Warpaints Fanatic, Inventions, Bardwood Grove, Harmonies, Word Traveler, New Kinfire Delve, RPGs and More!
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Kinfire Delve: Scorn`s Stockade (Available Now!)
In Kinfire Delve: Scorn’s Stockade, a tactical and cooperative card game for 1-2 players, you will fight your way through the well deck of challenge cards to reach Scorn, the Master of the Well, and face them in an epic final battle.
Scorn’s Well is made up of four challenge cards, with Scorn himself in the middle. As a challenge is defeated, another takes its place, with 57 challenge cards in total. As you face the challenges of the Well, you may play a skill card from your hand only when it matches the color of the challenge card, e.g., if you’re facing a red challenge card, then you may play only a red skill card. Some cards have two colors, and some are white, that is, wild. If the card you play does not defeat the challenge, you’ll be able to add some progress to it and attempt it again, though you may suffer a penalty for doing so.
Other seekers can provide help by playing one of their own cards as a boost, but beware. Running out of cards nets you an exhaustion card before you can draw a new hand. Exhaustion cards are never good, but some are worse than others.
Defeating a challenge provides you a reward, such as regaining health or delving deeper into the Well, which is represented by discarding unseen challenge cards. Once you’ve made your way to the bottom of the Well, you’ll face Scorn himself. All Seekers share a health pool, and if the pool reaches zero, you’re defeated. This is a game that requires teamwork and persistence as the wells of Atios are unpredictable and quite dangerous.
Inventions: Evolution of Ideas (Available Now!)
Since the dawn of time, humanity has sought new ideas, forever developing them into still newer concepts. Their genius made them stand out from the other animals. Each invention is a veritable evolutionary step. Humans’ use of tools surpasses the efforts of all others, making Homo sapiens technologists since before historical records were invented.
Inventions: Evolution of Ideas follows humanity’s most noteworthy innovations and places the power of these technological developments in your hands to evolve your societies over the ages.
In Inventions, cards simulate these new concepts. Cards are the ideas that eventually become inventions. Once they are invented, these technologies can be shared with the world, and everyone involved in the process spreads the exciting news, giving credit where credit is due. Developing these inventions progresses your society, advancing its technology, economy, and culture. You can even share with other societies, boosting the inventions’ efficacy even more!
Inventions is a tactical game, but you will do best by building these tactics around a long-term strategy. Each society’s progress will be measured in Intellectual Property Points (IPP), and the player who has the most IPP has the strongest society and wins the game.
Bardwood Grove (Available Now!)

Bardwood Grove is a tableau-composition euro game where each player assumes the role of a fantastical Bard. Set in The Five Realms universe (Merchants Cove, Rise to Nobility, Cavern Tavern), players will adventure to the Halfling Realm, the home to the finest, highly-talented, and most-legendary Bards of all the land.
As Bards, players will manage a unique tempo dial mechanism to build temporary Song tableaus from your deck, while exploring and activating locations around the lush woodland city. Each Bard starts with asymmetric skill decks that match their style, such as the Bardbarian, Sword Dancer, and Wardrummer. Learn new Bardic skills, tell tales and perform gigs, soothe the dissonant creatures invading the Grove, and contend with other Bards for the most Glory and Fame. Once all Glory has been collected, the Bard with the most combined Glory and Fame wins!
Each turn, players draw two cards from their unique skill deck and play one to their Story (discard pile) for instant benefits, while the other is added to their Song (tableau). Bardwood Grove challenges players to carefully craft their Song tableaus, coordinating them with their Composition cycle that governs how frequently they sing. As players strategically use resources to upgrade their decks, Songs will release powerful combos and allow players to interact with multiple locations. This creates a unique ebb and flow to the game, as players build their songs, and then decide when and where to sing them.
Rumor has it that Bardwood Grove is full of hidden secrets. As the game is played and decisions are made, players will unlock content and evolve the game naturally. An achievement system tied to the choices and performances of each game will guide players through a series of unlockable content. As new content emerges through each play, the game will provide players with new content that is based on unique outcomes and player decisions. Grove locations will change, additional Bardic skills can be unlocked, Bard decks become more powerful, new Bards arrive in town, and a variety of characters (both good and bad) can enter the game.
Unravel the mysteries of Bardwood Grove!
Army Painter Warpaints Fanatic (Full Line Available Now!)
Get ready to take your miniature painting to the next level!
216 New Paints that cover easily; with smooth, rich pigmentation; better consistency and a wide range of vibrant colors! – and now, here it is!
Designed to deliver unsurpassed coverage while being incredibly easy-to-use, featuring intense pigmentation, and in a Flexible Colour Triad system – Warpaints Fanatic is the new gold standard for miniature paints.
Warpaints Fanatic is a high-quality acrylic paint for models and miniatures and features an insanely pigment-dense formulation set in a premium resin base with proprietary stabilizers to ensure smooth, effortless application. It is easy enough for a beginner to use, fast enough for a gamer, yet capable enough for the best painters in the world.
Whether you’re working in rich, dark, bright, vibrant, light, or pale colours – each paint is individually tuned to maximize coverage and for consistent brush feel. This pigment rich paint can be thinned to extreme levels of transparency for advanced techniques, or applied right over a miniature for effortless coverage, helping you Get More Time for Gaming!
The 18 ml no-spill dropper bottles have an innovative dropper cap system which allows you to dispense the exact amount of paint you need without constantly opening the lid. The ergonomic design also prevents wastage and ensures your paints don’t dry out. Ideal for wargamers who demand precision and convenience.
Original Army Painter 18ml Warpaint Dropper Bottles Now 50% Off!

Port Arthur (Available Now!)
Step into the historical battleground of the Russo-Japanese War that unfolded on land and sea at the turn of the 20th century with Port Arthur, an engaging strategy game designed for 2 players, offering a playing time of 40-60 minutes. Players have the option to take command of the Japanese forces, or assume the role of the Russians forces, the contender. Can you, in the span of 6 turns, assert control over more zones than your opponent and emerge victorious in this historic conflict?
The heart of naval supremacy lies in the intricacies of ship management. Each vessel in the game possesses three key attributes, while a group of ships belonging to one side within a Sea Area is collectively referred to as a Fleet.
The gameplay unfolds in a structured turn sequence featuring various phases. From Fleet sortie, Operational Phase, and Scoring Phase to the Return to Port Phase and the advancement of the turn marker, each step is critical to success.
Victory conditions add depth to the challenge. A major victory is claimed if, by the end of the sixth turn, the Japanese fail to establish an army in Mukden. Alternatively, the player whose side of the Points of Control (POC) track the marker resides on emerges as the victor, with POCs, representing victory points, that shift dynamically as players gain or lose control of sea zones.
Harmonies (Available Now!)
In Harmonies, you will create beautiful landscapes by placing colored tiles. These tiles will create territories for animals and will bring them in to settle in your tiny world! Tactically combine your landscapes and animals to earn the most victory points and win the game.
Harmonies captivates with its innovative mechanics: 3D landscape creation, tile placement, and pattern development. Each decision impacts the ecosystem you create, offering a deep and satisfying gaming experience. The game includes a solo mode and an “expert” mode, adding the spirits of nature to the game’s animal cards.
STRATEGIC YET POETIC GAMEPLAY: Engage in a unique gaming experience where you create your own dreamlike world, combining landscapes and animals to earn victory points.
EASY TO LEARN WITH DEEP TACTICAL PLAY: Harmonies offers straightforward rules that open the door to profound tactical decisions, making each game a new challenge.
INCLUDES SOLO VERSION: Whether you’re looking to enjoy a thoughtful solo game or engage in competitive play with friends, Harmonies caters to all your gaming needs.
STUNNING ART DIRECTION: Benefit from Libellud’s signature artistry, with 42 beautifully illustrated cards that bring your oneiric landscapes to life.
PREMIUM COMPONENTS: Immerse yourself in a tactile gaming experience with 120 wooden tokens and high-quality cards, ensuring durability and a visually appealing setup.
Word Traveler (Available Now!)
In Word Traveler, you are a tourist checking out the sights of a new city, but you only know a few words of the local language… The locals (other players) will do their best to interpret your clues to help get you where you want to go — without getting lost in translation!
FUN WAYFINDING ADVENTURE: Embark on a linguistic journey as a tourist in a foreign city with limited language skills!
COOPERATIVE PLAY: Work together with other players to interpret clues and navigate the city’s landmarks.
DESIGNED BY A PARTY GAME EXPERT: Created by Thomas Dagenais-Lespérance, the mind behind BGG’s #1 Party Game – Decrypto.
MINIMAL DOWNTIME: Enjoy a seamless and engaging gameplay experience with little waiting between turns.
UNIVERSAL APPEAL: A theme that resonates with players worldwide, providing both enjoyment in success and humor in failure.
Pikit (Available Now!)
Pikit is a collision course of colossal proportions, as monstrous competitors duke it out to see who will reign supreme. In Pikit, players roll dice that will determine which cards they can take. Players can use their cards to activate special abilities, or hold on to them, scoring the points they’re worth at the end of the game. Once the deck of cards is depleted, the game ends and the player with the most points wins.
Pikit’s simple rules and ease of play make it a great filler and family game. Deciding when to use your cards to play dirty tricks provides a surprising amount of strategy.
EXCITING STRATEGY GAME: Blend luck, strategy, and timing in Pikit, a game full of surprises and interactive gameplay.
DICE ROLLING MECHANICS: Roll two dice each turn, with opportunities to claim mecha or scoring cards based on your roll.
STEAL AND BLOCK ACTIONS: Utilize card abilities to steal from opponents, draw extra cards, or block opponent effects, adding depth to the game.
FUN FOR THE WHOLE FAMILY: Perfect for family game nights, suitable for players who enjoy a mix of strategy and luck.
VERSATILE SCORING OPTIONS: Use dice values in different ways, such as adding or subtracting, to claim valuable scoring cards and win the game.
Welcome to Arkham: An Illustrated Guide For Visitors (Available Now!)
Witness Arkham like you’re walking its streets, peering into its shadows…
It is the height of the Roaring Twenties. Flappers and young fellas dance the Charleston at raucous jazz clubs gleaming bright with electric lights. Beneath this gilded glamour, bloody turf wars rage, funded by gangsters and crooked cops who frequent rival speakeasies and gambling dens. Amid these changing times, old New England towns hold their secrets close. Off the Aylesbury pike, in reclusive Dunwich, rolling hills hide decrepit farms and witch-haunted hollows. Past Cape Ann, the remote fishing village of Innsmouth rots from within. At the mouth of the Miskatonic River, mist-shrouded Kingsport lies dreaming. All the while, historic Arkham broods on the upper banks of the Miskatonic, its famed university delving into the world’s darkest, most ancient mysteries.
Welcome to Arkham invites you to venture deeper than ever before into this legend-haunted city, inspired by H.P. Lovecraft’s Cthulhu mythos and made famous by the Arkham Horror series of tabletop games. Welcome to Arkham is a complete guide to the city of Arkham and the neighboring towns of Dunwich, Innsmouth and Kingsport, detailing 115 fabled locations and featuring more than 500 illustrations. Walk the streets of Arkham, ride the Essex County Express, hitch a ride to Innsmouth (and pray you can find a way out), or take a ferry down the Miskatonic River, and read between the lines to discover what other mysteries lurk deeper still in the pages of this tattered old book…
- The definitive guide to the world of Arkham Horror.
- Lavish full-color, heavily illustrated large-format hardcover.
- Brings together history and lore from more than 30 years of the Arkham Horror series of games, in a brand-new treatment.
- More than 200 pieces of exquisite artwork from the games as well as exclusive, never-before-seen pieces.
- Essential companion volume to the Arkham Horror series of games and the Arkham Horror novels from Aconyte Books.
Twilight Imperium RPG: War for the Throne (Available Now!)
War for the Throne is a 128-page full-length adventure that pits your players against some of the most dangerous adversaries in the galaxy! Travel to strange locations, investigate mysterious occurrences, and go toe-to-toe with vicious monsters and evil overlords. This adventure features equal parts intrigue and swashbuckling action, with the chance for your characters to save the Imperial throne, Galactic Council, and maybe the entire galaxy from death and enslavement at the hands of a perfidious foe.
- EPIC SPACE ADVENTURE: Join the Keleres in a 128-page full-length adventure to thwart the Mahact Gene-Sorcerers and save the galaxy.
- INTRIGUE AND ACTION: Experience a perfect blend of galactic intrigue and swashbuckling action in a roleplaying game set in a vast universe.
- CHALLENGING ADVERSARIES: Face off against dangerous foes, including the malevolent Mahact, and navigate complex political landscapes.
- MYSTERY AND EXPLORATION: Investigate mysterious occurrences and travel to strange locations in your quest to protect the Imperial throne.
- HEROIC MISSIONS: Take on the role of underfunded Galactic Council agents, with the fate of the galaxy hanging in the balance.
Katamino Tower (Available Now!)
Be up to the challenges of Katamino Tower!
Three different game modes are available.
Find out how to fit the pieces together to build tower of various heights. Difficulty increases with the number of levels!
Anunnaki: Dawn of the Gods (Available Now!)
Anunnaki: Dawn of the Gods is a 4x eurogame by Simone Luciani and Danilo Sabia, set in an ancient dystopian past, where mythology and science-fiction collide. Each player represents a different House whose rulers are viewed by terrestrial population as gods. Players build bases, recruit troops, embody gods, explore the territory, develop their own technology, sign trade contracts, defeat local dominions and other players’ armies, trying to conquer Atlantis, which owns huge treasures.
Different actions will provide a certain number of immediate Victory Points. Moreover, random setup goals will provide you with sizable Victory Point rewards at the end of the game, based on specific conditions. In the end, the player with the most VPs will be the winner.
In addition to having a strong dose of controllability (the luck factor is minimal), the game features an innovative starred action-selection-system that confronts players with interesting choices: players can reincarnate their gods by performing their actions in a precise sequence, on pre-established paths of their starred player board, or they can give up some deities, jumping freely from one action to another of their board, to choose the best actions on each turn.
Passengers (Available Now!)
On the riverbanks of Limbo, cloaked and masked individuals patiently wait for a sign from you. At a wave of your hand, you will place them in one of the boats that are bobbing on the oddly colored water below.
Most of these figures are honest and good Souls that try to reach the eternal bliss of the Afterlands beyond. Some, however, are devious Demons that hope to get smuggled across by one of your corrupted colleagues!
So who do you trust and why? Which boat can be safely sent out?
Or maybe it’s you that is working in secret with the other Demon smugglers in play…
Each round, passengers are placed facedown in one of two boats. When placed, unique Gifts are collected that will help their owner to figure out who might be trusted and which boat will score highest for their team. Finally, all players will vote on the boat that they will sent out to the Afterlands.
Passengers is a game of tactical communication, about knowing when to share information and when to remain silent. When to be honest and when to bluff in order for your team to win.
A Gentle Rain (Available Now!)
TAKE A DEEP BREATH, AND RELAX…
You have come to the lake hoping to see a rare and beautiful sight. The lilies of the lake only open their blossoms in the rain, and only rarely do all eight kinds of lily bloom at once. The goal of A Gentle Rain is to place the lake tiles in such a way to cause all eight types of lilies to bloom before you run out of tiles and the rain ends.
Place each new tile you draw next to a tile already in play, making sure to match the colors of all the tile edges touching the tile you are placing. Each time you manage to complete a square of four touching tiles, a blossom opens between them.
Keep Score, or don’t.
Explorers of the Woodlands (Available Now!)
Explorers of the Woodlands is a forest-themed cooperative dice game / dungeon crawler for 1 to 4 players. It combines all the best of tile placement, exploration, rolling dice and bashing monsters in a gorgeous setting, and comes with a fast paced classic game mode and a campaign mode.
Gameplay: In classic game mode, players will explore a forest of over 20 tiles. At the end of each forest, a boss will spawn and the players will have to defeat it to win the game!
During the Exploration phase, each player adds one tile to the Forest, making it bigger and bigger.
During the Adventure phase, each player will play their character in turn order. The active player rolls 4 hero dice and places them on their hero board to select and know what actions can be performed for the turn.
Depending on the dice results, players get moves, special actions and unique abilities!
Loot cards acquired while killing monsters or found in the forest and during events will also help the heroes reach their goal!
In addition to the standard game mode, the game comes with a 5-mission campaign with different objectives, special rules and components for an even greater replay value.
Universal Monsters Unchained (Available Now!)
Introducing Universal Monsters Unchained, a thrilling deck-building game that brings iconic creatures like Frankenstein, Dracula, and the Mummy to life! Engage in strategic card play and explore exciting synergies as you build your monster deck. Chain powerful abilities together to outmaneuver your opponents and claim victory. With each turn, unleash attacks, play skillful combinations, and acquire new cards to bolster your monster arsenal. Will you master the art of deckbuilding to become the next apprentice of the Universal Monsters? Unleash your inner monster and experience the thrill of Universal Monsters Unchained!
D&D 5E: Dr. Grordbort’s Scientific Adventure Violence (Available Now!)
Grab your raygun, strap in, and blaze your smoking, likely radioactive, trail through the Solar System!
Blast off into a retro-futuristic, pulp sci-fi cosmos bursting with rayguns, rocketships, robots, and … did we mention rayguns?
Based on the comics, art, and universe invented by Wētā Workshop’s Greg Broadmore, this is a unique and comprehensive guide to creating outlandish, interplanetary adventures compatible with the fifth and fifth-and-a-half editions of some game with dragons and other silly, scientifically unfounded elements.
Packed with more than 400 illustrations by Broadmore and Wētā Workshop artists, this technological tome features:
All 10 5E character classes … but scientized! Plus 5 (known) Species and 20 new Backgrounds to choose from.
125+ rayguns, gadgets, gizmos, armour, and adventuring gear.
26 vehicles — from tanks and rockets to walkers and airships — plus rules for air-to-air, space-to-space, and orbit-to-ground combat.
61 creatures, 26 NPCs, and several factions vying for power.
8 bizarre and powerful technology types, each with their own unique malfunctions table.
4 worlds to explore, each with its own atmospheric conditions, secrets, and plot hooks — plus guidance on creating adventures in the great beyond!
The Griffon’s Saddlebag: Book One (Deluxe Edition) (Available Now!)
This limited edition deluxe version of The Griffon’s Saddlebag first book has an exclusive leatherette cover and is filled with 365 magic items that have been designed, illustrated, and balanced for Fifth Edition.
Fill your campaign with exciting new magical items, such as the dragon tamer’s lance or catnip amulet, and reward your players with treasure as unique as their characters. Each item has also been carefully organized into easily searchable charts and random treasure tables. These magical items have been peer-reviewed by thousands of players around the world and strike a charming balance of mechanical intrigue, memorable flavor, and exciting role-playing opportunities. This 208-page book also includes 12 new character subclasses, 3 new settings, a setting-agnostic villain, and a uniquely customizable playable race.
If you’re tired of using the same old flaming swords or worry about balancing your own magical items, this may be the book you’re looking for!
Epic Encounters: Local Legends Tavern Kit (Available Now!)
Taverns are a frequent feature in almost every fantasy roleplaying campaign, yet they’re rarely given time to shine. That ends now. Your party’s tavern visits will no longer be a means to an end. With this 5e-compatible kit, you can make every tavern encounter epic, whatever your level of experience — with minimum effort!
Inside, you’ll find 10 fully-realised fantasy inns, 60 colourful characters to drop in, and riotous tavern games for your players to test their wits and raise their spirits! And that’s not all. In England, we call pubs ‘locals’, and every local has its legend…
Wasted Lands RPG (Available Now!)
Wasted Lands: The Dreaming Age is a game of swords and sorcery in a savage lost epoch, set millions of years ago. Instead of playing adventurers tied to the service of mythological deities, you play the all-too-mortal, protohuman origins of the gods of classic mythology, whose stories will inform our own ancestral memories and ancient civilizations. As you engage with your mythology (and others), you gain special powers that will lead you on the path of apotheosis. The game is offered as a two-volume set: the Wasted Lands: The Dreaming Age Role Playing Game, which contains all the rules of play, and The Gazetteer of the Dreaming Age and Campaign Guide, which contains the setting, bestiary, and game master information.
Within Volume 1 you will find: Complete rules for running a game of swords and sorcery, high fantasy, traditional fantasy, or any type of fantasy play you can imagine. Seven character classes: the Archer, Necromancer, Psychic, Renegade, Sage, Sorcerer, and Warrior. Simple, intuitive rules that encourage creative play and will feel familiar to players of any version of the World’s Most Famous RPG. Divine touchstones that give a touch of mystic power on the characters’ path to apotheosis. Customizable levels of play to set your game as gritty or cinematic as you like. Complete rules for games Powered by O.G.R.E.S. or Powered by O.R.C.S., as you choose! Guidelines for conversion to a variety of unified mechanics – roll high, percentile, and dice pools Optional rules for skills, magical duels, enhanced combat nonhuman species, and human cultural backgrounds. And more! The New Class of Old School takes on swords, sorcery, and Yog-Sothothery! The horrors of the Dreaming Age Call. Will you make your mark?
Kobolds Ate My Baby! (the Orange Book) (Available Now!)
Kobolds are bad at everything they do, except for cooking, This is quite ironic since they are marvelous when cooked (especially when served with a nice dipping sauce). Kobolds are silly, chaotic, and short – much like their lives – and no one really likes them very much (especially not Vor, the Big Red Angry God).
In this game, you are a KOBOLD! You will most likely die a few horrible deaths. You will probably get eaten, possibly by your friends. You may be slain by Chickens. You may burn up in a town (you probably started the fire). You may even explode into tiny chaos particles after causing a paradox involving 3d6, a wizard’s wand, and some gas station sushi!
The cult-classic, crowd-pleasing, hysterical RPG of Kobolds behaving badly is back! This new version in faster, easier, and deadlier than ever before!




















