on 3 conversation topics and search for clues at 24 locations on various decks. With 60 possible paths to follow in each case, you won’t have time to explore them all… Be efficient in your investigations and avoid false paths!
3 POSSIBLE GAME MODES: COMPETITIVE, COOPERATIVE, OR SOLO!
Murder Mystery Party Case Files
Murder Mystery Party Case Files have players working to solve various mysteries using the case file and evidence provided. Murder Mystery Party Case Files are packed with physical and digital evidence, which puts the player in the detective’s shoes. Players think like a detective and work alone or with others to determine the motive, means, and opportunity of each suspect to solve the case.
Perspectives is a partial information investigation game.
The information needed to solve the case is distributed among the players.
Discuss together to answer the question that solve the mystery.
This box contain three cases, each played out in four acts, and a tutorial.
Eila and Something Shiny
Deep in the forest, an innocent rabbit – Eila is attracted by something shiny on the hill. With courage and passion, she sets out on a journey to find the mysterious light and you will be in her role to experience this wonderful adventure story. Make good choices for Eila as every step you take will make a huge change. Now, join this magical odyssey through a series of unexpected events.
Eila and Something Shiny is a unique solo-game set in a mystical world, with a strong and interactive story-arc played through 5 chapters. During a player’s turn, they make choices for the main character – Eila, and try to fulfill objectives for each chapter. In this immersive adventure, players may need to manage resources, solve puzzles, and make tough decisions. Player’s decisions will also greatly alter the story line and ending, so each time you play through the chapters, the game is different!
D&D: Mimic Gamer Book Bag
Mimic Gamer Book Bag for Dungeons & Dragons
WARNING! This Bag has got bite!
Officially Licensed for Dungeons & Dragons
Water-resistant faux-canvas exterior
Embroidered accents including eyes, lock and teeth
Zipper with removable purple Mimic Tongue
Space for four D&D books and a secured space for a standard 17” gaming laptop
Dimensions: 2.76 x 18.9 x 13.39 inches.
Mythic Mischief: Volume I
Mythic Mischief is a game of high-stakes hijinks in which 1 to 4 players vie for control of the S’ghoul Library. Groups of Mythics with contrasting powers work to manipulate the board and outmaneuver their opponents. Cunning capers and tactical traps will outwit your enemy, catching them right in the path of the bone-chilling Tomekeeper. The time is short and the stakes are high for proving yourself the best in class.
Hey, That’s My Fish
ew art, new design, and that’s just the tip of the iceberg! 20 years after its original release, Next Move Games is making sure the penguins continue to get their fish. In ‘Hey! That’s My FISH’ players take turns moving one of their penguins in a straight line collecting the tile (with all its fish) they started on.
Whoever has gathered the most fish at the end of the game wins. Sounds easy, but as the ice disappears, it gets harder and harder for penguins to find fish to feed on. You’ll waddle with pleasure playing this edition of ‘Hey! That’s my FISH!
Goryō is an asymmetrical game of investigation and deduction for two players, set in the mystical feudal Japan. One player will play the role of the Samurai guarding the Imperial Palace, charged with hunting down a dreadful spirit of vengeance, the Goryō, played by the other player.
The Goryō appears in the palace in the form of a cat, bound to a specific type of object. To get a revenge and win the game, the Goryō player must smash 5 objects in the palace’s rooms, without being defeated by the Samurai. To win, the Samurai must instead exorcise the spirit for good by finding out what type of object the Goryō is bound to, or by catching the spirit’s essence three times.
Each round, both players alternate in asymmetrical turns:
the Goryō plans the route to break a new object and mislead her opponent, placing movement cubes on a secret dry-erase board. Then the Samurai use their available actions to chase the Goryō along her path, moving the Samurai pawns on the map and using a special board to organize the catch.
However exorcising a spirit isn’t a simple task at all…
Star Trek: Cryptic
Climb the ranks of Starfleet and explore strange new worlds in this puzzle-filled, action-packed “escape room” game. Using your PADD as your guide, you’ll decipher subspace transmissions, discover alien civilizations, and prevent planetary disaster with logic, deduction, and creative thinking. Plus, you’ll pilot your ship and lock transporters by drawing your maneuvers. Prepare to boldly go where no one has gone before!
BattleTech: Miniature Force Pack – Wolf’s Dragoons Assault Star
Available for Hire!
The Wolf’s Dragoons are the most well-known and respected mercenary command in the Inner Sphere and their Mech Warriors are some of the most skilled and feared across hundreds of worlds. Once more, the Inner Sphere is poised for war and the Wolf’s Dragoons are on the forefront. This set includes the new Annihilator, as well as re-posed Timber wolf and Rifleman and new variants of the Archer and Blackjack BattleMechs – no assembly required – along with 10 MechWarrior pilot cards and five Alpha Strike cards! Perfect for BattleTech and Alpha Strike action!
The Tesseract appeared in our skies six days ago. Together, our world’s best minds must find a way to contain and control the reactions of this extra-dimensional avatar, or its exponentially increasing destructive power will tear a hole in space-time and remove our world from existence.
The game features a cube of 64 dice, sitting on a rotating platform to examine all angles. Players will use three actions to manipulate the cubes; removing them from the Tesseract, adjusting their values, transferring them between labs and isolating them into the Containment matrix.
Allow too many breaches or remove the last cube from the Tesseract, and the game is lost. Fill the matrix with 24 cubes, one of each colored value, and you save our world.
When Elsa von Frühlingfeld presented her invention to King Frederik Augustus II of Saxony, people thought it was trickery. She used the recently isolated element Uranium to heat up a jar of water and used the resulting steam to power an engine that kept the Uranium active via a process she called “atomization.” Her device, the Nucleum, ushered in a new era of energy and prosperity over the next decades. Saxony went from a minor regional power to the hub of European science and engineering. Now, a generation later, factories are still hungry for more power, demanding bigger and more Nucleums to be built, more Uranium imported from the nearby country of Bohemia, and railways and power lines built across the country to carry the tamed power of the atoms to Saxony’s great cities. Inventors, engineers, and industrialists flock to the Saxon court, vying to be the leader in this new industrial revolution.
Nucleum is a heavy euro board game in which players take role of industrialists trying to succeed during the economic and technological boom of 19th-century Saxony, fueled by the invention and spread of the Nucleum (a nuclear reactor).
Players earn victory points by developing their networks, building and powering urban buildings, securing contracts, and meeting milestones (randomized endgame goals). Each player also gets unique asymmetric technologies, giving them special powers when unlocked. Gameplay is continuous; players take turns one after another with no rounds or phases.
Ark Nova: Marine Worlds Expansion
Ark Nova: Marine Worlds, an expansion for Ark Nova, introduces multiple new elements to the game, such as sea animals that each have to be played in new special enclosures that must be built adjacent to water.
Roughly half the sea animals are reef dwellers, and whenever you add a reef dweller to your zoo, you trigger the ability of all reef dwellers in your zoo. To deal with the dilution of the deck, naturally caused by adding more cards, all sea cards feature a wave icon, and whenever it is revealed in the display, you discard the first card in the row, then replenish.
A new fourth university is available on the association board, and if you take it, you claim one of six special universities from the reserve that feature one research icon and one of six animal icons. When you take this registry, you reveal cards from the top of the deck and keep the first revealed card with an animal icon that matches your chosen university.
For each of the five action cards, four alternate versions with a little twist will be available. Players draft action cards at the start of play, replacing two of their standard action cards with these new ones, increasing the asymmetry in the game.
New bonus tiles and final scoring cards will also be included.
Also the expansion will include alternate wooden markers for the 3 tracks and cute animals to mark the conservation projects you support instead of using your regular player markers.
War of the Ring The Card Game: Against the Shadow
Inspired by the best-selling and award-winning War of the Ring board game, War of the Ring – The Card Game immerses players in the quest of The Lord of the Rings. The game allows them to explore their own version of the trilogy, using uniquely designed card decks representing the strengths and weaknesses of the peoples and characters who fought in the War of the Ring.
Its first expansion, War of the Ring – The Card Game – Against the Shadow, enables players to experience the adventure alone or cooperatively. The player(s) will control the Free Peoples, using the normal rules and cards included in the War of the Ring – The Card Game.
Automated players control the Shadow decks, which entirely replace the cards included in the core set and which are tailored for solo/cooperative play. In conjunction with a simple flowchart, the new Shadow decks provide a sophisticated challenge for one or two players.
Side Quest: Nemesis
Captain Jessica Kowalski’s crew got another job offer from the corporation. Apparently, a ship with valuable cargo went silent a few weeks ago. The mission was simple: locate the ship, evaluate its status, and ensure the cargo gets to earth at any cost. However, the last entry from the captain’s journal is rather disturbing. She dictated: our ship ai detected the presence of alien organisms that it calls intruders. The silence out there is creeping me out more than usually…
Side Quest: Nemesis is a new, exciting puzzle game from the authors of escape tales series set in the world of nemesis an award-winning board game designed by Adam Kwapiński and published by awaken realms. Side Quest: Nemesis will provide players with engaging puzzles, an interesting storyline, and difficult decisions.
Side Quest: 7th Sea
Side quest: 7th Sea is a new, exciting puzzle game from the authors of escape tales series set in a world of 7th Sea – widely acclaimed ttrpg system. If you are looking for a game with a twist, full of engaging puzzles (3d environment!), great story line, and packed in a small box, look no further!
September 1939: The commander of the Admiral Graf Spee receives the order to sink as many British freight ships as possible in the South Atlantic. The objective is to intercept the ships crossing the Atlantic and prevent supplies from reaching the UK and other destinations.
The plan seems to work in the first months. Within a few weeks, the Admiral Graf Spee sinks nine freight ships and sends almost 50,000 gross register tons to the seabed. The gigantic loss puts the army command in London Whitehall under pressure. In order to protect their freighters in the best possible way, the Admiralty had no choice but to reinforce the English fleet in the South Atlantic by sending three cruisers in what is known as “The Battle of River Plate”.
The Hunt is an asymmetric duel in which one player assumes the leadership of the British Royal Navy, while the other player represents the German Kriegsmarine. Each player has their own deck of cards. In order for the German side to win, it must stay hidden from the British while sinking five cargo ships. The British player must hunt down and fight the Admiral Graf Spee in a final naval battle, in which case the side that ends up with less damage wins.
Will the Royal Navy be able to take advantage of its numerical superiority, or will the Kriegsmarine be the ones who with their cunning and refined strategy manage to overthrow their rival?
DEFCON 1 is an historical and political wargame, set during the Cold War from 1950 to 1990, played on a beautiful 90 x 60 cm game board.
This strategic board game is characterized by a gameplay that changes according to the number of players, ranging from a Frontal Shock Game game at 2 players to a semi-cooperative version with 4 players, ending with a secret objective game in the 5 player game version. The game is played in five different phases: Initialization, R&D, Political, Production, Atomic, and Warfare.
The players control five different blocs: three major blocs (the Atlantic Alliance, the Warsaw Pact, the Non-Aligned Movement) and two minor blocs (France and China).
DEFCON 1 is fully asymmetrical: each bloc has its strengths and weaknesses, using its own technological tree, its mission and objective cards, and even scalable pool of units.
As the title suggests, the Defcon level degrades during the game from 5 to 1, and the level degrades depending on the actions of the players, opening new strategical options that will become available, such as building nuclear bombs.
Experience the miracles of the forest in this clever card game. In Forest Shuffle, 2-4 players compete in gathering the most valuable trees and attracting species, thus creating an ecological balanced habitat for flora and fauna.
It all starts with a single tree… And it’s as simple as that: Each turn you draw cards from the stack or center, place trees in your forest to attract wildlife, try to combine plants and animals for extra points or bonus actions. Consider the different preferences of these creatures: Some animals feel only comfortable in the presence of their fellow species, others prefer certain tree types to live in.
Are you able to establish an ideal balance and create the most beautiful forest?
Marvel Champions: Deadpool Hero Pack
Oh yeah, we’re doing this. You know him, you love him, it’s the wacky and wonderful Merc with the Mouth, Deadpool! This fourth-wall-breaking hero has finally arrived in Marvel Champions: The Card Game, and he’s coming in a larger Hero Pack than the others! Deadpool’s all about risk-reward gameplay, with an ability that makes him nearly immortal but also adds acceleration tokens to the main scheme. His pack also comes with a brand-new aspect for the game: the ‘Pool aspect! In this 78-card Hero Pack, you’ll find Deadpool, his fifteen signature cards, and a bunch of ‘Pool aspect cards for you to play around with, including some extras in the back of the pack for you to experiment with!
No Marvel game would be complete without Deadpool, and Marvel Champions would not be complete without the Deadpool Hero Pack. This expansion comes with a 40-card pre-built deck, giving you the chance to start playing from the moment you open the box.
Marvel Champions: X-23 Hero Pack
Created as a clone of Wolverine, Laura Kinney–also known as the hero X-23–shares her “father’s” claws and healing factor. As a child, she was exploited by the malicious Facility, but now she has become a fierce protector of the young and the innocent, and she’s tearing her way into your games of Marvel Champions: The Card Game! By fighting alongside her adopted sister, Gabby, X-23 is an offensive powerhouse with unparalleled momentum. Within this Hero Pack, you will find X-23, her sixteen signature cards, and a full assortment of Aggression cards inviting you to tear through the villain’s forces.
The X-Force team would not be complete without the X-23 Hero Pack! This expansion comes with a 40-card pre-built deck, giving you the chance to start playing from the moment you open the box.
BANG! Dynamite Collector’s Edition
Whether you’re a sheriff, a bandit or a brawler of the worst kind, in the Wild West you can only believe in two things: gunpowder and dynamite!
This explosive BANG! box includes 8 legendary expansions, for a disrupting gaming experience!
Household is a Role Playing Game filled with adventure, intrigue, and social interactions, set in a large abandoned House. It takes place in a world that resembles 19th century Europe, in which each room constitutes a proper nation you can explore. The Players will take on the role of littlings, tiny people who belong to the Little Folk of European folklore, and will go on tiny, great adventures together.
Avatar Legends RPG: Starter Set
Experience the Avatarverse like never before!
The Avatar Legends RPG Starter Set brings you and your friends into the beloved setting of Avatar Legends! This boxed set includes everything you need to get started playing Avatar Legends: The Roleplaying Game, portraying your own characters on action-packed escapades through the Four Nations! Weave tales of self-discovery and action with your team of friends, and work with legendary heroes like Fire Lord Zuko to bring balance to the world!
Lord of the Rings 5E RPG: Tales From Eriador
Now they had gone on far into the Lone-lands, where there were no people left, no inns, and the roads grew steadily worse. Not far ahead were dreary hills, rising higher and higher, dark with trees. On some of them were old castles with an evil look, as if they had been built by wicked people.
Tales From Eriador is a beautifully illustrated hardback compendium containing six adventures for The Lord of the Rings™ Roleplaying, the 5E adaptation of the The One Ring™ tabletop roleplaying game based on the works of J.R.R. Tolkien. All set in the lone-lands of north-western Middle-earth, the adventures can be played individually, or as part of a larger tale.
A Troll-Hole, If Ever There Was One and Kings of Little Kingdoms are both relatively self-contained adventures, but still hint at a growing danger.
Messing About In Boats involves directly one member of the Company, in an unexpected way!
Not To Strike Without Need and Wonder of the Northern World follow the slow infiltration of spies of the Enemy.
Finally, The Quest of Amon Guruthos challenges the heroes to battle an ancient evil.
D&D 5E Lord of the Rings: Ruins of Eriador
In the westlands of Eriador, between the Misty Mountains and the Mountains of Lune, the Hobbits found both Men and Elves. Indeed, a remnant still dwelt there of the Dúnedain, the kings of Men that came over the Sea out of Westernesse; but they were dwindling fast and the lands of their North Kingdom were falling far and wide into waste.
Eriador, the lone-lands described in The Lord of the Rings™, comes alive as never before in this supplement for The Lord of the Rings™ Roleplaying, the 5E adaptation of the The One Ring™ tabletop roleplaying game based on the works of J.R.R. Tolkien. A region often described as deserted becomes a crucible for adventure, offering many hours of gameplay.
Chapter 1: Fog Over Eriador offers a description of the regions that once were part of the kingdom of Arnor, with a focus on the city of Tharbad.
Chapter 2: A Gathering Storm provides the Loremaster with a set of narrative elements aimed at building a possible future for the land of Eriador as a whole, including the description of many looming threats, Loremaster characters and their agendas.
Chapter 3: Landmarks adds twelve sites of interest in the style of the one presented in the core volume. These locations depict both ‘historical’ sites mentioned in The Lord of the Rings™ or The Hobbit™, and others that have been created specifically for the game.
Warhammer 40K RPG: Imperium Maledictum Core Rulebook
Imperium Maledictum is a new Warhammer 40,000 roleplaying game set in the glorious Macharian Sector, a sector forged in blood and fire from the thousand worlds conquered by Lord Solar Macharius. It is a sector rife with peril and treachery,
Imperium Maledictum uses a familiar but refined d100 system to draw players into tales of intrigue, betrayal, and conspiracy. Players take on the role of Imperial adepts and citizens recruited by a powerful Patron. These influential figures use teams outside the usual chain of command to undertake grim and perilous missions, furthering their often inscrutable interests. To succeed, players must weave their way through the complicated web of competing factions that make up the Imperium. They must navigate a realm where a whispered accusation can be as deadly as any bolter, plumbing the depths of the most lethal hives and navigating the often far more insidious threats that grace the courts of the highborn.
Do you have what it takes to survive the grim and treacherous adventures in the 41st Millennium?
Collector’s Edition Also Available!
D&D 5E: Villains, Minions and Their Tactics
A game master’s biggest challenge can be prep time. With busy lives in mind, this book provides new and exciting content to help GMs save hours of time preparing for a game. Inside, readers will find twenty-five “Big Bosses,” along with insights into how they use their minions strategically in order to decimate any heroic threat that might cross their paths.
The Game Master’s Book of Villains, Minions and Their Tactics provides tips and strategies that readers can use to “drag and drop” a BBEG into a new or existing game, with full color illustrations, lore, stats, combat tactics, and special abilities for each exciting entry. You’ll also find detailed tactics and combat strategies for more than 75 minions and bosses found throughout the 5E game.
In addition to providing three exciting one-shot adventures, the book also shows you how to create your own original villains, minions and monsters – the best of the worst your game has to offer.
Candela Obscura Core Rulebook
A new investigative horror RPG in a gilded world simmering with occult magic, using the Illuminated Worlds System and featured in a new show on Critical Role! In this game of gothic horror, individuals of varied talents are brought together under the organization Candela Obscura, where they pursue strange occurrences and encounter dangerous magick, fighting back against a mysterious source of corruption and bleed. This core rulebook includes everything you need to play, including rules, character options, guidance on running your own campaigns, and expansive setting information both inside and beyond the turn of the century-inspired city of Newfaire.
Disney Lorcana: Rise of the Floodborn
A sudden explosion rocks the Great Illuminary. Inside, magical ink crashes together and a flood rushes through the hallways. Glimmers of characters swept up in the chaotic flood find themselves transformed in surprising ways, while precious lore is washed out into the Inklands far below.
Take the Plunge Now!