Mistborn Deckbuilding Game, Moonrollers, Thunder Road: Carnival of Chaos, Halo: Flashpoint, Red Dust Rebellion, New Star Realms, Marvel Champions, RPGs and Arcs is Back!
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Mistborn Deckbuilding Game (Available Now!)
Based on the hit Mistborn novel series by Brandon Sanderson, the Mistborn Deckbuilding game takes players into the world of Scadrial! From designer John D Clair, players get to control iconic characters from the series and “burn” metals to unlock Allomantic powers in fast-paced battles.
Mistborn is a standalone deck-building game in which you “purchase” cards as you play to build and improve your deck. “Burn” metals to activate cards. Each metal has its own strengths: damaging opponents, earning mission points, and manipulating allies. There are multiple ways to win! Defeat your opponnents in furious allomantic battles or complete a series of perilous missions before your enemies do.
Play head-to-head against your friends, or take on the The Lord Ruler in solo or co-op play!
Star Realms: Rise of Empire (Available Now!)
Star Realms: Rise of Empire is a new standalone pre-quel to the popular Star Realm series game with 141 cards, and a 12-game legacy scenario campaign. Rise of Empire introduces three brand new factions: the Consortium, the Scavengers, and the Kingdom. Rise of Empire will take players on an epic adventure over the course of 12 scenarios where players will permanently alter the market deck cards while tracking their battle wins and losses. Players will compete to achieve various objectives, earning them Campaign Victory Points and unlocking the secrets of the worlds around them. Rise of Empire can be played stand-alone or combined with all previous Star Realms content after you’ve finished the campaign.
Moonrollers (Available Now!)
Moonrollers is a game of risk assessment and strategy that pits players against each other as ship captains competing to gain crewmates.
Players begin by rolling 5 dice and must choose to attempt a requirement on an available crew card that matches one of their dice. Players commit any number of the matching dice and must choose whether to stop rolling or continue to roll their remaining dice. If they fail to roll a dice that matches a requirement they are attempting, all progress that turn is lost. If they choose to stop rolling or complete the card, their progress is saved via tokens.
Some parts of each mission are particularly hazardous, awarding players who attempt them with hazard tokens that are worth prestige at the end of the game. However, the player with the most hazard symbols is reprimanded for their chaotic conduct and is awarded no extra end-game prestige.
The end of the game is immediately triggered when a player has 3 crew of the same faction or a crew of each faction on their ship. The player with the most points won from completing requirements and from Hazards wins!
Marvel Champions: The Card Game – Magneto Hero Pack (Available Now!)
Formerly the X-Men’s greatest foe, Erik Lehnsherr—better known as Magneto—renounced his villainous ways and took up his friend Xavier’s dream of peaceful coexistence between mutants and humans. Now, he fights alongside the X-Men as a hero in his own right, and he’s commanding his way into your games of Marvel Champions: The Card Game! With his iconic power over magnetism allowing him to pull his signature cards from his deck every turn, Magneto is a versatile and powerful hero that can sway the battle in your favor. Within this Hero Pack, you will find Magneto, his fifteen signature cards, and a full assortment of Leadership cards inviting you to command your allies in battle. This pack also includes a bonus modular encounter set featuring the notorious Hellfire Club!
Halo: Flashpoint (Available Now!)

Halo: Flashpoint is the tactical miniatures game for two players. Begin your journey in the War Games combat arena as a Spartan fireteam commander, bringing a range of classic Halo weapons and game modes to life on your tabletop. Discover an exciting game that’s easy to learn, challenging to master, and rewards cool thinking under fire!
Will you lead a fireteam of Spartans to victory in the arena, or bring the alien might of Banished Elites to bear against your human opponents?
Choose a side and prepare for the ultimate tactical tabletop experience.
Trudvang Legends Bundle (Available Now!)
Steeped in epic Nordic and Celtic myths and sagas, Trudvang Legends places players in the roles of legendary heroes who make their mark on a dynamic, everchanging fantasy world.
The game — based on the Swedish RPG, Trudvang Chronicles — thrusts players into a cycle of epic sagas in which their achievements change not only the world itself, but the very rules by which gods, peoples and nature interact. They will quest through an interwoven series of adventure books, and the results of their choices will echo through history: changing the relationships between sovereign nations, usurping kings, creating new waygates, or even locking and unlocking parts of the map.
Change in Trudvang Legends manifests physically as parts of the board actually change, making the actions of previous hero generations affect future sagas. However, the changes are only as permanent as long as history remembers them, which makes the game endlessly replayable, and even playing the same adventure book repeatedly will have a completely different feeling because the world itself has changed. Heroes, following a path of destiny, will even become historical fixtures as they become kings, guildmasters, or even gods!
Terraforming Mars: Utopia & Cimmeria Expansion (Available Now!)
A double-sided game board presenting two new maps for Terraforming Mars, each with new milestones and awards:
Terra Cimmeria – Terraform the cratered highland region of Mars.
Utopia Planitia – Terraform the northern lava plain of Mars.
Thunder Road: Carnival of Chaos Expansion (Available Now!)
Carnival of Chaos is an expansion for Thunder Road: Vendetta (or Thunder Road: Vendetta – Maximum Chrome) that offers a new way to play. Players race their cars into the arena, collecting wild party favors, powerful super-weapons, and precious scrap along the way. This expansion also includes a full set of vehicles and a dashboard, so you can play with a fifth player using this expansion or in the regular game.
Unlike a regular game of Thunder Road: Vendetta, the winner of the Carnival of Chaos is the surviving player who has the most scrap at the end of the game. There is no finish line.
Thorgal: The Board Game (Available Now!)
Thorgal: The Board Game is a cooperative storybook adventure game. Players take on the roles of Thorgal, his wife Aaricia, their son Jolan, and Kriss —a deadly female warrior—, and go on a series of adventures. The game consists of 7 stand-alone scenarios, each taking roughly 90-120 minutes of play. Scenarios do not form a campaign nor have any legacy features, so they can be played by different playgroups and over an extended period of time.
Thorgal: The Board Game comes with a book of maps. Each scenario is played on a different map that players explore while fulfilling scenario goals and promises completely different adventures, hidden opportunities, side quests, and vivid characters. Players are free to choose whether they travel in one group or split to cover more areas at the same time. Each character gains experience during the game and advances their abilities. Characters gather resources and craft objects to help them survive in the dangerous world.
There is a storybook containing narrative descriptions of the encounters that Characters make in each scenario. The adventures described in the book are specific to each scenario and Character, with randomized elements offering higher replayability and allowing for repeated play. There are also Side Plots players can pursue to gain benefits and reveal additional pieces of the story.
Thorgal: The Board Game also has a unique action selection mechanism. In this new mechanism, actions have varying power depending on which other actions have already been taken. Players must carefully plan their strategy and sequence of actions taken, as this directly impacts the strength of the effect of each action.
Red Dust Rebellion (Available Now!)
“200 years of Earth rule. 200 years of being told what to do by people on some distant blue orb in the sky. A pampered planet populated by soft people. Earth politicians playing golf on a sunny day, while sipping French champagne and eating grapes, dare to tell us how to live? They don’t know us, because they are not us! We are the sons and daughters of Mars! The children of the red planet! We were born in the red dust and we say no more to Earther rule!”
– Aroha Thompson, Red Dust spokesperson and Mining Union organizer.It is 2250 and the bicentennial celebrations of the first human colony on Mars are about to begin. 200 years of human achievement, but also 200 years of hardship. Mars is an unforgiving world, a barren wasteland on the surface, therefore the people live in vast underground cities known as labyrinths.
Over the years, the people of Mars have formed their own culture and identity and want more say in their own rule. To many, Earth is a remote world with too much control over Martian affairs. Furthermore, Earth’s corporations have too much power over life and death. Some long for a green Mars, covered in oceans and life. While others recoil at the idea that humanity will destroy the climate of another planet.
Red Dust Rebellion is volume XII of GMT’s acclaimed COIN Series, and tells the story of the Martian revolts of the 2250s and the rise of Martian nationalism.
Kinfire Chronicles: Night`s Fall (2nd Printing) (Available Now!)
Kinfire Chronicles: Night’s Fall is a co-operative campaign game for 1-4 players that blends thrilling fantasy adventure with tactical, edge-of-your-seat combat. Play as one of six unique Seekers, sworn to protect the city of Din’Lux and help rebuild the world beyond. Armed with kinfire lanterns, you’ll brave the Starless Nights, battle the creatures that emerge, and guard each others’ backs against the malevolent forces trying to stop you.
Each quest has three phases: adventuring, battle, and exploration. In the adventuring phase, players make choices based on options presented on the quest cards and need to accomplish something (such as crossing a river or chasing down a suspect) by flipping the correct number and color of cards from their decks. In the battle phase, players work together to defeat enemies on a physical battle map. Turns are determined by drawing chits out of the destiny bag, with each enemy having numbered tokens that correspond with different attacks and actions. Players may play action cards on their own turns to do damage and can play boost cards on other players’ turns to do things like reduce damage, move players, or even return a drawn chit to the destiny bag for redraw. The game doesn’t end if an objective isn’t achieved or an enemy defeats the heroes, but it will affect later gameplay and choice options. Lastly, on certain quests players can return to the city in the exploration phase to speak to NPCs, purchase items, and level up their decks.
Woven throughout each of these phases are cards that require you to make a choice, such as resting before moving on or charging into battle, or whether or not to spare someone’s life. The characters in the game have their own set of morals and standards, and playing according to your character can earn you Kinfire tokens that help you level up. Ultimately though, the decisions you make are yours alone.
Dorfromantik: Sakura (Available Now!)
Dorfromantik – Sakura is the stand-alone successor to the Spiel des Jahres 2023 Dorfromantik – The Board Game.
Dorfromantik – Sakura takes the players into the idyllic landscape of Japan with many new challenges. Sakura is the Japanese word for cherry blossom, which comes into the game as a new element. In addition, there are now more than 40 achievements from 6 boxes to unlock.
These and other surprises await the players in Dorfromantik – Sakura.
Fire in the Hole (Available Now!)
Fire In The Hole is a multi-generational game with a comedy punch. Part carrrd game, part dexterity game, it’s simple enough to entertain the young landlubbers (7+), but has the strategic twists to trick even the saltiest of ol’ seadogs!
Players lay a card, roll dice to determine effects and fire yer cannonball! First to link 4 cannonballs in a row in the 3d ship is the WINNER!
Kraftwagen: Age of Engineering (Available Now!)
Despite the fact that the North American automobile industry developed later than in Europe, the innovations in the mass production of vehicles and the immense internal market made the American automobile industry the largest and most powerful in the world.
In Kraftwagen: Age of Engineering, you will push the development of new engines and bodies with which to launch the best possible range of vehicles on the market, and you will have the opportunity to demonstrate the power of your engines in the first Grand Prix that were held in American territory.
Kraftwagen: Age of Engineering reimplements the original design by Matthias Cramer with improvements and simplifications that lessen the luck factor.
Let the roar of the engines resound, let the design of the new models attract buyers from all corners of the world, and get the prestige necessary to become the most famous car builder.
Rivages (Available Now!)
In Rivages, players explore the legendary islands of Myr, searching for remains of its long-forgotten wisdom.
Each player starts with their own map of an island that’s divided into several colored areas. Every turn, they strike out the available symbols from one of the two cards in their hand, check matching fields on their map, then pass the cards along to their neighbor. By exploring certain areas, achieving goals on the island, looting treasures, and progressing on their own wisdom tree, they gather valuable parchments. Reaching a boat allows them to move to a new island full of new opportunities.
Whoever has the most parchments at the end of the game wins.
Castle Combo (Available Now!)
A quick and nifty card game by the publisher of Faraway.
Each player will spend coins to draft 9 cards from 2 open markets on the table (the lower and upper city), creating along the game a 3×3 square of people interacting with each other to trigger instant effects and end-of-game bonuses.
Castle Combo is a tableau-building game that combines simplicity with deep, engaging gameplay, offering highly satisfying experiences.
Each turn, you add a character to your tableau—a seemingly straightforward action that packs a punch regarding strategic decisions. You’ll need to carefully manage your Keys to influence the Messenger pawn at critical moments, as it controls which characters are available for recruitment from two different areas – peasants and nobles.
Balancing your Gold reserves is equally important, ensuring you can afford the characters that best suit your strategy throughout the game. Selecting the right characters is crucial to maximising their immediate effects and the points they will contribute at the game’s end. Finally, carefully arranging these characters on your 3×3 board is key to unlocking their full potential.
Perspectives Blue Box (Available Now!)
Dive back into investigation with the new standalone box of Perspectives, the cooperative investigation and shared information game, and discover three new investigations that will take you through history. In Perspectives, each player holds key information in the form of photographs, reports and other clues.
Work together, share your information and solve the three investigations that are waiting for you to solve.
Arcs (Available Now!)

Arcs is a sharp sci-fi strategy game for 2–4 players, set in a dark yet silly universe. Players represent officials from a distant, decaying and neglectful Empire who are now free to vie for dominance whether through battle, gathering scarce resources or diplomatic intrigue. Ready yourself for dramatic twists and turns as you launch into this galactic struggle.
Seize the initiative:
Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything.
Declare ambitions:
In each round, you define the objectives that everyone fights over to win.
Crush your foes:
Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash.
Each game contains a hundred wooden ships and agents, 18 custom engraved dice, a beautiful six-panel board, and tons of cards with over 60 pieces of unique art. The base game may be played without the optional Leaders and Lore cards (for an easier teach) or with them for a richer, fuller and asymmetric game. It is also the core of the campaign game (requiring the Blighted Reach Expansion), which provides an epic, more thematic experience.
The Electric State RPG Core Rulebook (Available Now!)
A road trip on the verge of reality.
When did it all start? I can’t really remember. It started like any recreational activity, I guess. Like TV. Sometimes they watched TV and sometimes they would sit there wearing their neurocasters. I didn’t care. It was after the big update of 1996 that things got weird. Mode Six.
This is a game about a group of travelers heading out on a journey through a strange America in an alternate 1997. The ruins of gigantic battle drones litter the countryside, heaped together with the discarded trash of a high tech consumerist society in decline.
The game is not about the goal but the journey – what the characters experience along the way and how it changes them. This is a game of exploration, of finding out who you are, who your friends are, and what you are willing to do when the world collapses around you.



















