StarCraft Miniatures Game, Ants, Abroad, Orbita, Phantom of the Opera, Viking Route, New Marvel Champions, RPGs and the Original Star Trek: Captain’s Chair Returns on 8/26!

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Marvel Champions: Luke Cage Hero Pack (Available Now!)

While wrongly imprisoned, Luke Cage was subjected to an experimental treatment that gave him superhuman strength and impenetrable skin. With his newfound powers, he took to the streets as a hero-for-hire, working side-by-side with his friends to protect their city from the criminals vying to control it. Now, Luke is powering his way into your games of Marvel Champions: The Card Game! 

With his unbreakable skin allowing him to stack any number of tough status cards, Luke Cage is a strong and sturdy hero that can power his way through the gnarliest of fights. In this hero pack, you’ll find Luke Cage, his fifteen signature cards, and a full assortment of Leadership cards inviting you to lead your allies into battle. Anyone looking to take down the Kingpin’s criminal underworld will want to add the Luke Cage Hero Pack to their collection! This expansion comes with a 40-card pre-built deck, allowing you to start playing from the moment you open the box.

Marvel Champions: Jessica Jones Hero Pack (Available Now!)

Briefly known as the costumed hero Jewel, Jessica Jones’ life came to a screeching halt when the supervillain Purple Man kept her as a psychically-controlled prisoner for eight months. Once she managed to escape this abuse, she built Alias Investigations to help those with nowhere else to go. Now, she’s here to fight the good fight in your games of Marvel Champions: The Card Game! With her top-tier investigative skills allowing her to win the game through thwarting alone, Jessica Jones is a unique and powerful hero unlike any the game has seen before. In this hero pack, you’ll find Jessica Jones, her sixteen signature cards, and a full assortment of Justice cards inviting you to tear down the villains’ schemes.

Anyone looking to take down the Kingpin’s criminal underworld will want to add the Jessica Jones Hero Pack to their collection! This expansion comes with a 40-card pre-built deck, giving you the chance to start playing from the moment you open the box. 

 A new Hero Pack for Marvel Champions: The Card Game featuring Jessica Jones, a superpowered private eye who can defeat the villain outright purely through thwarting.

The Phantom of the Opera (Available Now!)

The Phantom of the Opera is a tense two-player trick-taking duel inspired by Gaston Leroux’s classic tale. One player is the Phantom, striving to compose a perfect musical score, while the other is Christine, trying to disrupt his melody and break free.

Over two rounds of ten tricks each, players follow suit when possible, use trump and “super trump” (superior to trump) suits to capture or evade tricks. The “Number on the Seal” adds tension by triggering card exchanges and high-stakes scoring. To succeed, the Phantom must win and lose specific tricks as shown on the music sheet, while Christine’s goal is to disrupt his composition at every turn.

If the Phantom completes the score within two rounds, he wins; otherwise, Christine escapes his grasp. With simple rules, layered tactics, and a dramatic push-pull over every trick, The Phantom of the Opera turns every hand into a battle of timing and precision.

Orbita (Available Now!)

Orbita is a tactical two-player card game of planetary influence and precise timing. Players are rival astronomers, tracking the movement of four planets whose power shifts as their positions change in orbit.

Each round, players play 1–3 cards of a single planet type to move its marker along the orbital track. The planet in the higher position wins the round, and the player who moved that planet claims all the cards played. Because the order of cards in your hand can never be changed, every turn demands careful hand management and precise timing.

Here’s the twist: victory comes from winning by just the right margin. When one player can no longer play, the players compare their collections for each planet. For each planet, the player with fewer cards must surrender them to their rival for points. Winning by too much can backfire, so success depends on balancing short-term wins with long-term control across all planets.

Ants (Available Now!)

Build a thriving anthill, explore the garden beyond, and mark your territory with powerful pheromones. Gather food and leaves, battle rival creatures, and nurture your colony by laying eggs and caring for larvae to unlock specialized workers. Evolve your abilities, optimize the chambers of your nest, and accomplish remarkable feats as you fight to claim dominance over competing ant colonies.

ANTS is a deeply strategic, highly interactive experience that blends area control, personal board development, and over 150 unique cards to create an endless variety of satisfying combinations.

In a very small world, can you lead your colony to greatness?

Papyria (Available Now!)

In Papyria, you’ll guide an emerging civilization in 1500 BC Mesopotamia. Send wanderers and ships to expand territory, build temples, cities, and mines, and develop inventions along the banks of the Tigris and Euphrates rivers. As your civilization grows, you’ll earn points through multiple paths, but limited knowledge restricts how much you can gain at once—so you must balance exploration, growth, and wisdom to achieve lasting glory. 

Combining tile-layering, resource management, set collection, and engine building, Papyria offers a satisfying blend of mechanics. The invention of writing expanded humanity’s imagination, and Papyria captures that pivotal moment in a refreshing strategic experience.

  • Build a Mesopotamian Civilization- Expand territory, construct temples, cities, and mines, and guide your people to prosperity.
  • Deep Strategic Gameplay- Combine tile-layering, resource management, set collection, and engine building in one cohesive system.
  • Multiple Paths to Victory- Earn points through exploration, inventions, growth, and clever knowledge management. 
  • Rich Historical Theme- Experience the rise of early cities, trade Lapis Lazuli and Papyrus, and shape the dawn of civilization. 

Night at The Zoo (Available Now!)

The animals are out! Sneaking out of the zoo at night for a little break, they need your help to find their way back before the keepers discover their absence. In this tile-drafting game, the players must safely guide the animals back to their enclosures. They will explore the darkened zoo, discovering the best routes home. Each round, you’ll draft tiles and strategically place them on your board. This action not only builds a path for your animals but also triggers special abilities. With each animal having its own unique movement rules and scoring method, every game of Night at the Zoo offers a fresh, new adventure!

Abroad (Available Now!)

Abroad invites players to explore Europe through a rich collection of unique location cards, each tied to real places with distinct culture, history, and character. The game was designed by Rodrigo Rego and Danilo Valente — an established Brazilian design duo who previously collaborated on Landmarks — and published in partnership with 1 More Time Games. The game’s immense variety of cards, combined with tight strategic decision-making, has drawn widespread comparisons to modern hobby classics.

Viking Route (Available Now!)

Viking Route is a cooperative adventure where players guide a Viking crew through mythical lands and dangerous seas, striving to achieve their final objective in each Scenario while facing enemies that try to thwart their mission. The game features an innovative magnetic navigation system: Odin’s Ravens and the Wind spirit miniature influence the Compass, representing the Drakkar, creating dynamic tactical choices.

The 3-D cardboard Drakkar is managed by players and divided into Zones for specific actions: operating the Ballista, adjusting Sails, managing Resources, or steering with the Tiller. When enemies like Valkyries or monsters reach the Compass on the map, they board the Drakkar, triggering the game’s most direct combat and tactical phase. Vikings can also disembark to collect Magic Stones and Resources before returning to the ship.

Players can choose a 4-Scenario Campaign or the standalone Ragnarök Mode, coordinating unique Viking abilities to overcome threats, manage the Fate deck, and achieve Scenario objectives. The combination of cooperative strategy, magnetic navigation, and streamlined gameplay delivers a highly immersive and interactive experience for both new and seasoned players.

Toy Battle La Croisette (Available Now!)

Ready for a fresh challenge? La Croisette joins the battle! La Croisette (The Croisette Promenade) is a new Terrain to add to your Toy Battle base game. There are no changes to the gameplay or victory conditions.​

Star Trek: Captain’s Chair Returns on 8/26!

Lead your ship, command your crew, and rise to the challenge in this thematic and strategic new game from acclaimed designers. The chair is yours!

From David Turczi and Nigel Buckle, designers of Voidfall and the Imperium Series, comes a strategic and fascinating deckbuilding game that puts you into one of the most powerful seats in the galaxy: the Captain’s Chair!

In Star Trek: Captain’s Chair, you will go head-to-head with an opponent, each stepping into the shoes of an iconic captain from across Star Trek’s galaxy and history. Command ships, crew, and away teams, while you manage resources and alliances!

Each of the six captains come with their own unique, asymmetric deck of cards, themed to that captain’s personality strategies, allies, and assets. Each deck creates different strategic directions, based on what common cards are available and what strategy your opponent deploys.

The captains to choose from include:
Jean-Luc Picard
Benjamin Sisko
Michael Burnham
Koloth, The Dahar Master
Sela
Thy’lek Shran

True to Star Trek, antagonism will not win every game. You will need to pursue diplomacy, exploration, and science, with different captains excelling at different paths.

With hundreds of unique, deeply thematic cards, you’ll want to explore the galaxy again and again! The chair is yours, Captain!

Star Trek: The Ultimate Trivia Deck (Available Now!)

Explore more than 60 years of Star Trek! Test your knowledge with this officially licensed, franchise-spanning, 400 question-card game.

How many nacelles does the U.S.S. Enterprise-D have? What conflict marks the start of the Federation-Klingon War? Where is Starfleet Headquarters located? As the most comprehensive Star Trek trivia game in the universe, Star Trek: The Ultimate Trivia Deck features these questions and many more. This deck has something for all Star Trek fans, covering every film and television show including the original series Star Trek, Star Trek: The Next Generation, Star Trek: Strange New Worlds, and beyond!

With 200 cards offering 400 questions, this deck tests your knowledge over four categories:
– Technology
– Characters
– Events and Anomalies
– Planets, Places, and Cultures

Each card includes two questions—one easier, one harder—in varying formats, including Q&A, multiple choice, and true or false. The easy questions are worth one point, and the harder questions are worth two. If you answer the easier one correctly, you can proceed to the harder one. The included rules booklet also features instructions for several ways to play. Whether you’re gathering your crew to play in teams, engaging in a one-on-one trivia duel, or just playing by yourself, Star Trek: The Ultimate Trivia Deck is the surest way to find out if you’re a mere cadet or a seasoned fleet admiral.

Star Trek Strange New Worlds: Mary Celeste Escape Room Game (Available Now!)

Have you ever wanted to be a Starfleet cadet leading an away mission to an unknown alien ship?

Now’s your chance.

You are a cadet aboard the Enterprise on what you thought was a routine training mission. Coming out of warp, the Enterprise has discovered a strange, and apparently abandoned, alien ship. You are summoned to the briefing room to discover that Captain Pike and First Officer Spock have given you your first assignment! Your mission is to discover who built the mysterious spaceship, now codenamed Mary Celeste, and what happened to them. If successful, you will have a chance not just to unravel the mystery, but to save the crew from their fate.

Deep Rock Galactic: Rival Incursion Expansion (Available Now!)

The Rivals are taking over Hoxxes IV

A Rival corporation has begun prospection operations on Hoxxes IV. At the heart of the expansion is the Caretaker. This boss isn’t just another enemy to shoot at. It’s a tower of complete destruction with its own complex behavior and unique abilities. Defeating it will take more than raw firepower.

Hoxxes IV is filled with more loot, just as well as danger. Take care, Miners.

Deep Rock Galactic: Korlok Tyrant-Weed (Available Now!)

Vegetation from Hell!

The Korlok Tyrant Weed is a hideous agglomeration of near sentient plants, working together as one.

Earlier missions have tried – and failed – to kill this evil plant. All that remains is their gear – the Dwarf who finishes off the Tyrant Weed can collect it all.

Disney Villainous: Success At Any Cost (Available Now!)

Disney Villainous: Success at Any Cost will introduce Ernesto de la Cruz from Disney Pixar’s Coco and Prince Hans from Disney’s Frozen.

On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, and conditions. You need to use your cards to fulfill your unique win condition.

One of the actions allows you to choose another player, draw two cards from that player’s fate deck, then play one of them on that player’s board, covering two of the four action spaces on one of that player’s locations. The fate deck contains heroes, items, and effects from that villain’s movie, and these cards allow other players to mess with that particular villain.

Disney Villainous: Success at Any Cost is playable on its own, and its characters can also face off against those in the other Disney Villainous games.

Disney Villainous: Come, We Fly! (Available Now!)

Disney Villainous: Come, We Fly! brings the Sanderson Sisters from Disney’s Hocus Pocus to the game as a playable Villain.

On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, and conditions. You need to use your cards to fulfill your unique win condition.

One of the actions allows you to choose another player, draw two cards from that player’s fate deck, then play one of them on that player’s board, covering two of the four action spaces on one of that player’s locations. The fate deck contains heroes, items, and effects from that villain’s movie, and these cards allow other players to mess with that particular villain.

Disney Villainous: Come, We Fly! is playable on its own, and its characters can also face off against those in the other Disney Villainous games.

The Red Dragon Inn 10 (Available Now!)

Bigger – Bolder – Drunker!
The adventure’s over, but the Party’s just getting started! Six new characters join the drinking, gambling and roughhousing. Can you be the last adventurer standing?

The Red Dragon Inn 10 is a light stab-your-buddy game for 1-6 players. You can play it by itself or in combination with other Red Dragon Inn expansions – and when you’re ready to mix it up, it includes multiple optional variants!

Now is a great time to dive into this fan-favorite series, OR to expand your collection.

Labyrinth: KPop Demon Hunters (Available Now!)

K-Pop meets the popular classic game Labyrinth the sliding game with your favourite characters Rumi, Mira and Zoey from K-Pop Demon Hunters. In this board games for 2-4 people aged 7 and up, everyone chooses one of their favorite characters and uses tiles to cleverly create paths and move through the Labyrinth. The first person to find all the characters wins the game!

The game of clever sliding fun! The Labyrinth cards are divided randomly on the gameboard and a random Labyrinth is created. One card remains, which is used to move the Labyrinth. The player whose turn it is pushes the tile in to create a new path, then moves their game pieces along the newly created paths to reach the piece they are looking for. The Labyrinth is changed with every turn, with new paths and dead ends are constantly being created. It is up to you to strategically move the walls so you can find the characters, whilst blocking the path for the other players. This game is full of magical and addictive family fun.

Nemesis: Retaliation (Available Now!)

Nemesis: Retaliation is the third installment of the Nemesis horror board game series. Like the first two, it is designed as a standalone game.

This time, players take on the roles of highly trained marines, entering the alien nest with strict orders and the most advanced tools available. But will they be well-prepared enough to face the unrelenting horde that awaits them? In Nemesis: Retaliation, players must survive against overwhelming odds and the possibility of betrayal at every step.

Bark Avenue: Kings & Queens (Available Now!)

You’ve become so successful as a New York City dog walker that you’re ready to build your own dog-walking empire. As your team grows, you venture into new boroughs and face new opportunities to branch out your business and upgrade your gear. Some of your clients are even asking you to walk multiple of their own dogs at once!

Kings and Queens adds 3 new modules:

The new BOROUGH MAP BOARD is a tight worker placement bonus collection mechanism where you’ll send your Helper to the boroughs of New York City to race other players for bonuses, training at the doggie day camp, and new gear – new ITEM CARDS give you one-time or permanent effects that no other players have, giving you asymmetric abilities.

DOUBLE DOG CARDS let you walk two dogs at once on a single card with new puzzles to solve, taking up two slots on your player board!

The menagerie is on the move with the bonus CONCRETE JUNGLE module with JUNGLE CARDS – 27 unique animals that you can legally own in New York City who are along for the ride. Walk bunnies, chinchillas, cats, and even horses in this wild expansion – where the favorite activities are tagging along to Coffee Shops and Treat Shops.

Do you have what it takes to become the next kings and queens of dog walking?

Skyward Republic (Available Now!)

To start your sector of the city, first gain cards through an escalating pile draft system. Then, use those cards to build a sky city tableau of connected cards, airships, and feathered critters. You will race your rivals to win over powerful benefactors as you build the best sector of Skyward Republic.

On your turn, will you pick a pile of cards that fits your strategy before others do, or flip and place one of your dealt cards in a pile to stay in expanding draft so as to pick a bigger or better pile later?

Players then build cards they can afford to build, each with interconnected scoring abilities, then attempt to claim powerful benefactors to gain victory points and special abilities. A player’s 8th building triggers the end of the game, and the player with the highest score wins.

StarCraft Tabletop Miniatures Game (Available Now!)

Relive one of StarCraft’s most iconic conflicts, this time on your tabletop! This two player starter set lets one side take control of the endless Zerg swarm with Kerrigan – the Queen of Blades at the helm, while the other side plays as the adaptive Terrans, with rebel leader Jim Raynor in control. Build your army and fight for control over key objectives, as every action leaves lasting consequences for the future of the Koprulu sector!

Celtae (Available Now!)

Celtae is a “worker swapping” game powered by a rondel in which players choose actions to perform during their turn. On their turn, players swap one of their three active workers with one of the three workers on the action space they wish to perform, then they perform the action — which will be boosted if they have in their worker pool specific types of workers: farmers, builders, soldiers, and nobles.

The farming action allows players to draw cards, and it’s boosted by farmers. Cards have three types of uses in the game: building, preparing for battle, and engaging with the druid order.
The build action allows players to build and expand citadels on the board by placing their discs on them, and it’s boosted by builders. At game’s end, only completed citadels will score, and players have to work together to complete them and score their presence on them. Each time players build in a citadel, they gain a bonus that was randomly assigned during set-up. The combination of these bonuses with a timely performed action often results in powerful combos.
The battle action, which is boosted by soldiers, allows players to defeat increasingly stronger Roman armies and to garrison the outskirts of the citadels on the map.
The recruit action, boosted by nobles, allows players to recruit workers to their tribe, increasing the number of available workers to boost future actions. However, if you manage to send certain types of workers from your tribe into the druid order, you’ll get their favor and a druid worker who functions like a joker and boosts almost every type of action.
Every player has a leader card assigned to their tribe at the beginning of the game. At a certain point in the game, players will have to choose if their leaders stay on their regular side and like that gain a small number of points at the game’s end or forfeit those meager points and flip it to its heroic side, which has much harder requirements for much larger endgame points.

Each time the action marker on the rondel completes a full turn, the player who currently holds the favor of Teutates places a progress marker on one of the progress cards next to the game board. At game’s end, only progress cards with progress markers will score, so as the game advances, players determine what will score…and what will not.

Nine Space Games RPG (Available Now!)

NINE SPACE GAMES is a collection of freeform games that share a universe and a set of rules. They are designed to be played however you like, and they play fast—each lasts no more than an hour. And they are designed to be fun, packing loads of drama and tough choices into that hour. Whether you play a deeply conflicted intelligent weapon of mass destruction or a space pirate compelled to make poor choices, you will have a busy and exciting sixty minutes. Includes a chapter on designing your own games in this format, with a worked example: The Race!

Katana-Ra RPG: The Dark Frontier (Available Now!)

Space. Dark. Cold. A frontier of trade, exploration and adventure. The Dark Frontier opens up and entire new gaming frontier in the vibrant Katana-Ra universe and allows you to, for the first time, go beyond the lands of Katana-Ra and explore the universe beyond.

This sourcebook is the complete guide for both Players and Game masters to explore this brand new expansion to the universe and craft ships, build space colonies, grow trade empires, and meet enemies from the beyond.

Katana-Ra is a new and unique RPG that brings cyberpunk and the ancient Japanese world together in an amazing experience you won’t find anywhere else. Inspired by feudal Japan, Katana-Ra is ruled by clans and factions, split by their differences over classic beliefs and futuristic technology.

For 2-5 players, led by a Shujin (game master), this book is a campaign setting expansion and requires the Core Rule Book to play.

The Protector’s Memories Solo RPG (Available Now!)

The Protector’s Memories is a Solo TTRPG, a journey for you to play alone and, with the help of dice, cards and your imagination, go on an adventure and unravel a story that you will devise yourself. In this game you discover and create memories: memories of green fields, dark forests, gentle people, curious creatures, some dangers and, of course, memories of a past you didn’t inherit.

This book will give you the rules: ways to enjoy, savor and interact with these discoveries, which are, above all, just tools for you to use as you wish in the process of creating and discovering a new world. 

Daggerheart RPG: Hope & Fear (Available 8/25)

Take Daggerheart to new levels with an expansion offering new options for everyone at the table (GMs and players!) and bringing Daggerheart into even more genres than before.

The Daggerheart: Hope & Fear standard edition comes with a book (around 200 pages) and a box containing cards and 2 rip pads of blank adversary sheets!

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