Brave & Bold: Bag Building Game, Six Sided Seas, Citadels Duel, Rheinlander, New Forest Shuffle, Coffee Rush, Ascension, RPGs and More!
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Six Sided Seas (Available Now!)
The dicey waters of the Six-Sided Seas have tempted many pirates with the promise of riches and glory. Legends tell of several powerful treasures lurking amongst the isles…powerful enough to control everyone and everything on these waters when combined together. There are many paths to becoming the most ruthless pirate in the sea, and the choice is in your hands. But be warned, you’ll face rivals at sea who also wish to claim the title, so prepare for a cutthroat battle or go down with the ship! It’s win or die on the Six-Sided Seas!
Six Sided Seas is a push-your-luck, worker placement game. On your turn, you will roll dice from your supply to generate crew members for your ship that can be assigned to stations. After each roll, you can choose to roll again or stop. Be careful though, because if you go over your limit, you will bust! If you choose to stop rolling and didn’t bust, you will then assign crew members to stations on the ship. The stations on the ship allow you to deal damage to the opposing pirate ship, explore islands, or search for gold. The first player to sink their opponent’s ship, reach the maximum gold coin limit, or control the majority of the explorable islands wins!
Brave & Bold: Bag Building Combat Game Combat Vault (Available Now!)
For over 65 years, the Justice League has stood as Earth’s last line of defense against impossible threats. In Brave & Bold, that legacy becomes a head-to-head test of skill, nerve, and mastery.
Brave & Bold is a competitive bag-building combat game where every turn is a calculated gamble. Players draw tokens from their personal arsenal—deciding whether to stop safely or push deeper for devastating combos. Push too far, and the game pushes back.
Unlike traditional deck-builders, Brave & Bold replaces cards with tactile tokens drawn blindly from a personal bag, creating constant uncertainty and dramatic momentum swings. Players must manage not only what goes into their bag, but when and how much to draw from it—turning every action into a calculated risk.
Each turn plays out as a tense push-your-luck skirmish between rivals, where you draw tokens from your arsenal (bag)— combat, agility, focus, resources, character boosts, and crises deciding whether to keep digging or stop and trigger your character’s ultimate combos.
Surviving the draw lets you spend tokens to unleash character specific abilities, trigger jaw-dropping combos, and acquire stronger tech from the Hall of Justice. Quick turns, escalating
bags, and cinematic powers create a taut rhythm of risk, reward, and a spectacle worthy of your favourite superhero in every matchup.
Combat is fast, interactive, and highly asymmetric. Each player develops a unique engine over the course of the game, unlocking abilities, chaining effects, and building toward explosive finishing moments. Multiple game formats—from tense duels to large team battles—offer distinct strategic challenges while maintaining a tight competitive core.
Your goal is to be the last hero (or villain) standing. Your starting damage limit is defined by the game format. You win when you have defeated all other opponents first by injuring them, and then by reducing an injured opponent’s damage limit to zero.
Designed with organized and competitive play in mind, Brave & Bold rewards skill, foresight, and adaptability. No two matches play the same, and victory belongs to the player who best balances aggression, restraint, and timing when it matters most.
Games unfold quickly but reward mastery. As bags evolve, strategies sharpen, and tension escalates, Brave & Bold delivers cinematic moments worthy of the DC Universe—whether in a tight 1v1 duel or a chaotic 3v3 team showdown.

Game of Thrones Masters of Intrigue (Available Now!)
Schemes are whispered. Loyalties shift. Power is up for grabs.
In Masters of Intrigue, players take on the roles of schemers and strategists from across Westeros, using bluffing, alliances, and betrayal to rise above their rivals. In each round of this trick-taking game, you’ll play cards representing the great Houses, choosing when to support the current power—or when to backstab and seize control for yourself.
Every decision counts: who you align with, when you betray, and how well you read your opponents. Hidden agendas, shifting allegiances, and clever timing are the keys to victory. With iconic Houses like Stark, Lannister, Targaryen, and more in play, each game captures the ruthless politics of Westeros in under an hour. Quick to learn but rich in strategy, Masters of Intrigue is perfect for fans who crave sharp turns, bold plays, and unforgettable betrayals.
Play boldly, lie well, and remember—when you play the game of thrones, you win or you fall.
Scooby-Doo Mystery Masquerade (Available Now!)
Search for clues, unmask the suspects, and catch the jewel thief before they disappear into the night!
There’s a grand masquerade ball happening in Coolsville, and everyone who’s anyone will be there including the Mystery Inc. gang! But disaster strikes when the famous Coolsville Diamond is stolen during the festivities! With everyone wearing costumes and masks, the thief could be anyone at the party. It’s up to Scooby and the gang to search for clues, unmask the suspects, and catch the jewel thief before they disappear into the night.
My Little Pony Trading Card Game: Hearth’s Warming Eve Booster Pack (Available Now!)
Warm hearth, warm hearts-find a cozy spot on the sofa and celebrate the latest booster pack of My Little Pony Trading Card Game: Hearth’s Warming Eve! As the year draws to a close, join the ponies to wash away the year’s fatigue and gather with family and friends. Watch the snow flutter outside the window, savor the sweet treats on the table friendship, hearth, and wonderful magic make winter no longer cold, but full of warmth.
My Little Pony Trading Card Game: Hearth’s Warming Eve Gift Box (Available Now!)
Celebrate the warmth of friendship with the My Little Pony Trading Card Game: Gift Box 02 – Hearth’s Warming Eve! Inspired by the spirit of Hearth’s Warming Eve, this special collection combines exciting card-opening fun with premium accessories designed to protect, organize, and showcase your favorite cards.
Citadels Duel (Available Now!)
Welcome to Citadels Duel, a tense head-to-head contest of cunning and ambition. Two rival city planners compete to shape the future of the Citadel, striving to design the district plan that generates the greatest wealth and earns lasting renown.
Construct powerful buildings across diverse districts—from bustling Commercial hubs to formidable Military strongholds—while enlisting influential figures such as the cunning Queen, the deadly Assassin, and the ruthless Warlord to your aid. Every ally you recruit is an advantage your opponent may also claim, so anticipate their moves and act decisively.
When the final building rises, the planner with the most gold claims victory.
RA the Dice Game (Available Now!)
Ra: The Dice Game takes all the major thematic elements of “Ra” and uses them very creatively in a dice game. Pharaohs, The Nile, Civilizations, and Monuments as well as the occasional catastrophe are all here.
Instead of the auction mechanism of Ra, each player rolls 5 dice and can reroll any of them up to two times. The five dice have identical sides, but different colors – the die color matters in some occasions (eg. a player can’t claim purple civilization square with a green die). Then, according to the roll, the player claims some squares on the central board (civilizations, monuments, Niles etc.) or moves the Ra figure, which determines the remaining time in Epoch. One die side is a joker and can be used as any other side, as long as one of the other dice actually shows the mentioned other side. Players need to consider how to utilize their roll for the best personal gain.
Players still try to score by collecting Pharaohs, Niles and floods, monuments and civilizations. Scoring takes place in three Epochs and is nearly identical as in the original Ra, but this time the score is kept on a score track on the edge of the board.
True to the original game, players must watch out for disasters and each of the three rounds ends when “Ra” shows up a set number of times, so players need to watch Ra and decide when the round may end and when they have more time. After three rounds, the player with the most points is the winner!
Rheinlander (Available Now!)
This Reiner Knizia game casts players in the roles of dukes who are trying to establish duchies along the banks of the Rhine River.
Players hold a hand of cards that correspond to numbered plots on each river bank, and they place knights in open plots for which they hold the corresponding cards. After establishing duchies, players attempt to expand them to include more plots of land, as well as buildings – such as castles, cathedrals, and cities. These buildings both add to the value of a duchy and provide their owners with advantages during game play.
The game ends when, at the end of a turn, any one player has no more knights available. The player with the highest score at the end of the game wins.
Gaudí (Available Now!)
Step into a world where art defies gravity and stone becomes dream. Shape forms, balance light and nature, and bring to life the visionary style that redefined architecture.Antoni Gaudí was a visionary Catalan architect born in 1852, renowned for his imaginative and distinctive style that blended Gothic and Art Nouveau influences. Players will travel through Gaudí’s life and work, earning Victory Points in the three pillars that shaped his works: Nature, Catalonia, and Religion. To succeed, players must keep their progress balanced—only their two lowest VP scores among the three pillars will count toward final scoring. Points are gained by playing cards and placing ‘Trencadís’ tiles on their personal boards. ‘Trencadís’ is a Catalan word that means “a lot of little broken things”. While playing, you’ll discover some of these intricate details depicted on the cards and experience the creative joy of arranging your own trencadís patterns on your personal board. ). Each pillar awards VP differently: Nature points are mainly earned through Nature cards, Catalonia points are mostly scored at the end of each round, and Religion points are primarily tallied at the end of the game.
The game unfolds over three rounds. In each round, players take turns moving around the central Chandelier on the main board, carefully choosing where to stop in order to perform key actions—drawing cards and collecting various types of Trencadís tiles. These resources are then used to play cards and progress up the Chimneys on their personal boards. Each round concludes once all players have completed a full circuit around the Chandelier. At the end of the third round, the player with the highest and most balanced combination of VP will be declared the winner!
Harmonies: Crescendo Expansion (Available Now!)
The Crescendo expansion for Harmonies includes 3 new modules that can be used individually or in combination with other modules.
Sanctuaries: Build unique landscapes that can accommodate multiple animals.
New personal game boards offer new field layouts and ways to score points.
Whisper Creatures: Add new cards to your animal cards and create synergies between animals and Whisper Creatures.
Red Leaf University (Available Now!)
Red Leaf University is a 1–4 player worker placement game where you’ll recruit a team of bright young students and send them to specialized campuses to expand their knowledge, earn academic credits, and chase the ultimate honor: becoming Valedictorian!
Red Leaf delivers a streamlined euro-style experience: with your students, you’ll explore a university divided into six specialized campuses (Art, Business, Science, Architecture, etc.). Each campus allows players to recruit or upgrade a student of its discipline or engage in a unique minigame tied to its specialty.
The core gameplay revolves around sending one of your student tokens to an action space on the campus boards. Turns proceed clockwise until all students have been placed. Placing a student on an already occupied space costs more ressources for each student already present. Students can be trained to Levels 1, 2, 3, or Master: higher levels unlock stronger actions and bonuses, and Master cards provide unique effect along with the ability to be placed on occupied spaces without paying.
The game takes place over five rounds, each introducing new opportunities and challenges. By optimizing the combos between your students’ effects, the benefits from each minigame (some using a tile-placement mechanism), and the various end-of-round and end-game objectives, you’ll score the most promotion points and become the valedictorian!
Unlock!: New Game Adventures (Available Now!)
UNLOCK! NEW GAME ADVENTURES is a brand-new box of cooperative escape games that invites you to explore three original scenarios directly inspired by legendary board game universes: HEAT, CARCASSONNE, and 7 WONDERS. Rediscover the essence of these modern classics, reimagined through puzzles, investigations, and narrative challenges designed to be experienced alone or with your friends! As always in UNLOCK!, team up, search the cards, solve puzzles, combine objects, and let the free companion app guide you through a thrilling, immersive adventure full of twists and surprises. A free mobile app is required to play UNLOCK!
Watson And Holmes: The Lost Diaries (Available Now!)
After the original Watson & Holmes, more adventures are coming.
Watson & Holmes 2 is a game of deduction. One to seven aspiring detectives step into the shoes of Doctor Watson, working alongside the detective Sherlock Holmes to try to solve a series of so far unpublished cases directly extracted from Doctor John H. Watson’s diaries. Those who accept the challenge relive the adventures of the crime-solving duo, visiting each of the locations where the inquiries were made. Following the trail, each clue brings players closer to solving the case.
New adventures, new special rules and new challenges. Now you can play the game competitively, in teams, cooperatively or solo. The game is afoot again!
Tea & Rum (Available Now!)
In Tea & Rum, strive for victory by serving the Crown or by becoming the greatest King of Pirates!
Within 5 rounds, upgrade your resources and carefully place and un-place your workers to fulfill your ambitions.
Will you prove your allegiance to the Crown, or will you join the rebellion and rule the seas? Be careful to keep your intentions hidden: angering the Crown or the people could compromize your chances.
At the end of the game, only two players will win the game… and two will be defeated.
Robo Run (Available Now!)
Robo Run is an innovative, cooperative board game for two players that challenges participants to escape a mechanical death trap using instinct, deduction, and silent coordination.
Silent Cooperation
The Factory never sleeps. Its security systems are programmed to detect any deviation from the norm. In Robo Run, players take on the roles of two malfunctioning—or perhaps, newly awakened—robots trying to win their freedom. To escape, you must act in perfect sync without speaking, relying entirely on mutual trust, observation, and pattern recognition to navigate daily obstacles.
Evolution Through Campaigns
The game features an immersive campaign structure spanning five distinct story-driven books. The Factory is a dynamic entity that evolves as you progress, introducing new hazards, shifting objectives, and complex board layouts:
Toy Story: Navigate narrow tunnels while evading relentless toy shredders.
Cold Steel: Dodge lethal security lasers in a high-tech laboratory.
Heat of the Furnace: Survival in the sweltering depths of an ancient forge.
Thousand of Cogs: A steampunk nightmare of brass puzzles and ticking clocks.
The Acid Flow: Escape the production line through corrosive toxic fumes.
Labyrinth Chronicles (Available Now!)
Once upon a time, there was a Labyrinth, a magical place full of wonders and mysteries. Adventurers who returned told unbelievable stories of its ever-changing walls and shifting corridors, a mind-boggling challenge indeed that only the bravest could tackle. But it was worth it, they say, as the dark nooks of the Labyrinth hide real treasures. The Labyrinth waits for you. Are you brave enough to enter?
Labyrinth: Chronicles brings a new Co-op Campaign mode to one of the best-selling board games ever. Enter the mysterious Labyrinth, now with a stunning 3D board and graphic design from Awaken Realms, to gather the resources required to help a nearby faefolk village. But beware! Inside dwell grasping goblins who want to snatch valuables before you! As you progress, you will rebuild the damaged village, meet new friends, unlock new skills, and many more!
Star Trek: Warped Phrases (Available Now!)
Space. The final frontier… and the funniest frontier! Respond to prompts with the most hilarious answer in this 350-card party game inspired by the Star Trek universe.
In Star Trek: Warped Phrases, a judge deals out a prompt card and each player must complete the phrase with an answer card. The more ridiculous, the better.
A judge picks the best answer, and the player who wins the most rounds will emerge victorious! Designed for endless replayability, this game includes 350 cards spanning 100 questions and 500 answers so that you can explore a universe’s worth of combinations. Plus, the game’s portable packaging means that you can bring it to your next party or aboard any five-year mission.
With Star Trek: Warped Phrases, you’ll share a laugh with friends and family, celebrate the most enduring science-fiction universe of all time, and most importantly, ponder life’s truly profound questions, like “Duuuuude… what was in that hypospray?”
Peanuts Talent Show! (Available Now!)
Charlie Brown, Snoopy, and the whole Peanuts gang have been practicing for the Talent Show. Now, the big night’s here and each wants to go out there and wow the crowd! Peanuts Talent Show combines trick-taking and deck-building as players look to gain Talent Points by collecting and playing cards representing different acts. In the end, only one will wow the crowd and be declared the most talented of the bunch!
Forest Shuffle Smoky Mountains (Available Now!)
A new continent awaits in the Forest Shuffle universe: After exploring Central Europe in Forest Shuffle and the wilds of southern England in Forest Shuffle – Dartmoor, this new standalone game invites players on a journey to North America.
As the third standalone game in the Forest Shuffle series, Forest Shuffle – Smoky Mountains takes us to this popular North American National Park. Building on the familiar gameplay of the series, it introduces new species and clever twists in mechanics. This keeping the experience as fresh as the bubbling waters on the new terrain cards!Here’s what Forest Shuffle – Smoky Mountains is all about:
- New terrain types centered around water, playable on their own or tucked as universal waters under trees.
- New synergies between flora and fauna, all revolving around the element of water
- In addition to a variety of species around the water, the game is also home to various large animals, such as black bears or bobcats.
Once again, the player who collected the most points, wins.
Coffee Rush Winter (Available Now!)
As the frosty days grow shorter, your cozy café becomes the ultimate refuge for customers seeking comfort from the cold. In Coffee Rush: Winter, the high-stakes barista business returns with a seasonal chill, challenging players to balance the frantic pace of peak hours with the delicate art of crafting winter specialties. Fulfilling orders earns you precious “like” cards and points, but fall behind, and those disgruntled customers will leave “dislikes” that count against your final score. Whether the game ends because the order deck is depleted or a barista accumulates five penalties, only the player who manages the winter rush with the most efficiency will be crowned the top barista.
While fans of the original Coffee Rush will recognize the core “Overcooked-style” tension, this winter edition introduces several key differences:
Modular Board Chaos: Unlike the fixed layout of the original, the ingredient tiles are now modular. You can set up with “Main board chaos!” or “Windy day” variants, randomly placing ingredients to ensure every game requires a new movement strategy.
Seasonal Drinks: The menu has expanded to include winter-specific items.
Component Changes: The game features thematic updates to its components. Fruit (depicted as orange slices) is newly added to the ingredients, and the Ice tokens are now shaped like Snowmen to fit the winter theme.
New Upgrades: With the newly introduced upgrade tiles, you can now choose four out of six available upgrade tiles for each game.
Scoring: Scoring has been revised so that points are now awarded as +2 for each “like” card and +5 for each activated upgrade, with a -1 penalty for each “dislike”.
Dice Throne Starter Set (Available Now!)
Dice Throne is a growing roster of wildly different heroes. Each with their own mechanics, complexity, and play style. Whether you prefer fast, aggressive combat, clever control, or long-term strategy, there’s always another hero to discover.
The Starter Set is perfect for players who are new to Dice Throne! It includes four heroes:
- Barbarian
- Moon Elf
- Pyromancer
- Shadow Thief
Ascension: 15th Anniversary Collector’s Edition (Available Now!)
Celebrate fifteen years of Ascension with the definitive 15th Anniversary Collector’s Edition of one of the most influential deckbuilding games ever created.
This deluxe release features an embossed collector’s tin, an all-foil reimagining of Ascension and Return of the Fallen, premium components and Year One promo cards.
With its fast-paced gameplay, heroic champions, powerful constructs, and ever-evolving strategies, the Ascension Deckbuilding Game continues to define the genre it helped create. Whether you’re returning to Vigil or entering the fray for the first time, this edition delivers a truly historic Ascension experience.
Ascension: Year Seven Collector’s Edition Dreams & Nightmares (Available Now!)
Step into the dreamscape with Ascension: Dreams & Nightmares (Collector’s Edition 7), the definitive release of one of the most visionary chapters in Ascension’s history.
This deluxe edition includes Delirium and Deliverance, presented in a premium collector’s tin with all-foil cards, the unique Delirium die, and a trove of exclusive promotional content—making it an essential addition for Ascension fans and collectors.
With its fast-paced gameplay, mystical dream-born powers, heroic champions, and ever-evolving strategies, Dreams & Nightmares delivers a surreal and unforgettable Ascension experience.
Cyclades: Maelstrom Expansion (Available Now!)
Expansion to the best-selling classic Cyclades: Legendary Edition!
Brave the Raging Seas of Cyclades!
Typhon, father of monsters, and the Nereids, nymphs with deadly songs, rise from the depths to overthrow the metropolises. Against their wrath stand legendary heroes like the lightning-fast Achilles and the indomitable Heracles.
In your conquests across islands and reefs, every wave may carry you…or drag you under!
One Piece Nakama (Available Now!)
Set sail with the Straw Hat crew and prove that Nakama beats everything. One Piece Nakama is a cooperative board game where 1–5 players team up to recruit allies, take down fearsome bosses, and become the Pirate King.
This isn’t a game where players compete against each other it’s a game where you win or lose together. That makes it a great pick for mixed-age families and friend groups, since younger or newer players can lean on more experienced teammates instead of getting knocked out early.
With over 100 characters pulled straight from the manga and anime- Luffy, Zoro, Nami, Sanji, and iconic villains like Doflamingo and Crocodile — every session feels like stepping into a One Piece story arc. A modular boss system and adjustable difficulty keep games fresh long after the first playthrough.
Micro Hero: Hercules (Available Now!)
Step into the mythological and humorous world of Micro Hero: Hercules, a minimalist solo deck-building card game inspired by the 12 Labors of Hercules. As the legendary hero, you’ll embark on an epic adventure, revisiting his mythical feats with a fresh, humorous twist. This compact and strategic game invites you to prove your strength and resilience as you face increasingly challenging obstacles.
Each game consists of twelve rounds, each representing one of Hercules’ Labors. Using your deck of technique cards, you’ll gather experience points (EXP) to improve your abilities, upgrade your cards, and overcome mythological foes. Master the balance between offensive and defensive stances, strategically chaining your card plays to unleash powerful combinations while minimizing the damage you take.
Your goal is to complete all 12 Labors of Hercules without succumbing to the burden of wound cards. To triumph in each round, you must reduce the Labor’s health to zero by dealing enough damage while defending yourself from its attacks. Defeated Labors transform into blessing cards, which can be added to your arsenal for future rounds. Victory is achieved by completing all 12 Labors consecutively, while the game is lost if your deck becomes overwhelmed by wounds.
With its evolving card system and streamlined mechanics, Micro Hero: Hercules offers high replayability and minimal randomness, ensuring every decision is impactful. Each Labor takes about twenty minutes to complete, and the game can be paused between rounds, making it perfect for long campaigns or quick sessions.
Undaunted 2200: Revolution (Available Now!)
Battle across the Solar System through a branching narrative campaign in this deck-building game for 2 or 4 players.
Asteroid belt – RareMetal Ventures mining facility, 2205 CE. For five years, conflict between the Lunar Frontier Authority and a resistance movement known as the Breakers has destroyed peace across the solar system. Their war has drawn in the Galilean Federation, and now threatens settlements and bases on Mars, the Moon, and even on Earth. The epic battle is about to begin: it’s time to choose your side.
Decide the fate of our solar system in Undaunted 2200: Revolution, a standalone deck-building game. Play through branching, four-scenario-long narrative arcs, or pick up any of the 15 scenarios for a quick battle. Master the skies and control the planet surface, in this innovative integration of aerial and ground combat. Varied terrain types affect line of sight and manoeuvrability, offering both challenges and opportunities.
Arm your mechs and launch your fighters. It’s time to finish this.
The Amazing Journey (Available Now!)
The Amazing Journey is a globe-trotting game for 2 to 4 travelers. Check which transport vehicles are available in each date, then plan accordingly to make sure you can keep on moving without losing time. Gather Experiences to have an amazing story to tell back home and meet other players at checkpoints: the destination is as important as the memories you made along the way!
Shadows of Brimstone: Prometheon Defenders Mission Pack (Available Now!)
The frozen halls and ancient archives of the Targa Plateau are watched over by more than just lumbering Guardians and robotic Custodians. As the Library awakens, and the systems blink back to life, the Prometheon Defenders emerge from their ancient slumber to stalk the halls once more, eradicating intruders and setting out on sinister missions by order of the Archive Intelligence. Armed with the arcane Prometheus Staff, these four-armed robotic predators tower over their foes, sweeping aside all opposition up close while firing deadly energy blasts to disintegrate those that try to flee. Protectors of the Library, the Prometheon Defenders are a robotic nightmare of cold calculation and ruthless perfection.
This Mission Pack introduces the Prometheon Defenders of the Targa Plateau. With 4 new Missions that form a short story campaign, a new Objective Room Map Tile, a host of new cards including Threats, Artifacts, Enemy Traits, Darkness, and more, as well as the Enemy Record Sheet, Rules, and 6 Large Prometheon Defender models, this Mission Pack is an exciting addition to the Targa Plateau and your games of Shadows of Brimstone.
D&D 5E RPG: Victoriana Corebook (Available Now!)
Set in an 1887 that never was, the British Empire is the strongest force on the planet as it prepares for the Queen’s Golden Jubilee. But while the Pax Britannica gives the illusion of peace, dangers lurk in every corner and beyond. Ambitious scholars and inventors push the boundaries of magic science without care for consequence. Revolutionaries wish to reform or topple the government. Foreign powers look to diminish the Empire while monsters from beyond prey on humanity’s weaknesses.
Only the Irregulars stand in their way! Drawn from all social classes, Irregulars band together in Associations to combat the evils of their world. Some rely on the wonders of magic and science, while others apply their sharp minds, charismatic wits and martial prowess. Together, they work to make their world a better place, or at least hold back the excesses of Entropy for another day.
The Victoriana Corebook offers rules and guidelines for adapting 5e to a Victorian setting where magic is giving way to science. The book includes:
– Irregular Associations: All Irregulars belong to an Association that focuses their energies and provides them with a headquarters and support.
– New Character Options: 6 new lineages and 8 classes fit for a Victorian world of sorcery and steam, as well as new weapons and equipment, mechanical enhancements, and magical relics. Complications also add roleplaying opportunities for playing to one’s weaknesses.
– Downtime: Irregulars have lives between their adventures and may improve or adjust their stories during these breaks in the action.
– Sorcery and Steam: 3 new magical traditions are detailed. Animism draws magic from the natural world, Gadgeteering uses magic to push the boundaries of science and Thaumaturgy draws on the power from within to produce magical effects.
– Expanded Investigations: Expanded rules for uncovering and deciphering clues, social interactions, time segments and vehicle combat.
– Exploring the Smoke: Advice for Gamemasters on running the game, adapting 5e monsters to the setting and a guide for a fantastical London.
Big Book of Battle Mats: Arkham Horror RPG (Available Now!)
It is the height of the Roaring Twenties, and the world has gone mad. Investigate the world of Arkham Horror like never before with this collection of official battle maps for Arkham Horror: The Roleplaying Game.
This Book of Battle Mats contains maps of key areas and rooms from Arkham, Dunwich, Innsmouth, Kingsport and Miskatonic University, all designed to evoke the glamour, danger and mystery of a brooding world threatened by eldritch forces.
These detailed maps will support and inspire immersive storytelling in the world inspired by the Cthulhu Mythos, and provide a shared visual reference to plan & run investigations in Arkham Horror: The Roleplaying Game.
Key Features: Dry-Erase Safe, 1” Grid Throughout, Lay-Flat Maps
The innovative 360° spine allows each of the 54 map pages to be used individually as the 8 x 12″ book folds completely in half. The book also allows the map pages to lay open & combine to form larger 12×16” perfectly flat maps.
So, grab a handful of six-sided dice and get ready to investigate the supernatural and uncover dark secrets!
Arkham Horror RPG: Songs of New Orleans (Available Now!)
New Orleans is a city steeped in mystery—where voodoo rites clash with forbidden knowledge, where secret societies lurk behind the facades of decayed mansions, and where music itself may hold terrible power. This setting guide provides Game Masters with everything they need to bring New Orleans, and its sinister sibling Carcosa, to life in their campaigns! From its haunted alleyways and mistshrouded bayous to the labyrinthine politics of its underworld, every corner of the city is ripe for mystery and peril. In addition to detailed lore, this book introduces the Musician, a new archetype attuned to the supernatural cadence of the city, and delves into the eerie influence of Hastur, The King in Yellow. A full-length adventure is also included, offering investigators a harrowing plunge into the city’s most unspeakable horrors.
- EXPLORE A SINISTER NEW ORLEANS: Bring a city of haunted alleyways, mist-shrouded bayous, secret societies, forbidden knowledge, and supernatural music to your Arkham Horror RPG campaigns.
- EXPAND YOUR CAMPAIGN SETTING: Give Game Masters detailed lore and tools for bringing both New Orleans and its sinister sibling Carcosa to life, from decaying mansions to the labyrinthine politics of the city’s underworld.
- INTRODUCES THE MUSICIAN ARCHETYPE: Add the Musician, a new archetype uniquely attuned to the supernatural cadence of New Orleans, providing another way to create investigators for adventures in the Arkham Horror RPG.
- CONFRONT THE KING IN YELLOW: Delve into the eerie influence of Hastur, The King in Yellow, as mysteries surrounding Carcosa and sinister supernatural forces weave their way into your campaign.
- INCLUDES A FULL-LENGTH ADVENTURE: Send investigators into a harrowing mystery with a complete included adventure that plunges players into some of New Orleans’ most unspeakable horrors.
Contents:
Invincible Superhero Roleplaying: RPG Core Rulebook (Available Now!)
Invincible – Superhero Roleplaying is a tabletop roleplaying game based on the groundbreaking comic book Invincible by Robert Kirkman (The Walking Dead), Cory Walker, and Ryan Ottley, also adapted as an animated series on Prime Video. In this action-packed storytelling experience, you and your friends take on the role of superheroes in your own corner of the Invincible universe – or any superhero setting of your own choosing.
You might be a wisecracking speedster, a super-genius inventor, a grizzled vigilante, a shape-shifting alien, or a high-flying symbol of hope. Whatever you play and wherever you go, you’ll have to juggle relationships with patrols, face tough challenges and choices, and learn how to use your powers… and learn more about yourself in the process.
Who knows? You might be INVINCIBLE.
Features:
Your Superhero: Instructions for how to create your own unique hero at any power level – from scratch or using pre-made archetypes to dive into the action quickly.
Powers & Talents: Details on close to 70 unique superpowers, and dozens of boosts, talents, and drawbacks.
Action & Combat: Fast and brutal rules for fast-paced action, super-powered combat, gruesome damage, and deadly challenges.
The Invincible Universe: A deep dive into the comic book universe, including key locations and organizations.
Campaign Tools: Tools for the Gamemaster to help set up campaigns, events, and encounters.
Dramatis Personae: Illustrated descriptions and statistics for over 60 key characters from the Invincible universe.
Crisis Mode: Play Invincible – Superhero Roleplaying on your own, without the need for a Gamemaster!
D&D 5E RPG: Undying Corruption (Available Now!)
Scheming nobles wake the restless dead, besieging innocents. Welcome to Danguk, a land inspired by Korean history and mythology where mortal heroes can ascend to divinity. You are a mudang, a spiritually sensitive being that seeks to maintain harmony between the material and spiritual worlds. What begins as an ordinary request to exorcize a wraith will uncover a conspiracy that threatens to consume the lands in a deluge of malice.
Trek across a Korea-inspired setting as written by Koreans, meet never before seen creatures found in folklore, befriend allies in arms, and face off against bosses each with unique strategies. You will discover your true potential and become as gods.



































