Mage Knight: The Apocalypse Dragon, Robo Rally Dice, Stonesaga, Castle Nightingale, The Last Spell, New Heat, Wingspan, Viticulture and More!

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Heat: Rocky Roads Expansion (Available Now!)

The desert heat is relentless but so are you…

Gravel sprays out from under your tires and your car gives a sickening lurch as it begins to spin out. Clutch. Shift. Gas! Your engine roars and your car leaps into the next turn on a perfect line; you’re still in the race but you’ll have to watch for loose gravel on the track.

Heat: Rocky Roads introduces two new racing tracks. In the South Africa Grand Prix you will face treacherous gravel on the track, requiring careful management of your car and nerves of steel. Victory on the Germany track will hinge on how you deal with the fast pace of the newly build chicanes along the long straight away.

Take part in the 1966 Championship season and take advantage of a new innovation, the sliding Skirt, to surprise your opponents and slipstream to victory!

Mage Knight: The Apocalypse Dragon Expansion (Available Now!)

In Mage Knight: The Apocalypse Dragon, the first major expansion for Mage Knight since 2015, you’ll meet a new playable hero: Coral, who wants revenge on the Apocalypse Cult. You’ll also find new enemies to fight, including the four horsemen and the fearsome Apocalypse Dragon. You’ll explore new tiles with new locations and challenges. This all comes together in a story-driven campaign mode featuring new scenarios and more.

Viticulture: Bordeaux Expansion (Available Now!)

The Bordeaux alternative board expansion to Viticulture offers players a starting boost, 4 full worker placement seasons, a wake-up chart full of benefits, a major new “expert” action that permanently upgrades an action for you, revisions to existing actions, a trade market, face-up vine and wine order cards to choose from when drawing, and end-game conversion of grapes, wine, and coins to victory points.

–Compatibility: This expansion is compatible with most modules in other expansions (Tuscany structures and special workers, Moor Visitors, and Rhine Valley).

–Box Fit: The new board easily fits into the Viticulture box (or the Wine Crate), especially since the back side is the original Viticulture board, allowing it to permanently replace the space that board currently occupies in the box.

Robo Rally Dice (Available Now!)

Robo Rally Dice is a competitive racing game full of robotic pandemonium! Use real-time dice rolling to program your robot to tag checkpoints, attach powerful upgrades, and turn this dreary old warehouse into a fabulous, fast, and frenzied fun factory! Robo Rally Dice is a standalone game, but the gameboards can be used as an expansion for any version of Robo Rally.

Castle Nightingale (Available Now!)

Castle Nightingale looms out of the night, both intimidating and full of promise. Three ninjas have slipped inside, searching for the fabled treasure hidden within…yet a vigilant samurai patrols the halls, watching and listening for intruders.

Two players face off in Castle Nightingale, with the ninja player trying to steal five relics before the samurai player can capture the three ninja thieves. The castle is comprised of an inaccessible garden surrounded by four double-sided floor boards, each showing two secret passage spaces and areas in five colors.

Each turn, the ninja and samurai each choose one of three action cards in hand, with the samurai also choosing a nightingale tile not used on the previous turn. The ninja player resolves their action, then moves across the floor, marking each space of their movement with a footstep token. If they step on a colored space matching the samurai’s hidden nightingale tile, the ninja stands revealed; otherwise, next turn the ninja can treat any of their footsteps as their starting space.

If the ninja picks up a vase, the samurai can still recover it on their turn by either closing the final secret passage or landing on the ninja’s space…as long as the ninja has been revealed that turn. While the ninja moves space to space, the samurai treats each colored area as a single space, allowing them to move quickly within the castle.

Each player has specialized one-shot equipment they can use at any time, starting with one item and gaining more as they play certain cards. Each player has ten cards that they’ll cycle through until either the samurai has captured all three ninja or the ninja have stolen five of the six relics hidden in the eight vases.

Wingspan: Americas Expansion (Available Now!)

This fourth Wingspan expansion explores the birds of Mexico, Central America, South America, and the Caribbean. This incredibly biodiverse and abundant region is home to more than 3,000 bird species, including the birds with the smallest and largest wingspans in the world (the Bee Hummingbird and Snowy Albatross, respectively).

Hummingbirds make up about one tenth of the bird species in Latin America, delighting birders with their quick movements and shimmering feathers. Designer Elizabeth Hargrave and artists Natalia Rojas, Ana Maria Martinez Jaramillo, and Martha Clare highlight them in this expansion with a new type of card that adds a twist to gameplay.

Wingspan Americas’ components include 111 new bird cards plus 40 hummingbird cards (and their related boards and mats), 8 new goal cards, 5 double-sided goal tiles, and an Automa solo mode. This expansion requires the core Wingspan game (or Wingspan Asia, which is a standalone game for 1-2 players).

The Last Spell: The Board Game (Available Now!)

The Last Spell – The Board Game is a tactical cooperative game for 1 to 4 players, set in a grim post-apocalyptic fantasy world and faithfully adapted from the acclaimed video game by Ishtar Games. Players take on the roles of hardened heroes, sworn to defend the last remaining mages as they attempt to cast the final, world-altering spell that could rid the land of magic once and for all. Over the
course of a branching campaign or stand-alone missions, players must protect three desperate cities from the relentless assault of monstrous hordes.

Each scenario unfolds across day/night cycles: during the day, players gather resources, strengthen the economy, build and upgrade defenses, and equip their heroes with powerful weapons and abilities. When night falls, they must face brutal enemy waves in high-stakes tactical battles, using teamwork and precision to survive. Every city is a unique battleground, and players can save their
progress between sessions.

With high quality components and an escalating difficulty curve, The Last Spell – The Board Game delivers a rich, replayable experience that blends thrilling combat with deep strategic planning.

Will your group hold the line long enough to cast the Last Spell and save what’s left of the world?

Stonesaga (Available Now!)

Stonesaga & Expansions Bundle

Stonesaga is a cooperative, campaign style, survival crafting board game set in a unique, persistent world shaped by your choices. In Stonesaga, you unfold the epoch-spanning story of the people of a remote glacial valley, guiding multiple generations of characters who make a life there amidst harsh conditions, wondrous mysteries, and giant monsters. Each game session covers one generation of people within a society, continuing from the last and permanently changing the valley in various ways based on in-game events and the players’ decisions. Designed for drop-in, drop-out play and flexible playgroup availability, Stonesaga can be played by one group from start to finish, played with a rotating cast, or even passed between groups seamlessly. Components are sometimes permanently altered, but never removed or discarded entirely.

Stonesaga follows a certain rhythm: faced by a new opportunity or crisis, the people of the valley must meet their society’s new needs. Meanwhile, the valley’s other inhabitants – immortal beasts – will seek to fulfill their own needs as their instincts dictate. You will have to navigate both sets of challenges, using might, dexterity, conviction, and awareness to survive as a tribe in the wild.

Stonesaga introduces a completely new discovery based crafting mechanic. Do you think that a sharpened stone and stick could combine to create a spear? Use the crafting action and find out. You will need to discover the properties of various crafting materials as you expand your crafting “recipe” knowledge. Work together as a community to build your village together. From a simple fire pit and tent to a forge and library, create a civilization that lasts the generations.

Stonesaga rewards exploration and chooses to let you experience the world in a unique way each play session. Working on the established rules of the world, you will discover unique materials, monsters, and areas of the world that you won’t be directed towards. Stonesaga lets the curious and inquisitive thrive.

Tir na nOg: Blessings & Burdens Expansion (Available Now!)

Tír na nÓg: Blessings & Burdens expands your journey into the Otherworld with five powerful new modules. Mix and match them however you wish—each brings fresh twists, daring choices, and unexpected challenges. Every module reshapes setup, rules, and scoring, and several include solo play so you can test your fate alone.

Module 1 – New Geas Cards

New destinies await! Six fresh Geas cards (two per Saga row) open up bold new paths. Use them on their own, combine them with the base set, or dare to play asymmetrically with different cards for each player—if you’re ready, the Morrigan herself awaits you in Module 5.

Module 2 – Blessed Realms

What will you sacrifice? Each card you discard sways the fate of the Realms, shifting their value for endgame scoring. Do you burn a color to make a region thrive—or keep it to build your own legend?

Module 3 – The Lore of Places

Rise as a Mormaer, a ruler of regions. Claim dominance in a color to unlock special once-per-round powers and bend the story of your Saga to your will.

Module 4 – Triquetra

Honor the sacred unity of all things! Complete Triquetra goals to claim blessings—divine gifts that let you change a card’s rank, swap cards in your Saga, or even place a Bridge, a mystical new tool that bends space to connect cards diagonally or across gaps. Every player who reaches the goal that round is blessed, but only the swiftest earns the glory of being first.

Module 5 – Followers of the Morrigan (2+ players)

The Morrigan whispers… Draft and command your own unique set of Geas cards, giving each player a singular fate. You were going to try it anyway—now the rules of chaos have been written.

Lost! In the Woods (Available Now!)

Lost! in the Woods is a family game which includes a large map, on which one player is ‘lost’. The rest of the players have to find that player by listening to their description of the area of the map they’re lost in.

The lost player determines their location on the map by drawing a location card, and describing what they see on it. However, the players are limited by a communication card, which creates a silly restriction!

If the search party can find the lost player before the time runs out, they win the round.

Scurry Up (Available Now!)

Take on the role of squirrels racing up a tree in Scurry Up!. Simultaneously compete for valuable spaces on branches. If too many squirrels jump into a space, they knock each other off, and nobody gets the nuts, berries, or flowers!

This fast paced family strategy game is for 3-6 players and plays in about 20 minutes.

Done I Am (Available Now!)

DONE I AM is an especially silly game. If you take it seriously, then it’s your own fault!

The game consists of a handful of cards. Theoretically, there are 83 cards. But because curious things happen in this game, there may be fewer. However, it doesn’t matter. On your turn, you may either draw 1 card from the draw pile into your hand or play 1 card from your hand face-up into the discard pile and perform its effect (if it has any).

What’s it all about? Quite simply, whoever is first to have the phrase “I AM DONE” in front of them wins the game. Well, maybe not, if anyone has read the T&Cs…

You can play DONE I AM as it is — or you can shuffle it together with the cards from I AM DONE for the ultimate “I AM DONE I AM” experience.

Light Speed Arena (Available Now!)

Light Speed Arena is a fast-paced game of interstellar combat that requires fast reflexes and skillful precision. Over multiple 10-second rounds, players freely place spaceship tiles, simultaneously, to a defined area of the table.

The goal: position the weapons and shields of the placed tile to cause maximum damage to opponents while also protecting their own ships and bases from incoming laser blasts. The arena grows more chaotic as it fills with ships, asteroids, and threats from all sides. Who can aim accurately and score the most points before the game ends?

Once all ships have been placed, players use a free digital app to scan the playing field and instantly evaluate the exact positions of weapons, shields, and line of sight. Final results can be viewed immediately or players can enjoy watching the events unfold with sound effects. Whoever has the most points will wow the crowd and leave the arena a winner!

Tricky Traders (Available Now!)

The weekly market has begun, and eager customers swarm everywhere—unfortunately, even at the stalls of your competitors. How fortunate that, with all the hustle and bustle, the odd bit of sabotage is unlikely to be noticed as rival guilds conspire against each other? In Tricky Traders, two players compete against each other by moving customers, rats, and characters amongst seven stalls in an attempt to manipulate the market to their advantage and win the game.

Over three days, each divided into three phases, players influence the activities in the marketplace with the goal of causing one stall to flourish and another to fall in ruin. The challenge is that each player’s goals are secret! In each day phase, the opponents play two influence cards which are used to move the characters or trigger their various actions. Depending on where they are located, this can mean fame or sabotage for the surrounding stalls. The presence or absence of customers and rats also influences each day’s scoring of fame. At the end of the third day, players reveal their goal cards and calculate how effectively they have supported and sabotaged their target stalls. The player with the greatest total score is the winner.

Dorfromantik: Light Luggage (Available Now!)

Introducing Dorfromantik – Light Luggage, a new version of Dorfromantik – The Board Game in a compact format. Whether travelling, on a picnic, or playing a quick game during a lunch break, Dorfromantik – Light Luggage is the ideal companion for when you are on the go. Its practical magnetic box is packed with a new, stand-alone and compact campaign, based on the award-winning cooperative board game.

As in Dorfromantik – The Board Game, players work together to create an idyllic landscape by placing hexagonal tiles, while also fulfilling the requests of the townspeople and building rivers that meander for as long as possible. The more skillfully the tiles are placed, the higher the score at the end of the game. Over the course of this unique and re-playable campaign, additional tiles and objective cards will be added as you progress on the high score table. You will also find a secret envelope with hidden contents that can eventually be unlocked.

Not only is the game fun in this compact format, but Dorfromantik – Light Luggage is a perfect introduction to the world of Dorfromantik, while also offering new challenges for experienced players.

Ghostbumpers (Available Now!)

The monsters are making the fairground unsafe. Players throw themselves into a crazy bumper car ride with Ghostbumpers and try to keep their nerve. Who will be the first to get scared?

In this trick-taking game, they don’t want to take too many tricks, because with every trick there’s a risk that their character will get scared and the round will end. The braver and more risk-taking players are, the more points they can win.

After receiving their hand, they estimate how many tricks they’re likely to win and use their Scare card accordingly. The better their prediction, the higher their chances of winning! But there are a few special rules that make this trick-taking game a wild ride, and things can get heated at the table!

Civolution: Acceptance Letter Expansion (Available Now!)

Civolution: Acceptance Letter is a small expansion pack for Civolution that features 3 Extra Credits. Extra Credits are small add-ons that can be used with the base game either individually or mixed together.

Extra Credit A: 6 starting attribute chips
At the start of the game, each player drafts a starting attribute chip, which is installed in their console and gives them an individual starting benefit.

Extra Credit B: 6 creature chips
Each creature belongs to one territory type and can be tamed by performing a hunting action in that territory type. Once tamed, the creature chip is installed in one’s console. As with most other cards and chips, creature chips must go in a column of their own. Each creature likes to eat the resources of its territory, which you can feed to them in the feeding phase in exchange for benefits.

Extra Credit C: 15 level-4 module tiles
For each of the 15 main modules, there is one powerful additional tile for level 4. At the beginning of the game, each player drafts three of them. Accordingly, during the game, they can upgrade each of these three modules up to level 4 if they manage to.

Sea Scroll (Available Now!)

Sea Scroll is a quick card game for two to six players about collecting big schools of fish in hopes of scaring off a shark. Fish that aren’t in the largest school of their type get eaten! Players carefully choose which types of fish to collect and which to send back to the reef, leading up to the final reveal where only one school of each type will remain.

Bullseye (Available Now!)

Bullseye is played in rounds, and in each round, players give clues about a word or phrase that will be guessed by the archer. Each clue is written one letter at a time. The twist is that before you add another letter to the clue, everyone passes their clue clockwise, which means you now have to add a letter to your teammate’s clue instead of your own. This means that not only does the archer need to guess the word or phrase based on partial clues, but you need to intuit which clues your teammates started so that you can continue them.

Bullseye is a game that keeps everybody guessing!

Fate Flip: By Royal Decree (Available Now!)

“Those called upon to play a decisive part in the history of nations are more often than not unaware of the destinies they embody.” — Maurice Druon

You are the firstborn prince. Ever since your earliest years, you’ve had to watch your actions carefully, knowing that one day, they’ll shape the fate of many. What legacy do you wish to leave? Will your people look upon you with hope and adoration, or will they yearn for your downfall? Can you bring justice and prosperity to your kingdom?

FateFlip is a story that develops differently depending on your decisions, the consequences to which you will learn either right away or later on. Find out all 12 endings to this adventure!

Flamecraft: Duals (Available Now!)

Ever wondered what the dragons of Flamecraft do on their lunch break? Play Flamecraft Duals, of course! In this 2 player game set in the universe of Flamecraft, this time it’s about getting your dragons in the right places. Hybrid dragons are also here to play with double the artisanal skills. As you play, the board will fill up with dragons, stacking and soaring across the table. You will fire up abilities, make matches and score shops!

Epic Encounters: Forest Of The Damned (Available Now!)

Spend a short while in this forest and your gut will warn you even where your good sense fails. A sense of unspeakable wrongness hangs thick as the canopy overhead, trailing tendrils that tug ancestral memories from your very bones.

Forest of the Damned is ready to play, right away, as part of a new or existing campaign. Turn a walk in the woods into a heart-stopping encounter and test your adventurers against the unnatural creatures lurking in the undergrowth.

Epic Encounters: Glade Of The Evil Oak (Available Now!)

Can you cut down this towering terror, or will you end up as fertiliser?

Inside this box is everything a Game Master needs to run an earth-shattering boss encounter with the enormous Evil Oak. Perfect for new and experienced players, Glade of the Evil Oak is packed with enough prompts, stats, and thrilling lore to make even the hardiest adventurers hesitate. Use this set as the finale to Forest of the Damned, or as an unearthly climax in any roleplaying campaign.